mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-10-31 08:16:47 +00:00 
			
		
		
		
	Moving toward a uniform style of pass definition to allow easier target configuration. Globally declare Pass ID. Globally declare pass initializer. Use INITIALIZE_PASS consistently. Add a call to the initializer from CodeGen.cpp. Remove redundant "createPass" functions and "getPassName" methods. While cleaning up declarations, cleaned up comments (sorry for large diff). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@150100 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			356 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			356 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file is distributed under the University of Illinois Open Source
 | |
| // License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| //
 | |
| // This pass assigns local frame indices to stack slots relative to one another
 | |
| // and allocates additional base registers to access them when the target
 | |
| // estimates they are likely to be out of range of stack pointer and frame
 | |
| // pointer relative addressing.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #define DEBUG_TYPE "localstackalloc"
 | |
| #include "llvm/Constants.h"
 | |
| #include "llvm/DerivedTypes.h"
 | |
| #include "llvm/Instructions.h"
 | |
| #include "llvm/Intrinsics.h"
 | |
| #include "llvm/LLVMContext.h"
 | |
| #include "llvm/Module.h"
 | |
| #include "llvm/Pass.h"
 | |
| #include "llvm/ADT/SmallSet.h"
 | |
| #include "llvm/ADT/Statistic.h"
 | |
| #include "llvm/ADT/STLExtras.h"
 | |
| #include "llvm/CodeGen/MachineFrameInfo.h"
 | |
| #include "llvm/CodeGen/MachineFunction.h"
 | |
| #include "llvm/CodeGen/MachineFunctionPass.h"
 | |
| #include "llvm/CodeGen/MachineRegisterInfo.h"
 | |
| #include "llvm/CodeGen/Passes.h"
 | |
| #include "llvm/Support/Debug.h"
 | |
| #include "llvm/Support/ErrorHandling.h"
 | |
| #include "llvm/Support/raw_ostream.h"
 | |
| #include "llvm/Target/TargetRegisterInfo.h"
 | |
| #include "llvm/Target/TargetFrameLowering.h"
 | |
| 
 | |
| using namespace llvm;
 | |
| 
 | |
| STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
 | |
| STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
 | |
| STATISTIC(NumReplacements, "Number of frame indices references replaced");
 | |
| 
 | |
| namespace {
 | |
|   class FrameRef {
 | |
|     MachineBasicBlock::iterator MI; // Instr referencing the frame
 | |
|     int64_t LocalOffset;            // Local offset of the frame idx referenced
 | |
|   public:
 | |
|     FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
 | |
|       MI(I), LocalOffset(Offset) {}
 | |
|     bool operator<(const FrameRef &RHS) const {
 | |
|       return LocalOffset < RHS.LocalOffset;
 | |
|     }
 | |
|     MachineBasicBlock::iterator getMachineInstr() { return MI; }
 | |
|   };
 | |
| 
 | |
|   class LocalStackSlotPass: public MachineFunctionPass {
 | |
|     SmallVector<int64_t,16> LocalOffsets;
 | |
| 
 | |
|     void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
 | |
|                            bool StackGrowsDown, unsigned &MaxAlign);
 | |
|     void calculateFrameObjectOffsets(MachineFunction &Fn);
 | |
|     bool insertFrameReferenceRegisters(MachineFunction &Fn);
 | |
|   public:
 | |
|     static char ID; // Pass identification, replacement for typeid
 | |
|     explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
 | |
|     bool runOnMachineFunction(MachineFunction &MF);
 | |
| 
 | |
|     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
 | |
|       AU.setPreservesCFG();
 | |
|       MachineFunctionPass::getAnalysisUsage(AU);
 | |
|     }
 | |
| 
 | |
|   private:
 | |
|   };
 | |
| } // end anonymous namespace
 | |
| 
 | |
| char LocalStackSlotPass::ID = 0;
 | |
| char &llvm::LocalStackSlotAllocationID = LocalStackSlotPass::ID;
 | |
| INITIALIZE_PASS(LocalStackSlotPass, "localstackalloc",
 | |
|                 "Local Stack Slot Allocation", false, false)
 | |
| 
 | |
| bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
 | |
|   MachineFrameInfo *MFI = MF.getFrameInfo();
 | |
|   const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
 | |
|   unsigned LocalObjectCount = MFI->getObjectIndexEnd();
 | |
| 
 | |
|   // If the target doesn't want/need this pass, or if there are no locals
 | |
|   // to consider, early exit.
 | |
|   if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
 | |
|     return true;
 | |
| 
 | |
|   // Make sure we have enough space to store the local offsets.
 | |
|   LocalOffsets.resize(MFI->getObjectIndexEnd());
 | |
| 
 | |
|   // Lay out the local blob.
 | |
|   calculateFrameObjectOffsets(MF);
 | |
| 
 | |
|   // Insert virtual base registers to resolve frame index references.
 | |
|   bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
 | |
| 
 | |
|   // Tell MFI whether any base registers were allocated. PEI will only
 | |
|   // want to use the local block allocations from this pass if there were any.
 | |
|   // Otherwise, PEI can do a bit better job of getting the alignment right
 | |
|   // without a hole at the start since it knows the alignment of the stack
 | |
|   // at the start of local allocation, and this pass doesn't.
 | |
|   MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| /// AdjustStackOffset - Helper function used to adjust the stack frame offset.
 | |
| void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
 | |
|                                            int FrameIdx, int64_t &Offset,
 | |
|                                            bool StackGrowsDown,
 | |
|                                            unsigned &MaxAlign) {
 | |
|   // If the stack grows down, add the object size to find the lowest address.
 | |
|   if (StackGrowsDown)
 | |
|     Offset += MFI->getObjectSize(FrameIdx);
 | |
| 
 | |
|   unsigned Align = MFI->getObjectAlignment(FrameIdx);
 | |
| 
 | |
|   // If the alignment of this object is greater than that of the stack, then
 | |
|   // increase the stack alignment to match.
 | |
|   MaxAlign = std::max(MaxAlign, Align);
 | |
| 
 | |
|   // Adjust to alignment boundary.
 | |
|   Offset = (Offset + Align - 1) / Align * Align;
 | |
| 
 | |
|   int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
 | |
|   DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
 | |
|         << LocalOffset << "\n");
 | |
|   // Keep the offset available for base register allocation
 | |
|   LocalOffsets[FrameIdx] = LocalOffset;
 | |
|   // And tell MFI about it for PEI to use later
 | |
|   MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
 | |
| 
 | |
|   if (!StackGrowsDown)
 | |
|     Offset += MFI->getObjectSize(FrameIdx);
 | |
| 
 | |
|   ++NumAllocations;
 | |
| }
 | |
| 
 | |
| /// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
 | |
| /// abstract stack objects.
 | |
| ///
 | |
| void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
 | |
|   // Loop over all of the stack objects, assigning sequential addresses...
 | |
|   MachineFrameInfo *MFI = Fn.getFrameInfo();
 | |
|   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
 | |
|   bool StackGrowsDown =
 | |
|     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
 | |
|   int64_t Offset = 0;
 | |
|   unsigned MaxAlign = 0;
 | |
| 
 | |
|   // Make sure that the stack protector comes before the local variables on the
 | |
|   // stack.
 | |
|   SmallSet<int, 16> LargeStackObjs;
 | |
|   if (MFI->getStackProtectorIndex() >= 0) {
 | |
|     AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
 | |
|                       StackGrowsDown, MaxAlign);
 | |
| 
 | |
|     // Assign large stack objects first.
 | |
|     for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
 | |
|       if (MFI->isDeadObjectIndex(i))
 | |
|         continue;
 | |
|       if (MFI->getStackProtectorIndex() == (int)i)
 | |
|         continue;
 | |
|       if (!MFI->MayNeedStackProtector(i))
 | |
|         continue;
 | |
| 
 | |
|       AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
 | |
|       LargeStackObjs.insert(i);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Then assign frame offsets to stack objects that are not used to spill
 | |
|   // callee saved registers.
 | |
|   for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
 | |
|     if (MFI->isDeadObjectIndex(i))
 | |
|       continue;
 | |
|     if (MFI->getStackProtectorIndex() == (int)i)
 | |
|       continue;
 | |
|     if (LargeStackObjs.count(i))
 | |
|       continue;
 | |
| 
 | |
|     AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
 | |
|   }
 | |
| 
 | |
|   // Remember how big this blob of stack space is
 | |
|   MFI->setLocalFrameSize(Offset);
 | |
|   MFI->setLocalFrameMaxAlign(MaxAlign);
 | |
| }
 | |
| 
 | |
| static inline bool
 | |
| lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
 | |
|                        std::pair<unsigned, int64_t> &RegOffset,
 | |
|                        int64_t FrameSizeAdjust,
 | |
|                        int64_t LocalFrameOffset,
 | |
|                        const MachineInstr *MI,
 | |
|                        const TargetRegisterInfo *TRI) {
 | |
|   unsigned e = Regs.size();
 | |
|   for (unsigned i = 0; i < e; ++i) {
 | |
|     RegOffset = Regs[i];
 | |
|     // Check if the relative offset from the where the base register references
 | |
|     // to the target address is in range for the instruction.
 | |
|     int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
 | |
|     if (TRI->isFrameOffsetLegal(MI, Offset))
 | |
|       return true;
 | |
|   }
 | |
|   return false;
 | |
| }
 | |
| 
 | |
| bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
 | |
|   // Scan the function's instructions looking for frame index references.
 | |
|   // For each, ask the target if it wants a virtual base register for it
 | |
|   // based on what we can tell it about where the local will end up in the
 | |
|   // stack frame. If it wants one, re-use a suitable one we've previously
 | |
|   // allocated, or if there isn't one that fits the bill, allocate a new one
 | |
|   // and ask the target to create a defining instruction for it.
 | |
|   bool UsedBaseReg = false;
 | |
| 
 | |
|   MachineFrameInfo *MFI = Fn.getFrameInfo();
 | |
|   const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
 | |
|   const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
 | |
|   bool StackGrowsDown =
 | |
|     TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
 | |
| 
 | |
|   // Collect all of the instructions in the block that reference
 | |
|   // a frame index. Also store the frame index referenced to ease later
 | |
|   // lookup. (For any insn that has more than one FI reference, we arbitrarily
 | |
|   // choose the first one).
 | |
|   SmallVector<FrameRef, 64> FrameReferenceInsns;
 | |
| 
 | |
|   // A base register definition is a register + offset pair.
 | |
|   SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
 | |
| 
 | |
|   for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
 | |
|     for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
 | |
|       MachineInstr *MI = I;
 | |
| 
 | |
|       // Debug value instructions can't be out of range, so they don't need
 | |
|       // any updates.
 | |
|       if (MI->isDebugValue())
 | |
|         continue;
 | |
| 
 | |
|       // For now, allocate the base register(s) within the basic block
 | |
|       // where they're used, and don't try to keep them around outside
 | |
|       // of that. It may be beneficial to try sharing them more broadly
 | |
|       // than that, but the increased register pressure makes that a
 | |
|       // tricky thing to balance. Investigate if re-materializing these
 | |
|       // becomes an issue.
 | |
|       for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
 | |
|         // Consider replacing all frame index operands that reference
 | |
|         // an object allocated in the local block.
 | |
|         if (MI->getOperand(i).isFI()) {
 | |
|           // Don't try this with values not in the local block.
 | |
|           if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
 | |
|             break;
 | |
|           FrameReferenceInsns.
 | |
|             push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));
 | |
|           break;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   // Sort the frame references by local offset
 | |
|   array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
 | |
| 
 | |
|   MachineBasicBlock *Entry = Fn.begin();
 | |
| 
 | |
|   // Loop through the frame references and allocate for them as necessary.
 | |
|   for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
 | |
|     MachineBasicBlock::iterator I =
 | |
|       FrameReferenceInsns[ref].getMachineInstr();
 | |
|     MachineInstr *MI = I;
 | |
|     for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
 | |
|       // Consider replacing all frame index operands that reference
 | |
|       // an object allocated in the local block.
 | |
|       if (MI->getOperand(idx).isFI()) {
 | |
|         int FrameIdx = MI->getOperand(idx).getIndex();
 | |
| 
 | |
|         assert(MFI->isObjectPreAllocated(FrameIdx) &&
 | |
|                "Only pre-allocated locals expected!");
 | |
| 
 | |
|         DEBUG(dbgs() << "Considering: " << *MI);
 | |
|         if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
 | |
|           unsigned BaseReg = 0;
 | |
|           int64_t Offset = 0;
 | |
|           int64_t FrameSizeAdjust =
 | |
|             StackGrowsDown ? MFI->getLocalFrameSize() : 0;
 | |
| 
 | |
|           DEBUG(dbgs() << "  Replacing FI in: " << *MI);
 | |
| 
 | |
|           // If we have a suitable base register available, use it; otherwise
 | |
|           // create a new one. Note that any offset encoded in the
 | |
|           // instruction itself will be taken into account by the target,
 | |
|           // so we don't have to adjust for it here when reusing a base
 | |
|           // register.
 | |
|           std::pair<unsigned, int64_t> RegOffset;
 | |
|           if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
 | |
|                                      FrameSizeAdjust,
 | |
|                                      LocalOffsets[FrameIdx],
 | |
|                                      MI, TRI)) {
 | |
|             DEBUG(dbgs() << "  Reusing base register " <<
 | |
|                   RegOffset.first << "\n");
 | |
|             // We found a register to reuse.
 | |
|             BaseReg = RegOffset.first;
 | |
|             Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
 | |
|               RegOffset.second;
 | |
|           } else {
 | |
|             // No previously defined register was in range, so create a
 | |
|             // new one.
 | |
|             int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
 | |
|             const TargetRegisterClass *RC = TRI->getPointerRegClass();
 | |
|             BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
 | |
| 
 | |
|             DEBUG(dbgs() << "  Materializing base register " << BaseReg <<
 | |
|                   " at frame local offset " <<
 | |
|                   LocalOffsets[FrameIdx] + InstrOffset << "\n");
 | |
| 
 | |
|             // Tell the target to insert the instruction to initialize
 | |
|             // the base register.
 | |
|             //            MachineBasicBlock::iterator InsertionPt = Entry->begin();
 | |
|             TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
 | |
|                                               InstrOffset);
 | |
| 
 | |
|             // The base register already includes any offset specified
 | |
|             // by the instruction, so account for that so it doesn't get
 | |
|             // applied twice.
 | |
|             Offset = -InstrOffset;
 | |
| 
 | |
|             int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
 | |
|               InstrOffset;
 | |
|             BaseRegisters.push_back(
 | |
|               std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
 | |
|             ++NumBaseRegisters;
 | |
|             UsedBaseReg = true;
 | |
|           }
 | |
|           assert(BaseReg != 0 && "Unable to allocate virtual base register!");
 | |
| 
 | |
|           // Modify the instruction to use the new base register rather
 | |
|           // than the frame index operand.
 | |
|           TRI->resolveFrameIndex(I, BaseReg, Offset);
 | |
|           DEBUG(dbgs() << "Resolved: " << *MI);
 | |
| 
 | |
|           ++NumReplacements;
 | |
|         }
 | |
|       }
 | |
|     }
 | |
|   }
 | |
|   return UsedBaseReg;
 | |
| }
 |