mirror of
https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2021 91177308-0d34-0410-b5e6-96231b3b80d8
320 lines
12 KiB
C++
320 lines
12 KiB
C++
//===- EliminateNodes.cpp - Prune unneccesary nodes in the graph ----------===//
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//
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// This file contains two node optimizations:
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// 1. UnlinkUndistinguishableNodes - Often, after unification, shadow
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// nodes are left around that should not exist anymore. An example is when
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// a shadow gets unified with a 'new' node, the following graph gets
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// generated: %X -> Shadow, %X -> New. Since all of the edges to the
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// shadow node also all go to the New node, we can eliminate the shadow.
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//
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// 2. RemoveUnreachableNodes - Remove shadow and allocation nodes that are not
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// reachable from some other node in the graph. Unreachable nodes are left
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// lying around often because a method only refers to some allocations with
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// scalar values or an alloca, then when it is inlined, these references
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// disappear and the nodes become homeless and prunable.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/DataStructure.h"
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#include "llvm/Value.h"
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#include "Support/STLExtras.h"
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#include <algorithm>
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//#define DEBUG_NODE_ELIMINATE 1
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bool AllocDSNode::isEquivalentTo(DSNode *Node) const {
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if (AllocDSNode *N = dyn_cast<AllocDSNode>(Node))
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return N->Allocation == Allocation;
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return false;
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}
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bool GlobalDSNode::isEquivalentTo(DSNode *Node) const {
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if (GlobalDSNode *G = dyn_cast<GlobalDSNode>(Node))
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return G->Val == Val;
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return false;
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}
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bool CallDSNode::isEquivalentTo(DSNode *Node) const {
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if (CallDSNode *C = dyn_cast<CallDSNode>(Node))
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return C->CI == CI && C->ArgLinks == ArgLinks;
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return false;
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}
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bool ArgDSNode::isEquivalentTo(DSNode *Node) const {
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return false;
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}
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// NodesAreEquivalent - Check to see if the nodes are equivalent in all ways
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// except node type. Since we know N1 is a shadow node, N2 is allowed to be
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// any type.
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//
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bool ShadowDSNode::isEquivalentTo(DSNode *Node) const {
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return !isCriticalNode(); // Must not be a critical node...
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}
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// isIndistinguishableNode - A node is indistinguishable if some other node
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// has exactly the same incoming links to it and if the node considers itself
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// to be the same as the other node...
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//
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static bool isIndistinguishableNode(DSNode *DN) {
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if (DN->getReferrers().empty()) { // No referrers...
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if (isa<ShadowDSNode>(DN) || isa<AllocDSNode>(DN))
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return true; // Node is trivially dead
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else
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return false;
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}
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// Pick a random referrer... Ptr is the things that the referrer points to.
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// Since DN is in the Ptr set, look through the set seeing if there are any
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// other nodes that are exactly equilivant to DN (with the exception of node
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// type), but are not DN. If anything exists, then DN is indistinguishable.
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//
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const std::vector<PointerValSet*> &Refs = DN->getReferrers();
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for (unsigned R = 0, RE = Refs.size(); R != RE; ++R) {
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const PointerValSet &Ptr = *Refs[R];
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for (unsigned i = 0, e = Ptr.size(); i != e; ++i) {
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DSNode *N2 = Ptr[i].Node;
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if (Ptr[i].Index == 0 && N2 != cast<DSNode>(DN) &&
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DN->getType() == N2->getType() && DN->isEquivalentTo(N2)) {
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// Otherwise, the nodes can be merged. Make sure that N2 contains all
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// of the outgoing edges (fields) that DN does...
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//
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assert(DN->getNumLinks() == N2->getNumLinks() &&
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"Same type, diff # fields?");
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for (unsigned i = 0, e = DN->getNumLinks(); i != e; ++i)
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N2->getLink(i).add(DN->getLink(i));
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// Now make sure that all of the nodes that point to the shadow node
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// also point to the node that we are merging it with...
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//
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const std::vector<PointerValSet*> &Refs = DN->getReferrers();
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for (unsigned i = 0, e = Refs.size(); i != e; ++i) {
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PointerValSet &PVS = *Refs[i];
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// FIXME: this is incorrect if the referring pointer has index != 0
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//
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PVS.add(N2);
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}
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return true;
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}
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}
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}
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// Otherwise, nothing found, perhaps next time....
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return false;
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}
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template<typename NodeTy>
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bool removeIndistinguishableNode(std::vector<NodeTy*> &Nodes) {
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bool Changed = false;
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std::vector<NodeTy*>::iterator I = Nodes.begin();
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while (I != Nodes.end()) {
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if (isIndistinguishableNode(*I)) {
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#ifdef DEBUG_NODE_ELIMINATE
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cerr << "Found Indistinguishable Node:\n";
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(*I)->print(cerr);
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#endif
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(*I)->removeAllIncomingEdges();
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delete *I;
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I = Nodes.erase(I);
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Changed = true;
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} else {
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++I;
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}
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}
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return Changed;
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}
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// UnlinkUndistinguishableNodes - Eliminate shadow nodes that are not
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// distinguishable from some other node in the graph...
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//
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bool FunctionDSGraph::UnlinkUndistinguishableNodes() {
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// Loop over all of the shadow nodes, checking to see if they are
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// indistinguishable from some other node. If so, eliminate the node!
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//
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return
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removeIndistinguishableNode(AllocNodes) |
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removeIndistinguishableNode(ShadowNodes) |
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removeIndistinguishableNode(GlobalNodes);
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}
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static void MarkReferredNodesReachable(DSNode *N,
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vector<ShadowDSNode*> &ShadowNodes,
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vector<bool> &ReachableShadowNodes,
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vector<AllocDSNode*> &AllocNodes,
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vector<bool> &ReachableAllocNodes);
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static inline void MarkReferredNodeSetReachable(const PointerValSet &PVS,
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vector<ShadowDSNode*> &ShadowNodes,
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vector<bool> &ReachableShadowNodes,
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vector<AllocDSNode*> &AllocNodes,
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vector<bool> &ReachableAllocNodes) {
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for (unsigned i = 0, e = PVS.size(); i != e; ++i)
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if (isa<ShadowDSNode>(PVS[i].Node) || isa<AllocDSNode>(PVS[i].Node))
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MarkReferredNodesReachable(PVS[i].Node, ShadowNodes, ReachableShadowNodes,
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AllocNodes, ReachableAllocNodes);
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}
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static void MarkReferredNodesReachable(DSNode *N,
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vector<ShadowDSNode*> &ShadowNodes,
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vector<bool> &ReachableShadowNodes,
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vector<AllocDSNode*> &AllocNodes,
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vector<bool> &ReachableAllocNodes) {
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assert(ShadowNodes.size() == ReachableShadowNodes.size());
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assert(AllocNodes.size() == ReachableAllocNodes.size());
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if (ShadowDSNode *Shad = dyn_cast<ShadowDSNode>(N)) {
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vector<ShadowDSNode*>::iterator I =
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std::find(ShadowNodes.begin(), ShadowNodes.end(), Shad);
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unsigned i = I-ShadowNodes.begin();
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if (ReachableShadowNodes[i]) return; // Recursion detected, abort...
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ReachableShadowNodes[i] = true;
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} else if (AllocDSNode *Alloc = dyn_cast<AllocDSNode>(N)) {
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vector<AllocDSNode*>::iterator I =
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std::find(AllocNodes.begin(), AllocNodes.end(), Alloc);
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unsigned i = I-AllocNodes.begin();
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if (ReachableAllocNodes[i]) return; // Recursion detected, abort...
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ReachableAllocNodes[i] = true;
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}
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for (unsigned i = 0, e = N->getNumLinks(); i != e; ++i)
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MarkReferredNodeSetReachable(N->getLink(i),
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ShadowNodes, ReachableShadowNodes,
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AllocNodes, ReachableAllocNodes);
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const std::vector<PointerValSet> *Links = N->getAuxLinks();
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if (Links)
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for (unsigned i = 0, e = Links->size(); i != e; ++i)
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MarkReferredNodeSetReachable((*Links)[i],
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ShadowNodes, ReachableShadowNodes,
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AllocNodes, ReachableAllocNodes);
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}
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void FunctionDSGraph::MarkEscapeableNodesReachable(
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vector<bool> &ReachableShadowNodes,
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vector<bool> &ReachableAllocNodes) {
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// Mark all shadow nodes that have edges from other nodes as reachable.
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// Recursively mark any shadow nodes pointed to by the newly live shadow
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// nodes as also alive.
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//
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for (unsigned i = 0, e = ArgNodes.size(); i != e; ++i)
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MarkReferredNodesReachable(ArgNodes[i],
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ShadowNodes, ReachableShadowNodes,
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AllocNodes, ReachableAllocNodes);
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for (unsigned i = 0, e = GlobalNodes.size(); i != e; ++i)
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MarkReferredNodesReachable(GlobalNodes[i],
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ShadowNodes, ReachableShadowNodes,
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AllocNodes, ReachableAllocNodes);
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for (unsigned i = 0, e = CallNodes.size(); i != e; ++i)
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MarkReferredNodesReachable(CallNodes[i],
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ShadowNodes, ReachableShadowNodes,
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AllocNodes, ReachableAllocNodes);
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// Mark all nodes in the return set as being reachable...
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MarkReferredNodeSetReachable(RetNode,
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ShadowNodes, ReachableShadowNodes,
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AllocNodes, ReachableAllocNodes);
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}
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bool FunctionDSGraph::RemoveUnreachableNodes() {
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bool Changed = false;
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while (1) {
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// Reachable*Nodes - Contains true if there is an edge from a reachable
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// node to the numbered node...
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//
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vector<bool> ReachableShadowNodes(ShadowNodes.size());
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vector<bool> ReachableAllocNodes (AllocNodes.size());
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MarkEscapeableNodesReachable(ReachableShadowNodes, ReachableAllocNodes);
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// Mark all nodes in the value map as being reachable...
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for (std::map<Value*, PointerValSet>::iterator I = ValueMap.begin(),
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E = ValueMap.end(); I != E; ++I)
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MarkReferredNodeSetReachable(I->second,
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ShadowNodes, ReachableShadowNodes,
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AllocNodes, ReachableAllocNodes);
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// At this point, all reachable shadow nodes have a true value in the
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// Reachable vector. This means that any shadow nodes without an entry in
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// the reachable vector are not reachable and should be removed. This is
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// a two part process, because we must drop all references before we delete
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// the shadow nodes [in case cycles exist].
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//
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bool LocalChange = false;
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for (unsigned i = 0; i != ShadowNodes.size(); ++i)
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if (!ReachableShadowNodes[i]) {
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// Track all unreachable nodes...
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#if DEBUG_NODE_ELIMINATE
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cerr << "Unreachable node eliminated:\n";
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ShadowNodes[i]->print(cerr);
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#endif
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ShadowNodes[i]->removeAllIncomingEdges();
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delete ShadowNodes[i];
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// Remove from reachable...
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ReachableShadowNodes.erase(ReachableShadowNodes.begin()+i);
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ShadowNodes.erase(ShadowNodes.begin()+i); // Remove node entry
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--i; // Don't skip the next node.
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LocalChange = true;
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}
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for (unsigned i = 0; i != AllocNodes.size(); ++i)
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if (!ReachableAllocNodes[i]) {
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// Track all unreachable nodes...
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#if DEBUG_NODE_ELIMINATE
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cerr << "Unreachable node eliminated:\n";
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AllocNodes[i]->print(cerr);
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#endif
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AllocNodes[i]->removeAllIncomingEdges();
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delete AllocNodes[i];
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// Remove from reachable...
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ReachableAllocNodes.erase(ReachableAllocNodes.begin()+i);
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AllocNodes.erase(AllocNodes.begin()+i); // Remove node entry
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--i; // Don't skip the next node.
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LocalChange = true;
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}
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if (!LocalChange) return Changed; // No more dead nodes...
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Changed = true;
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}
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}
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// getEscapingAllocations - Add all allocations that escape the current
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// function to the specified vector.
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//
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void FunctionDSGraph::getEscapingAllocations(vector<AllocDSNode*> &Allocs) {
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vector<bool> ReachableShadowNodes(ShadowNodes.size());
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vector<bool> ReachableAllocNodes (AllocNodes.size());
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MarkEscapeableNodesReachable(ReachableShadowNodes, ReachableAllocNodes);
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for (unsigned i = 0, e = AllocNodes.size(); i != e; ++i)
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if (ReachableAllocNodes[i])
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Allocs.push_back(AllocNodes[i]);
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}
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// getNonEscapingAllocations - Add all allocations that do not escape the
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// current function to the specified vector.
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//
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void FunctionDSGraph::getNonEscapingAllocations(vector<AllocDSNode*> &Allocs) {
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vector<bool> ReachableShadowNodes(ShadowNodes.size());
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vector<bool> ReachableAllocNodes (AllocNodes.size());
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MarkEscapeableNodesReachable(ReachableShadowNodes, ReachableAllocNodes);
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for (unsigned i = 0, e = AllocNodes.size(); i != e; ++i)
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if (!ReachableAllocNodes[i])
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Allocs.push_back(AllocNodes[i]);
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}
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