mirror of
https://github.com/c64scene-ar/llvm-6502.git
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1e296bf046
a function call at the core of the loop inline and removing unused stack variables from an often called function. This doesn't improve things much, the real saving will be by reducing the number of calls to this function (100K+ when linking kimwitu++). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@19119 91177308-0d34-0410-b5e6-96231b3b80d8
198 lines
7.5 KiB
C++
198 lines
7.5 KiB
C++
//===- ValueNumbering.cpp - Value #'ing Implementation ----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the non-abstract Value Numbering methods as well as a
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// default implementation for the analysis group.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/ValueNumbering.h"
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#include "llvm/Support/InstVisitor.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/Instructions.h"
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#include "llvm/Pass.h"
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#include "llvm/Type.h"
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using namespace llvm;
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// Register the ValueNumbering interface, providing a nice name to refer to.
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static RegisterAnalysisGroup<ValueNumbering> X("Value Numbering");
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/// ValueNumbering destructor: DO NOT move this to the header file for
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/// ValueNumbering or else clients of the ValueNumbering class may not depend on
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/// the ValueNumbering.o file in the current .a file, causing alias analysis
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/// support to not be included in the tool correctly!
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///
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ValueNumbering::~ValueNumbering() {}
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//===----------------------------------------------------------------------===//
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// Basic ValueNumbering Pass Implementation
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//===----------------------------------------------------------------------===//
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//
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// Because of the way .a files work, the implementation of the BasicVN class
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// MUST be in the ValueNumbering file itself, or else we run the risk of
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// ValueNumbering being used, but the default implementation not being linked
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// into the tool that uses it. As such, we register and implement the class
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// here.
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//
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namespace {
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/// BasicVN - This class is the default implementation of the ValueNumbering
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/// interface. It walks the SSA def-use chains to trivially identify
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/// lexically identical expressions. This does not require any ahead of time
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/// analysis, so it is a very fast default implementation.
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///
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struct BasicVN : public ImmutablePass, public ValueNumbering {
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/// getEqualNumberNodes - Return nodes with the same value number as the
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/// specified Value. This fills in the argument vector with any equal
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/// values.
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///
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/// This is where our implementation is.
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///
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virtual void getEqualNumberNodes(Value *V1,
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std::vector<Value*> &RetVals) const;
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};
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// Register this pass...
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RegisterOpt<BasicVN>
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X("basicvn", "Basic Value Numbering (default GVN impl)");
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// Declare that we implement the ValueNumbering interface
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RegisterAnalysisGroup<ValueNumbering, BasicVN, true> Y;
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/// BVNImpl - Implement BasicVN in terms of a visitor class that
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/// handles the different types of instructions as appropriate.
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///
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struct BVNImpl : public InstVisitor<BVNImpl> {
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std::vector<Value*> &RetVals;
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BVNImpl(std::vector<Value*> &RV) : RetVals(RV) {}
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void handleBinaryInst(Instruction &I);
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void visitBinaryOperator(BinaryOperator &I) {
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handleBinaryInst((Instruction&)I);
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}
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void visitGetElementPtrInst(GetElementPtrInst &I);
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void visitCastInst(CastInst &I);
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void visitShiftInst(ShiftInst &I) { handleBinaryInst((Instruction&)I); }
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void visitInstruction(Instruction &) {
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// Cannot value number calls or terminator instructions...
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}
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};
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}
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// getEqualNumberNodes - Return nodes with the same value number as the
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// specified Value. This fills in the argument vector with any equal values.
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//
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void BasicVN::getEqualNumberNodes(Value *V, std::vector<Value*> &RetVals) const{
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assert(V->getType() != Type::VoidTy &&
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"Can only value number non-void values!");
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// We can only handle the case where I is an instruction!
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if (Instruction *I = dyn_cast<Instruction>(V))
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BVNImpl(RetVals).visit(I);
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}
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void BVNImpl::visitCastInst(CastInst &CI) {
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Instruction &I = (Instruction&)CI;
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Value *Op = I.getOperand(0);
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Function *F = I.getParent()->getParent();
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for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end();
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UI != UE; ++UI)
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if (CastInst *Other = dyn_cast<CastInst>(*UI))
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// Check that the types are the same, since this code handles casts...
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if (Other->getType() == I.getType() &&
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// Is it embedded in the same function? (This could be false if LHS
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// is a constant or global!)
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Other->getParent()->getParent() == F &&
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// Check to see if this new cast is not I.
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Other != &I) {
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// These instructions are identical. Add to list...
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RetVals.push_back(Other);
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}
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}
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// isIdenticalBinaryInst - Return true if the two binary instructions are
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// identical.
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//
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static inline bool isIdenticalBinaryInst(const Instruction &I1,
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const Instruction *I2) {
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// Is it embedded in the same function? (This could be false if LHS
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// is a constant or global!)
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if (I1.getOpcode() != I2->getOpcode() ||
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I1.getParent()->getParent() != I2->getParent()->getParent())
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return false;
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// They are identical if both operands are the same!
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if (I1.getOperand(0) == I2->getOperand(0) &&
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I1.getOperand(1) == I2->getOperand(1))
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return true;
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// If the instruction is commutative, the instruction can match if the
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// operands are swapped!
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//
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if ((I1.getOperand(0) == I2->getOperand(1) &&
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I1.getOperand(1) == I2->getOperand(0)) &&
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I1.isCommutative())
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return true;
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return false;
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}
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void BVNImpl::handleBinaryInst(Instruction &I) {
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Value *LHS = I.getOperand(0);
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for (Value::use_iterator UI = LHS->use_begin(), UE = LHS->use_end();
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UI != UE; ++UI)
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if (Instruction *Other = dyn_cast<Instruction>(*UI))
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// Check to see if this new binary operator is not I, but same operand...
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if (Other != &I && isIdenticalBinaryInst(I, Other)) {
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// These instructions are identical. Handle the situation.
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RetVals.push_back(Other);
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}
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}
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// IdenticalComplexInst - Return true if the two instructions are the same, by
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// using a brute force comparison. This is useful for instructions with an
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// arbitrary number of arguments.
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//
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static inline bool IdenticalComplexInst(const Instruction *I1, const Instruction *I2) {
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assert(I1->getOpcode() == I2->getOpcode());
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// Equal if they are in the same function...
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return I1->getParent()->getParent() == I2->getParent()->getParent() &&
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// And return the same type...
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I1->getType() == I2->getType() &&
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// And have the same number of operands...
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I1->getNumOperands() == I2->getNumOperands() &&
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// And all of the operands are equal.
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std::equal(I1->op_begin(), I1->op_end(), I2->op_begin());
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}
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void BVNImpl::visitGetElementPtrInst(GetElementPtrInst &I) {
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Value *Op = I.getOperand(0);
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// Try to pick a local operand if possible instead of a constant or a global
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// that might have a lot of uses.
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for (unsigned i = 1, e = I.getNumOperands(); i != e; ++i)
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if (isa<Instruction>(I.getOperand(i)) || isa<Argument>(I.getOperand(i))) {
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Op = I.getOperand(i);
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break;
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}
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for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end();
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UI != UE; ++UI)
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if (GetElementPtrInst *Other = dyn_cast<GetElementPtrInst>(*UI))
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// Check to see if this new getelementptr is not I, but same operand...
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if (Other != &I && IdenticalComplexInst(&I, Other)) {
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// These instructions are identical. Handle the situation.
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RetVals.push_back(Other);
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}
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}
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void llvm::BasicValueNumberingStub() { }
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