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	- Use unsigned literals when the desired result is unsigned. This mostly allows unsigned/signed mismatch warnings to be less noisy even if they aren't on by default. - Remove misplaced llvm_unreachable. - Add static to a declaration of a function on MSVC x86 only. - Change some instances of calling a static function through a variable to simply calling that function while removing the unused variable. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@150364 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			598 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			598 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- RuntimeDyldMachO.cpp - Run-time dynamic linker for MC-JIT -*- C++ -*-=//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // Implementation of the MC-JIT runtime dynamic linker.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #define DEBUG_TYPE "dyld"
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| #include "llvm/ADT/OwningPtr.h"
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| #include "llvm/ADT/StringRef.h"
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| #include "llvm/ADT/STLExtras.h"
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| #include "RuntimeDyldMachO.h"
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| using namespace llvm;
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| using namespace llvm::object;
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| 
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| namespace llvm {
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| 
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| bool RuntimeDyldMachO::
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| resolveRelocation(uint8_t *Address, uint64_t Value, bool isPCRel,
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|                   unsigned Type, unsigned Size, int64_t Addend) {
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|   // This just dispatches to the proper target specific routine.
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|   switch (CPUType) {
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|   default: llvm_unreachable("Unsupported CPU type!");
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|   case mach::CTM_x86_64:
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|     return resolveX86_64Relocation((uintptr_t)Address, (uintptr_t)Value,
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|                                    isPCRel, Type, Size, Addend);
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|   case mach::CTM_ARM:
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|     return resolveARMRelocation((uintptr_t)Address, (uintptr_t)Value,
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|                                 isPCRel, Type, Size, Addend);
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|   }
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|   llvm_unreachable("");
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| }
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| 
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| bool RuntimeDyldMachO::
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| resolveX86_64Relocation(uintptr_t Address, uintptr_t Value, bool isPCRel,
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|                         unsigned Type, unsigned Size, int64_t Addend) {
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|   // If the relocation is PC-relative, the value to be encoded is the
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|   // pointer difference.
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|   if (isPCRel)
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|     // FIXME: It seems this value needs to be adjusted by 4 for an effective PC
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|     // address. Is that expected? Only for branches, perhaps?
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|     Value -= Address + 4;
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| 
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|   switch(Type) {
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|   default:
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|     llvm_unreachable("Invalid relocation type!");
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|   case macho::RIT_X86_64_Signed1:
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|   case macho::RIT_X86_64_Signed2:
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|   case macho::RIT_X86_64_Signed4:
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|   case macho::RIT_X86_64_Signed:
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|   case macho::RIT_X86_64_Unsigned:
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|   case macho::RIT_X86_64_Branch: {
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|     Value += Addend;
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|     // Mask in the target value a byte at a time (we don't have an alignment
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|     // guarantee for the target address, so this is safest).
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|     uint8_t *p = (uint8_t*)Address;
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|     for (unsigned i = 0; i < Size; ++i) {
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|       *p++ = (uint8_t)Value;
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|       Value >>= 8;
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|     }
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|     return false;
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|   }
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|   case macho::RIT_X86_64_GOTLoad:
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|   case macho::RIT_X86_64_GOT:
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|   case macho::RIT_X86_64_Subtractor:
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|   case macho::RIT_X86_64_TLV:
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|     return Error("Relocation type not implemented yet!");
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|   }
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| }
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| 
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| bool RuntimeDyldMachO::
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| resolveARMRelocation(uintptr_t Address, uintptr_t Value, bool isPCRel,
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|                      unsigned Type, unsigned Size, int64_t Addend) {
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|   // If the relocation is PC-relative, the value to be encoded is the
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|   // pointer difference.
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|   if (isPCRel) {
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|     Value -= Address;
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|     // ARM PCRel relocations have an effective-PC offset of two instructions
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|     // (four bytes in Thumb mode, 8 bytes in ARM mode).
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|     // FIXME: For now, assume ARM mode.
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|     Value -= 8;
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|   }
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| 
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|   switch(Type) {
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|   default:
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|     llvm_unreachable("Invalid relocation type!");
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|   case macho::RIT_Vanilla: {
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|     // Mask in the target value a byte at a time (we don't have an alignment
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|     // guarantee for the target address, so this is safest).
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|     uint8_t *p = (uint8_t*)Address;
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|     for (unsigned i = 0; i < Size; ++i) {
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|       *p++ = (uint8_t)Value;
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|       Value >>= 8;
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|     }
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|     break;
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|   }
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|   case macho::RIT_ARM_Branch24Bit: {
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|     // Mask the value into the target address. We know instructions are
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|     // 32-bit aligned, so we can do it all at once.
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|     uint32_t *p = (uint32_t*)Address;
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|     // The low two bits of the value are not encoded.
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|     Value >>= 2;
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|     // Mask the value to 24 bits.
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|     Value &= 0xffffff;
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|     // FIXME: If the destination is a Thumb function (and the instruction
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|     // is a non-predicated BL instruction), we need to change it to a BLX
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|     // instruction instead.
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| 
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|     // Insert the value into the instruction.
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|     *p = (*p & ~0xffffff) | Value;
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|     break;
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|   }
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|   case macho::RIT_ARM_ThumbBranch22Bit:
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|   case macho::RIT_ARM_ThumbBranch32Bit:
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|   case macho::RIT_ARM_Half:
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|   case macho::RIT_ARM_HalfDifference:
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|   case macho::RIT_Pair:
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|   case macho::RIT_Difference:
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|   case macho::RIT_ARM_LocalDifference:
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|   case macho::RIT_ARM_PreboundLazyPointer:
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|     return Error("Relocation type not implemented yet!");
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|   }
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|   return false;
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| }
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| 
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| bool RuntimeDyldMachO::
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| loadSegment32(const MachOObject *Obj,
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|               const MachOObject::LoadCommandInfo *SegmentLCI,
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|               const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC) {
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|   // FIXME: This should really be combined w/ loadSegment64. Templatized
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|   // function on the 32/64 datatypes maybe?
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|   InMemoryStruct<macho::SegmentLoadCommand> SegmentLC;
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|   Obj->ReadSegmentLoadCommand(*SegmentLCI, SegmentLC);
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|   if (!SegmentLC)
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|     return Error("unable to load segment load command");
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| 
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| 
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|   SmallVector<unsigned, 16> SectionMap;
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|   for (unsigned SectNum = 0; SectNum != SegmentLC->NumSections; ++SectNum) {
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|     InMemoryStruct<macho::Section> Sect;
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|     Obj->ReadSection(*SegmentLCI, SectNum, Sect);
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|     if (!Sect)
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|       return Error("unable to load section: '" + Twine(SectNum) + "'");
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| 
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|     // Allocate memory via the MM for the section.
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|     uint8_t *Buffer;
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|     uint32_t SectionID = Sections.size();
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|     if (Sect->Flags != 0x80000400)
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|       Buffer = MemMgr->allocateCodeSection(Sect->Size, Sect->Align, SectionID);
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|     else
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|       Buffer = MemMgr->allocateDataSection(Sect->Size, Sect->Align, SectionID);
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| 
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|     DEBUG(dbgs() << "Loading "
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|                  << ((Sect->Flags == 0x80000400) ? "text" : "data")
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|                  << " (ID #" << SectionID << ")"
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|                  << " '" << Sect->SegmentName << ","
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|                  << Sect->Name << "' of size " << Sect->Size
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|                  << " to address " << Buffer << ".\n");
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| 
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|     // Copy the payload from the object file into the allocated buffer.
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|     uint8_t *Base = (uint8_t*)Obj->getData(SegmentLC->FileOffset,
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|                                            SegmentLC->FileSize).data();
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|     memcpy(Buffer, Base + Sect->Address, Sect->Size);
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| 
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|     // Remember what got allocated for this SectionID.
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|     Sections.push_back(sys::MemoryBlock(Buffer, Sect->Size));
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|     SectionLocalMemToID[Buffer] = SectionID;
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| 
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|     // By default, the load address of a section is its memory buffer.
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|     SectionLoadAddress.push_back((uint64_t)Buffer);
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| 
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|     // Keep a map of object file section numbers to corresponding SectionIDs
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|     // while processing the file.
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|     SectionMap.push_back(SectionID);
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|   }
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| 
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|   // Process the symbol table.
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|   SmallVector<StringRef, 64> SymbolNames;
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|   processSymbols32(Obj, SectionMap, SymbolNames, SymtabLC);
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| 
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|   // Process the relocations for each section we're loading.
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|   Relocations.grow(Relocations.size() + SegmentLC->NumSections);
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|   for (unsigned SectNum = 0; SectNum != SegmentLC->NumSections; ++SectNum) {
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|     InMemoryStruct<macho::Section> Sect;
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|     Obj->ReadSection(*SegmentLCI, SectNum, Sect);
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|     if (!Sect)
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|       return Error("unable to load section: '" + Twine(SectNum) + "'");
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|     for (unsigned j = 0; j != Sect->NumRelocationTableEntries; ++j) {
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|       InMemoryStruct<macho::RelocationEntry> RE;
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|       Obj->ReadRelocationEntry(Sect->RelocationTableOffset, j, RE);
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|       if (RE->Word0 & macho::RF_Scattered)
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|         return Error("NOT YET IMPLEMENTED: scattered relocations.");
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|       // Word0 of the relocation is the offset into the section where the
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|       // relocation should be applied. We need to translate that into an
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|       // offset into a function since that's our atom.
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|       uint32_t Offset = RE->Word0;
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|       bool isExtern = (RE->Word1 >> 27) & 1;
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| 
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|       // FIXME: Get the relocation addend from the target address.
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|       // FIXME: VERY imporant for internal relocations.
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| 
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|       // Figure out the source symbol of the relocation. If isExtern is true,
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|       // this relocation references the symbol table, otherwise it references
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|       // a section in the same object, numbered from 1 through NumSections
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|       // (SectionBases is [0, NumSections-1]).
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|       uint32_t SourceNum = RE->Word1 & 0xffffff; // 24-bit value
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|       if (!isExtern) {
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|         assert(SourceNum > 0 && "Invalid relocation section number!");
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|         unsigned SectionID = SectionMap[SourceNum - 1];
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|         unsigned TargetID = SectionMap[SectNum];
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|         DEBUG(dbgs() << "Internal relocation at Section #"
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|                      << TargetID << " + " << Offset
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|                      << " from Section #"
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|                      << SectionID << " (Word1: "
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|                      << format("0x%x", RE->Word1) << ")\n");
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| 
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|         // Store the relocation information. It will get resolved when
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|         // the section addresses are assigned.
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|         Relocations[SectionID].push_back(RelocationEntry(TargetID,
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|                                                          Offset,
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|                                                          RE->Word1,
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|                                                          0 /*Addend*/));
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|       } else {
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|         StringRef SourceName = SymbolNames[SourceNum];
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| 
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|         // Now store the relocation information. Associate it with the source
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|         // symbol. Just add it to the unresolved list and let the general
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|         // path post-load resolve it if we know where the symbol is.
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|         UnresolvedRelocations[SourceName].push_back(RelocationEntry(SectNum,
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|                                                                     Offset,
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|                                                                     RE->Word1,
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|                                                                  0 /*Addend*/));
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|         DEBUG(dbgs() << "Relocation at Section #" << SectNum << " + " << Offset
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|               << " from '" << SourceName << "(Word1: "
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|               << format("0x%x", RE->Word1) << ")\n");
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|       }
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|     }
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|   }
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| 
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|   // Resolve the addresses of any symbols that were defined in this segment.
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|   for (int i = 0, e = SymbolNames.size(); i != e; ++i)
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|     resolveSymbol(SymbolNames[i]);
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| 
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|   return false;
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| }
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| 
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| 
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| bool RuntimeDyldMachO::
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| loadSegment64(const MachOObject *Obj,
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|               const MachOObject::LoadCommandInfo *SegmentLCI,
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|               const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC) {
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|   InMemoryStruct<macho::Segment64LoadCommand> Segment64LC;
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|   Obj->ReadSegment64LoadCommand(*SegmentLCI, Segment64LC);
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|   if (!Segment64LC)
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|     return Error("unable to load segment load command");
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| 
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| 
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|   SmallVector<unsigned, 16> SectionMap;
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|   for (unsigned SectNum = 0; SectNum != Segment64LC->NumSections; ++SectNum) {
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|     InMemoryStruct<macho::Section64> Sect;
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|     Obj->ReadSection64(*SegmentLCI, SectNum, Sect);
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|     if (!Sect)
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|       return Error("unable to load section: '" + Twine(SectNum) + "'");
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| 
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|     // Allocate memory via the MM for the section.
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|     uint8_t *Buffer;
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|     uint32_t SectionID = Sections.size();
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|     unsigned Align = 1 << Sect->Align; // .o file has log2 alignment.
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|     if (Sect->Flags == 0x80000400)
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|       Buffer = MemMgr->allocateCodeSection(Sect->Size, Align, SectionID);
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|     else
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|       Buffer = MemMgr->allocateDataSection(Sect->Size, Align, SectionID);
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| 
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|     DEBUG(dbgs() << "Loading "
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|                  << ((Sect->Flags == 0x80000400) ? "text" : "data")
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|                  << " (ID #" << SectionID << ")"
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|                  << " '" << Sect->SegmentName << ","
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|                  << Sect->Name << "' of size " << Sect->Size
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|                  << " (align " << Align << ")"
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|                  << " to address " << Buffer << ".\n");
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| 
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|     // Copy the payload from the object file into the allocated buffer.
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|     uint8_t *Base = (uint8_t*)Obj->getData(Segment64LC->FileOffset,
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|                                            Segment64LC->FileSize).data();
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|     memcpy(Buffer, Base + Sect->Address, Sect->Size);
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| 
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|     // Remember what got allocated for this SectionID.
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|     Sections.push_back(sys::MemoryBlock(Buffer, Sect->Size));
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|     SectionLocalMemToID[Buffer] = SectionID;
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| 
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|     // By default, the load address of a section is its memory buffer.
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|     SectionLoadAddress.push_back((uint64_t)Buffer);
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| 
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|     // Keep a map of object file section numbers to corresponding SectionIDs
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|     // while processing the file.
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|     SectionMap.push_back(SectionID);
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|   }
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| 
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|   // Process the symbol table.
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|   SmallVector<StringRef, 64> SymbolNames;
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|   processSymbols64(Obj, SectionMap, SymbolNames, SymtabLC);
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| 
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|   // Process the relocations for each section we're loading.
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|   Relocations.grow(Relocations.size() + Segment64LC->NumSections);
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|   for (unsigned SectNum = 0; SectNum != Segment64LC->NumSections; ++SectNum) {
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|     InMemoryStruct<macho::Section64> Sect;
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|     Obj->ReadSection64(*SegmentLCI, SectNum, Sect);
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|     if (!Sect)
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|       return Error("unable to load section: '" + Twine(SectNum) + "'");
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|     for (unsigned j = 0; j != Sect->NumRelocationTableEntries; ++j) {
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|       InMemoryStruct<macho::RelocationEntry> RE;
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|       Obj->ReadRelocationEntry(Sect->RelocationTableOffset, j, RE);
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|       if (RE->Word0 & macho::RF_Scattered)
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|         return Error("NOT YET IMPLEMENTED: scattered relocations.");
 | |
|       // Word0 of the relocation is the offset into the section where the
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|       // relocation should be applied. We need to translate that into an
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|       // offset into a function since that's our atom.
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|       uint32_t Offset = RE->Word0;
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|       bool isExtern = (RE->Word1 >> 27) & 1;
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| 
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|       // FIXME: Get the relocation addend from the target address.
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|       // FIXME: VERY imporant for internal relocations.
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| 
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|       // Figure out the source symbol of the relocation. If isExtern is true,
 | |
|       // this relocation references the symbol table, otherwise it references
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|       // a section in the same object, numbered from 1 through NumSections
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|       // (SectionBases is [0, NumSections-1]).
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|       uint32_t SourceNum = RE->Word1 & 0xffffff; // 24-bit value
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|       if (!isExtern) {
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|         assert(SourceNum > 0 && "Invalid relocation section number!");
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|         unsigned SectionID = SectionMap[SourceNum - 1];
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|         unsigned TargetID = SectionMap[SectNum];
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|         DEBUG(dbgs() << "Internal relocation at Section #"
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|                      << TargetID << " + " << Offset
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|                      << " from Section #"
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|                      << SectionID << " (Word1: "
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|                      << format("0x%x", RE->Word1) << ")\n");
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| 
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|         // Store the relocation information. It will get resolved when
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|         // the section addresses are assigned.
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|         Relocations[SectionID].push_back(RelocationEntry(TargetID,
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|                                                          Offset,
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|                                                          RE->Word1,
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|                                                          0 /*Addend*/));
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|       } else {
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|         StringRef SourceName = SymbolNames[SourceNum];
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| 
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|         // Now store the relocation information. Associate it with the source
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|         // symbol. Just add it to the unresolved list and let the general
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|         // path post-load resolve it if we know where the symbol is.
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|         UnresolvedRelocations[SourceName].push_back(RelocationEntry(SectNum,
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|                                                                     Offset,
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|                                                                     RE->Word1,
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|                                                                  0 /*Addend*/));
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|         DEBUG(dbgs() << "Relocation at Section #" << SectNum << " + " << Offset
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|               << " from '" << SourceName << "(Word1: "
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|               << format("0x%x", RE->Word1) << ")\n");
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|       }
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|     }
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|   }
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| 
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|   // Resolve the addresses of any symbols that were defined in this segment.
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|   for (int i = 0, e = SymbolNames.size(); i != e; ++i)
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|     resolveSymbol(SymbolNames[i]);
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| 
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|   return false;
 | |
| }
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| 
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| bool RuntimeDyldMachO::
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| processSymbols32(const MachOObject *Obj,
 | |
|                  SmallVectorImpl<unsigned> &SectionMap,
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|                  SmallVectorImpl<StringRef> &SymbolNames,
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|                  const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC) {
 | |
|   // FIXME: Combine w/ processSymbols64. Factor 64/32 datatype and such.
 | |
|   for (unsigned i = 0; i != SymtabLC->NumSymbolTableEntries; ++i) {
 | |
|     InMemoryStruct<macho::SymbolTableEntry> STE;
 | |
|     Obj->ReadSymbolTableEntry(SymtabLC->SymbolTableOffset, i, STE);
 | |
|     if (!STE)
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|       return Error("unable to read symbol: '" + Twine(i) + "'");
 | |
|     // Get the symbol name.
 | |
|     StringRef Name = Obj->getStringAtIndex(STE->StringIndex);
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|     SymbolNames.push_back(Name);
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| 
 | |
|     // FIXME: Check the symbol type and flags.
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|     if (STE->Type != 0xF)  // external, defined in this segment.
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|       continue;
 | |
|     // Flags in the upper nibble we don't care about.
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|     if ((STE->Flags & 0xf) != 0x0)
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|       continue;
 | |
| 
 | |
|     // Remember the symbol.
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|     uint32_t SectionID = SectionMap[STE->SectionIndex - 1];
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|     SymbolTable[Name] = SymbolLoc(SectionID, STE->Value);
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| 
 | |
|     DEBUG(dbgs() << "Symbol: '" << Name << "' @ "
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|                  << (getSectionAddress(SectionID) + STE->Value)
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|                  << "\n");
 | |
|   }
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| bool RuntimeDyldMachO::
 | |
| processSymbols64(const MachOObject *Obj,
 | |
|                  SmallVectorImpl<unsigned> &SectionMap,
 | |
|                  SmallVectorImpl<StringRef> &SymbolNames,
 | |
|                  const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC) {
 | |
|   for (unsigned i = 0; i != SymtabLC->NumSymbolTableEntries; ++i) {
 | |
|     InMemoryStruct<macho::Symbol64TableEntry> STE;
 | |
|     Obj->ReadSymbol64TableEntry(SymtabLC->SymbolTableOffset, i, STE);
 | |
|     if (!STE)
 | |
|       return Error("unable to read symbol: '" + Twine(i) + "'");
 | |
|     // Get the symbol name.
 | |
|     StringRef Name = Obj->getStringAtIndex(STE->StringIndex);
 | |
|     SymbolNames.push_back(Name);
 | |
| 
 | |
|     // FIXME: Check the symbol type and flags.
 | |
|     if (STE->Type != 0xF)  // external, defined in this segment.
 | |
|       continue;
 | |
|     // Flags in the upper nibble we don't care about.
 | |
|     if ((STE->Flags & 0xf) != 0x0)
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|       continue;
 | |
| 
 | |
|     // Remember the symbol.
 | |
|     uint32_t SectionID = SectionMap[STE->SectionIndex - 1];
 | |
|     SymbolTable[Name] = SymbolLoc(SectionID, STE->Value);
 | |
| 
 | |
|     DEBUG(dbgs() << "Symbol: '" << Name << "' @ "
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|                  << (getSectionAddress(SectionID) + STE->Value)
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|                  << "\n");
 | |
|   }
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| // resolveSymbol - Resolve any relocations to the specified symbol if
 | |
| // we know where it lives.
 | |
| void RuntimeDyldMachO::resolveSymbol(StringRef Name) {
 | |
|   StringMap<SymbolLoc>::const_iterator Loc = SymbolTable.find(Name);
 | |
|   if (Loc == SymbolTable.end())
 | |
|     return;
 | |
| 
 | |
|   RelocationList &Relocs = UnresolvedRelocations[Name];
 | |
|   DEBUG(dbgs() << "Resolving symbol '" << Name << "'\n");
 | |
|   for (int i = 0, e = Relocs.size(); i != e; ++i) {
 | |
|     // Change the relocation to be section relative rather than symbol
 | |
|     // relative and move it to the resolved relocation list.
 | |
|     RelocationEntry Entry = Relocs[i];
 | |
|     Entry.Addend += Loc->second.second;
 | |
|     Relocations[Loc->second.first].push_back(Entry);
 | |
|   }
 | |
|   // FIXME: Keep a worklist of the relocations we've added so that we can
 | |
|   // resolve more selectively later.
 | |
|   Relocs.clear();
 | |
| }
 | |
| 
 | |
| bool RuntimeDyldMachO::loadObject(MemoryBuffer *InputBuffer) {
 | |
|   // If the linker is in an error state, don't do anything.
 | |
|   if (hasError())
 | |
|     return true;
 | |
|   // Load the Mach-O wrapper object.
 | |
|   std::string ErrorStr;
 | |
|   OwningPtr<MachOObject> Obj(
 | |
|     MachOObject::LoadFromBuffer(InputBuffer, &ErrorStr));
 | |
|   if (!Obj)
 | |
|     return Error("unable to load object: '" + ErrorStr + "'");
 | |
| 
 | |
|   // Get the CPU type information from the header.
 | |
|   const macho::Header &Header = Obj->getHeader();
 | |
| 
 | |
|   // FIXME: Error checking that the loaded object is compatible with
 | |
|   //        the system we're running on.
 | |
|   CPUType = Header.CPUType;
 | |
|   CPUSubtype = Header.CPUSubtype;
 | |
| 
 | |
|   // Validate that the load commands match what we expect.
 | |
|   const MachOObject::LoadCommandInfo *SegmentLCI = 0, *SymtabLCI = 0,
 | |
|     *DysymtabLCI = 0;
 | |
|   for (unsigned i = 0; i != Header.NumLoadCommands; ++i) {
 | |
|     const MachOObject::LoadCommandInfo &LCI = Obj->getLoadCommandInfo(i);
 | |
|     switch (LCI.Command.Type) {
 | |
|     case macho::LCT_Segment:
 | |
|     case macho::LCT_Segment64:
 | |
|       if (SegmentLCI)
 | |
|         return Error("unexpected input object (multiple segments)");
 | |
|       SegmentLCI = &LCI;
 | |
|       break;
 | |
|     case macho::LCT_Symtab:
 | |
|       if (SymtabLCI)
 | |
|         return Error("unexpected input object (multiple symbol tables)");
 | |
|       SymtabLCI = &LCI;
 | |
|       break;
 | |
|     case macho::LCT_Dysymtab:
 | |
|       if (DysymtabLCI)
 | |
|         return Error("unexpected input object (multiple symbol tables)");
 | |
|       DysymtabLCI = &LCI;
 | |
|       break;
 | |
|     default:
 | |
|       return Error("unexpected input object (unexpected load command");
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (!SymtabLCI)
 | |
|     return Error("no symbol table found in object");
 | |
|   if (!SegmentLCI)
 | |
|     return Error("no segments found in object");
 | |
| 
 | |
|   // Read and register the symbol table data.
 | |
|   InMemoryStruct<macho::SymtabLoadCommand> SymtabLC;
 | |
|   Obj->ReadSymtabLoadCommand(*SymtabLCI, SymtabLC);
 | |
|   if (!SymtabLC)
 | |
|     return Error("unable to load symbol table load command");
 | |
|   Obj->RegisterStringTable(*SymtabLC);
 | |
| 
 | |
|   // Read the dynamic link-edit information, if present (not present in static
 | |
|   // objects).
 | |
|   if (DysymtabLCI) {
 | |
|     InMemoryStruct<macho::DysymtabLoadCommand> DysymtabLC;
 | |
|     Obj->ReadDysymtabLoadCommand(*DysymtabLCI, DysymtabLC);
 | |
|     if (!DysymtabLC)
 | |
|       return Error("unable to load dynamic link-exit load command");
 | |
| 
 | |
|     // FIXME: We don't support anything interesting yet.
 | |
| //    if (DysymtabLC->LocalSymbolsIndex != 0)
 | |
| //      return Error("NOT YET IMPLEMENTED: local symbol entries");
 | |
| //    if (DysymtabLC->ExternalSymbolsIndex != 0)
 | |
| //      return Error("NOT YET IMPLEMENTED: non-external symbol entries");
 | |
| //    if (DysymtabLC->UndefinedSymbolsIndex != SymtabLC->NumSymbolTableEntries)
 | |
| //      return Error("NOT YET IMPLEMENTED: undefined symbol entries");
 | |
|   }
 | |
| 
 | |
|   // Load the segment load command.
 | |
|   if (SegmentLCI->Command.Type == macho::LCT_Segment) {
 | |
|     if (loadSegment32(Obj.get(), SegmentLCI, SymtabLC))
 | |
|       return true;
 | |
|   } else {
 | |
|     if (loadSegment64(Obj.get(), SegmentLCI, SymtabLC))
 | |
|       return true;
 | |
|   }
 | |
| 
 | |
|   // Assign the addresses of the sections from the object so that any
 | |
|   // relocations to them get set properly.
 | |
|   // FIXME: This is done directly from the client at the moment. We should
 | |
|   // default the values to the local storage, at least when the target arch
 | |
|   // is the same as the host arch.
 | |
| 
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| // Assign an address to a symbol name and resolve all the relocations
 | |
| // associated with it.
 | |
| void RuntimeDyldMachO::reassignSectionAddress(unsigned SectionID,
 | |
|                                               uint64_t Addr) {
 | |
|   // The address to use for relocation resolution is not
 | |
|   // the address of the local section buffer. We must be doing
 | |
|   // a remote execution environment of some sort. Re-apply any
 | |
|   // relocations referencing this section with the given address.
 | |
|   //
 | |
|   // Addr is a uint64_t because we can't assume the pointer width
 | |
|   // of the target is the same as that of the host. Just use a generic
 | |
|   // "big enough" type.
 | |
| 
 | |
|   SectionLoadAddress[SectionID] = Addr;
 | |
| 
 | |
|   RelocationList &Relocs = Relocations[SectionID];
 | |
|   for (unsigned i = 0, e = Relocs.size(); i != e; ++i) {
 | |
|     RelocationEntry &RE = Relocs[i];
 | |
|     uint8_t *Target = (uint8_t*)Sections[RE.SectionID].base() + RE.Offset;
 | |
|     bool isPCRel = (RE.Data >> 24) & 1;
 | |
|     unsigned Type = (RE.Data >> 28) & 0xf;
 | |
|     unsigned Size = 1 << ((RE.Data >> 25) & 3);
 | |
| 
 | |
|     DEBUG(dbgs() << "Resolving relocation at Section #" << RE.SectionID
 | |
|           << " + " << RE.Offset << " (" << format("%p", Target) << ")"
 | |
|           << " from Section #" << SectionID << " (" << format("%p", Addr) << ")"
 | |
|           << "(" << (isPCRel ? "pcrel" : "absolute")
 | |
|           << ", type: " << Type << ", Size: " << Size << ", Addend: "
 | |
|           << RE.Addend << ").\n");
 | |
| 
 | |
|     resolveRelocation(Target, Addr, isPCRel, Type, Size, RE.Addend);
 | |
|   }
 | |
| }
 | |
| 
 | |
| bool RuntimeDyldMachO::isKnownFormat(const MemoryBuffer *InputBuffer) {
 | |
|   StringRef Magic = InputBuffer->getBuffer().slice(0, 4);
 | |
|   if (Magic == "\xFE\xED\xFA\xCE") return true;
 | |
|   if (Magic == "\xCE\xFA\xED\xFE") return true;
 | |
|   if (Magic == "\xFE\xED\xFA\xCF") return true;
 | |
|   if (Magic == "\xCF\xFA\xED\xFE") return true;
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| } // end namespace llvm
 |