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			94 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- CloneModule.cpp - Clone an entire module ---------------------------===//
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// 
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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// 
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//===----------------------------------------------------------------------===//
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//
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// This file implements the CloneModule interface which makes a copy of an
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// entire module.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/SymbolTable.h"
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#include "llvm/Constant.h"
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#include "ValueMapper.h"
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using namespace llvm;
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/// CloneModule - Return an exact copy of the specified module.  This is not as
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/// easy as it might seem because we have to worry about making copies of global
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/// variables and functions, and making their (initializers and references,
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/// respectively) refer to the right globals.
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///
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Module *llvm::CloneModule(const Module *M) {
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  // First off, we need to create the new module...
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  Module *New = new Module(M->getModuleIdentifier());
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  New->setEndianness(M->getEndianness());
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  New->setPointerSize(M->getPointerSize());
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  // Copy all of the type symbol table entries over...
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  const SymbolTable &SymTab = M->getSymbolTable();
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  SymbolTable::type_const_iterator TypeI = SymTab.type_begin();
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  SymbolTable::type_const_iterator TypeE = SymTab.type_end();
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  for ( ; TypeI != TypeE; ++TypeI ) {
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    New->addTypeName(TypeI->first, TypeI->second);
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  }
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  // Create the value map that maps things from the old module over to the new
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  // module.
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  std::map<const Value*, Value*> ValueMap;
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  // Loop over all of the global variables, making corresponding globals in the
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  // new module.  Here we add them to the ValueMap and to the new Module.  We
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  // don't worry about attributes or initializers, they will come later.
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  //
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  for (Module::const_giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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    ValueMap[I] = new GlobalVariable(I->getType()->getElementType(), false,
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                                     GlobalValue::ExternalLinkage, 0,
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                                     I->getName(), New);
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  // Loop over the functions in the module, making external functions as before
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  for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I)
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    ValueMap[I]=new Function(cast<FunctionType>(I->getType()->getElementType()),
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                             GlobalValue::ExternalLinkage, I->getName(), New);
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  // Now that all of the things that global variable initializer can refer to
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  // have been created, loop through and copy the global variable referrers
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  // over...  We also set the attributes on the global now.
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  //
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  for (Module::const_giterator I = M->gbegin(), E = M->gend(); I != E; ++I) {
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    GlobalVariable *GV = cast<GlobalVariable>(ValueMap[I]);
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    if (I->hasInitializer())
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      GV->setInitializer(cast<Constant>(MapValue(I->getInitializer(),
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                                                 ValueMap)));
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    GV->setLinkage(I->getLinkage());
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  }
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  // Similarly, copy over function bodies now...
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  //
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  for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I) {
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    Function *F = cast<Function>(ValueMap[I]);
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    if (!I->isExternal()) {
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      Function::aiterator DestI = F->abegin();
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      for (Function::const_aiterator J = I->abegin(); J != I->aend(); ++J) {
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        DestI->setName(J->getName());
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        ValueMap[J] = DestI++;
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      }
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      std::vector<ReturnInst*> Returns;  // Ignore returns cloned...
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      CloneFunctionInto(F, I, ValueMap, Returns);
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    }
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    F->setLinkage(I->getLinkage());
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  }
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  return New;
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}
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// vim: sw=2
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