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			1058 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1058 lines
		
	
	
		
			33 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===--- ImmutableSet.h - Immutable (functional) set interface --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the ImutAVLTree and ImmutableSet classes.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_IMSET_H
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#define LLVM_ADT_IMSET_H
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#include "llvm/Support/Allocator.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/Support/DataTypes.h"
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#include <cassert>
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#include <functional>
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namespace llvm {
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//===----------------------------------------------------------------------===//
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// Immutable AVL-Tree Definition.
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//===----------------------------------------------------------------------===//
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template <typename ImutInfo> class ImutAVLFactory;
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template <typename ImutInfo> class ImutAVLTreeInOrderIterator;
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template <typename ImutInfo> class ImutAVLTreeGenericIterator;
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template <typename ImutInfo >
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class ImutAVLTree : public FoldingSetNode {
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public:
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  typedef typename ImutInfo::key_type_ref   key_type_ref;
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  typedef typename ImutInfo::value_type     value_type;
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  typedef typename ImutInfo::value_type_ref value_type_ref;
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  typedef ImutAVLFactory<ImutInfo>          Factory;
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  friend class ImutAVLFactory<ImutInfo>;
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  friend class ImutAVLTreeGenericIterator<ImutInfo>;
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  friend class FoldingSet<ImutAVLTree>;
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  typedef ImutAVLTreeInOrderIterator<ImutInfo>  iterator;
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  //===----------------------------------------------------===//
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  // Public Interface.
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  //===----------------------------------------------------===//
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  /// getLeft - Returns a pointer to the left subtree.  This value
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  ///  is NULL if there is no left subtree.
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  ImutAVLTree* getLeft() const {
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    assert (!isMutable() && "Node is incorrectly marked mutable.");
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    return reinterpret_cast<ImutAVLTree*>(Left);
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  }
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  /// getRight - Returns a pointer to the right subtree.  This value is
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  ///  NULL if there is no right subtree.
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  ImutAVLTree* getRight() const { return Right; }
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  /// getHeight - Returns the height of the tree.  A tree with no subtrees
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  ///  has a height of 1.
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  unsigned getHeight() const { return Height; }
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  /// getValue - Returns the data value associated with the tree node.
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  const value_type& getValue() const { return Value; }
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  /// find - Finds the subtree associated with the specified key value.
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  ///  This method returns NULL if no matching subtree is found.
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  ImutAVLTree* find(key_type_ref K) {
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    ImutAVLTree *T = this;
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    while (T) {
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      key_type_ref CurrentKey = ImutInfo::KeyOfValue(T->getValue());
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      if (ImutInfo::isEqual(K,CurrentKey))
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        return T;
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      else if (ImutInfo::isLess(K,CurrentKey))
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        T = T->getLeft();
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      else
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        T = T->getRight();
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    }
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    return NULL;
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  }
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  /// size - Returns the number of nodes in the tree, which includes
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  ///  both leaves and non-leaf nodes.
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  unsigned size() const {
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    unsigned n = 1;
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    if (const ImutAVLTree* L = getLeft())  n += L->size();
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    if (const ImutAVLTree* R = getRight()) n += R->size();
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    return n;
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  }
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  /// begin - Returns an iterator that iterates over the nodes of the tree
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  ///  in an inorder traversal.  The returned iterator thus refers to the
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  ///  the tree node with the minimum data element.
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  iterator begin() const { return iterator(this); }
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  /// end - Returns an iterator for the tree that denotes the end of an
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  ///  inorder traversal.
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  iterator end() const { return iterator(); }
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  bool ElementEqual(value_type_ref V) const {
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    // Compare the keys.
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    if (!ImutInfo::isEqual(ImutInfo::KeyOfValue(getValue()),
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                           ImutInfo::KeyOfValue(V)))
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      return false;
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    // Also compare the data values.
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    if (!ImutInfo::isDataEqual(ImutInfo::DataOfValue(getValue()),
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                               ImutInfo::DataOfValue(V)))
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      return false;
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    return true;
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  }
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  bool ElementEqual(const ImutAVLTree* RHS) const {
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    return ElementEqual(RHS->getValue());
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  }
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  /// isEqual - Compares two trees for structural equality and returns true
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  ///   if they are equal.  This worst case performance of this operation is
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  //    linear in the sizes of the trees.
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  bool isEqual(const ImutAVLTree& RHS) const {
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    if (&RHS == this)
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      return true;
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    iterator LItr = begin(), LEnd = end();
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    iterator RItr = RHS.begin(), REnd = RHS.end();
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    while (LItr != LEnd && RItr != REnd) {
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      if (*LItr == *RItr) {
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        LItr.SkipSubTree();
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        RItr.SkipSubTree();
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        continue;
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      }
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      if (!LItr->ElementEqual(*RItr))
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        return false;
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      ++LItr;
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      ++RItr;
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    }
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    return LItr == LEnd && RItr == REnd;
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  }
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  /// isNotEqual - Compares two trees for structural inequality.  Performance
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  ///  is the same is isEqual.
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  bool isNotEqual(const ImutAVLTree& RHS) const { return !isEqual(RHS); }
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  /// contains - Returns true if this tree contains a subtree (node) that
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  ///  has an data element that matches the specified key.  Complexity
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  ///  is logarithmic in the size of the tree.
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  bool contains(const key_type_ref K) { return (bool) find(K); }
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  /// foreach - A member template the accepts invokes operator() on a functor
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  ///  object (specifed by Callback) for every node/subtree in the tree.
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  ///  Nodes are visited using an inorder traversal.
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  template <typename Callback>
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  void foreach(Callback& C) {
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    if (ImutAVLTree* L = getLeft()) L->foreach(C);
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    C(Value);
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    if (ImutAVLTree* R = getRight()) R->foreach(C);
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  }
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  /// verify - A utility method that checks that the balancing and
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  ///  ordering invariants of the tree are satisifed.  It is a recursive
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  ///  method that returns the height of the tree, which is then consumed
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  ///  by the enclosing verify call.  External callers should ignore the
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  ///  return value.  An invalid tree will cause an assertion to fire in
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  ///  a debug build.
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  unsigned verify() const {
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    unsigned HL = getLeft() ? getLeft()->verify() : 0;
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    unsigned HR = getRight() ? getRight()->verify() : 0;
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    assert (getHeight() == ( HL > HR ? HL : HR ) + 1
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            && "Height calculation wrong.");
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    assert ((HL > HR ? HL-HR : HR-HL) <= 2
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            && "Balancing invariant violated.");
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    assert (!getLeft()
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            || ImutInfo::isLess(ImutInfo::KeyOfValue(getLeft()->getValue()),
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                                ImutInfo::KeyOfValue(getValue()))
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            && "Value in left child is not less that current value.");
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    assert (!getRight()
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            || ImutInfo::isLess(ImutInfo::KeyOfValue(getValue()),
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                                ImutInfo::KeyOfValue(getRight()->getValue()))
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            && "Current value is not less that value of right child.");
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    return getHeight();
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  }
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  /// Profile - Profiling for ImutAVLTree.
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  void Profile(llvm::FoldingSetNodeID& ID) {
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    ID.AddInteger(ComputeDigest());
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  }
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  //===----------------------------------------------------===//
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  // Internal Values.
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  //===----------------------------------------------------===//
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private:
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  uintptr_t        Left;
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  ImutAVLTree*     Right;
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  unsigned         Height;
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  value_type       Value;
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  unsigned         Digest;
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  //===----------------------------------------------------===//
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  // Internal methods (node manipulation; used by Factory).
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  //===----------------------------------------------------===//
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private:
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  enum { Mutable = 0x1 };
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  /// ImutAVLTree - Internal constructor that is only called by
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  ///   ImutAVLFactory.
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  ImutAVLTree(ImutAVLTree* l, ImutAVLTree* r, value_type_ref v, unsigned height)
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  : Left(reinterpret_cast<uintptr_t>(l) | Mutable),
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    Right(r), Height(height), Value(v), Digest(0) {}
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  /// isMutable - Returns true if the left and right subtree references
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  ///  (as well as height) can be changed.  If this method returns false,
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  ///  the tree is truly immutable.  Trees returned from an ImutAVLFactory
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  ///  object should always have this method return true.  Further, if this
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  ///  method returns false for an instance of ImutAVLTree, all subtrees
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  ///  will also have this method return false.  The converse is not true.
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  bool isMutable() const { return Left & Mutable; }
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  /// getSafeLeft - Returns the pointer to the left tree by always masking
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  ///  out the mutable bit.  This is used internally by ImutAVLFactory,
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  ///  as no trees returned to the client should have the mutable flag set.
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  ImutAVLTree* getSafeLeft() const {
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    return reinterpret_cast<ImutAVLTree*>(Left & ~Mutable);
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  }
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  //===----------------------------------------------------===//
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  // Mutating operations.  A tree root can be manipulated as
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  // long as its reference has not "escaped" from internal
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  // methods of a factory object (see below).  When a tree
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  // pointer is externally viewable by client code, the
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  // internal "mutable bit" is cleared to mark the tree
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  // immutable.  Note that a tree that still has its mutable
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  // bit set may have children (subtrees) that are themselves
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  // immutable.
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  //===----------------------------------------------------===//
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  /// MarkImmutable - Clears the mutable flag for a tree.  After this happens,
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  ///   it is an error to call setLeft(), setRight(), and setHeight().  It
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  ///   is also then safe to call getLeft() instead of getSafeLeft().
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  void MarkImmutable() {
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    assert (isMutable() && "Mutable flag already removed.");
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    Left &= ~Mutable;
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  }
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  /// setLeft - Changes the reference of the left subtree.  Used internally
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  ///   by ImutAVLFactory.
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  void setLeft(ImutAVLTree* NewLeft) {
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    assert (isMutable() &&
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            "Only a mutable tree can have its left subtree changed.");
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    Left = reinterpret_cast<uintptr_t>(NewLeft) | Mutable;
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  }
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  /// setRight - Changes the reference of the right subtree.  Used internally
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  ///  by ImutAVLFactory.
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  void setRight(ImutAVLTree* NewRight) {
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    assert (isMutable() &&
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            "Only a mutable tree can have its right subtree changed.");
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    Right = NewRight;
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  }
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  /// setHeight - Changes the height of the tree.  Used internally by
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  ///  ImutAVLFactory.
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  void setHeight(unsigned h) {
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    assert (isMutable() && "Only a mutable tree can have its height changed.");
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    Height = h;
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  }
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  static inline
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  unsigned ComputeDigest(ImutAVLTree* L, ImutAVLTree* R, value_type_ref V) {
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    unsigned digest = 0;
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    if (L) digest += L->ComputeDigest();
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    { // Compute digest of stored data.
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      FoldingSetNodeID ID;
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      ImutInfo::Profile(ID,V);
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      digest += ID.ComputeHash();
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    }
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    if (R) digest += R->ComputeDigest();
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    return digest;
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  }
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  inline unsigned ComputeDigest() {
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    if (Digest) return Digest;
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    unsigned X = ComputeDigest(getSafeLeft(), getRight(), getValue());
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    if (!isMutable()) Digest = X;
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    return X;
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  }
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};
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//===----------------------------------------------------------------------===//
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// Immutable AVL-Tree Factory class.
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//===----------------------------------------------------------------------===//
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template <typename ImutInfo >
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class ImutAVLFactory {
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  typedef ImutAVLTree<ImutInfo> TreeTy;
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  typedef typename TreeTy::value_type_ref value_type_ref;
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  typedef typename TreeTy::key_type_ref   key_type_ref;
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  typedef FoldingSet<TreeTy> CacheTy;
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  CacheTy Cache;
 | 
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  uintptr_t Allocator;
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  bool ownsAllocator() const {
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    return Allocator & 0x1 ? false : true;
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  }
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  BumpPtrAllocator& getAllocator() const {
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    return *reinterpret_cast<BumpPtrAllocator*>(Allocator & ~0x1);
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  }
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  //===--------------------------------------------------===//
 | 
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  // Public interface.
 | 
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  //===--------------------------------------------------===//
 | 
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public:
 | 
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  ImutAVLFactory()
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    : Allocator(reinterpret_cast<uintptr_t>(new BumpPtrAllocator())) {}
 | 
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  ImutAVLFactory(BumpPtrAllocator& Alloc)
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    : Allocator(reinterpret_cast<uintptr_t>(&Alloc) | 0x1) {}
 | 
						|
 | 
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  ~ImutAVLFactory() {
 | 
						|
    if (ownsAllocator()) delete &getAllocator();
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						|
  }
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  TreeTy* Add(TreeTy* T, value_type_ref V) {
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						|
    T = Add_internal(V,T);
 | 
						|
    MarkImmutable(T);
 | 
						|
    return T;
 | 
						|
  }
 | 
						|
 | 
						|
  TreeTy* Remove(TreeTy* T, key_type_ref V) {
 | 
						|
    T = Remove_internal(V,T);
 | 
						|
    MarkImmutable(T);
 | 
						|
    return T;
 | 
						|
  }
 | 
						|
 | 
						|
  TreeTy* GetEmptyTree() const { return NULL; }
 | 
						|
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
  // A bunch of quick helper functions used for reasoning
 | 
						|
  // about the properties of trees and their children.
 | 
						|
  // These have succinct names so that the balancing code
 | 
						|
  // is as terse (and readable) as possible.
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
private:
 | 
						|
 | 
						|
  bool           isEmpty(TreeTy* T) const { return !T; }
 | 
						|
  unsigned        Height(TreeTy* T) const { return T ? T->getHeight() : 0; }
 | 
						|
  TreeTy*           Left(TreeTy* T) const { return T->getSafeLeft(); }
 | 
						|
  TreeTy*          Right(TreeTy* T) const { return T->getRight(); }
 | 
						|
  value_type_ref   Value(TreeTy* T) const { return T->Value; }
 | 
						|
 | 
						|
  unsigned IncrementHeight(TreeTy* L, TreeTy* R) const {
 | 
						|
    unsigned hl = Height(L);
 | 
						|
    unsigned hr = Height(R);
 | 
						|
    return ( hl > hr ? hl : hr ) + 1;
 | 
						|
  }
 | 
						|
 | 
						|
 | 
						|
  static bool CompareTreeWithSection(TreeTy* T,
 | 
						|
                                     typename TreeTy::iterator& TI,
 | 
						|
                                     typename TreeTy::iterator& TE) {
 | 
						|
 | 
						|
    typename TreeTy::iterator I = T->begin(), E = T->end();
 | 
						|
 | 
						|
    for ( ; I!=E ; ++I, ++TI)
 | 
						|
      if (TI == TE || !I->ElementEqual(*TI))
 | 
						|
        return false;
 | 
						|
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
  // "CreateNode" is used to generate new tree roots that link
 | 
						|
  // to other trees.  The functon may also simply move links
 | 
						|
  // in an existing root if that root is still marked mutable.
 | 
						|
  // This is necessary because otherwise our balancing code
 | 
						|
  // would leak memory as it would create nodes that are
 | 
						|
  // then discarded later before the finished tree is
 | 
						|
  // returned to the caller.
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
 | 
						|
  TreeTy* CreateNode(TreeTy* L, value_type_ref V, TreeTy* R) {
 | 
						|
    // Search the FoldingSet bucket for a Tree with the same digest.
 | 
						|
    FoldingSetNodeID ID;
 | 
						|
    unsigned digest = TreeTy::ComputeDigest(L, R, V);
 | 
						|
    ID.AddInteger(digest);
 | 
						|
    unsigned hash = ID.ComputeHash();
 | 
						|
 | 
						|
    typename CacheTy::bucket_iterator I = Cache.bucket_begin(hash);
 | 
						|
    typename CacheTy::bucket_iterator E = Cache.bucket_end(hash);
 | 
						|
 | 
						|
    for (; I != E; ++I) {
 | 
						|
      TreeTy* T = &*I;
 | 
						|
 | 
						|
      if (T->ComputeDigest() != digest)
 | 
						|
        continue;
 | 
						|
 | 
						|
      // We found a collision.  Perform a comparison of Contents('T')
 | 
						|
      // with Contents('L')+'V'+Contents('R').
 | 
						|
 | 
						|
      typename TreeTy::iterator TI = T->begin(), TE = T->end();
 | 
						|
 | 
						|
      // First compare Contents('L') with the (initial) contents of T.
 | 
						|
      if (!CompareTreeWithSection(L, TI, TE))
 | 
						|
        continue;
 | 
						|
 | 
						|
      // Now compare the new data element.
 | 
						|
      if (TI == TE || !TI->ElementEqual(V))
 | 
						|
        continue;
 | 
						|
 | 
						|
      ++TI;
 | 
						|
 | 
						|
      // Now compare the remainder of 'T' with 'R'.
 | 
						|
      if (!CompareTreeWithSection(R, TI, TE))
 | 
						|
        continue;
 | 
						|
 | 
						|
      if (TI != TE) // Contents('R') did not match suffix of 'T'.
 | 
						|
        continue;
 | 
						|
 | 
						|
      // Trees did match!  Return 'T'.
 | 
						|
      return T;
 | 
						|
    }
 | 
						|
 | 
						|
    // No tree with the contents: Contents('L')+'V'+Contents('R').
 | 
						|
    // Create it.
 | 
						|
 | 
						|
    // Allocate the new tree node and insert it into the cache.
 | 
						|
    BumpPtrAllocator& A = getAllocator();
 | 
						|
    TreeTy* T = (TreeTy*) A.Allocate<TreeTy>();
 | 
						|
    new (T) TreeTy(L,R,V,IncrementHeight(L,R));
 | 
						|
 | 
						|
    // We do not insert 'T' into the FoldingSet here.  This is because
 | 
						|
    // this tree is still mutable and things may get rebalanced.
 | 
						|
    // Because our digest is associative and based on the contents of
 | 
						|
    // the set, this should hopefully not cause any strange bugs.
 | 
						|
    // 'T' is inserted by 'MarkImmutable'.
 | 
						|
 | 
						|
    return T;
 | 
						|
  }
 | 
						|
 | 
						|
  TreeTy* CreateNode(TreeTy* L, TreeTy* OldTree, TreeTy* R) {
 | 
						|
    assert (!isEmpty(OldTree));
 | 
						|
 | 
						|
    if (OldTree->isMutable()) {
 | 
						|
      OldTree->setLeft(L);
 | 
						|
      OldTree->setRight(R);
 | 
						|
      OldTree->setHeight(IncrementHeight(L,R));
 | 
						|
      return OldTree;
 | 
						|
    }
 | 
						|
    else return CreateNode(L, Value(OldTree), R);
 | 
						|
  }
 | 
						|
 | 
						|
  /// Balance - Used by Add_internal and Remove_internal to
 | 
						|
  ///  balance a newly created tree.
 | 
						|
  TreeTy* Balance(TreeTy* L, value_type_ref V, TreeTy* R) {
 | 
						|
 | 
						|
    unsigned hl = Height(L);
 | 
						|
    unsigned hr = Height(R);
 | 
						|
 | 
						|
    if (hl > hr + 2) {
 | 
						|
      assert (!isEmpty(L) &&
 | 
						|
              "Left tree cannot be empty to have a height >= 2.");
 | 
						|
 | 
						|
      TreeTy* LL = Left(L);
 | 
						|
      TreeTy* LR = Right(L);
 | 
						|
 | 
						|
      if (Height(LL) >= Height(LR))
 | 
						|
        return CreateNode(LL, L, CreateNode(LR,V,R));
 | 
						|
 | 
						|
      assert (!isEmpty(LR) &&
 | 
						|
              "LR cannot be empty because it has a height >= 1.");
 | 
						|
 | 
						|
      TreeTy* LRL = Left(LR);
 | 
						|
      TreeTy* LRR = Right(LR);
 | 
						|
 | 
						|
      return CreateNode(CreateNode(LL,L,LRL), LR, CreateNode(LRR,V,R));
 | 
						|
    }
 | 
						|
    else if (hr > hl + 2) {
 | 
						|
      assert (!isEmpty(R) &&
 | 
						|
              "Right tree cannot be empty to have a height >= 2.");
 | 
						|
 | 
						|
      TreeTy* RL = Left(R);
 | 
						|
      TreeTy* RR = Right(R);
 | 
						|
 | 
						|
      if (Height(RR) >= Height(RL))
 | 
						|
        return CreateNode(CreateNode(L,V,RL), R, RR);
 | 
						|
 | 
						|
      assert (!isEmpty(RL) &&
 | 
						|
              "RL cannot be empty because it has a height >= 1.");
 | 
						|
 | 
						|
      TreeTy* RLL = Left(RL);
 | 
						|
      TreeTy* RLR = Right(RL);
 | 
						|
 | 
						|
      return CreateNode(CreateNode(L,V,RLL), RL, CreateNode(RLR,R,RR));
 | 
						|
    }
 | 
						|
    else
 | 
						|
      return CreateNode(L,V,R);
 | 
						|
  }
 | 
						|
 | 
						|
  /// Add_internal - Creates a new tree that includes the specified
 | 
						|
  ///  data and the data from the original tree.  If the original tree
 | 
						|
  ///  already contained the data item, the original tree is returned.
 | 
						|
  TreeTy* Add_internal(value_type_ref V, TreeTy* T) {
 | 
						|
    if (isEmpty(T))
 | 
						|
      return CreateNode(T, V, T);
 | 
						|
 | 
						|
    assert (!T->isMutable());
 | 
						|
 | 
						|
    key_type_ref K = ImutInfo::KeyOfValue(V);
 | 
						|
    key_type_ref KCurrent = ImutInfo::KeyOfValue(Value(T));
 | 
						|
 | 
						|
    if (ImutInfo::isEqual(K,KCurrent))
 | 
						|
      return CreateNode(Left(T), V, Right(T));
 | 
						|
    else if (ImutInfo::isLess(K,KCurrent))
 | 
						|
      return Balance(Add_internal(V,Left(T)), Value(T), Right(T));
 | 
						|
    else
 | 
						|
      return Balance(Left(T), Value(T), Add_internal(V,Right(T)));
 | 
						|
  }
 | 
						|
 | 
						|
  /// Remove_internal - Creates a new tree that includes all the data
 | 
						|
  ///  from the original tree except the specified data.  If the
 | 
						|
  ///  specified data did not exist in the original tree, the original
 | 
						|
  ///  tree is returned.
 | 
						|
  TreeTy* Remove_internal(key_type_ref K, TreeTy* T) {
 | 
						|
    if (isEmpty(T))
 | 
						|
      return T;
 | 
						|
 | 
						|
    assert (!T->isMutable());
 | 
						|
 | 
						|
    key_type_ref KCurrent = ImutInfo::KeyOfValue(Value(T));
 | 
						|
 | 
						|
    if (ImutInfo::isEqual(K,KCurrent))
 | 
						|
      return CombineLeftRightTrees(Left(T),Right(T));
 | 
						|
    else if (ImutInfo::isLess(K,KCurrent))
 | 
						|
      return Balance(Remove_internal(K,Left(T)), Value(T), Right(T));
 | 
						|
    else
 | 
						|
      return Balance(Left(T), Value(T), Remove_internal(K,Right(T)));
 | 
						|
  }
 | 
						|
 | 
						|
  TreeTy* CombineLeftRightTrees(TreeTy* L, TreeTy* R) {
 | 
						|
    if (isEmpty(L)) return R;
 | 
						|
    if (isEmpty(R)) return L;
 | 
						|
 | 
						|
    TreeTy* OldNode;
 | 
						|
    TreeTy* NewRight = RemoveMinBinding(R,OldNode);
 | 
						|
    return Balance(L,Value(OldNode),NewRight);
 | 
						|
  }
 | 
						|
 | 
						|
  TreeTy* RemoveMinBinding(TreeTy* T, TreeTy*& NodeRemoved) {
 | 
						|
    assert (!isEmpty(T));
 | 
						|
 | 
						|
    if (isEmpty(Left(T))) {
 | 
						|
      NodeRemoved = T;
 | 
						|
      return Right(T);
 | 
						|
    }
 | 
						|
 | 
						|
    return Balance(RemoveMinBinding(Left(T),NodeRemoved),Value(T),Right(T));
 | 
						|
  }
 | 
						|
 | 
						|
  /// MarkImmutable - Clears the mutable bits of a root and all of its
 | 
						|
  ///  descendants.
 | 
						|
  void MarkImmutable(TreeTy* T) {
 | 
						|
    if (!T || !T->isMutable())
 | 
						|
      return;
 | 
						|
 | 
						|
    T->MarkImmutable();
 | 
						|
    MarkImmutable(Left(T));
 | 
						|
    MarkImmutable(Right(T));
 | 
						|
 | 
						|
    // Now that the node is immutable it can safely be inserted
 | 
						|
    // into the node cache.
 | 
						|
    llvm::FoldingSetNodeID ID;
 | 
						|
    ID.AddInteger(T->ComputeDigest());
 | 
						|
    Cache.InsertNode(T, (void*) &*Cache.bucket_end(ID.ComputeHash()));
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Immutable AVL-Tree Iterators.
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
template <typename ImutInfo>
 | 
						|
class ImutAVLTreeGenericIterator {
 | 
						|
  SmallVector<uintptr_t,20> stack;
 | 
						|
public:
 | 
						|
  enum VisitFlag { VisitedNone=0x0, VisitedLeft=0x1, VisitedRight=0x3,
 | 
						|
                   Flags=0x3 };
 | 
						|
 | 
						|
  typedef ImutAVLTree<ImutInfo> TreeTy;
 | 
						|
  typedef ImutAVLTreeGenericIterator<ImutInfo> _Self;
 | 
						|
 | 
						|
  inline ImutAVLTreeGenericIterator() {}
 | 
						|
  inline ImutAVLTreeGenericIterator(const TreeTy* Root) {
 | 
						|
    if (Root) stack.push_back(reinterpret_cast<uintptr_t>(Root));
 | 
						|
  }
 | 
						|
 | 
						|
  TreeTy* operator*() const {
 | 
						|
    assert (!stack.empty());
 | 
						|
    return reinterpret_cast<TreeTy*>(stack.back() & ~Flags);
 | 
						|
  }
 | 
						|
 | 
						|
  uintptr_t getVisitState() {
 | 
						|
    assert (!stack.empty());
 | 
						|
    return stack.back() & Flags;
 | 
						|
  }
 | 
						|
 | 
						|
 | 
						|
  bool AtEnd() const { return stack.empty(); }
 | 
						|
 | 
						|
  bool AtBeginning() const {
 | 
						|
    return stack.size() == 1 && getVisitState() == VisitedNone;
 | 
						|
  }
 | 
						|
 | 
						|
  void SkipToParent() {
 | 
						|
    assert (!stack.empty());
 | 
						|
    stack.pop_back();
 | 
						|
 | 
						|
    if (stack.empty())
 | 
						|
      return;
 | 
						|
 | 
						|
    switch (getVisitState()) {
 | 
						|
      case VisitedNone:
 | 
						|
        stack.back() |= VisitedLeft;
 | 
						|
        break;
 | 
						|
      case VisitedLeft:
 | 
						|
        stack.back() |= VisitedRight;
 | 
						|
        break;
 | 
						|
      default:
 | 
						|
        assert (false && "Unreachable.");
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  inline bool operator==(const _Self& x) const {
 | 
						|
    if (stack.size() != x.stack.size())
 | 
						|
      return false;
 | 
						|
 | 
						|
    for (unsigned i = 0 ; i < stack.size(); i++)
 | 
						|
      if (stack[i] != x.stack[i])
 | 
						|
        return false;
 | 
						|
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  inline bool operator!=(const _Self& x) const { return !operator==(x); }
 | 
						|
 | 
						|
  _Self& operator++() {
 | 
						|
    assert (!stack.empty());
 | 
						|
 | 
						|
    TreeTy* Current = reinterpret_cast<TreeTy*>(stack.back() & ~Flags);
 | 
						|
    assert (Current);
 | 
						|
 | 
						|
    switch (getVisitState()) {
 | 
						|
      case VisitedNone:
 | 
						|
        if (TreeTy* L = Current->getSafeLeft())
 | 
						|
          stack.push_back(reinterpret_cast<uintptr_t>(L));
 | 
						|
        else
 | 
						|
          stack.back() |= VisitedLeft;
 | 
						|
 | 
						|
        break;
 | 
						|
 | 
						|
      case VisitedLeft:
 | 
						|
        if (TreeTy* R = Current->getRight())
 | 
						|
          stack.push_back(reinterpret_cast<uintptr_t>(R));
 | 
						|
        else
 | 
						|
          stack.back() |= VisitedRight;
 | 
						|
 | 
						|
        break;
 | 
						|
 | 
						|
      case VisitedRight:
 | 
						|
        SkipToParent();
 | 
						|
        break;
 | 
						|
 | 
						|
      default:
 | 
						|
        assert (false && "Unreachable.");
 | 
						|
    }
 | 
						|
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  _Self& operator--() {
 | 
						|
    assert (!stack.empty());
 | 
						|
 | 
						|
    TreeTy* Current = reinterpret_cast<TreeTy*>(stack.back() & ~Flags);
 | 
						|
    assert (Current);
 | 
						|
 | 
						|
    switch (getVisitState()) {
 | 
						|
      case VisitedNone:
 | 
						|
        stack.pop_back();
 | 
						|
        break;
 | 
						|
 | 
						|
      case VisitedLeft:
 | 
						|
        stack.back() &= ~Flags; // Set state to "VisitedNone."
 | 
						|
 | 
						|
        if (TreeTy* L = Current->getLeft())
 | 
						|
          stack.push_back(reinterpret_cast<uintptr_t>(L) | VisitedRight);
 | 
						|
 | 
						|
        break;
 | 
						|
 | 
						|
      case VisitedRight:
 | 
						|
        stack.back() &= ~Flags;
 | 
						|
        stack.back() |= VisitedLeft;
 | 
						|
 | 
						|
        if (TreeTy* R = Current->getRight())
 | 
						|
          stack.push_back(reinterpret_cast<uintptr_t>(R) | VisitedRight);
 | 
						|
 | 
						|
        break;
 | 
						|
 | 
						|
      default:
 | 
						|
        assert (false && "Unreachable.");
 | 
						|
    }
 | 
						|
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
template <typename ImutInfo>
 | 
						|
class ImutAVLTreeInOrderIterator {
 | 
						|
  typedef ImutAVLTreeGenericIterator<ImutInfo> InternalIteratorTy;
 | 
						|
  InternalIteratorTy InternalItr;
 | 
						|
 | 
						|
public:
 | 
						|
  typedef ImutAVLTree<ImutInfo> TreeTy;
 | 
						|
  typedef ImutAVLTreeInOrderIterator<ImutInfo> _Self;
 | 
						|
 | 
						|
  ImutAVLTreeInOrderIterator(const TreeTy* Root) : InternalItr(Root) {
 | 
						|
    if (Root) operator++(); // Advance to first element.
 | 
						|
  }
 | 
						|
 | 
						|
  ImutAVLTreeInOrderIterator() : InternalItr() {}
 | 
						|
 | 
						|
  inline bool operator==(const _Self& x) const {
 | 
						|
    return InternalItr == x.InternalItr;
 | 
						|
  }
 | 
						|
 | 
						|
  inline bool operator!=(const _Self& x) const { return !operator==(x); }
 | 
						|
 | 
						|
  inline TreeTy* operator*() const { return *InternalItr; }
 | 
						|
  inline TreeTy* operator->() const { return *InternalItr; }
 | 
						|
 | 
						|
  inline _Self& operator++() {
 | 
						|
    do ++InternalItr;
 | 
						|
    while (!InternalItr.AtEnd() &&
 | 
						|
           InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft);
 | 
						|
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  inline _Self& operator--() {
 | 
						|
    do --InternalItr;
 | 
						|
    while (!InternalItr.AtBeginning() &&
 | 
						|
           InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft);
 | 
						|
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  inline void SkipSubTree() {
 | 
						|
    InternalItr.SkipToParent();
 | 
						|
 | 
						|
    while (!InternalItr.AtEnd() &&
 | 
						|
           InternalItr.getVisitState() != InternalIteratorTy::VisitedLeft)
 | 
						|
      ++InternalItr;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Trait classes for Profile information.
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
/// Generic profile template.  The default behavior is to invoke the
 | 
						|
/// profile method of an object.  Specializations for primitive integers
 | 
						|
/// and generic handling of pointers is done below.
 | 
						|
template <typename T>
 | 
						|
struct ImutProfileInfo {
 | 
						|
  typedef const T  value_type;
 | 
						|
  typedef const T& value_type_ref;
 | 
						|
 | 
						|
  static inline void Profile(FoldingSetNodeID& ID, value_type_ref X) {
 | 
						|
    FoldingSetTrait<T>::Profile(X,ID);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
/// Profile traits for integers.
 | 
						|
template <typename T>
 | 
						|
struct ImutProfileInteger {
 | 
						|
  typedef const T  value_type;
 | 
						|
  typedef const T& value_type_ref;
 | 
						|
 | 
						|
  static inline void Profile(FoldingSetNodeID& ID, value_type_ref X) {
 | 
						|
    ID.AddInteger(X);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
#define PROFILE_INTEGER_INFO(X)\
 | 
						|
template<> struct ImutProfileInfo<X> : ImutProfileInteger<X> {};
 | 
						|
 | 
						|
PROFILE_INTEGER_INFO(char)
 | 
						|
PROFILE_INTEGER_INFO(unsigned char)
 | 
						|
PROFILE_INTEGER_INFO(short)
 | 
						|
PROFILE_INTEGER_INFO(unsigned short)
 | 
						|
PROFILE_INTEGER_INFO(unsigned)
 | 
						|
PROFILE_INTEGER_INFO(signed)
 | 
						|
PROFILE_INTEGER_INFO(long)
 | 
						|
PROFILE_INTEGER_INFO(unsigned long)
 | 
						|
PROFILE_INTEGER_INFO(long long)
 | 
						|
PROFILE_INTEGER_INFO(unsigned long long)
 | 
						|
 | 
						|
#undef PROFILE_INTEGER_INFO
 | 
						|
 | 
						|
/// Generic profile trait for pointer types.  We treat pointers as
 | 
						|
/// references to unique objects.
 | 
						|
template <typename T>
 | 
						|
struct ImutProfileInfo<T*> {
 | 
						|
  typedef const T*   value_type;
 | 
						|
  typedef value_type value_type_ref;
 | 
						|
 | 
						|
  static inline void Profile(FoldingSetNodeID &ID, value_type_ref X) {
 | 
						|
    ID.AddPointer(X);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Trait classes that contain element comparison operators and type
 | 
						|
//  definitions used by ImutAVLTree, ImmutableSet, and ImmutableMap.  These
 | 
						|
//  inherit from the profile traits (ImutProfileInfo) to include operations
 | 
						|
//  for element profiling.
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
 | 
						|
/// ImutContainerInfo - Generic definition of comparison operations for
 | 
						|
///   elements of immutable containers that defaults to using
 | 
						|
///   std::equal_to<> and std::less<> to perform comparison of elements.
 | 
						|
template <typename T>
 | 
						|
struct ImutContainerInfo : public ImutProfileInfo<T> {
 | 
						|
  typedef typename ImutProfileInfo<T>::value_type      value_type;
 | 
						|
  typedef typename ImutProfileInfo<T>::value_type_ref  value_type_ref;
 | 
						|
  typedef value_type      key_type;
 | 
						|
  typedef value_type_ref  key_type_ref;
 | 
						|
  typedef bool            data_type;
 | 
						|
  typedef bool            data_type_ref;
 | 
						|
 | 
						|
  static inline key_type_ref KeyOfValue(value_type_ref D) { return D; }
 | 
						|
  static inline data_type_ref DataOfValue(value_type_ref) { return true; }
 | 
						|
 | 
						|
  static inline bool isEqual(key_type_ref LHS, key_type_ref RHS) {
 | 
						|
    return std::equal_to<key_type>()(LHS,RHS);
 | 
						|
  }
 | 
						|
 | 
						|
  static inline bool isLess(key_type_ref LHS, key_type_ref RHS) {
 | 
						|
    return std::less<key_type>()(LHS,RHS);
 | 
						|
  }
 | 
						|
 | 
						|
  static inline bool isDataEqual(data_type_ref,data_type_ref) { return true; }
 | 
						|
};
 | 
						|
 | 
						|
/// ImutContainerInfo - Specialization for pointer values to treat pointers
 | 
						|
///  as references to unique objects.  Pointers are thus compared by
 | 
						|
///  their addresses.
 | 
						|
template <typename T>
 | 
						|
struct ImutContainerInfo<T*> : public ImutProfileInfo<T*> {
 | 
						|
  typedef typename ImutProfileInfo<T*>::value_type      value_type;
 | 
						|
  typedef typename ImutProfileInfo<T*>::value_type_ref  value_type_ref;
 | 
						|
  typedef value_type      key_type;
 | 
						|
  typedef value_type_ref  key_type_ref;
 | 
						|
  typedef bool            data_type;
 | 
						|
  typedef bool            data_type_ref;
 | 
						|
 | 
						|
  static inline key_type_ref KeyOfValue(value_type_ref D) { return D; }
 | 
						|
  static inline data_type_ref DataOfValue(value_type_ref) { return true; }
 | 
						|
 | 
						|
  static inline bool isEqual(key_type_ref LHS, key_type_ref RHS) {
 | 
						|
    return LHS == RHS;
 | 
						|
  }
 | 
						|
 | 
						|
  static inline bool isLess(key_type_ref LHS, key_type_ref RHS) {
 | 
						|
    return LHS < RHS;
 | 
						|
  }
 | 
						|
 | 
						|
  static inline bool isDataEqual(data_type_ref,data_type_ref) { return true; }
 | 
						|
};
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// Immutable Set
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
template <typename ValT, typename ValInfo = ImutContainerInfo<ValT> >
 | 
						|
class ImmutableSet {
 | 
						|
public:
 | 
						|
  typedef typename ValInfo::value_type      value_type;
 | 
						|
  typedef typename ValInfo::value_type_ref  value_type_ref;
 | 
						|
  typedef ImutAVLTree<ValInfo> TreeTy;
 | 
						|
 | 
						|
private:
 | 
						|
  TreeTy* Root;
 | 
						|
 | 
						|
public:
 | 
						|
  /// Constructs a set from a pointer to a tree root.  In general one
 | 
						|
  /// should use a Factory object to create sets instead of directly
 | 
						|
  /// invoking the constructor, but there are cases where make this
 | 
						|
  /// constructor public is useful.
 | 
						|
  explicit ImmutableSet(TreeTy* R) : Root(R) {}
 | 
						|
 | 
						|
  class Factory {
 | 
						|
    typename TreeTy::Factory F;
 | 
						|
 | 
						|
  public:
 | 
						|
    Factory() {}
 | 
						|
 | 
						|
    Factory(BumpPtrAllocator& Alloc)
 | 
						|
      : F(Alloc) {}
 | 
						|
 | 
						|
    /// GetEmptySet - Returns an immutable set that contains no elements.
 | 
						|
    ImmutableSet GetEmptySet() { return ImmutableSet(F.GetEmptyTree()); }
 | 
						|
 | 
						|
    /// Add - Creates a new immutable set that contains all of the values
 | 
						|
    ///  of the original set with the addition of the specified value.  If
 | 
						|
    ///  the original set already included the value, then the original set is
 | 
						|
    ///  returned and no memory is allocated.  The time and space complexity
 | 
						|
    ///  of this operation is logarithmic in the size of the original set.
 | 
						|
    ///  The memory allocated to represent the set is released when the
 | 
						|
    ///  factory object that created the set is destroyed.
 | 
						|
    ImmutableSet Add(ImmutableSet Old, value_type_ref V) {
 | 
						|
      return ImmutableSet(F.Add(Old.Root,V));
 | 
						|
    }
 | 
						|
 | 
						|
    /// Remove - Creates a new immutable set that contains all of the values
 | 
						|
    ///  of the original set with the exception of the specified value.  If
 | 
						|
    ///  the original set did not contain the value, the original set is
 | 
						|
    ///  returned and no memory is allocated.  The time and space complexity
 | 
						|
    ///  of this operation is logarithmic in the size of the original set.
 | 
						|
    ///  The memory allocated to represent the set is released when the
 | 
						|
    ///  factory object that created the set is destroyed.
 | 
						|
    ImmutableSet Remove(ImmutableSet Old, value_type_ref V) {
 | 
						|
      return ImmutableSet(F.Remove(Old.Root,V));
 | 
						|
    }
 | 
						|
 | 
						|
    BumpPtrAllocator& getAllocator() { return F.getAllocator(); }
 | 
						|
 | 
						|
  private:
 | 
						|
    Factory(const Factory& RHS) {};
 | 
						|
    void operator=(const Factory& RHS) {};
 | 
						|
  };
 | 
						|
 | 
						|
  friend class Factory;
 | 
						|
 | 
						|
  /// contains - Returns true if the set contains the specified value.
 | 
						|
  bool contains(const value_type_ref V) const {
 | 
						|
    return Root ? Root->contains(V) : false;
 | 
						|
  }
 | 
						|
 | 
						|
  bool operator==(ImmutableSet RHS) const {
 | 
						|
    return Root && RHS.Root ? Root->isEqual(*RHS.Root) : Root == RHS.Root;
 | 
						|
  }
 | 
						|
 | 
						|
  bool operator!=(ImmutableSet RHS) const {
 | 
						|
    return Root && RHS.Root ? Root->isNotEqual(*RHS.Root) : Root != RHS.Root;
 | 
						|
  }
 | 
						|
 | 
						|
  TreeTy* getRoot() const { return Root; }
 | 
						|
 | 
						|
  /// isEmpty - Return true if the set contains no elements.
 | 
						|
  bool isEmpty() const { return !Root; }
 | 
						|
 | 
						|
  template <typename Callback>
 | 
						|
  void foreach(Callback& C) { if (Root) Root->foreach(C); }
 | 
						|
 | 
						|
  template <typename Callback>
 | 
						|
  void foreach() { if (Root) { Callback C; Root->foreach(C); } }
 | 
						|
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
  // Iterators.
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
 | 
						|
  class iterator {
 | 
						|
    typename TreeTy::iterator itr;
 | 
						|
 | 
						|
    iterator() {}
 | 
						|
    iterator(TreeTy* t) : itr(t) {}
 | 
						|
    friend class ImmutableSet<ValT,ValInfo>;
 | 
						|
  public:
 | 
						|
    inline value_type_ref operator*() const { return itr->getValue(); }
 | 
						|
    inline iterator& operator++() { ++itr; return *this; }
 | 
						|
    inline iterator  operator++(int) { iterator tmp(*this); ++itr; return tmp; }
 | 
						|
    inline iterator& operator--() { --itr; return *this; }
 | 
						|
    inline iterator  operator--(int) { iterator tmp(*this); --itr; return tmp; }
 | 
						|
    inline bool operator==(const iterator& RHS) const { return RHS.itr == itr; }
 | 
						|
    inline bool operator!=(const iterator& RHS) const { return RHS.itr != itr; }
 | 
						|
  };
 | 
						|
 | 
						|
  iterator begin() const { return iterator(Root); }
 | 
						|
  iterator end() const { return iterator(); }
 | 
						|
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
  // Utility methods.
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
 | 
						|
  inline unsigned getHeight() const { return Root ? Root->getHeight() : 0; }
 | 
						|
 | 
						|
  static inline void Profile(FoldingSetNodeID& ID, const ImmutableSet& S) {
 | 
						|
    ID.AddPointer(S.Root);
 | 
						|
  }
 | 
						|
 | 
						|
  inline void Profile(FoldingSetNodeID& ID) const {
 | 
						|
    return Profile(ID,*this);
 | 
						|
  }
 | 
						|
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
  // For testing.
 | 
						|
  //===--------------------------------------------------===//
 | 
						|
 | 
						|
  void verify() const { if (Root) Root->verify(); }
 | 
						|
};
 | 
						|
 | 
						|
} // end namespace llvm
 | 
						|
 | 
						|
#endif
 |