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			488 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			488 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===--- StringMap.h - String Hash table map interface ----------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the StringMap class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_STRINGMAP_H
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#define LLVM_ADT_STRINGMAP_H
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#include "llvm/Support/Allocator.h"
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#include <cstring>
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#include <string>
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namespace llvm {
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  template<typename ValueT>
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  class StringMapConstIterator;
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  template<typename ValueT>
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  class StringMapIterator;
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  template<typename ValueTy>
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  class StringMapEntry;
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/// StringMapEntryInitializer - This datatype can be partially specialized for
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/// various datatypes in a stringmap to allow them to be initialized when an
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/// entry is default constructed for the map.
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template<typename ValueTy>
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class StringMapEntryInitializer {
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public:
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  template <typename InitTy>
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  static void Initialize(StringMapEntry<ValueTy> &T, InitTy InitVal) {
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    T.second = InitVal;
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  }
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};
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/// StringMapEntryBase - Shared base class of StringMapEntry instances.
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class StringMapEntryBase {
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  unsigned StrLen;
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public:
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  explicit StringMapEntryBase(unsigned Len) : StrLen(Len) {}
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  unsigned getKeyLength() const { return StrLen; }
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};
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/// StringMapImpl - This is the base class of StringMap that is shared among
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/// all of its instantiations.
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class StringMapImpl {
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public:
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  /// ItemBucket - The hash table consists of an array of these.  If Item is
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  /// non-null, this is an extant entry, otherwise, it is a hole.
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  struct ItemBucket {
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    /// FullHashValue - This remembers the full hash value of the key for
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    /// easy scanning.
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    unsigned FullHashValue;
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    /// Item - This is a pointer to the actual item object.
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    StringMapEntryBase *Item;
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  };
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protected:
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  ItemBucket *TheTable;
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  unsigned NumBuckets;
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  unsigned NumItems;
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  unsigned NumTombstones;
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  unsigned ItemSize;
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protected:
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  explicit StringMapImpl(unsigned itemSize) : ItemSize(itemSize) {
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    // Initialize the map with zero buckets to allocation.
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    TheTable = 0;
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    NumBuckets = 0;
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    NumItems = 0;
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    NumTombstones = 0;
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  }
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  StringMapImpl(unsigned InitSize, unsigned ItemSize);
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  void RehashTable();
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  /// ShouldRehash - Return true if the table should be rehashed after a new
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  /// element was recently inserted.
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  bool ShouldRehash() const {
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    // If the hash table is now more than 3/4 full, or if fewer than 1/8 of
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    // the buckets are empty (meaning that many are filled with tombstones),
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    // grow the table.
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    return NumItems*4 > NumBuckets*3 ||
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           NumBuckets-(NumItems+NumTombstones) < NumBuckets/8;
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  }
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  /// LookupBucketFor - Look up the bucket that the specified string should end
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  /// up in.  If it already exists as a key in the map, the Item pointer for the
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  /// specified bucket will be non-null.  Otherwise, it will be null.  In either
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  /// case, the FullHashValue field of the bucket will be set to the hash value
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  /// of the string.
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  unsigned LookupBucketFor(const char *KeyStart, const char *KeyEnd);
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  /// FindKey - Look up the bucket that contains the specified key. If it exists
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  /// in the map, return the bucket number of the key.  Otherwise return -1.
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  /// This does not modify the map.
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  int FindKey(const char *KeyStart, const char *KeyEnd) const;
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  /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
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  /// delete it.  This aborts if the value isn't in the table.
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  void RemoveKey(StringMapEntryBase *V);
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  /// RemoveKey - Remove the StringMapEntry for the specified key from the
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  /// table, returning it.  If the key is not in the table, this returns null.
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  StringMapEntryBase *RemoveKey(const char *KeyStart, const char *KeyEnd);
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private:
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  void init(unsigned Size);
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public:
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  static StringMapEntryBase *getTombstoneVal() {
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    return (StringMapEntryBase*)-1;
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  }
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  unsigned getNumBuckets() const { return NumBuckets; }
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  unsigned getNumItems() const { return NumItems; }
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  bool empty() const { return NumItems == 0; }
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  unsigned size() const { return NumItems; }
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};
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/// StringMapEntry - This is used to represent one value that is inserted into
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/// a StringMap.  It contains the Value itself and the key: the string length
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/// and data.
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template<typename ValueTy>
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class StringMapEntry : public StringMapEntryBase {
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public:
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  ValueTy second;
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  explicit StringMapEntry(unsigned strLen)
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    : StringMapEntryBase(strLen), second() {}
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  StringMapEntry(unsigned strLen, const ValueTy &V)
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    : StringMapEntryBase(strLen), second(V) {}
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  const ValueTy &getValue() const { return second; }
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  ValueTy &getValue() { return second; }
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  void setValue(const ValueTy &V) { second = V; }
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  /// getKeyData - Return the start of the string data that is the key for this
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  /// value.  The string data is always stored immediately after the
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  /// StringMapEntry object.
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  const char *getKeyData() const {return reinterpret_cast<const char*>(this+1);}
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  const char *first() const { return getKeyData(); }
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  /// Create - Create a StringMapEntry for the specified key and default
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  /// construct the value.
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  template<typename AllocatorTy, typename InitType>
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  static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd,
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                                AllocatorTy &Allocator,
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                                InitType InitVal) {
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    unsigned KeyLength = static_cast<unsigned>(KeyEnd-KeyStart);
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    // Okay, the item doesn't already exist, and 'Bucket' is the bucket to fill
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    // in.  Allocate a new item with space for the string at the end and a null
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    // terminator.
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    unsigned AllocSize = static_cast<unsigned>(sizeof(StringMapEntry))+
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      KeyLength+1;
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    unsigned Alignment = alignof<StringMapEntry>();
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    StringMapEntry *NewItem =
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      static_cast<StringMapEntry*>(Allocator.Allocate(AllocSize,Alignment));
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    // Default construct the value.
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    new (NewItem) StringMapEntry(KeyLength);
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    // Copy the string information.
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    char *StrBuffer = const_cast<char*>(NewItem->getKeyData());
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    memcpy(StrBuffer, KeyStart, KeyLength);
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    StrBuffer[KeyLength] = 0;  // Null terminate for convenience of clients.
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    // Initialize the value if the client wants to.
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    StringMapEntryInitializer<ValueTy>::Initialize(*NewItem, InitVal);
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    return NewItem;
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  }
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  template<typename AllocatorTy>
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  static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd,
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                                AllocatorTy &Allocator) {
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    return Create(KeyStart, KeyEnd, Allocator, 0);
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  }
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  /// Create - Create a StringMapEntry with normal malloc/free.
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  template<typename InitType>
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  static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd,
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                                InitType InitVal) {
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    MallocAllocator A;
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    return Create(KeyStart, KeyEnd, A, InitVal);
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  }
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  static StringMapEntry *Create(const char *KeyStart, const char *KeyEnd) {
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    return Create(KeyStart, KeyEnd, ValueTy());
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  }
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  /// GetStringMapEntryFromValue - Given a value that is known to be embedded
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  /// into a StringMapEntry, return the StringMapEntry itself.
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  static StringMapEntry &GetStringMapEntryFromValue(ValueTy &V) {
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    StringMapEntry *EPtr = 0;
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    char *Ptr = reinterpret_cast<char*>(&V) -
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                  (reinterpret_cast<char*>(&EPtr->second) -
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                   reinterpret_cast<char*>(EPtr));
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    return *reinterpret_cast<StringMapEntry*>(Ptr);
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  }
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  static const StringMapEntry &GetStringMapEntryFromValue(const ValueTy &V) {
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    return GetStringMapEntryFromValue(const_cast<ValueTy&>(V));
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  }
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  /// Destroy - Destroy this StringMapEntry, releasing memory back to the
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  /// specified allocator.
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  template<typename AllocatorTy>
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  void Destroy(AllocatorTy &Allocator) {
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    // Free memory referenced by the item.
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    this->~StringMapEntry();
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    Allocator.Deallocate(this);
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  }
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  /// Destroy this object, releasing memory back to the malloc allocator.
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  void Destroy() {
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    MallocAllocator A;
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    Destroy(A);
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  }
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};
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/// StringMap - This is an unconventional map that is specialized for handling
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/// keys that are "strings", which are basically ranges of bytes. This does some
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/// funky memory allocation and hashing things to make it extremely efficient,
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/// storing the string data *after* the value in the map.
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template<typename ValueTy, typename AllocatorTy = MallocAllocator>
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class StringMap : public StringMapImpl {
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  AllocatorTy Allocator;
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  typedef StringMapEntry<ValueTy> MapEntryTy;
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public:
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  StringMap() : StringMapImpl(static_cast<unsigned>(sizeof(MapEntryTy))) {}
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  explicit StringMap(unsigned InitialSize)
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    : StringMapImpl(InitialSize, static_cast<unsigned>(sizeof(MapEntryTy))) {}
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  explicit StringMap(const StringMap &RHS)
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    : StringMapImpl(static_cast<unsigned>(sizeof(MapEntryTy))) {
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    assert(RHS.empty() &&
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           "Copy ctor from non-empty stringmap not implemented yet!");
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  }
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  void operator=(const StringMap &RHS) {
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    assert(RHS.empty() &&
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           "assignment from non-empty stringmap not implemented yet!");
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    clear();
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  }
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  AllocatorTy &getAllocator() { return Allocator; }
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  const AllocatorTy &getAllocator() const { return Allocator; }
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  typedef const char* key_type;
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  typedef ValueTy mapped_type;
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  typedef StringMapEntry<ValueTy> value_type;
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  typedef size_t size_type;
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  typedef StringMapConstIterator<ValueTy> const_iterator;
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  typedef StringMapIterator<ValueTy> iterator;
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  iterator begin() {
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    return iterator(TheTable, NumBuckets == 0);
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  }
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  iterator end() {
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    return iterator(TheTable+NumBuckets, true);
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  }
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  const_iterator begin() const {
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    return const_iterator(TheTable, NumBuckets == 0);
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  }
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  const_iterator end() const {
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    return const_iterator(TheTable+NumBuckets, true);
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  }
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  iterator find(const char *KeyStart, const char *KeyEnd) {
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    int Bucket = FindKey(KeyStart, KeyEnd);
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    if (Bucket == -1) return end();
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    return iterator(TheTable+Bucket);
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  }
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  iterator find(const char *Key) {
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    return find(Key, Key + strlen(Key));
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  }
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  iterator find(const std::string &Key) {
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    const char* key_start = (Key.empty() ? NULL : &Key[0]);
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    return find(key_start, key_start + Key.size());
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  }
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  const_iterator find(const char *KeyStart, const char *KeyEnd) const {
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    int Bucket = FindKey(KeyStart, KeyEnd);
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    if (Bucket == -1) return end();
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    return const_iterator(TheTable+Bucket);
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  }
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  const_iterator find(const char *Key) const {
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    return find(Key, Key + strlen(Key));
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  }
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  const_iterator find(const std::string &Key) const {
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    const char* key_start = (Key.empty() ? NULL : &Key[0]);
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    return find(key_start, key_start + Key.size());
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  }
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  ValueTy& operator[](const char *Key) {
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    return GetOrCreateValue(Key, Key + strlen(Key)).getValue();
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  }
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  ValueTy& operator[](const std::string &Key) {
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    const char* key_start = (Key.empty() ? NULL : &Key[0]);
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    return GetOrCreateValue(key_start, key_start + Key.size()).getValue();
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  }
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  size_type count(const char *KeyStart, const char *KeyEnd) const {
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    return find(KeyStart, KeyEnd) == end() ? 0 : 1;
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  }
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  size_type count(const char *Key) const {
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    return count(Key, Key + strlen(Key));
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  }
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  size_type count(const std::string &Key) const {
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    const char* key_start = (Key.empty() ? NULL : &Key[0]);
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    return count(key_start, key_start + Key.size());
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  }
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  /// insert - Insert the specified key/value pair into the map.  If the key
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  /// already exists in the map, return false and ignore the request, otherwise
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  /// insert it and return true.
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  bool insert(MapEntryTy *KeyValue) {
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    unsigned BucketNo =
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      LookupBucketFor(KeyValue->getKeyData(),
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                      KeyValue->getKeyData()+KeyValue->getKeyLength());
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    ItemBucket &Bucket = TheTable[BucketNo];
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    if (Bucket.Item && Bucket.Item != getTombstoneVal())
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      return false;  // Already exists in map.
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    if (Bucket.Item == getTombstoneVal())
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      --NumTombstones;
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    Bucket.Item = KeyValue;
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    ++NumItems;
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    if (ShouldRehash())
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      RehashTable();
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    return true;
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  }
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  // clear - Empties out the StringMap
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  void clear() {
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    if (empty()) return;
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    // Zap all values, resetting the keys back to non-present (not tombstone),
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    // which is safe because we're removing all elements.
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    for (ItemBucket *I = TheTable, *E = TheTable+NumBuckets; I != E; ++I) {
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      if (I->Item && I->Item != getTombstoneVal()) {
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        static_cast<MapEntryTy*>(I->Item)->Destroy(Allocator);
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        I->Item = 0;
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      }
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    }
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    NumItems = 0;
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  }
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  /// GetOrCreateValue - Look up the specified key in the table.  If a value
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  /// exists, return it.  Otherwise, default construct a value, insert it, and
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  /// return.
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  template <typename InitTy>
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  StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
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                                            const char *KeyEnd,
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                                            InitTy Val) {
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    unsigned BucketNo = LookupBucketFor(KeyStart, KeyEnd);
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    ItemBucket &Bucket = TheTable[BucketNo];
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    if (Bucket.Item && Bucket.Item != getTombstoneVal())
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      return *static_cast<MapEntryTy*>(Bucket.Item);
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    MapEntryTy *NewItem = MapEntryTy::Create(KeyStart, KeyEnd, Allocator, Val);
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    if (Bucket.Item == getTombstoneVal())
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      --NumTombstones;
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    ++NumItems;
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    // Fill in the bucket for the hash table.  The FullHashValue was already
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    // filled in by LookupBucketFor.
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    Bucket.Item = NewItem;
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    if (ShouldRehash())
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      RehashTable();
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    return *NewItem;
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  }
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  StringMapEntry<ValueTy> &GetOrCreateValue(const char *KeyStart,
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                                            const char *KeyEnd) {
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    return GetOrCreateValue(KeyStart, KeyEnd, ValueTy());
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  }
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  /// remove - Remove the specified key/value pair from the map, but do not
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  /// erase it.  This aborts if the key is not in the map.
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  void remove(MapEntryTy *KeyValue) {
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    RemoveKey(KeyValue);
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  }
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  void erase(iterator I) {
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    MapEntryTy &V = *I;
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    remove(&V);
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    V.Destroy(Allocator);
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  }
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  bool erase(const char *Key) {
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    iterator I = find(Key);
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    if (I == end()) return false;
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    erase(I);
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    return true;
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  }
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  bool erase(const std::string &Key) {
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    iterator I = find(Key);
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    if (I == end()) return false;
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    erase(I);
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    return true;
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  }
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  ~StringMap() {
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    clear();
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    free(TheTable);
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  }
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};
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template<typename ValueTy>
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class StringMapConstIterator {
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protected:
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  StringMapImpl::ItemBucket *Ptr;
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public:
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  typedef StringMapEntry<ValueTy> value_type;
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  explicit StringMapConstIterator(StringMapImpl::ItemBucket *Bucket,
 | 
						|
                                  bool NoAdvance = false)
 | 
						|
  : Ptr(Bucket) {
 | 
						|
    if (!NoAdvance) AdvancePastEmptyBuckets();
 | 
						|
  }
 | 
						|
 | 
						|
  const value_type &operator*() const {
 | 
						|
    return *static_cast<StringMapEntry<ValueTy>*>(Ptr->Item);
 | 
						|
  }
 | 
						|
  const value_type *operator->() const {
 | 
						|
    return static_cast<StringMapEntry<ValueTy>*>(Ptr->Item);
 | 
						|
  }
 | 
						|
 | 
						|
  bool operator==(const StringMapConstIterator &RHS) const {
 | 
						|
    return Ptr == RHS.Ptr;
 | 
						|
  }
 | 
						|
  bool operator!=(const StringMapConstIterator &RHS) const {
 | 
						|
    return Ptr != RHS.Ptr;
 | 
						|
  }
 | 
						|
 | 
						|
  inline StringMapConstIterator& operator++() {          // Preincrement
 | 
						|
    ++Ptr;
 | 
						|
    AdvancePastEmptyBuckets();
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
  StringMapConstIterator operator++(int) {        // Postincrement
 | 
						|
    StringMapConstIterator tmp = *this; ++*this; return tmp;
 | 
						|
  }
 | 
						|
 | 
						|
private:
 | 
						|
  void AdvancePastEmptyBuckets() {
 | 
						|
    while (Ptr->Item == 0 || Ptr->Item == StringMapImpl::getTombstoneVal())
 | 
						|
      ++Ptr;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
template<typename ValueTy>
 | 
						|
class StringMapIterator : public StringMapConstIterator<ValueTy> {
 | 
						|
public:
 | 
						|
  explicit StringMapIterator(StringMapImpl::ItemBucket *Bucket,
 | 
						|
                             bool NoAdvance = false)
 | 
						|
    : StringMapConstIterator<ValueTy>(Bucket, NoAdvance) {
 | 
						|
  }
 | 
						|
  StringMapEntry<ValueTy> &operator*() const {
 | 
						|
    return *static_cast<StringMapEntry<ValueTy>*>(this->Ptr->Item);
 | 
						|
  }
 | 
						|
  StringMapEntry<ValueTy> *operator->() const {
 | 
						|
    return static_cast<StringMapEntry<ValueTy>*>(this->Ptr->Item);
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |