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			213 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			213 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/CodeGen/VirtRegMap.h - Virtual Register Map -*- C++ -*--------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements a virtual register map. This maps virtual registers to
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| // physical registers and virtual registers to stack slots. It is created and
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| // updated by a register allocator and then used by a machine code rewriter that
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| // adds spill code and rewrites virtual into physical register references.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_CODEGEN_VIRTREGMAP_H
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| #define LLVM_CODEGEN_VIRTREGMAP_H
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| 
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| #include "llvm/Target/MRegisterInfo.h"
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| #include "llvm/ADT/BitVector.h"
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| #include "llvm/ADT/IndexedMap.h"
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| #include "llvm/Support/Streams.h"
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| #include <map>
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| 
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| namespace llvm {
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|   class MachineInstr;
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|   class MachineFunction;
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|   class TargetInstrInfo;
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| 
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|   class VirtRegMap {
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|   public:
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|     enum {
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|       NO_PHYS_REG = 0,
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|       NO_STACK_SLOT = (1L << 30)-1,
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|       MAX_STACK_SLOT = (1L << 18)-1
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|     };
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| 
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|     enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
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|     typedef std::multimap<MachineInstr*,
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|                           std::pair<unsigned, ModRef> > MI2VirtMapTy;
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| 
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|   private:
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|     const TargetInstrInfo &TII;
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| 
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|     MachineFunction &MF;
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|     /// Virt2PhysMap - This is a virtual to physical register
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|     /// mapping. Each virtual register is required to have an entry in
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|     /// it; even spilled virtual registers (the register mapped to a
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|     /// spilled register is the temporary used to load it from the
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|     /// stack).
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|     IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysMap;
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|     /// Virt2StackSlotMap - This is virtual register to stack slot
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|     /// mapping. Each spilled virtual register has an entry in it
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|     /// which corresponds to the stack slot this register is spilled
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|     /// at.
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|     IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;
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|     /// MI2VirtMap - This is MachineInstr to virtual register
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|     /// mapping. In the case of memory spill code being folded into
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|     /// instructions, we need to know which virtual register was
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|     /// read/written by this instruction.
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|     MI2VirtMapTy MI2VirtMap;
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| 
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|     /// ReMatMap - This is virtual register to re-materialized instruction
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|     /// mapping. Each virtual register whose definition is going to be
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|     /// re-materialized has an entry in it.
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|     std::map<unsigned, const MachineInstr*> ReMatMap;
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| 
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|     /// ReMatId - Instead of assigning a stack slot to a to be rematerialized
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|     /// virtual register, an unique id is being assigned. This keeps track of
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|     /// the highest id used so far. Note, this starts at (1<<18) to avoid
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|     /// conflicts with stack slot numbers.
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|     int ReMatId;
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| 
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|     VirtRegMap(const VirtRegMap&);     // DO NOT IMPLEMENT
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|     void operator=(const VirtRegMap&); // DO NOT IMPLEMENT
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| 
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|   public:
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|     explicit VirtRegMap(MachineFunction &mf);
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| 
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|     void grow();
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| 
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|     /// @brief returns true if the specified virtual register is
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|     /// mapped to a physical register
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|     bool hasPhys(unsigned virtReg) const {
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|       return getPhys(virtReg) != NO_PHYS_REG;
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|     }
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| 
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|     /// @brief returns the physical register mapped to the specified
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|     /// virtual register
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|     unsigned getPhys(unsigned virtReg) const {
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|       assert(MRegisterInfo::isVirtualRegister(virtReg));
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|       return Virt2PhysMap[virtReg];
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|     }
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| 
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|     /// @brief creates a mapping for the specified virtual register to
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|     /// the specified physical register
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|     void assignVirt2Phys(unsigned virtReg, unsigned physReg) {
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|       assert(MRegisterInfo::isVirtualRegister(virtReg) &&
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|              MRegisterInfo::isPhysicalRegister(physReg));
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|       assert(Virt2PhysMap[virtReg] == NO_PHYS_REG &&
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|              "attempt to assign physical register to already mapped "
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|              "virtual register");
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|       Virt2PhysMap[virtReg] = physReg;
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|     }
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| 
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|     /// @brief clears the specified virtual register's, physical
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|     /// register mapping
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|     void clearVirt(unsigned virtReg) {
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|       assert(MRegisterInfo::isVirtualRegister(virtReg));
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|       assert(Virt2PhysMap[virtReg] != NO_PHYS_REG &&
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|              "attempt to clear a not assigned virtual register");
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|       Virt2PhysMap[virtReg] = NO_PHYS_REG;
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|     }
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| 
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|     /// @brief clears all virtual to physical register mappings
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|     void clearAllVirt() {
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|       Virt2PhysMap.clear();
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|       grow();
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|     }
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| 
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|     /// @brief returns true is the specified virtual register is
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|     /// mapped to a stack slot
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|     bool hasStackSlot(unsigned virtReg) const {
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|       return getStackSlot(virtReg) != NO_STACK_SLOT;
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|     }
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| 
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|     /// @brief returns the stack slot mapped to the specified virtual
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|     /// register
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|     int getStackSlot(unsigned virtReg) const {
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|       assert(MRegisterInfo::isVirtualRegister(virtReg));
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|       return Virt2StackSlotMap[virtReg];
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|     }
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| 
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|     /// @brief create a mapping for the specifed virtual register to
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|     /// the next available stack slot
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|     int assignVirt2StackSlot(unsigned virtReg);
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|     /// @brief create a mapping for the specified virtual register to
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|     /// the specified stack slot
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|     void assignVirt2StackSlot(unsigned virtReg, int frameIndex);
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| 
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|     /// @brief assign an unique re-materialization id to the specified
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|     /// virtual register.
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|     int assignVirtReMatId(unsigned virtReg);
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| 
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|     /// @brief returns true if the specified virtual register is being
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|     /// re-materialized.
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|     bool isReMaterialized(unsigned virtReg) const {
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|       return ReMatMap.count(virtReg) != 0;
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|     }
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| 
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|     /// @brief returns the original machine instruction being re-issued
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|     /// to re-materialize the specified virtual register.
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|     const MachineInstr *getReMaterializedMI(unsigned virtReg) {
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|       return ReMatMap[virtReg];
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|     }
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| 
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|     /// @brief records the specified virtual register will be
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|     /// re-materialized and the original instruction which will be re-issed
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|     /// for this purpose.
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|     void setVirtIsReMaterialized(unsigned virtReg, MachineInstr *def) {
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|       ReMatMap[virtReg] = def;
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|     }
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| 
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|     /// @brief Updates information about the specified virtual register's value
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|     /// folded into newMI machine instruction.  The OpNum argument indicates the
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|     /// operand number of OldMI that is folded.
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|     void virtFolded(unsigned VirtReg, MachineInstr *OldMI, unsigned OpNum,
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|                     MachineInstr *NewMI);
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| 
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|     /// @brief returns the virtual registers' values folded in memory
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|     /// operands of this instruction
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|     std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator>
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|     getFoldedVirts(MachineInstr* MI) const {
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|       return MI2VirtMap.equal_range(MI);
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|     }
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|     
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|     /// RemoveFromFoldedVirtMap - If the specified machine instruction is in
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|     /// the folded instruction map, remove its entry from the map.
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|     void RemoveFromFoldedVirtMap(MachineInstr *MI) {
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|       MI2VirtMap.erase(MI);
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|     }
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| 
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|     void print(std::ostream &OS) const;
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|     void print(std::ostream *OS) const { if (OS) print(*OS); }
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|     void dump() const;
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|   };
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| 
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|   inline std::ostream *operator<<(std::ostream *OS, const VirtRegMap &VRM) {
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|     VRM.print(OS);
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|     return OS;
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|   }
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|   inline std::ostream &operator<<(std::ostream &OS, const VirtRegMap &VRM) {
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|     VRM.print(OS);
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|     return OS;
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|   }
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| 
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|   /// Spiller interface: Implementations of this interface assign spilled
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|   /// virtual registers to stack slots, rewriting the code.
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|   struct Spiller {
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|     virtual ~Spiller();
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|     virtual bool runOnMachineFunction(MachineFunction &MF,
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|                                       VirtRegMap &VRM) = 0;
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|   };
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| 
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|   /// createSpiller - Create an return a spiller object, as specified on the
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|   /// command line.
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|   Spiller* createSpiller();
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| 
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| } // End llvm namespace
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| 
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| #endif
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