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	This reverts commits r241888-r241891, I didn't mean to commit them. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@241893 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			957 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			957 lines
		
	
	
		
			38 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- SelectionDAGBuilder.h - Selection-DAG building --------*- C++ -*---===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This implements routines for translating from LLVM IR into SelectionDAG IR.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H
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#define LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H
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#include "StatepointLowering.h"
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#include "llvm/ADT/APInt.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/CodeGen/Analysis.h"
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/CodeGen/SelectionDAGNodes.h"
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#include "llvm/IR/CallSite.h"
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#include "llvm/IR/Statepoint.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Target/TargetLowering.h"
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#include <vector>
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namespace llvm {
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class AddrSpaceCastInst;
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class AliasAnalysis;
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class AllocaInst;
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class BasicBlock;
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class BitCastInst;
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class BranchInst;
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class CallInst;
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class DbgValueInst;
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class ExtractElementInst;
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class ExtractValueInst;
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class FCmpInst;
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class FPExtInst;
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class FPToSIInst;
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class FPToUIInst;
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class FPTruncInst;
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class Function;
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class FunctionLoweringInfo;
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class GetElementPtrInst;
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class GCFunctionInfo;
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class ICmpInst;
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class IntToPtrInst;
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class IndirectBrInst;
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class InvokeInst;
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class InsertElementInst;
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class InsertValueInst;
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class Instruction;
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class LoadInst;
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class MachineBasicBlock;
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class MachineInstr;
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class MachineRegisterInfo;
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class MDNode;
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class MVT;
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class PHINode;
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class PtrToIntInst;
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class ReturnInst;
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class SDDbgValue;
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class SExtInst;
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class SelectInst;
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class ShuffleVectorInst;
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class SIToFPInst;
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class StoreInst;
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class SwitchInst;
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class DataLayout;
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class TargetLibraryInfo;
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class TargetLowering;
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class TruncInst;
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class UIToFPInst;
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class UnreachableInst;
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class VAArgInst;
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class ZExtInst;
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//===----------------------------------------------------------------------===//
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/// SelectionDAGBuilder - This is the common target-independent lowering
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/// implementation that is parameterized by a TargetLowering object.
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///
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class SelectionDAGBuilder {
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  /// CurInst - The current instruction being visited
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  const Instruction *CurInst;
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  DenseMap<const Value*, SDValue> NodeMap;
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  /// UnusedArgNodeMap - Maps argument value for unused arguments. This is used
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  /// to preserve debug information for incoming arguments.
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  DenseMap<const Value*, SDValue> UnusedArgNodeMap;
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  /// DanglingDebugInfo - Helper type for DanglingDebugInfoMap.
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  class DanglingDebugInfo {
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    const DbgValueInst* DI;
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    DebugLoc dl;
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    unsigned SDNodeOrder;
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  public:
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    DanglingDebugInfo() : DI(nullptr), dl(DebugLoc()), SDNodeOrder(0) { }
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    DanglingDebugInfo(const DbgValueInst *di, DebugLoc DL, unsigned SDNO) :
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      DI(di), dl(DL), SDNodeOrder(SDNO) { }
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    const DbgValueInst* getDI() { return DI; }
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    DebugLoc getdl() { return dl; }
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    unsigned getSDNodeOrder() { return SDNodeOrder; }
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  };
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  /// DanglingDebugInfoMap - Keeps track of dbg_values for which we have not
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  /// yet seen the referent.  We defer handling these until we do see it.
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  DenseMap<const Value*, DanglingDebugInfo> DanglingDebugInfoMap;
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public:
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  /// PendingLoads - Loads are not emitted to the program immediately.  We bunch
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  /// them up and then emit token factor nodes when possible.  This allows us to
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  /// get simple disambiguation between loads without worrying about alias
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  /// analysis.
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  SmallVector<SDValue, 8> PendingLoads;
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  /// State used while lowering a statepoint sequence (gc_statepoint,
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  /// gc_relocate, and gc_result).  See StatepointLowering.hpp/cpp for details.
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  StatepointLoweringState StatepointLowering;
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private:
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  /// PendingExports - CopyToReg nodes that copy values to virtual registers
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  /// for export to other blocks need to be emitted before any terminator
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  /// instruction, but they have no other ordering requirements. We bunch them
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  /// up and the emit a single tokenfactor for them just before terminator
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  /// instructions.
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  SmallVector<SDValue, 8> PendingExports;
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  /// SDNodeOrder - A unique monotonically increasing number used to order the
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  /// SDNodes we create.
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  unsigned SDNodeOrder;
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  enum CaseClusterKind {
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    /// A cluster of adjacent case labels with the same destination, or just one
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    /// case.
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    CC_Range,
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    /// A cluster of cases suitable for jump table lowering.
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    CC_JumpTable,
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    /// A cluster of cases suitable for bit test lowering.
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    CC_BitTests
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  };
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  /// A cluster of case labels.
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  struct CaseCluster {
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    CaseClusterKind Kind;
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    const ConstantInt *Low, *High;
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    union {
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      MachineBasicBlock *MBB;
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      unsigned JTCasesIndex;
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      unsigned BTCasesIndex;
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    };
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    uint32_t Weight;
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    static CaseCluster range(const ConstantInt *Low, const ConstantInt *High,
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                             MachineBasicBlock *MBB, uint32_t Weight) {
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      CaseCluster C;
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      C.Kind = CC_Range;
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      C.Low = Low;
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      C.High = High;
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      C.MBB = MBB;
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      C.Weight = Weight;
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      return C;
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    }
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    static CaseCluster jumpTable(const ConstantInt *Low,
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                                 const ConstantInt *High, unsigned JTCasesIndex,
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                                 uint32_t Weight) {
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      CaseCluster C;
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      C.Kind = CC_JumpTable;
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      C.Low = Low;
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      C.High = High;
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      C.JTCasesIndex = JTCasesIndex;
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      C.Weight = Weight;
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      return C;
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    }
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    static CaseCluster bitTests(const ConstantInt *Low, const ConstantInt *High,
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                                unsigned BTCasesIndex, uint32_t Weight) {
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      CaseCluster C;
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      C.Kind = CC_BitTests;
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      C.Low = Low;
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      C.High = High;
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      C.BTCasesIndex = BTCasesIndex;
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      C.Weight = Weight;
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      return C;
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    }
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  };
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  typedef std::vector<CaseCluster> CaseClusterVector;
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  typedef CaseClusterVector::iterator CaseClusterIt;
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  struct CaseBits {
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    uint64_t Mask;
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    MachineBasicBlock* BB;
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    unsigned Bits;
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    uint32_t ExtraWeight;
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    CaseBits(uint64_t mask, MachineBasicBlock* bb, unsigned bits,
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             uint32_t Weight):
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      Mask(mask), BB(bb), Bits(bits), ExtraWeight(Weight) { }
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    CaseBits() : Mask(0), BB(nullptr), Bits(0), ExtraWeight(0) {}
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  };
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  typedef std::vector<CaseBits> CaseBitsVector;
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  /// Sort Clusters and merge adjacent cases.
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  void sortAndRangeify(CaseClusterVector &Clusters);
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  /// CaseBlock - This structure is used to communicate between
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  /// SelectionDAGBuilder and SDISel for the code generation of additional basic
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  /// blocks needed by multi-case switch statements.
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  struct CaseBlock {
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    CaseBlock(ISD::CondCode cc, const Value *cmplhs, const Value *cmprhs,
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              const Value *cmpmiddle,
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              MachineBasicBlock *truebb, MachineBasicBlock *falsebb,
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              MachineBasicBlock *me,
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              uint32_t trueweight = 0, uint32_t falseweight = 0)
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      : CC(cc), CmpLHS(cmplhs), CmpMHS(cmpmiddle), CmpRHS(cmprhs),
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        TrueBB(truebb), FalseBB(falsebb), ThisBB(me),
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        TrueWeight(trueweight), FalseWeight(falseweight) { }
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    // CC - the condition code to use for the case block's setcc node
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    ISD::CondCode CC;
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    // CmpLHS/CmpRHS/CmpMHS - The LHS/MHS/RHS of the comparison to emit.
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    // Emit by default LHS op RHS. MHS is used for range comparisons:
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    // If MHS is not null: (LHS <= MHS) and (MHS <= RHS).
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    const Value *CmpLHS, *CmpMHS, *CmpRHS;
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    // TrueBB/FalseBB - the block to branch to if the setcc is true/false.
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    MachineBasicBlock *TrueBB, *FalseBB;
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    // ThisBB - the block into which to emit the code for the setcc and branches
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    MachineBasicBlock *ThisBB;
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    // TrueWeight/FalseWeight - branch weights.
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    uint32_t TrueWeight, FalseWeight;
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  };
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  struct JumpTable {
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    JumpTable(unsigned R, unsigned J, MachineBasicBlock *M,
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              MachineBasicBlock *D): Reg(R), JTI(J), MBB(M), Default(D) {}
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    /// Reg - the virtual register containing the index of the jump table entry
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    //. to jump to.
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    unsigned Reg;
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    /// JTI - the JumpTableIndex for this jump table in the function.
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    unsigned JTI;
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    /// MBB - the MBB into which to emit the code for the indirect jump.
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    MachineBasicBlock *MBB;
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    /// Default - the MBB of the default bb, which is a successor of the range
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    /// check MBB.  This is when updating PHI nodes in successors.
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    MachineBasicBlock *Default;
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  };
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  struct JumpTableHeader {
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    JumpTableHeader(APInt F, APInt L, const Value *SV, MachineBasicBlock *H,
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                    bool E = false):
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      First(F), Last(L), SValue(SV), HeaderBB(H), Emitted(E) {}
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    APInt First;
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    APInt Last;
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    const Value *SValue;
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    MachineBasicBlock *HeaderBB;
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    bool Emitted;
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  };
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  typedef std::pair<JumpTableHeader, JumpTable> JumpTableBlock;
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  struct BitTestCase {
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    BitTestCase(uint64_t M, MachineBasicBlock* T, MachineBasicBlock* Tr,
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                uint32_t Weight):
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      Mask(M), ThisBB(T), TargetBB(Tr), ExtraWeight(Weight) { }
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    uint64_t Mask;
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    MachineBasicBlock *ThisBB;
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    MachineBasicBlock *TargetBB;
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    uint32_t ExtraWeight;
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  };
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  typedef SmallVector<BitTestCase, 3> BitTestInfo;
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  struct BitTestBlock {
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    BitTestBlock(APInt F, APInt R, const Value* SV,
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                 unsigned Rg, MVT RgVT, bool E,
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                 MachineBasicBlock* P, MachineBasicBlock* D,
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                 BitTestInfo C):
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      First(F), Range(R), SValue(SV), Reg(Rg), RegVT(RgVT), Emitted(E),
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      Parent(P), Default(D), Cases(std::move(C)) { }
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    APInt First;
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    APInt Range;
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    const Value *SValue;
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    unsigned Reg;
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    MVT RegVT;
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    bool Emitted;
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    MachineBasicBlock *Parent;
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    MachineBasicBlock *Default;
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    BitTestInfo Cases;
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  };
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  /// Minimum jump table density, in percent.
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  enum { MinJumpTableDensity = 40 };
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  /// Check whether a range of clusters is dense enough for a jump table.
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  bool isDense(const CaseClusterVector &Clusters, unsigned *TotalCases,
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               unsigned First, unsigned Last);
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  /// Build a jump table cluster from Clusters[First..Last]. Returns false if it
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  /// decides it's not a good idea.
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  bool buildJumpTable(CaseClusterVector &Clusters, unsigned First,
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                      unsigned Last, const SwitchInst *SI,
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                      MachineBasicBlock *DefaultMBB, CaseCluster &JTCluster);
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  /// Find clusters of cases suitable for jump table lowering.
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  void findJumpTables(CaseClusterVector &Clusters, const SwitchInst *SI,
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                      MachineBasicBlock *DefaultMBB);
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  /// Check whether the range [Low,High] fits in a machine word.
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  bool rangeFitsInWord(const APInt &Low, const APInt &High);
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  /// Check whether these clusters are suitable for lowering with bit tests based
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  /// on the number of destinations, comparison metric, and range.
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  bool isSuitableForBitTests(unsigned NumDests, unsigned NumCmps,
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                             const APInt &Low, const APInt &High);
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  /// Build a bit test cluster from Clusters[First..Last]. Returns false if it
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  /// decides it's not a good idea.
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  bool buildBitTests(CaseClusterVector &Clusters, unsigned First, unsigned Last,
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                     const SwitchInst *SI, CaseCluster &BTCluster);
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  /// Find clusters of cases suitable for bit test lowering.
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  void findBitTestClusters(CaseClusterVector &Clusters, const SwitchInst *SI);
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  struct SwitchWorkListItem {
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    MachineBasicBlock *MBB;
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    CaseClusterIt FirstCluster;
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    CaseClusterIt LastCluster;
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    const ConstantInt *GE;
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    const ConstantInt *LT;
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  };
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  typedef SmallVector<SwitchWorkListItem, 4> SwitchWorkList;
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  /// Determine the rank by weight of CC in [First,Last]. If CC has more weight
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  /// than each cluster in the range, its rank is 0.
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  static unsigned caseClusterRank(const CaseCluster &CC, CaseClusterIt First,
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                                  CaseClusterIt Last);
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  /// Emit comparison and split W into two subtrees.
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  void splitWorkItem(SwitchWorkList &WorkList, const SwitchWorkListItem &W,
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                     Value *Cond, MachineBasicBlock *SwitchMBB);
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  /// Lower W.
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  void lowerWorkItem(SwitchWorkListItem W, Value *Cond,
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                     MachineBasicBlock *SwitchMBB,
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                     MachineBasicBlock *DefaultMBB);
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  /// A class which encapsulates all of the information needed to generate a
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  /// stack protector check and signals to isel via its state being initialized
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  /// that a stack protector needs to be generated.
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  ///
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  /// *NOTE* The following is a high level documentation of SelectionDAG Stack
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  /// Protector Generation. The reason that it is placed here is for a lack of
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  /// other good places to stick it.
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  ///
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  /// High Level Overview of SelectionDAG Stack Protector Generation:
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  ///
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  /// Previously, generation of stack protectors was done exclusively in the
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  /// pre-SelectionDAG Codegen LLVM IR Pass "Stack Protector". This necessitated
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  /// splitting basic blocks at the IR level to create the success/failure basic
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  /// blocks in the tail of the basic block in question. As a result of this,
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  /// calls that would have qualified for the sibling call optimization were no
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  /// longer eligible for optimization since said calls were no longer right in
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  /// the "tail position" (i.e. the immediate predecessor of a ReturnInst
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  /// instruction).
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  ///
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  /// Then it was noticed that since the sibling call optimization causes the
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  /// callee to reuse the caller's stack, if we could delay the generation of
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  /// the stack protector check until later in CodeGen after the sibling call
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  /// decision was made, we get both the tail call optimization and the stack
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  /// protector check!
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  ///
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  /// A few goals in solving this problem were:
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  ///
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  ///   1. Preserve the architecture independence of stack protector generation.
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  ///
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  ///   2. Preserve the normal IR level stack protector check for platforms like
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  ///      OpenBSD for which we support platform-specific stack protector
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  ///      generation.
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  ///
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  /// The main problem that guided the present solution is that one can not
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  /// solve this problem in an architecture independent manner at the IR level
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  /// only. This is because:
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  ///
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  ///   1. The decision on whether or not to perform a sibling call on certain
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  ///      platforms (for instance i386) requires lower level information
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  ///      related to available registers that can not be known at the IR level.
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  ///
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  ///   2. Even if the previous point were not true, the decision on whether to
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  ///      perform a tail call is done in LowerCallTo in SelectionDAG which
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  ///      occurs after the Stack Protector Pass. As a result, one would need to
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  ///      put the relevant callinst into the stack protector check success
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  ///      basic block (where the return inst is placed) and then move it back
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  ///      later at SelectionDAG/MI time before the stack protector check if the
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  ///      tail call optimization failed. The MI level option was nixed
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  ///      immediately since it would require platform-specific pattern
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  ///      matching. The SelectionDAG level option was nixed because
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  ///      SelectionDAG only processes one IR level basic block at a time
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  ///      implying one could not create a DAG Combine to move the callinst.
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  ///
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  /// To get around this problem a few things were realized:
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  ///
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  ///   1. While one can not handle multiple IR level basic blocks at the
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  ///      SelectionDAG Level, one can generate multiple machine basic blocks
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  ///      for one IR level basic block. This is how we handle bit tests and
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  ///      switches.
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  ///
 | 
						|
  ///   2. At the MI level, tail calls are represented via a special return
 | 
						|
  ///      MIInst called "tcreturn". Thus if we know the basic block in which we
 | 
						|
  ///      wish to insert the stack protector check, we get the correct behavior
 | 
						|
  ///      by always inserting the stack protector check right before the return
 | 
						|
  ///      statement. This is a "magical transformation" since no matter where
 | 
						|
  ///      the stack protector check intrinsic is, we always insert the stack
 | 
						|
  ///      protector check code at the end of the BB.
 | 
						|
  ///
 | 
						|
  /// Given the aforementioned constraints, the following solution was devised:
 | 
						|
  ///
 | 
						|
  ///   1. On platforms that do not support SelectionDAG stack protector check
 | 
						|
  ///      generation, allow for the normal IR level stack protector check
 | 
						|
  ///      generation to continue.
 | 
						|
  ///
 | 
						|
  ///   2. On platforms that do support SelectionDAG stack protector check
 | 
						|
  ///      generation:
 | 
						|
  ///
 | 
						|
  ///     a. Use the IR level stack protector pass to decide if a stack
 | 
						|
  ///        protector is required/which BB we insert the stack protector check
 | 
						|
  ///        in by reusing the logic already therein. If we wish to generate a
 | 
						|
  ///        stack protector check in a basic block, we place a special IR
 | 
						|
  ///        intrinsic called llvm.stackprotectorcheck right before the BB's
 | 
						|
  ///        returninst or if there is a callinst that could potentially be
 | 
						|
  ///        sibling call optimized, before the call inst.
 | 
						|
  ///
 | 
						|
  ///     b. Then when a BB with said intrinsic is processed, we codegen the BB
 | 
						|
  ///        normally via SelectBasicBlock. In said process, when we visit the
 | 
						|
  ///        stack protector check, we do not actually emit anything into the
 | 
						|
  ///        BB. Instead, we just initialize the stack protector descriptor
 | 
						|
  ///        class (which involves stashing information/creating the success
 | 
						|
  ///        mbbb and the failure mbb if we have not created one for this
 | 
						|
  ///        function yet) and export the guard variable that we are going to
 | 
						|
  ///        compare.
 | 
						|
  ///
 | 
						|
  ///     c. After we finish selecting the basic block, in FinishBasicBlock if
 | 
						|
  ///        the StackProtectorDescriptor attached to the SelectionDAGBuilder is
 | 
						|
  ///        initialized, we first find a splice point in the parent basic block
 | 
						|
  ///        before the terminator and then splice the terminator of said basic
 | 
						|
  ///        block into the success basic block. Then we code-gen a new tail for
 | 
						|
  ///        the parent basic block consisting of the two loads, the comparison,
 | 
						|
  ///        and finally two branches to the success/failure basic blocks. We
 | 
						|
  ///        conclude by code-gening the failure basic block if we have not
 | 
						|
  ///        code-gened it already (all stack protector checks we generate in
 | 
						|
  ///        the same function, use the same failure basic block).
 | 
						|
  class StackProtectorDescriptor {
 | 
						|
  public:
 | 
						|
    StackProtectorDescriptor() : ParentMBB(nullptr), SuccessMBB(nullptr),
 | 
						|
                                 FailureMBB(nullptr), Guard(nullptr),
 | 
						|
                                 GuardReg(0) { }
 | 
						|
 | 
						|
    /// Returns true if all fields of the stack protector descriptor are
 | 
						|
    /// initialized implying that we should/are ready to emit a stack protector.
 | 
						|
    bool shouldEmitStackProtector() const {
 | 
						|
      return ParentMBB && SuccessMBB && FailureMBB && Guard;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Initialize the stack protector descriptor structure for a new basic
 | 
						|
    /// block.
 | 
						|
    void initialize(const BasicBlock *BB,
 | 
						|
                    MachineBasicBlock *MBB,
 | 
						|
                    const CallInst &StackProtCheckCall) {
 | 
						|
      // Make sure we are not initialized yet.
 | 
						|
      assert(!shouldEmitStackProtector() && "Stack Protector Descriptor is "
 | 
						|
             "already initialized!");
 | 
						|
      ParentMBB = MBB;
 | 
						|
      SuccessMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ true);
 | 
						|
      FailureMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ false, FailureMBB);
 | 
						|
      if (!Guard)
 | 
						|
        Guard = StackProtCheckCall.getArgOperand(0);
 | 
						|
    }
 | 
						|
 | 
						|
    /// Reset state that changes when we handle different basic blocks.
 | 
						|
    ///
 | 
						|
    /// This currently includes:
 | 
						|
    ///
 | 
						|
    /// 1. The specific basic block we are generating a
 | 
						|
    /// stack protector for (ParentMBB).
 | 
						|
    ///
 | 
						|
    /// 2. The successor machine basic block that will contain the tail of
 | 
						|
    /// parent mbb after we create the stack protector check (SuccessMBB). This
 | 
						|
    /// BB is visited only on stack protector check success.
 | 
						|
    void resetPerBBState() {
 | 
						|
      ParentMBB = nullptr;
 | 
						|
      SuccessMBB = nullptr;
 | 
						|
    }
 | 
						|
 | 
						|
    /// Reset state that only changes when we switch functions.
 | 
						|
    ///
 | 
						|
    /// This currently includes:
 | 
						|
    ///
 | 
						|
    /// 1. FailureMBB since we reuse the failure code path for all stack
 | 
						|
    /// protector checks created in an individual function.
 | 
						|
    ///
 | 
						|
    /// 2.The guard variable since the guard variable we are checking against is
 | 
						|
    /// always the same.
 | 
						|
    void resetPerFunctionState() {
 | 
						|
      FailureMBB = nullptr;
 | 
						|
      Guard = nullptr;
 | 
						|
    }
 | 
						|
 | 
						|
    MachineBasicBlock *getParentMBB() { return ParentMBB; }
 | 
						|
    MachineBasicBlock *getSuccessMBB() { return SuccessMBB; }
 | 
						|
    MachineBasicBlock *getFailureMBB() { return FailureMBB; }
 | 
						|
    const Value *getGuard() { return Guard; }
 | 
						|
 | 
						|
    unsigned getGuardReg() const { return GuardReg; }
 | 
						|
    void setGuardReg(unsigned R) { GuardReg = R; }
 | 
						|
 | 
						|
  private:
 | 
						|
    /// The basic block for which we are generating the stack protector.
 | 
						|
    ///
 | 
						|
    /// As a result of stack protector generation, we will splice the
 | 
						|
    /// terminators of this basic block into the successor mbb SuccessMBB and
 | 
						|
    /// replace it with a compare/branch to the successor mbbs
 | 
						|
    /// SuccessMBB/FailureMBB depending on whether or not the stack protector
 | 
						|
    /// was violated.
 | 
						|
    MachineBasicBlock *ParentMBB;
 | 
						|
 | 
						|
    /// A basic block visited on stack protector check success that contains the
 | 
						|
    /// terminators of ParentMBB.
 | 
						|
    MachineBasicBlock *SuccessMBB;
 | 
						|
 | 
						|
    /// This basic block visited on stack protector check failure that will
 | 
						|
    /// contain a call to __stack_chk_fail().
 | 
						|
    MachineBasicBlock *FailureMBB;
 | 
						|
 | 
						|
    /// The guard variable which we will compare against the stored value in the
 | 
						|
    /// stack protector stack slot.
 | 
						|
    const Value *Guard;
 | 
						|
 | 
						|
    /// The virtual register holding the stack guard value.
 | 
						|
    unsigned GuardReg;
 | 
						|
 | 
						|
    /// Add a successor machine basic block to ParentMBB. If the successor mbb
 | 
						|
    /// has not been created yet (i.e. if SuccMBB = 0), then the machine basic
 | 
						|
    /// block will be created. Assign a large weight if IsLikely is true.
 | 
						|
    MachineBasicBlock *AddSuccessorMBB(const BasicBlock *BB,
 | 
						|
                                       MachineBasicBlock *ParentMBB,
 | 
						|
                                       bool IsLikely,
 | 
						|
                                       MachineBasicBlock *SuccMBB = nullptr);
 | 
						|
  };
 | 
						|
 | 
						|
private:
 | 
						|
  const TargetMachine &TM;
 | 
						|
public:
 | 
						|
  /// Lowest valid SDNodeOrder. The special case 0 is reserved for scheduling
 | 
						|
  /// nodes without a corresponding SDNode.
 | 
						|
  static const unsigned LowestSDNodeOrder = 1;
 | 
						|
 | 
						|
  SelectionDAG &DAG;
 | 
						|
  const DataLayout *DL;
 | 
						|
  AliasAnalysis *AA;
 | 
						|
  const TargetLibraryInfo *LibInfo;
 | 
						|
 | 
						|
  /// SwitchCases - Vector of CaseBlock structures used to communicate
 | 
						|
  /// SwitchInst code generation information.
 | 
						|
  std::vector<CaseBlock> SwitchCases;
 | 
						|
  /// JTCases - Vector of JumpTable structures used to communicate
 | 
						|
  /// SwitchInst code generation information.
 | 
						|
  std::vector<JumpTableBlock> JTCases;
 | 
						|
  /// BitTestCases - Vector of BitTestBlock structures used to communicate
 | 
						|
  /// SwitchInst code generation information.
 | 
						|
  std::vector<BitTestBlock> BitTestCases;
 | 
						|
  /// A StackProtectorDescriptor structure used to communicate stack protector
 | 
						|
  /// information in between SelectBasicBlock and FinishBasicBlock.
 | 
						|
  StackProtectorDescriptor SPDescriptor;
 | 
						|
 | 
						|
  // Emit PHI-node-operand constants only once even if used by multiple
 | 
						|
  // PHI nodes.
 | 
						|
  DenseMap<const Constant *, unsigned> ConstantsOut;
 | 
						|
 | 
						|
  /// FuncInfo - Information about the function as a whole.
 | 
						|
  ///
 | 
						|
  FunctionLoweringInfo &FuncInfo;
 | 
						|
 | 
						|
  /// OptLevel - What optimization level we're generating code for.
 | 
						|
  ///
 | 
						|
  CodeGenOpt::Level OptLevel;
 | 
						|
 | 
						|
  /// GFI - Garbage collection metadata for the function.
 | 
						|
  GCFunctionInfo *GFI;
 | 
						|
 | 
						|
  /// LPadToCallSiteMap - Map a landing pad to the call site indexes.
 | 
						|
  DenseMap<MachineBasicBlock*, SmallVector<unsigned, 4> > LPadToCallSiteMap;
 | 
						|
 | 
						|
  /// HasTailCall - This is set to true if a call in the current
 | 
						|
  /// block has been translated as a tail call. In this case,
 | 
						|
  /// no subsequent DAG nodes should be created.
 | 
						|
  ///
 | 
						|
  bool HasTailCall;
 | 
						|
 | 
						|
  LLVMContext *Context;
 | 
						|
 | 
						|
  SelectionDAGBuilder(SelectionDAG &dag, FunctionLoweringInfo &funcinfo,
 | 
						|
                      CodeGenOpt::Level ol)
 | 
						|
    : CurInst(nullptr), SDNodeOrder(LowestSDNodeOrder), TM(dag.getTarget()),
 | 
						|
      DAG(dag), FuncInfo(funcinfo), OptLevel(ol),
 | 
						|
      HasTailCall(false) {
 | 
						|
  }
 | 
						|
 | 
						|
  void init(GCFunctionInfo *gfi, AliasAnalysis &aa,
 | 
						|
            const TargetLibraryInfo *li);
 | 
						|
 | 
						|
  /// clear - Clear out the current SelectionDAG and the associated
 | 
						|
  /// state and prepare this SelectionDAGBuilder object to be used
 | 
						|
  /// for a new block. This doesn't clear out information about
 | 
						|
  /// additional blocks that are needed to complete switch lowering
 | 
						|
  /// or PHI node updating; that information is cleared out as it is
 | 
						|
  /// consumed.
 | 
						|
  void clear();
 | 
						|
 | 
						|
  /// clearDanglingDebugInfo - Clear the dangling debug information
 | 
						|
  /// map. This function is separated from the clear so that debug
 | 
						|
  /// information that is dangling in a basic block can be properly
 | 
						|
  /// resolved in a different basic block. This allows the
 | 
						|
  /// SelectionDAG to resolve dangling debug information attached
 | 
						|
  /// to PHI nodes.
 | 
						|
  void clearDanglingDebugInfo();
 | 
						|
 | 
						|
  /// getRoot - Return the current virtual root of the Selection DAG,
 | 
						|
  /// flushing any PendingLoad items. This must be done before emitting
 | 
						|
  /// a store or any other node that may need to be ordered after any
 | 
						|
  /// prior load instructions.
 | 
						|
  ///
 | 
						|
  SDValue getRoot();
 | 
						|
 | 
						|
  /// getControlRoot - Similar to getRoot, but instead of flushing all the
 | 
						|
  /// PendingLoad items, flush all the PendingExports items. It is necessary
 | 
						|
  /// to do this before emitting a terminator instruction.
 | 
						|
  ///
 | 
						|
  SDValue getControlRoot();
 | 
						|
 | 
						|
  SDLoc getCurSDLoc() const {
 | 
						|
    return SDLoc(CurInst, SDNodeOrder);
 | 
						|
  }
 | 
						|
 | 
						|
  DebugLoc getCurDebugLoc() const {
 | 
						|
    return CurInst ? CurInst->getDebugLoc() : DebugLoc();
 | 
						|
  }
 | 
						|
 | 
						|
  unsigned getSDNodeOrder() const { return SDNodeOrder; }
 | 
						|
 | 
						|
  void CopyValueToVirtualRegister(const Value *V, unsigned Reg);
 | 
						|
 | 
						|
  void visit(const Instruction &I);
 | 
						|
 | 
						|
  void visit(unsigned Opcode, const User &I);
 | 
						|
 | 
						|
  /// getCopyFromRegs - If there was virtual register allocated for the value V
 | 
						|
  /// emit CopyFromReg of the specified type Ty. Return empty SDValue() otherwise.
 | 
						|
  SDValue getCopyFromRegs(const Value *V, Type *Ty);
 | 
						|
 | 
						|
  // resolveDanglingDebugInfo - if we saw an earlier dbg_value referring to V,
 | 
						|
  // generate the debug data structures now that we've seen its definition.
 | 
						|
  void resolveDanglingDebugInfo(const Value *V, SDValue Val);
 | 
						|
  SDValue getValue(const Value *V);
 | 
						|
  bool findValue(const Value *V) const;
 | 
						|
 | 
						|
  SDValue getNonRegisterValue(const Value *V);
 | 
						|
  SDValue getValueImpl(const Value *V);
 | 
						|
 | 
						|
  void setValue(const Value *V, SDValue NewN) {
 | 
						|
    SDValue &N = NodeMap[V];
 | 
						|
    assert(!N.getNode() && "Already set a value for this node!");
 | 
						|
    N = NewN;
 | 
						|
  }
 | 
						|
 | 
						|
  void setUnusedArgValue(const Value *V, SDValue NewN) {
 | 
						|
    SDValue &N = UnusedArgNodeMap[V];
 | 
						|
    assert(!N.getNode() && "Already set a value for this node!");
 | 
						|
    N = NewN;
 | 
						|
  }
 | 
						|
 | 
						|
  void FindMergedConditions(const Value *Cond, MachineBasicBlock *TBB,
 | 
						|
                            MachineBasicBlock *FBB, MachineBasicBlock *CurBB,
 | 
						|
                            MachineBasicBlock *SwitchBB, unsigned Opc,
 | 
						|
                            uint32_t TW, uint32_t FW);
 | 
						|
  void EmitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB,
 | 
						|
                                    MachineBasicBlock *FBB,
 | 
						|
                                    MachineBasicBlock *CurBB,
 | 
						|
                                    MachineBasicBlock *SwitchBB,
 | 
						|
                                    uint32_t TW, uint32_t FW);
 | 
						|
  bool ShouldEmitAsBranches(const std::vector<CaseBlock> &Cases);
 | 
						|
  bool isExportableFromCurrentBlock(const Value *V, const BasicBlock *FromBB);
 | 
						|
  void CopyToExportRegsIfNeeded(const Value *V);
 | 
						|
  void ExportFromCurrentBlock(const Value *V);
 | 
						|
  void LowerCallTo(ImmutableCallSite CS, SDValue Callee, bool IsTailCall,
 | 
						|
                   MachineBasicBlock *LandingPad = nullptr);
 | 
						|
 | 
						|
  std::pair<SDValue, SDValue> lowerCallOperands(
 | 
						|
          ImmutableCallSite CS,
 | 
						|
          unsigned ArgIdx,
 | 
						|
          unsigned NumArgs,
 | 
						|
          SDValue Callee,
 | 
						|
          Type *ReturnTy,
 | 
						|
          MachineBasicBlock *LandingPad = nullptr,
 | 
						|
          bool IsPatchPoint = false);
 | 
						|
 | 
						|
  /// UpdateSplitBlock - When an MBB was split during scheduling, update the
 | 
						|
  /// references that need to refer to the last resulting block.
 | 
						|
  void UpdateSplitBlock(MachineBasicBlock *First, MachineBasicBlock *Last);
 | 
						|
 | 
						|
  // This function is responsible for the whole statepoint lowering process.
 | 
						|
  // It uniformly handles invoke and call statepoints.
 | 
						|
  void LowerStatepoint(ImmutableStatepoint Statepoint,
 | 
						|
                       MachineBasicBlock *LandingPad = nullptr);
 | 
						|
private:
 | 
						|
  std::pair<SDValue, SDValue> lowerInvokable(
 | 
						|
          TargetLowering::CallLoweringInfo &CLI,
 | 
						|
          MachineBasicBlock *LandingPad);
 | 
						|
 | 
						|
  // Terminator instructions.
 | 
						|
  void visitRet(const ReturnInst &I);
 | 
						|
  void visitBr(const BranchInst &I);
 | 
						|
  void visitSwitch(const SwitchInst &I);
 | 
						|
  void visitIndirectBr(const IndirectBrInst &I);
 | 
						|
  void visitUnreachable(const UnreachableInst &I);
 | 
						|
 | 
						|
  uint32_t getEdgeWeight(const MachineBasicBlock *Src,
 | 
						|
                         const MachineBasicBlock *Dst) const;
 | 
						|
  void addSuccessorWithWeight(MachineBasicBlock *Src, MachineBasicBlock *Dst,
 | 
						|
                              uint32_t Weight = 0);
 | 
						|
public:
 | 
						|
  void visitSwitchCase(CaseBlock &CB,
 | 
						|
                       MachineBasicBlock *SwitchBB);
 | 
						|
  void visitSPDescriptorParent(StackProtectorDescriptor &SPD,
 | 
						|
                               MachineBasicBlock *ParentBB);
 | 
						|
  void visitSPDescriptorFailure(StackProtectorDescriptor &SPD);
 | 
						|
  void visitBitTestHeader(BitTestBlock &B, MachineBasicBlock *SwitchBB);
 | 
						|
  void visitBitTestCase(BitTestBlock &BB,
 | 
						|
                        MachineBasicBlock* NextMBB,
 | 
						|
                        uint32_t BranchWeightToNext,
 | 
						|
                        unsigned Reg,
 | 
						|
                        BitTestCase &B,
 | 
						|
                        MachineBasicBlock *SwitchBB);
 | 
						|
  void visitJumpTable(JumpTable &JT);
 | 
						|
  void visitJumpTableHeader(JumpTable &JT, JumpTableHeader &JTH,
 | 
						|
                            MachineBasicBlock *SwitchBB);
 | 
						|
 | 
						|
private:
 | 
						|
  // These all get lowered before this pass.
 | 
						|
  void visitInvoke(const InvokeInst &I);
 | 
						|
  void visitResume(const ResumeInst &I);
 | 
						|
 | 
						|
  void visitBinary(const User &I, unsigned OpCode);
 | 
						|
  void visitShift(const User &I, unsigned Opcode);
 | 
						|
  void visitAdd(const User &I)  { visitBinary(I, ISD::ADD); }
 | 
						|
  void visitFAdd(const User &I) { visitBinary(I, ISD::FADD); }
 | 
						|
  void visitSub(const User &I)  { visitBinary(I, ISD::SUB); }
 | 
						|
  void visitFSub(const User &I);
 | 
						|
  void visitMul(const User &I)  { visitBinary(I, ISD::MUL); }
 | 
						|
  void visitFMul(const User &I) { visitBinary(I, ISD::FMUL); }
 | 
						|
  void visitURem(const User &I) { visitBinary(I, ISD::UREM); }
 | 
						|
  void visitSRem(const User &I) { visitBinary(I, ISD::SREM); }
 | 
						|
  void visitFRem(const User &I) { visitBinary(I, ISD::FREM); }
 | 
						|
  void visitUDiv(const User &I) { visitBinary(I, ISD::UDIV); }
 | 
						|
  void visitSDiv(const User &I);
 | 
						|
  void visitFDiv(const User &I) { visitBinary(I, ISD::FDIV); }
 | 
						|
  void visitAnd (const User &I) { visitBinary(I, ISD::AND); }
 | 
						|
  void visitOr  (const User &I) { visitBinary(I, ISD::OR); }
 | 
						|
  void visitXor (const User &I) { visitBinary(I, ISD::XOR); }
 | 
						|
  void visitShl (const User &I) { visitShift(I, ISD::SHL); }
 | 
						|
  void visitLShr(const User &I) { visitShift(I, ISD::SRL); }
 | 
						|
  void visitAShr(const User &I) { visitShift(I, ISD::SRA); }
 | 
						|
  void visitICmp(const User &I);
 | 
						|
  void visitFCmp(const User &I);
 | 
						|
  // Visit the conversion instructions
 | 
						|
  void visitTrunc(const User &I);
 | 
						|
  void visitZExt(const User &I);
 | 
						|
  void visitSExt(const User &I);
 | 
						|
  void visitFPTrunc(const User &I);
 | 
						|
  void visitFPExt(const User &I);
 | 
						|
  void visitFPToUI(const User &I);
 | 
						|
  void visitFPToSI(const User &I);
 | 
						|
  void visitUIToFP(const User &I);
 | 
						|
  void visitSIToFP(const User &I);
 | 
						|
  void visitPtrToInt(const User &I);
 | 
						|
  void visitIntToPtr(const User &I);
 | 
						|
  void visitBitCast(const User &I);
 | 
						|
  void visitAddrSpaceCast(const User &I);
 | 
						|
 | 
						|
  void visitExtractElement(const User &I);
 | 
						|
  void visitInsertElement(const User &I);
 | 
						|
  void visitShuffleVector(const User &I);
 | 
						|
 | 
						|
  void visitExtractValue(const ExtractValueInst &I);
 | 
						|
  void visitInsertValue(const InsertValueInst &I);
 | 
						|
  void visitLandingPad(const LandingPadInst &I);
 | 
						|
 | 
						|
  void visitGetElementPtr(const User &I);
 | 
						|
  void visitSelect(const User &I);
 | 
						|
 | 
						|
  void visitAlloca(const AllocaInst &I);
 | 
						|
  void visitLoad(const LoadInst &I);
 | 
						|
  void visitStore(const StoreInst &I);
 | 
						|
  void visitMaskedLoad(const CallInst &I);
 | 
						|
  void visitMaskedStore(const CallInst &I);
 | 
						|
  void visitMaskedGather(const CallInst &I);
 | 
						|
  void visitMaskedScatter(const CallInst &I);
 | 
						|
  void visitAtomicCmpXchg(const AtomicCmpXchgInst &I);
 | 
						|
  void visitAtomicRMW(const AtomicRMWInst &I);
 | 
						|
  void visitFence(const FenceInst &I);
 | 
						|
  void visitPHI(const PHINode &I);
 | 
						|
  void visitCall(const CallInst &I);
 | 
						|
  bool visitMemCmpCall(const CallInst &I);
 | 
						|
  bool visitMemChrCall(const CallInst &I);
 | 
						|
  bool visitStrCpyCall(const CallInst &I, bool isStpcpy);
 | 
						|
  bool visitStrCmpCall(const CallInst &I);
 | 
						|
  bool visitStrLenCall(const CallInst &I);
 | 
						|
  bool visitStrNLenCall(const CallInst &I);
 | 
						|
  bool visitUnaryFloatCall(const CallInst &I, unsigned Opcode);
 | 
						|
  bool visitBinaryFloatCall(const CallInst &I, unsigned Opcode);
 | 
						|
  void visitAtomicLoad(const LoadInst &I);
 | 
						|
  void visitAtomicStore(const StoreInst &I);
 | 
						|
 | 
						|
  void visitInlineAsm(ImmutableCallSite CS);
 | 
						|
  const char *visitIntrinsicCall(const CallInst &I, unsigned Intrinsic);
 | 
						|
  void visitTargetIntrinsic(const CallInst &I, unsigned Intrinsic);
 | 
						|
 | 
						|
  void visitVAStart(const CallInst &I);
 | 
						|
  void visitVAArg(const VAArgInst &I);
 | 
						|
  void visitVAEnd(const CallInst &I);
 | 
						|
  void visitVACopy(const CallInst &I);
 | 
						|
  void visitStackmap(const CallInst &I);
 | 
						|
  void visitPatchpoint(ImmutableCallSite CS,
 | 
						|
                       MachineBasicBlock *LandingPad = nullptr);
 | 
						|
 | 
						|
  // These three are implemented in StatepointLowering.cpp
 | 
						|
  void visitStatepoint(const CallInst &I);
 | 
						|
  void visitGCRelocate(const CallInst &I);
 | 
						|
  void visitGCResult(const CallInst &I);
 | 
						|
 | 
						|
  void visitUserOp1(const Instruction &I) {
 | 
						|
    llvm_unreachable("UserOp1 should not exist at instruction selection time!");
 | 
						|
  }
 | 
						|
  void visitUserOp2(const Instruction &I) {
 | 
						|
    llvm_unreachable("UserOp2 should not exist at instruction selection time!");
 | 
						|
  }
 | 
						|
 | 
						|
  void processIntegerCallValue(const Instruction &I,
 | 
						|
                               SDValue Value, bool IsSigned);
 | 
						|
 | 
						|
  void HandlePHINodesInSuccessorBlocks(const BasicBlock *LLVMBB);
 | 
						|
 | 
						|
  /// EmitFuncArgumentDbgValue - If V is an function argument then create
 | 
						|
  /// corresponding DBG_VALUE machine instruction for it now. At the end of
 | 
						|
  /// instruction selection, they will be inserted to the entry BB.
 | 
						|
  bool EmitFuncArgumentDbgValue(const Value *V, DILocalVariable *Variable,
 | 
						|
                                DIExpression *Expr, DILocation *DL,
 | 
						|
                                int64_t Offset, bool IsIndirect,
 | 
						|
                                const SDValue &N);
 | 
						|
 | 
						|
  /// Return the next block after MBB, or nullptr if there is none.
 | 
						|
  MachineBasicBlock *NextBlock(MachineBasicBlock *MBB);
 | 
						|
 | 
						|
  /// Update the DAG and DAG builder with the relevant information after
 | 
						|
  /// a new root node has been created which could be a tail call.
 | 
						|
  void updateDAGForMaybeTailCall(SDValue MaybeTC);
 | 
						|
};
 | 
						|
 | 
						|
/// RegsForValue - This struct represents the registers (physical or virtual)
 | 
						|
/// that a particular set of values is assigned, and the type information about
 | 
						|
/// the value. The most common situation is to represent one value at a time,
 | 
						|
/// but struct or array values are handled element-wise as multiple values.  The
 | 
						|
/// splitting of aggregates is performed recursively, so that we never have
 | 
						|
/// aggregate-typed registers. The values at this point do not necessarily have
 | 
						|
/// legal types, so each value may require one or more registers of some legal
 | 
						|
/// type.
 | 
						|
///
 | 
						|
struct RegsForValue {
 | 
						|
  /// ValueVTs - The value types of the values, which may not be legal, and
 | 
						|
  /// may need be promoted or synthesized from one or more registers.
 | 
						|
  ///
 | 
						|
  SmallVector<EVT, 4> ValueVTs;
 | 
						|
 | 
						|
  /// RegVTs - The value types of the registers. This is the same size as
 | 
						|
  /// ValueVTs and it records, for each value, what the type of the assigned
 | 
						|
  /// register or registers are. (Individual values are never synthesized
 | 
						|
  /// from more than one type of register.)
 | 
						|
  ///
 | 
						|
  /// With virtual registers, the contents of RegVTs is redundant with TLI's
 | 
						|
  /// getRegisterType member function, however when with physical registers
 | 
						|
  /// it is necessary to have a separate record of the types.
 | 
						|
  ///
 | 
						|
  SmallVector<MVT, 4> RegVTs;
 | 
						|
 | 
						|
  /// Regs - This list holds the registers assigned to the values.
 | 
						|
  /// Each legal or promoted value requires one register, and each
 | 
						|
  /// expanded value requires multiple registers.
 | 
						|
  ///
 | 
						|
  SmallVector<unsigned, 4> Regs;
 | 
						|
 | 
						|
  RegsForValue();
 | 
						|
 | 
						|
  RegsForValue(const SmallVector<unsigned, 4> ®s, MVT regvt, EVT valuevt);
 | 
						|
 | 
						|
  RegsForValue(LLVMContext &Context, const TargetLowering &TLI,
 | 
						|
               const DataLayout &DL, unsigned Reg, Type *Ty);
 | 
						|
 | 
						|
  /// append - Add the specified values to this one.
 | 
						|
  void append(const RegsForValue &RHS) {
 | 
						|
    ValueVTs.append(RHS.ValueVTs.begin(), RHS.ValueVTs.end());
 | 
						|
    RegVTs.append(RHS.RegVTs.begin(), RHS.RegVTs.end());
 | 
						|
    Regs.append(RHS.Regs.begin(), RHS.Regs.end());
 | 
						|
  }
 | 
						|
 | 
						|
  /// getCopyFromRegs - Emit a series of CopyFromReg nodes that copies from
 | 
						|
  /// this value and returns the result as a ValueVTs value.  This uses
 | 
						|
  /// Chain/Flag as the input and updates them for the output Chain/Flag.
 | 
						|
  /// If the Flag pointer is NULL, no flag is used.
 | 
						|
  SDValue getCopyFromRegs(SelectionDAG &DAG, FunctionLoweringInfo &FuncInfo,
 | 
						|
                          SDLoc dl,
 | 
						|
                          SDValue &Chain, SDValue *Flag,
 | 
						|
                          const Value *V = nullptr) const;
 | 
						|
 | 
						|
  /// getCopyToRegs - Emit a series of CopyToReg nodes that copies the specified
 | 
						|
  /// value into the registers specified by this object.  This uses Chain/Flag
 | 
						|
  /// as the input and updates them for the output Chain/Flag.  If the Flag
 | 
						|
  /// pointer is nullptr, no flag is used.  If V is not nullptr, then it is used
 | 
						|
  /// in printing better diagnostic messages on error.
 | 
						|
  void
 | 
						|
  getCopyToRegs(SDValue Val, SelectionDAG &DAG, SDLoc dl, SDValue &Chain,
 | 
						|
                SDValue *Flag, const Value *V = nullptr,
 | 
						|
                ISD::NodeType PreferredExtendType = ISD::ANY_EXTEND) const;
 | 
						|
 | 
						|
  /// AddInlineAsmOperands - Add this value to the specified inlineasm node
 | 
						|
  /// operand list.  This adds the code marker, matching input operand index
 | 
						|
  /// (if applicable), and includes the number of values added into it.
 | 
						|
  void AddInlineAsmOperands(unsigned Kind,
 | 
						|
                            bool HasMatching, unsigned MatchingIdx, SDLoc dl,
 | 
						|
                            SelectionDAG &DAG,
 | 
						|
                            std::vector<SDValue> &Ops) const;
 | 
						|
};
 | 
						|
 | 
						|
} // end namespace llvm
 | 
						|
 | 
						|
#endif
 |