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			93 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- StreamingMemoryObject.h - Streamable data interface -----*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_STREAMINGMEMORYOBJECT_H
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#define LLVM_SUPPORT_STREAMINGMEMORYOBJECT_H
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#include "llvm/Support/Compiler.h"
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#include "llvm/Support/DataStream.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/MemoryObject.h"
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#include <cassert>
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#include <memory>
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#include <vector>
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namespace llvm {
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/// Interface to data which is actually streamed from a DataStreamer. In
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/// addition to inherited members, it has the dropLeadingBytes and
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/// setKnownObjectSize methods which are not applicable to non-streamed objects.
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class StreamingMemoryObject : public MemoryObject {
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public:
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  StreamingMemoryObject(DataStreamer *streamer);
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  uint64_t getExtent() const override;
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  uint64_t readBytes(uint8_t *Buf, uint64_t Size,
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                     uint64_t Address) const override;
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  const uint8_t *getPointer(uint64_t address, uint64_t size) const override {
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    // This could be fixed by ensuring the bytes are fetched and making a copy,
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    // requiring that the bitcode size be known, or otherwise ensuring that
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    // the memory doesn't go away/get reallocated, but it's
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    // not currently necessary. Users that need the pointer don't stream.
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    llvm_unreachable("getPointer in streaming memory objects not allowed");
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    return nullptr;
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  }
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  bool isValidAddress(uint64_t address) const override;
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  /// Drop s bytes from the front of the stream, pushing the positions of the
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  /// remaining bytes down by s. This is used to skip past the bitcode header,
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  /// since we don't know a priori if it's present, and we can't put bytes
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  /// back into the stream once we've read them.
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  bool dropLeadingBytes(size_t s);
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  /// If the data object size is known in advance, many of the operations can
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  /// be made more efficient, so this method should be called before reading
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  /// starts (although it can be called anytime).
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  void setKnownObjectSize(size_t size);
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private:
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  const static uint32_t kChunkSize = 4096 * 4;
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  mutable std::vector<unsigned char> Bytes;
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  std::unique_ptr<DataStreamer> Streamer;
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  mutable size_t BytesRead;   // Bytes read from stream
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  size_t BytesSkipped;// Bytes skipped at start of stream (e.g. wrapper/header)
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  mutable size_t ObjectSize; // 0 if unknown, set if wrapper seen or EOF reached
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  mutable bool EOFReached;
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  // Fetch enough bytes such that Pos can be read or EOF is reached
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  // (i.e. BytesRead > Pos). Return true if Pos can be read.
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  // Unlike most of the functions in BitcodeReader, returns true on success.
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  // Most of the requests will be small, but we fetch at kChunkSize bytes
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  // at a time to avoid making too many potentially expensive GetBytes calls
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  bool fetchToPos(size_t Pos) const {
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    if (EOFReached)
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      return Pos < ObjectSize;
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    while (Pos >= BytesRead) {
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      Bytes.resize(BytesRead + BytesSkipped + kChunkSize);
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      size_t bytes = Streamer->GetBytes(&Bytes[BytesRead + BytesSkipped],
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                                        kChunkSize);
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      BytesRead += bytes;
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      if (bytes != kChunkSize) { // reached EOF/ran out of bytes
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        ObjectSize = BytesRead;
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        EOFReached = true;
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        break;
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      }
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    }
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    return Pos < BytesRead;
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  }
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  StreamingMemoryObject(const StreamingMemoryObject&) = delete;
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  void operator=(const StreamingMemoryObject&) = delete;
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};
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MemoryObject *getNonStreamedMemoryObject(
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    const unsigned char *Start, const unsigned char *End);
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}
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#endif  // STREAMINGMEMORYOBJECT_H_
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