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			85 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-------- BlockFrequency.h - Block Frequency Wrapper --------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements Block Frequency class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_BLOCKFREQUENCY_H
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#define LLVM_SUPPORT_BLOCKFREQUENCY_H
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#include "llvm/Support/DataTypes.h"
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namespace llvm {
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class raw_ostream;
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class BranchProbability;
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// This class represents Block Frequency as a 64-bit value.
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class BlockFrequency {
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  uint64_t Frequency;
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  /// \brief Scale the given BlockFrequency by N/D. Return the remainder from
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  /// the division by D. Upon overflow, the routine will saturate and
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  /// additionally will return the remainder set to D.
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  uint32_t scale(uint32_t N, uint32_t D);
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public:
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  BlockFrequency(uint64_t Freq = 0) : Frequency(Freq) { }
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  /// \brief Returns the maximum possible frequency, the saturation value.
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  static uint64_t getMaxFrequency() { return -1ULL; }
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  /// \brief Returns the frequency as a fixpoint number scaled by the entry
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  /// frequency.
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  uint64_t getFrequency() const { return Frequency; }
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  /// \brief Multiplies with a branch probability. The computation will never
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  /// overflow.
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  BlockFrequency &operator*=(const BranchProbability &Prob);
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  const BlockFrequency operator*(const BranchProbability &Prob) const;
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  /// \brief Divide by a non-zero branch probability using saturating
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  /// arithmetic.
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  BlockFrequency &operator/=(const BranchProbability &Prob);
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  BlockFrequency operator/(const BranchProbability &Prob) const;
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  /// \brief Adds another block frequency using saturating arithmetic.
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  BlockFrequency &operator+=(const BlockFrequency &Freq);
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  const BlockFrequency operator+(const BlockFrequency &Freq) const;
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  /// \brief Shift block frequency to the right by count digits saturating to 1.
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  BlockFrequency &operator>>=(const unsigned count);
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  /// \brief Scale the given BlockFrequency by N/D. Return the remainder from
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  /// the division by D. Upon overflow, the routine will saturate.
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  uint32_t scale(const BranchProbability &Prob);
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  bool operator<(const BlockFrequency &RHS) const {
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    return Frequency < RHS.Frequency;
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  }
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  bool operator<=(const BlockFrequency &RHS) const {
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    return Frequency <= RHS.Frequency;
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  }
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  bool operator>(const BlockFrequency &RHS) const {
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    return Frequency > RHS.Frequency;
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  }
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  bool operator>=(const BlockFrequency &RHS) const {
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    return Frequency >= RHS.Frequency;
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  }
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};
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}
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#endif
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