mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-10-31 08:16:47 +00:00 
			
		
		
		
	git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@86251 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			160 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			160 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- MCContext.h - Machine Code Context -----------------------*- C++ -*-===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file is distributed under the University of Illinois Open Source
 | |
| // License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #ifndef LLVM_MC_MCCONTEXT_H
 | |
| #define LLVM_MC_MCCONTEXT_H
 | |
| 
 | |
| #include "llvm/ADT/DenseMap.h"
 | |
| #include "llvm/ADT/StringMap.h"
 | |
| #include "llvm/Support/Allocator.h"
 | |
| 
 | |
| namespace llvm {
 | |
|   class MCExpr;
 | |
|   class MCSection;
 | |
|   class MCSymbol;
 | |
|   class StringRef;
 | |
|   class Twine;
 | |
| 
 | |
|   /// MCContext - Context object for machine code objects.  This class owns all
 | |
|   /// of the sections that it creates.
 | |
|   ///
 | |
|   class MCContext {
 | |
|     MCContext(const MCContext&); // DO NOT IMPLEMENT
 | |
|     MCContext &operator=(const MCContext&); // DO NOT IMPLEMENT
 | |
| 
 | |
|     /// Sections - Bindings of names to allocated sections.
 | |
|     StringMap<MCSection*> Sections;
 | |
| 
 | |
|     /// Symbols - Bindings of names to symbols.
 | |
|     StringMap<MCSymbol*> Symbols;
 | |
| 
 | |
|     /// Allocator - Allocator object used for creating machine code objects.
 | |
|     ///
 | |
|     /// We use a bump pointer allocator to avoid the need to track all allocated
 | |
|     /// objects.
 | |
|     BumpPtrAllocator Allocator;
 | |
|   public:
 | |
|     MCContext();
 | |
|     ~MCContext();
 | |
| 
 | |
|     /// @name Symbol Managment
 | |
|     /// @{
 | |
| 
 | |
|     /// CreateSymbol - Create a new symbol with the specified @param Name.
 | |
|     ///
 | |
|     /// @param Name - The symbol name, which must be unique across all symbols.
 | |
|     MCSymbol *CreateSymbol(StringRef Name);
 | |
| 
 | |
|     /// GetOrCreateSymbol - Lookup the symbol inside with the specified
 | |
|     /// @param Name.  If it exists, return it.  If not, create a forward
 | |
|     /// reference and return it.
 | |
|     ///
 | |
|     /// @param Name - The symbol name, which must be unique across all symbols.
 | |
|     /// @param IsTemporary - Whether this symbol is an assembler temporary,
 | |
|     /// which should not survive into the symbol table for the translation unit.
 | |
|     MCSymbol *GetOrCreateSymbol(StringRef Name);
 | |
|     MCSymbol *GetOrCreateSymbol(const Twine &Name);
 | |
| 
 | |
|     /// CreateTemporarySymbol - Create a new temporary symbol with the specified
 | |
|     /// @param Name.
 | |
|     ///
 | |
|     /// @param Name - The symbol name, for debugging purposes only, temporary
 | |
|     /// symbols do not surive assembly. If non-empty the name must be unique
 | |
|     /// across all symbols.
 | |
|     MCSymbol *CreateTemporarySymbol(StringRef Name = "");
 | |
| 
 | |
|     /// LookupSymbol - Get the symbol for @param Name, or null.
 | |
|     MCSymbol *LookupSymbol(StringRef Name) const;
 | |
| 
 | |
|     /// @}
 | |
| 
 | |
|     void *Allocate(unsigned Size, unsigned Align = 8) {
 | |
|       return Allocator.Allocate(Size, Align);
 | |
|     }
 | |
|     void Deallocate(void *Ptr) {
 | |
|     }
 | |
|   };
 | |
| 
 | |
| } // end namespace llvm
 | |
| 
 | |
| // operator new and delete aren't allowed inside namespaces.
 | |
| // The throw specifications are mandated by the standard.
 | |
| /// @brief Placement new for using the MCContext's allocator.
 | |
| ///
 | |
| /// This placement form of operator new uses the MCContext's allocator for
 | |
| /// obtaining memory. It is a non-throwing new, which means that it returns
 | |
| /// null on error. (If that is what the allocator does. The current does, so if
 | |
| /// this ever changes, this operator will have to be changed, too.)
 | |
| /// Usage looks like this (assuming there's an MCContext 'Context' in scope):
 | |
| /// @code
 | |
| /// // Default alignment (16)
 | |
| /// IntegerLiteral *Ex = new (Context) IntegerLiteral(arguments);
 | |
| /// // Specific alignment
 | |
| /// IntegerLiteral *Ex2 = new (Context, 8) IntegerLiteral(arguments);
 | |
| /// @endcode
 | |
| /// Please note that you cannot use delete on the pointer; it must be
 | |
| /// deallocated using an explicit destructor call followed by
 | |
| /// @c Context.Deallocate(Ptr).
 | |
| ///
 | |
| /// @param Bytes The number of bytes to allocate. Calculated by the compiler.
 | |
| /// @param C The MCContext that provides the allocator.
 | |
| /// @param Alignment The alignment of the allocated memory (if the underlying
 | |
| ///                  allocator supports it).
 | |
| /// @return The allocated memory. Could be NULL.
 | |
| inline void *operator new(size_t Bytes, llvm::MCContext &C,
 | |
|                           size_t Alignment = 16) throw () {
 | |
|   return C.Allocate(Bytes, Alignment);
 | |
| }
 | |
| /// @brief Placement delete companion to the new above.
 | |
| ///
 | |
| /// This operator is just a companion to the new above. There is no way of
 | |
| /// invoking it directly; see the new operator for more details. This operator
 | |
| /// is called implicitly by the compiler if a placement new expression using
 | |
| /// the MCContext throws in the object constructor.
 | |
| inline void operator delete(void *Ptr, llvm::MCContext &C, size_t)
 | |
|               throw () {
 | |
|   C.Deallocate(Ptr);
 | |
| }
 | |
| 
 | |
| /// This placement form of operator new[] uses the MCContext's allocator for
 | |
| /// obtaining memory. It is a non-throwing new[], which means that it returns
 | |
| /// null on error.
 | |
| /// Usage looks like this (assuming there's an MCContext 'Context' in scope):
 | |
| /// @code
 | |
| /// // Default alignment (16)
 | |
| /// char *data = new (Context) char[10];
 | |
| /// // Specific alignment
 | |
| /// char *data = new (Context, 8) char[10];
 | |
| /// @endcode
 | |
| /// Please note that you cannot use delete on the pointer; it must be
 | |
| /// deallocated using an explicit destructor call followed by
 | |
| /// @c Context.Deallocate(Ptr).
 | |
| ///
 | |
| /// @param Bytes The number of bytes to allocate. Calculated by the compiler.
 | |
| /// @param C The MCContext that provides the allocator.
 | |
| /// @param Alignment The alignment of the allocated memory (if the underlying
 | |
| ///                  allocator supports it).
 | |
| /// @return The allocated memory. Could be NULL.
 | |
| inline void *operator new[](size_t Bytes, llvm::MCContext& C,
 | |
|                             size_t Alignment = 16) throw () {
 | |
|   return C.Allocate(Bytes, Alignment);
 | |
| }
 | |
| 
 | |
| /// @brief Placement delete[] companion to the new[] above.
 | |
| ///
 | |
| /// This operator is just a companion to the new[] above. There is no way of
 | |
| /// invoking it directly; see the new[] operator for more details. This operator
 | |
| /// is called implicitly by the compiler if a placement new[] expression using
 | |
| /// the MCContext throws in the object constructor.
 | |
| inline void operator delete[](void *Ptr, llvm::MCContext &C) throw () {
 | |
|   C.Deallocate(Ptr);
 | |
| }
 | |
| 
 | |
| #endif
 |