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	cases like: test/Regression/Transforms/GlobalDCE/2002-08-17-WorkListTest.ll git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@3381 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			252 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- GlobalDCE.cpp - DCE unreachable internal functions ----------------===//
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//
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// This transform is designed to eliminate unreachable internal globals
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// FIXME: GlobalDCE should update the callgraph, not destroy it!
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Module.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/GlobalVariable.h"
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#include "llvm/Analysis/CallGraph.h"
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#include "Support/DepthFirstIterator.h"
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#include "Support/StatisticReporter.h"
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#include <algorithm>
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static Statistic<> NumFunctions("globaldce\t- Number of functions removed");
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static Statistic<> NumVariables("globaldce\t- Number of global variables removed");
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static Statistic<> NumCPRs("globaldce\t- Number of const pointer refs removed");
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static Statistic<> NumConsts("globaldce\t- Number of init constants removed");
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static bool RemoveUnreachableFunctions(Module &M, CallGraph &CallGraph) {
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  // Calculate which functions are reachable from the external functions in the
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  // call graph.
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  //
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  std::set<CallGraphNode*> ReachableNodes(df_begin(&CallGraph),
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                                          df_end(&CallGraph));
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  // Loop over the functions in the module twice.  The first time is used to
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  // drop references that functions have to each other before they are deleted.
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  // The second pass removes the functions that need to be removed.
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  //
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  std::vector<CallGraphNode*> FunctionsToDelete;   // Track unused functions
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  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
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    CallGraphNode *N = CallGraph[I];
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    if (!ReachableNodes.count(N)) {              // Not reachable??
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      I->dropAllReferences();
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      N->removeAllCalledFunctions();
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      FunctionsToDelete.push_back(N);
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      ++NumFunctions;
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    }
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  }
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  // Nothing to do if no unreachable functions have been found...
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  if (FunctionsToDelete.empty()) return false;
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  // Unreachables functions have been found and should have no references to
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  // them, delete them now.
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  //
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  for (std::vector<CallGraphNode*>::iterator I = FunctionsToDelete.begin(),
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	 E = FunctionsToDelete.end(); I != E; ++I)
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    delete CallGraph.removeFunctionFromModule(*I);
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  return true;
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}
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namespace {
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  struct GlobalDCE : public Pass {
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    // run - Do the GlobalDCE pass on the specified module, optionally updating
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    // the specified callgraph to reflect the changes.
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    //
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    bool run(Module &M) {
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      return RemoveUnreachableFunctions(M, getAnalysis<CallGraph>()) |
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             RemoveUnreachableGlobalVariables(M);
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    }
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    // getAnalysisUsage - This function works on the call graph of a module.
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    // It is capable of updating the call graph to reflect the new state of the
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    // module.
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    //
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    virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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      AU.addRequired<CallGraph>();
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    }
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  private:
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    std::vector<GlobalValue*> WorkList;
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    inline bool RemoveIfDead(GlobalValue *GV);
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    void DestroyInitializer(Constant *C);
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    bool RemoveUnreachableGlobalVariables(Module &M);
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    bool RemoveUnusedConstantPointerRef(GlobalValue &GV);
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    bool SafeToDestroyConstant(Constant *C);
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  };
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  RegisterOpt<GlobalDCE> X("globaldce", "Dead Global Elimination");
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}
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Pass *createGlobalDCEPass() { return new GlobalDCE(); }
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// RemoveIfDead - If this global value is dead, remove it from the current
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// module and return true.
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//
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bool GlobalDCE::RemoveIfDead(GlobalValue *GV) {
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  // If there is only one use of the global value, it might be a
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  // ConstantPointerRef... which means that this global might actually be
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  // dead.
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  if (GV->use_size() == 1)
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    RemoveUnusedConstantPointerRef(*GV);
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  if (!GV->use_empty()) return false;
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  if (GlobalVariable *GVar = dyn_cast<GlobalVariable>(GV)) {
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    // Eliminate all global variables that are unused, and that are internal, or
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    // do not have an initializer.
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    //
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    if (!GVar->hasExternalLinkage() || !GVar->hasInitializer()) {
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      Constant *Init = GVar->hasInitializer() ? GVar->getInitializer() : 0;
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      GV->getParent()->getGlobalList().erase(GVar);
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      ++NumVariables;
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      // If there was an initializer for the global variable, try to destroy it
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      // now.
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      if (Init) DestroyInitializer(Init);
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      // If the global variable is still on the worklist, remove it now.
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      std::vector<GlobalValue*>::iterator I = std::find(WorkList.begin(),
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                                                        WorkList.end(), GV);
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      while (I != WorkList.end())
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        I = std::find(WorkList.erase(I), WorkList.end(), GV);
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      return true;
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    }
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  } else {
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    Function *F = cast<Function>(GV);
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    // FIXME: TODO
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  }
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  return false;
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}
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// DestroyInitializer - A global variable was just destroyed and C is its
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// initializer. If we can, destroy C and all of the constants it refers to.
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//
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void GlobalDCE::DestroyInitializer(Constant *C) {
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  // Cannot destroy constants still being used, and cannot destroy primitive
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  // types.
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  if (!C->use_empty() || C->getType()->isPrimitiveType()) return;
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  // If this is a CPR, the global value referred to may be dead now!  Add it to
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  // the worklist.
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  //
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  if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(C)) {
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    WorkList.push_back(CPR->getValue());
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    C->destroyConstant();
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    ++NumCPRs;
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  } else {
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    bool DestroyContents = true;
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    // As an optimization to the GlobalDCE algorithm, do attempt to destroy the
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    // contents of an array of primitive types, because we know that this will
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    // never succeed, and there could be a lot of them.
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    //
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    if (ConstantArray *CA = dyn_cast<ConstantArray>(C))
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      if (CA->getType()->getElementType()->isPrimitiveType())
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        DestroyContents = false;    // Nothing we can do with the subcontents
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    // All other constants refer to other constants.  Destroy them if possible
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    // as well.
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    //
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    std::vector<Value*> SubConstants;
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    if (DestroyContents) SubConstants.insert(SubConstants.end(),
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                                             C->op_begin(), C->op_end());
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    // Destroy the actual constant...
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    C->destroyConstant();
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    ++NumConsts;
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    if (DestroyContents) {
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      // Remove duplicates from SubConstants, so that we do not call
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      // DestroyInitializer on the same constant twice (the first call might
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      // delete it, so this would be bad)
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      //
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      std::sort(SubConstants.begin(), SubConstants.end());
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      SubConstants.erase(std::unique(SubConstants.begin(), SubConstants.end()),
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                         SubConstants.end());
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      // Loop over the subconstants, destroying them as well.
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      for (unsigned i = 0, e = SubConstants.size(); i != e; ++i)
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        DestroyInitializer(cast<Constant>(SubConstants[i]));
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    }
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  }
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}
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bool GlobalDCE::RemoveUnreachableGlobalVariables(Module &M) {
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  bool Changed = false;
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  WorkList.reserve(M.gsize());
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  // Insert all of the globals into the WorkList, making sure to run
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  // RemoveUnusedConstantPointerRef at least once on all globals...
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  //
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  for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I) {
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    Changed |= RemoveUnusedConstantPointerRef(*I);
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    WorkList.push_back(I);
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  }
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  for (Module::giterator I = M.gbegin(), E = M.gend(); I != E; ++I) {
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    Changed |= RemoveUnusedConstantPointerRef(*I);
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    WorkList.push_back(I);
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  }
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  // Loop over the worklist, deleting global objects that we can.  Whenever we
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  // delete something that might make something else dead, it gets added to the
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  // worklist.
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  //
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  while (!WorkList.empty()) {
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    GlobalValue *GV = WorkList.back();
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    WorkList.pop_back();
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    Changed |= RemoveIfDead(GV);
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  }
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  // Make sure that all memory is free'd from the worklist...
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  std::vector<GlobalValue*>().swap(WorkList);
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  return Changed;
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}
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// RemoveUnusedConstantPointerRef - Loop over all of the uses of the specified
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// GlobalValue, looking for the constant pointer ref that may be pointing to it.
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// If found, check to see if the constant pointer ref is safe to destroy, and if
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// so, nuke it.  This will reduce the reference count on the global value, which
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// might make it deader.
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//
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bool GlobalDCE::RemoveUnusedConstantPointerRef(GlobalValue &GV) {
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  for (Value::use_iterator I = GV.use_begin(), E = GV.use_end(); I != E; ++I)
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    if (ConstantPointerRef *CPR = dyn_cast<ConstantPointerRef>(*I))
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      if (SafeToDestroyConstant(CPR)) {  // Only if unreferenced...
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        CPR->destroyConstant();
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        ++NumCPRs;
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        return true;
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      }
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  return false;
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}
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// SafeToDestroyConstant - It is safe to destroy a constant iff it is only used
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// by constants itself.  Note that constants cannot be cyclic, so this test is
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// pretty easy to implement recursively.
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//
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bool GlobalDCE::SafeToDestroyConstant(Constant *C) {
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  for (Value::use_iterator I = C->use_begin(), E = C->use_end(); I != E; ++I)
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    if (Constant *User = dyn_cast<Constant>(*I)) {
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      if (!SafeToDestroyConstant(User)) return false;
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    } else {
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      return false;
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    }
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  return true;
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}
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