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	reintroduce them later. Also, don't require MCSection* when creating a symbol. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@74081 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- lib/MC/MCContext.cpp - Machine Code Context ------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/MC/MCContext.h"
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| 
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| #include "llvm/MC/MCSection.h"
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| #include "llvm/MC/MCSymbol.h"
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| #include "llvm/MC/MCValue.h"
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| using namespace llvm;
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| 
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| MCContext::MCContext()
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| {
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| }
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| 
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| MCContext::~MCContext() {
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| }
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| 
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| MCSection *MCContext::GetSection(const char *Name) {
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|   MCSection *&Entry = Sections[Name];
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|   
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|   if (!Entry)
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|     Entry = new (*this) MCSection(Name);
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| 
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|   return Entry;
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| }
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| 
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| MCSymbol *MCContext::CreateSymbol(const char *Name) {
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|   assert(Name[0] != '\0' && "Normal symbols cannot be unnamed!");
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| 
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|   // Create and bind the symbol, and ensure that names are unique.
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|   MCSymbol *&Entry = Symbols[Name];
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|   assert(!Entry && "Duplicate symbol definition!");
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|   return Entry = new (*this) MCSymbol(Name, false);
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| }
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| 
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| MCSymbol *MCContext::GetOrCreateSymbol(const char *Name) {
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|   MCSymbol *&Entry = Symbols[Name];
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|   if (Entry) return Entry;
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| 
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|   return Entry = new (*this) MCSymbol(Name, false);
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| }
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| 
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| 
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| MCSymbol *MCContext::CreateTemporarySymbol(const char *Name) {
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|   // If unnamed, just create a symbol.
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|   if (Name[0] == '\0')
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|     new (*this) MCSymbol("", true);
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|     
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|   // Otherwise create as usual.
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|   MCSymbol *&Entry = Symbols[Name];
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|   assert(!Entry && "Duplicate symbol definition!");
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|   return Entry = new (*this) MCSymbol(Name, true);
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| }
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| 
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| MCSymbol *MCContext::LookupSymbol(const char *Name) const {
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|   return Symbols.lookup(Name);
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| }
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| 
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| void MCContext::ClearSymbolValue(MCSymbol *Sym) {
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|   SymbolValues.erase(Sym);
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| }
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| 
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| void MCContext::SetSymbolValue(MCSymbol *Sym, const MCValue &Value) {
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|   SymbolValues[Sym] = Value;
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| }
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| 
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| const MCValue *MCContext::GetSymbolValue(MCSymbol *Sym) const {
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|   DenseMap<MCSymbol*, MCValue>::iterator it = SymbolValues.find(Sym);
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| 
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|   if (it == SymbolValues.end())
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|     return 0;
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| 
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|   return &it->second;
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| }
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