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			129 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			129 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===---- LatencyPriorityQueue.cpp - A latency-oriented priority queue ----===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the LatencyPriorityQueue class, which is a
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| // SchedulingPriorityQueue that schedules using latency information to
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| // reduce the length of the critical path through the basic block.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #define DEBUG_TYPE "scheduler"
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| #include "llvm/CodeGen/LatencyPriorityQueue.h"
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| #include "llvm/Support/Debug.h"
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| using namespace llvm;
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| 
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| bool latency_sort::operator()(const SUnit *LHS, const SUnit *RHS) const {
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|   // The isScheduleHigh flag allows nodes with wraparound dependencies that
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|   // cannot easily be modeled as edges with latencies to be scheduled as
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|   // soon as possible in a top-down schedule.
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|   if (LHS->isScheduleHigh && !RHS->isScheduleHigh)
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|     return false;
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|   if (!LHS->isScheduleHigh && RHS->isScheduleHigh)
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|     return true;
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| 
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|   unsigned LHSNum = LHS->NodeNum;
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|   unsigned RHSNum = RHS->NodeNum;
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| 
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|   // The most important heuristic is scheduling the critical path.
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|   unsigned LHSLatency = PQ->getLatency(LHSNum);
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|   unsigned RHSLatency = PQ->getLatency(RHSNum);
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|   if (LHSLatency < RHSLatency) return true;
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|   if (LHSLatency > RHSLatency) return false;
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|   
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|   // After that, if two nodes have identical latencies, look to see if one will
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|   // unblock more other nodes than the other.
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|   unsigned LHSBlocked = PQ->getNumSolelyBlockNodes(LHSNum);
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|   unsigned RHSBlocked = PQ->getNumSolelyBlockNodes(RHSNum);
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|   if (LHSBlocked < RHSBlocked) return true;
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|   if (LHSBlocked > RHSBlocked) return false;
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|   
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|   // Finally, just to provide a stable ordering, use the node number as a
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|   // deciding factor.
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|   return LHSNum < RHSNum;
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| }
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| 
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| 
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| /// getSingleUnscheduledPred - If there is exactly one unscheduled predecessor
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| /// of SU, return it, otherwise return null.
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| SUnit *LatencyPriorityQueue::getSingleUnscheduledPred(SUnit *SU) {
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|   SUnit *OnlyAvailablePred = 0;
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|   for (SUnit::const_pred_iterator I = SU->Preds.begin(), E = SU->Preds.end();
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|        I != E; ++I) {
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|     if (IgnoreAntiDep && 
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|         ((I->getKind() == SDep::Anti) || (I->getKind() == SDep::Output))) 
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|       continue;
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| 
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|     SUnit &Pred = *I->getSUnit();
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|     if (!Pred.isScheduled) {
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|       // We found an available, but not scheduled, predecessor.  If it's the
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|       // only one we have found, keep track of it... otherwise give up.
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|       if (OnlyAvailablePred && OnlyAvailablePred != &Pred)
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|         return 0;
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|       OnlyAvailablePred = &Pred;
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|     }
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|   }
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|       
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|   return OnlyAvailablePred;
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| }
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| 
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| void LatencyPriorityQueue::push_impl(SUnit *SU) {
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|   // Look at all of the successors of this node.  Count the number of nodes that
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|   // this node is the sole unscheduled node for.
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|   unsigned NumNodesBlocking = 0;
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|   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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|        I != E; ++I) {
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|     if (IgnoreAntiDep && 
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|         ((I->getKind() == SDep::Anti) || (I->getKind() == SDep::Output))) 
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|       continue;
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| 
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|     if (getSingleUnscheduledPred(I->getSUnit()) == SU)
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|       ++NumNodesBlocking;
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|   }
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|   NumNodesSolelyBlocking[SU->NodeNum] = NumNodesBlocking;
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|   
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|   Queue.push(SU);
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| }
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| 
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| 
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| // ScheduledNode - As nodes are scheduled, we look to see if there are any
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| // successor nodes that have a single unscheduled predecessor.  If so, that
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| // single predecessor has a higher priority, since scheduling it will make
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| // the node available.
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| void LatencyPriorityQueue::ScheduledNode(SUnit *SU) {
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|   for (SUnit::const_succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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|        I != E; ++I) {
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|     if (IgnoreAntiDep && 
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|         ((I->getKind() == SDep::Anti) || (I->getKind() == SDep::Output))) 
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|       continue;
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| 
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|     AdjustPriorityOfUnscheduledPreds(I->getSUnit());
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|   }
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| }
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| 
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| /// AdjustPriorityOfUnscheduledPreds - One of the predecessors of SU was just
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| /// scheduled.  If SU is not itself available, then there is at least one
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| /// predecessor node that has not been scheduled yet.  If SU has exactly ONE
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| /// unscheduled predecessor, we want to increase its priority: it getting
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| /// scheduled will make this node available, so it is better than some other
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| /// node of the same priority that will not make a node available.
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| void LatencyPriorityQueue::AdjustPriorityOfUnscheduledPreds(SUnit *SU) {
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|   if (SU->isAvailable) return;  // All preds scheduled.
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|   
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|   SUnit *OnlyAvailablePred = getSingleUnscheduledPred(SU);
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|   if (OnlyAvailablePred == 0 || !OnlyAvailablePred->isAvailable) return;
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|   
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|   // Okay, we found a single predecessor that is available, but not scheduled.
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|   // Since it is available, it must be in the priority queue.  First remove it.
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|   remove(OnlyAvailablePred);
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| 
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|   // Reinsert the node into the priority queue, which recomputes its
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|   // NumNodesSolelyBlocking value.
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|   push(OnlyAvailablePred);
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| }
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