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https://github.com/c64scene-ar/llvm-6502.git
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4f3eb22e1f
Added correct spill candidate selection logic. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1493 91177308-0d34-0410-b5e6-96231b3b80d8
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
#include "llvm/CodeGen/IGNode.h"
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//-----------------------------------------------------------------------------
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// Constructor
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//-----------------------------------------------------------------------------
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IGNode::IGNode(LiveRange *const PLR, unsigned int Ind): Index(Ind),
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AdjList(),
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ParentLR(PLR)
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{
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OnStack = false;
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CurDegree = -1 ;
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ParentLR->setUserIGNode( this );
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}
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//-----------------------------------------------------------------------------
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// Sets this IGNode on stack and reduce the degree of neighbors
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//-----------------------------------------------------------------------------
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void IGNode::pushOnStack()
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{
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OnStack = true;
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int neighs = AdjList.size();
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if( neighs < 0) {
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cout << "\nAdj List size = " << neighs;
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assert(0 && "Invalid adj list size");
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}
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for(int i=0; i < neighs; i++) (AdjList[i])->decCurDegree();
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}
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//-----------------------------------------------------------------------------
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// Deletes an adjacency node. IGNodes are deleted when coalescing merges
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// two IGNodes together.
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//-----------------------------------------------------------------------------
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void IGNode::delAdjIGNode(const IGNode *const Node) {
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vector <IGNode *>::iterator It = AdjList.begin();
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// find Node
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for( ; It != AdjList.end() && (*It != Node); It++ ) ;
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assert( It != AdjList.end() ); // the node must be there
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AdjList.erase( It );
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}
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