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	There's no need to specify a flag to omit frame pointer elimination on non-leaf nodes...(Honestly, I can't parse that option out.) Use the function attribute stuff instead. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@187093 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			190 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			190 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- TargetMachine.cpp - General Target Information ---------------------==//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file describes the general parts of a Target machine.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/GlobalAlias.h"
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#include "llvm/IR/GlobalValue.h"
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#include "llvm/IR/GlobalVariable.h"
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#include "llvm/MC/MCAsmInfo.h"
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#include "llvm/MC/MCCodeGenInfo.h"
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#include "llvm/Support/CommandLine.h"
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using namespace llvm;
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//---------------------------------------------------------------------------
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// Command-line options that tend to be useful on more than one back-end.
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//
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namespace llvm {
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  bool HasDivModLibcall;
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  bool AsmVerbosityDefault(false);
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}
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static cl::opt<bool>
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DataSections("fdata-sections",
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  cl::desc("Emit data into separate sections"),
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  cl::init(false));
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static cl::opt<bool>
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FunctionSections("ffunction-sections",
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  cl::desc("Emit functions into separate sections"),
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  cl::init(false));
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//---------------------------------------------------------------------------
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// TargetMachine Class
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//
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TargetMachine::TargetMachine(const Target &T,
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                             StringRef TT, StringRef CPU, StringRef FS,
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                             const TargetOptions &Options)
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  : TheTarget(T), TargetTriple(TT), TargetCPU(CPU), TargetFS(FS),
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    CodeGenInfo(0), AsmInfo(0),
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    MCRelaxAll(false),
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    MCNoExecStack(false),
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    MCSaveTempLabels(false),
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    MCUseLoc(true),
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    MCUseCFI(true),
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    MCUseDwarfDirectory(false),
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    Options(Options) {
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}
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TargetMachine::~TargetMachine() {
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  delete CodeGenInfo;
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  delete AsmInfo;
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}
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/// \brief Reset the target options based on the function's attributes.
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void TargetMachine::resetTargetOptions(const MachineFunction *MF) const {
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  const Function *F = MF->getFunction();
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  TargetOptions &TO = MF->getTarget().Options;
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#define RESET_OPTION(X, Y)                                              \
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  do {                                                                  \
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    if (F->hasFnAttribute(Y))                                           \
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      TO.X =                                                            \
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        (F->getAttributes().                                            \
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           getAttribute(AttributeSet::FunctionIndex,                    \
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                        Y).getValueAsString() == "true");               \
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  } while (0)
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  RESET_OPTION(NoFramePointerElim, "no-frame-pointer-elim");
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  RESET_OPTION(LessPreciseFPMADOption, "less-precise-fpmad");
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  RESET_OPTION(UnsafeFPMath, "unsafe-fp-math");
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  RESET_OPTION(NoInfsFPMath, "no-infs-fp-math");
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  RESET_OPTION(NoNaNsFPMath, "no-nans-fp-math");
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  RESET_OPTION(UseSoftFloat, "use-soft-float");
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  RESET_OPTION(DisableTailCalls, "disable-tail-calls");
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}
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/// getRelocationModel - Returns the code generation relocation model. The
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/// choices are static, PIC, and dynamic-no-pic, and target default.
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Reloc::Model TargetMachine::getRelocationModel() const {
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  if (!CodeGenInfo)
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    return Reloc::Default;
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  return CodeGenInfo->getRelocationModel();
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}
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/// getCodeModel - Returns the code model. The choices are small, kernel,
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/// medium, large, and target default.
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CodeModel::Model TargetMachine::getCodeModel() const {
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  if (!CodeGenInfo)
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    return CodeModel::Default;
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  return CodeGenInfo->getCodeModel();
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}
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/// Get the IR-specified TLS model for Var.
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static TLSModel::Model getSelectedTLSModel(const GlobalVariable *Var) {
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  switch (Var->getThreadLocalMode()) {
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  case GlobalVariable::NotThreadLocal:
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    llvm_unreachable("getSelectedTLSModel for non-TLS variable");
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    break;
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  case GlobalVariable::GeneralDynamicTLSModel:
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    return TLSModel::GeneralDynamic;
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  case GlobalVariable::LocalDynamicTLSModel:
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    return TLSModel::LocalDynamic;
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  case GlobalVariable::InitialExecTLSModel:
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    return TLSModel::InitialExec;
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  case GlobalVariable::LocalExecTLSModel:
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    return TLSModel::LocalExec;
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  }
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  llvm_unreachable("invalid TLS model");
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}
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TLSModel::Model TargetMachine::getTLSModel(const GlobalValue *GV) const {
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  // If GV is an alias then use the aliasee for determining
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  // thread-localness.
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  if (const GlobalAlias *GA = dyn_cast<GlobalAlias>(GV))
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    GV = GA->resolveAliasedGlobal(false);
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  const GlobalVariable *Var = cast<GlobalVariable>(GV);
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  bool isLocal = Var->hasLocalLinkage();
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  bool isDeclaration = Var->isDeclaration();
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  bool isPIC = getRelocationModel() == Reloc::PIC_;
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  bool isPIE = Options.PositionIndependentExecutable;
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  // FIXME: what should we do for protected and internal visibility?
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  // For variables, is internal different from hidden?
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  bool isHidden = Var->hasHiddenVisibility();
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  TLSModel::Model Model;
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  if (isPIC && !isPIE) {
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    if (isLocal || isHidden)
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      Model = TLSModel::LocalDynamic;
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    else
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      Model = TLSModel::GeneralDynamic;
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  } else {
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    if (!isDeclaration || isHidden)
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      Model = TLSModel::LocalExec;
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    else
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      Model = TLSModel::InitialExec;
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  }
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  // If the user specified a more specific model, use that.
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  TLSModel::Model SelectedModel = getSelectedTLSModel(Var);
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  if (SelectedModel > Model)
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    return SelectedModel;
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  return Model;
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}
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/// getOptLevel - Returns the optimization level: None, Less,
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/// Default, or Aggressive.
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CodeGenOpt::Level TargetMachine::getOptLevel() const {
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  if (!CodeGenInfo)
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    return CodeGenOpt::Default;
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  return CodeGenInfo->getOptLevel();
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}
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bool TargetMachine::getAsmVerbosityDefault() {
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  return AsmVerbosityDefault;
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}
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void TargetMachine::setAsmVerbosityDefault(bool V) {
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  AsmVerbosityDefault = V;
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}
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bool TargetMachine::getFunctionSections() {
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  return FunctionSections;
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}
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bool TargetMachine::getDataSections() {
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  return DataSections;
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}
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void TargetMachine::setFunctionSections(bool V) {
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  FunctionSections = V;
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}
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void TargetMachine::setDataSections(bool V) {
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  DataSections = V;
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}
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