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	Affect on SD scheduling and postRA scheduling: Printing the DAG will display the nodes in top-down topological order. This matches the order within the MBB and makes my life much easier in general. Affect on misched: We don't need to track virtual register uses at all. This is awesome. I also intend to rely on the SUnit ID as a topo-sort index. So if A < B then we cannot have an edge B -> A. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@151135 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			393 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			393 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- MachineScheduler.cpp - Machine Instruction Scheduler ---------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // MachineScheduler schedules machine instructions after phi elimination. It
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| // preserves LiveIntervals so it can be invoked before register allocation.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #define DEBUG_TYPE "misched"
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| 
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| #include "ScheduleDAGInstrs.h"
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| #include "llvm/CodeGen/LiveIntervalAnalysis.h"
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| #include "llvm/CodeGen/MachinePassRegistry.h"
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/Analysis/AliasAnalysis.h"
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| #include "llvm/Target/TargetInstrInfo.h"
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| #include "llvm/Support/CommandLine.h"
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| #include "llvm/Support/Debug.h"
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| #include "llvm/Support/ErrorHandling.h"
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| #include "llvm/Support/raw_ostream.h"
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| #include "llvm/ADT/OwningPtr.h"
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| 
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| #include <queue>
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| 
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| using namespace llvm;
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| 
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| //===----------------------------------------------------------------------===//
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| // Machine Instruction Scheduling Pass and Registry
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| //===----------------------------------------------------------------------===//
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| 
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| namespace {
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| /// MachineScheduler runs after coalescing and before register allocation.
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| class MachineScheduler : public MachineFunctionPass {
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| public:
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|   MachineFunction *MF;
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|   const TargetInstrInfo *TII;
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|   const MachineLoopInfo *MLI;
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|   const MachineDominatorTree *MDT;
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|   LiveIntervals *LIS;
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| 
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|   MachineScheduler();
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| 
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|   virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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| 
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|   virtual void releaseMemory() {}
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| 
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|   virtual bool runOnMachineFunction(MachineFunction&);
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| 
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|   virtual void print(raw_ostream &O, const Module* = 0) const;
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| 
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|   static char ID; // Class identification, replacement for typeinfo
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| };
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| } // namespace
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| 
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| char MachineScheduler::ID = 0;
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| 
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| char &llvm::MachineSchedulerID = MachineScheduler::ID;
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| 
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| INITIALIZE_PASS_BEGIN(MachineScheduler, "misched",
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|                       "Machine Instruction Scheduler", false, false)
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| INITIALIZE_AG_DEPENDENCY(AliasAnalysis)
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| INITIALIZE_PASS_DEPENDENCY(SlotIndexes)
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| INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
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| INITIALIZE_PASS_END(MachineScheduler, "misched",
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|                     "Machine Instruction Scheduler", false, false)
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| 
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| MachineScheduler::MachineScheduler()
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| : MachineFunctionPass(ID), MF(0), MLI(0), MDT(0) {
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|   initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
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| }
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| 
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| void MachineScheduler::getAnalysisUsage(AnalysisUsage &AU) const {
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|   AU.setPreservesCFG();
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|   AU.addRequiredID(MachineDominatorsID);
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|   AU.addRequired<MachineLoopInfo>();
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|   AU.addRequired<AliasAnalysis>();
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|   AU.addPreserved<AliasAnalysis>();
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|   AU.addRequired<SlotIndexes>();
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|   AU.addPreserved<SlotIndexes>();
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|   AU.addRequired<LiveIntervals>();
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|   AU.addPreserved<LiveIntervals>();
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|   MachineFunctionPass::getAnalysisUsage(AU);
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| }
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| 
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| namespace {
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| /// MachineSchedRegistry provides a selection of available machine instruction
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| /// schedulers.
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| class MachineSchedRegistry : public MachinePassRegistryNode {
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| public:
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|   typedef ScheduleDAGInstrs *(*ScheduleDAGCtor)(MachineScheduler *);
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| 
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|   // RegisterPassParser requires a (misnamed) FunctionPassCtor type.
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|   typedef ScheduleDAGCtor FunctionPassCtor;
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| 
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|   static MachinePassRegistry Registry;
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| 
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|   MachineSchedRegistry(const char *N, const char *D, ScheduleDAGCtor C)
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|     : MachinePassRegistryNode(N, D, (MachinePassCtor)C) {
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|     Registry.Add(this);
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|   }
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|   ~MachineSchedRegistry() { Registry.Remove(this); }
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| 
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|   // Accessors.
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|   //
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|   MachineSchedRegistry *getNext() const {
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|     return (MachineSchedRegistry *)MachinePassRegistryNode::getNext();
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|   }
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|   static MachineSchedRegistry *getList() {
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|     return (MachineSchedRegistry *)Registry.getList();
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|   }
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|   static ScheduleDAGCtor getDefault() {
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|     return (ScheduleDAGCtor)Registry.getDefault();
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|   }
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|   static void setDefault(ScheduleDAGCtor C) {
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|     Registry.setDefault((MachinePassCtor)C);
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|   }
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|   static void setListener(MachinePassRegistryListener *L) {
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|     Registry.setListener(L);
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|   }
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| };
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| } // namespace
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| 
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| MachinePassRegistry MachineSchedRegistry::Registry;
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| 
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| static ScheduleDAGInstrs *createDefaultMachineSched(MachineScheduler *P);
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| 
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| /// MachineSchedOpt allows command line selection of the scheduler.
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| static cl::opt<MachineSchedRegistry::ScheduleDAGCtor, false,
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|                RegisterPassParser<MachineSchedRegistry> >
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| MachineSchedOpt("misched",
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|                 cl::init(&createDefaultMachineSched), cl::Hidden,
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|                 cl::desc("Machine instruction scheduler to use"));
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| 
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| //===----------------------------------------------------------------------===//
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| // Machine Instruction Scheduling Common Implementation
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| //===----------------------------------------------------------------------===//
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| 
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| namespace {
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| /// ScheduleTopDownLive is an implementation of ScheduleDAGInstrs that schedules
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| /// machine instructions while updating LiveIntervals.
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| class ScheduleTopDownLive : public ScheduleDAGInstrs {
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| protected:
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|   MachineScheduler *Pass;
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| public:
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|   ScheduleTopDownLive(MachineScheduler *P):
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|     ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false, P->LIS),
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|     Pass(P) {}
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| 
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|   /// ScheduleDAGInstrs callback.
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|   void Schedule();
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| 
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|   /// Interface implemented by the selected top-down liveinterval scheduler.
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|   ///
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|   /// Pick the next node to schedule, or return NULL.
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|   virtual SUnit *pickNode() = 0;
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| 
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|   /// When all preceeding dependencies have been resolved, free this node for
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|   /// scheduling.
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|   virtual void releaseNode(SUnit *SU) = 0;
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| 
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| protected:
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|   void releaseSucc(SUnit *SU, SDep *SuccEdge);
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|   void releaseSuccessors(SUnit *SU);
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| };
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| } // namespace
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| 
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| /// ReleaseSucc - Decrement the NumPredsLeft count of a successor. When
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| /// NumPredsLeft reaches zero, release the successor node.
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| void ScheduleTopDownLive::releaseSucc(SUnit *SU, SDep *SuccEdge) {
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|   SUnit *SuccSU = SuccEdge->getSUnit();
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| 
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| #ifndef NDEBUG
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|   if (SuccSU->NumPredsLeft == 0) {
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|     dbgs() << "*** Scheduling failed! ***\n";
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|     SuccSU->dump(this);
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|     dbgs() << " has been released too many times!\n";
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|     llvm_unreachable(0);
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|   }
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| #endif
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|   --SuccSU->NumPredsLeft;
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|   if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
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|     releaseNode(SuccSU);
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| }
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| 
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| /// releaseSuccessors - Call releaseSucc on each of SU's successors.
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| void ScheduleTopDownLive::releaseSuccessors(SUnit *SU) {
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|   for (SUnit::succ_iterator I = SU->Succs.begin(), E = SU->Succs.end();
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|        I != E; ++I) {
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|     releaseSucc(SU, &*I);
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|   }
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| }
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| 
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| /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
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| /// time to do some work.
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| void ScheduleTopDownLive::Schedule() {
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|   BuildSchedGraph(&Pass->getAnalysis<AliasAnalysis>());
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| 
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|   DEBUG(dbgs() << "********** MI Scheduling **********\n");
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|   DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
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|           SUnits[su].dumpAll(this));
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| 
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|   // Release any successors of the special Entry node. It is currently unused,
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|   // but we keep up appearances.
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|   releaseSuccessors(&EntrySU);
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| 
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|   // Release all DAG roots for scheduling.
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|   for (std::vector<SUnit>::iterator I = SUnits.begin(), E = SUnits.end();
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|        I != E; ++I) {
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|     // A SUnit is ready to schedule if it has no predecessors.
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|     if (I->Preds.empty())
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|       releaseNode(&(*I));
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|   }
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| 
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|   InsertPos = Begin;
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|   while (SUnit *SU = pickNode()) {
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|     DEBUG(dbgs() << "*** Scheduling Instruction:\n"; SU->dump(this));
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| 
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|     // Move the instruction to its new location in the instruction stream.
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|     MachineInstr *MI = SU->getInstr();
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|     if (&*InsertPos == MI)
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|       ++InsertPos;
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|     else {
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|       BB->splice(InsertPos, BB, MI);
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|       Pass->LIS->handleMove(MI);
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|       if (Begin == InsertPos)
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|         Begin = MI;
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|     }
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| 
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|     // Release dependent instructions for scheduling.
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|     releaseSuccessors(SU);
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|   }
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| }
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| 
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| bool MachineScheduler::runOnMachineFunction(MachineFunction &mf) {
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|   // Initialize the context of the pass.
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|   MF = &mf;
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|   MLI = &getAnalysis<MachineLoopInfo>();
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|   MDT = &getAnalysis<MachineDominatorTree>();
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|   LIS = &getAnalysis<LiveIntervals>();
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|   TII = MF->getTarget().getInstrInfo();
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| 
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|   // Select the scheduler, or set the default.
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|   MachineSchedRegistry::ScheduleDAGCtor Ctor =
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|     MachineSchedRegistry::getDefault();
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|   if (!Ctor) {
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|     Ctor = MachineSchedOpt;
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|     MachineSchedRegistry::setDefault(Ctor);
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|   }
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|   // Instantiate the selected scheduler.
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|   OwningPtr<ScheduleDAGInstrs> Scheduler(Ctor(this));
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| 
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|   // Visit all machine basic blocks.
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|   for (MachineFunction::iterator MBB = MF->begin(), MBBEnd = MF->end();
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|        MBB != MBBEnd; ++MBB) {
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| 
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|     // Break the block into scheduling regions [I, RegionEnd), and schedule each
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|     // region as soon as it is discovered.
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|     unsigned RemainingCount = MBB->size();
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|     for(MachineBasicBlock::iterator RegionEnd = MBB->end();
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|         RegionEnd != MBB->begin();) {
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|       // The next region starts above the previous region. Look backward in the
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|       // instruction stream until we find the nearest boundary.
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|       MachineBasicBlock::iterator I = RegionEnd;
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|       for(;I != MBB->begin(); --I, --RemainingCount) {
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|         if (TII->isSchedulingBoundary(llvm::prior(I), MBB, *MF))
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|           break;
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|       }
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|       if (I == RegionEnd) {
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|         // Skip empty scheduling regions.
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|         RegionEnd = llvm::prior(RegionEnd);
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|         --RemainingCount;
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|         continue;
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|       }
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|       // Skip regions with one instruction.
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|       if (I == llvm::prior(RegionEnd)) {
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|         RegionEnd = llvm::prior(RegionEnd);
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|         continue;
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|       }
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|       DEBUG(dbgs() << "MachineScheduling " << MF->getFunction()->getName()
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|             << ":BB#" << MBB->getNumber() << "\n  From: " << *I << "    To: ";
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|             if (RegionEnd != MBB->end()) dbgs() << *RegionEnd;
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|             else dbgs() << "End";
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|             dbgs() << " Remaining: " << RemainingCount << "\n");
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| 
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|       // Inform ScheduleDAGInstrs of the region being scheduled. It calls back
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|       // to our Schedule() method.
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|       Scheduler->Run(MBB, I, RegionEnd, MBB->size());
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|       RegionEnd = Scheduler->Begin;
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|     }
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|     assert(RemainingCount == 0 && "Instruction count mismatch!");
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|   }
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|   return true;
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| }
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| 
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| void MachineScheduler::print(raw_ostream &O, const Module* m) const {
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|   // unimplemented
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // Placeholder for extending the machine instruction scheduler.
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| //===----------------------------------------------------------------------===//
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| 
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| namespace {
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| class DefaultMachineScheduler : public ScheduleDAGInstrs {
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|   MachineScheduler *Pass;
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| public:
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|   DefaultMachineScheduler(MachineScheduler *P):
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|     ScheduleDAGInstrs(*P->MF, *P->MLI, *P->MDT, /*IsPostRA=*/false, P->LIS),
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|     Pass(P) {}
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| 
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|   /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
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|   /// time to do some work.
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|   void Schedule();
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| };
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| } // namespace
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| 
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| static ScheduleDAGInstrs *createDefaultMachineSched(MachineScheduler *P) {
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|   return new DefaultMachineScheduler(P);
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| }
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| static MachineSchedRegistry
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| SchedDefaultRegistry("default", "Activate the scheduler pass, "
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|                      "but don't reorder instructions",
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|                      createDefaultMachineSched);
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| 
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| 
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| /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's
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| /// time to do some work.
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| void DefaultMachineScheduler::Schedule() {
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|   BuildSchedGraph(&Pass->getAnalysis<AliasAnalysis>());
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| 
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|   DEBUG(dbgs() << "********** MI Scheduling **********\n");
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|   DEBUG(for (unsigned su = 0, e = SUnits.size(); su != e; ++su)
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|           SUnits[su].dumpAll(this));
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| 
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|   // TODO: Put interesting things here.
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|   //
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|   // When this is fully implemented, it will become a subclass of
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|   // ScheduleTopDownLive. So this driver will disappear.
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| // Machine Instruction Shuffler for Correctness Testing
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef NDEBUG
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| namespace {
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| // Nodes with a higher number have higher priority. This way we attempt to
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| // schedule the latest instructions earliest.
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| //
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| // TODO: Relies on the property of the BuildSchedGraph that results in SUnits
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| // being ordered in sequence top-down.
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| struct ShuffleSUnitOrder {
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|   bool operator()(SUnit *A, SUnit *B) const {
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|     return A->NodeNum < B->NodeNum;
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|   }
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| };
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| 
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| /// Reorder instructions as much as possible.
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| class InstructionShuffler : public ScheduleTopDownLive {
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|   std::priority_queue<SUnit*, std::vector<SUnit*>, ShuffleSUnitOrder> Queue;
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| public:
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|   InstructionShuffler(MachineScheduler *P):
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|     ScheduleTopDownLive(P) {}
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| 
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|   /// ScheduleTopDownLive Interface
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| 
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|   virtual SUnit *pickNode() {
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|     if (Queue.empty()) return NULL;
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|     SUnit *SU = Queue.top();
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|     Queue.pop();
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|     return SU;
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|   }
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| 
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|   virtual void releaseNode(SUnit *SU) {
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|     Queue.push(SU);
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|   }
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| };
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| } // namespace
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| 
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| static ScheduleDAGInstrs *createInstructionShuffler(MachineScheduler *P) {
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|   return new InstructionShuffler(P);
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| }
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| static MachineSchedRegistry ShufflerRegistry("shuffle",
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|                                              "Shuffle machine instructions",
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|                                              createInstructionShuffler);
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| #endif // !NDEBUG
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