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61e4a0bc10
LocalRewriter::runOnMachineFunction uses this information to mark dead spill slots. This means that InlineSpiller now also works for functions that spill. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107302 91177308-0d34-0410-b5e6-96231b3b80d8
139 lines
4.9 KiB
C++
139 lines
4.9 KiB
C++
//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// The inline spiller modifies the machine function directly instead of
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// inserting spills and restores in VirtRegMap.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "spiller"
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#include "Spiller.h"
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#include "VirtRegMap.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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namespace {
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class InlineSpiller : public Spiller {
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MachineFunction &mf_;
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LiveIntervals &lis_;
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VirtRegMap &vrm_;
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MachineFrameInfo &mfi_;
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MachineRegisterInfo &mri_;
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const TargetInstrInfo &tii_;
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const TargetRegisterInfo &tri_;
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~InlineSpiller() {}
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public:
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InlineSpiller(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm)
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: mf_(*mf), lis_(*lis), vrm_(*vrm),
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mfi_(*mf->getFrameInfo()),
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mri_(mf->getRegInfo()),
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tii_(*mf->getTarget().getInstrInfo()),
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tri_(*mf->getTarget().getRegisterInfo()) {}
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void spill(LiveInterval *li,
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std::vector<LiveInterval*> &newIntervals,
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SmallVectorImpl<LiveInterval*> &spillIs,
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SlotIndex *earliestIndex);
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};
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}
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namespace llvm {
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Spiller *createInlineSpiller(MachineFunction *mf,
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LiveIntervals *lis,
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const MachineLoopInfo *mli,
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VirtRegMap *vrm) {
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return new InlineSpiller(mf, lis, vrm);
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}
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}
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void InlineSpiller::spill(LiveInterval *li,
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std::vector<LiveInterval*> &newIntervals,
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SmallVectorImpl<LiveInterval*> &spillIs,
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SlotIndex *earliestIndex) {
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DEBUG(dbgs() << "Inline spilling " << *li << "\n");
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assert(li->isSpillable() && "Attempting to spill already spilled value.");
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assert(!li->isStackSlot() && "Trying to spill a stack slot.");
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const TargetRegisterClass *RC = mri_.getRegClass(li->reg);
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unsigned SS = vrm_.assignVirt2StackSlot(li->reg);
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for (MachineRegisterInfo::reg_iterator RI = mri_.reg_begin(li->reg);
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MachineInstr *MI = RI.skipInstruction();) {
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SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex();
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// Analyze instruction.
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bool Reads, Writes;
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SmallVector<unsigned, 8> Ops;
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tie(Reads, Writes) = MI->readsWritesVirtualRegister(li->reg, &Ops);
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// Allocate interval around instruction.
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// FIXME: Infer regclass from instruction alone.
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unsigned NewVReg = mri_.createVirtualRegister(RC);
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vrm_.grow();
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LiveInterval &NewLI = lis_.getOrCreateInterval(NewVReg);
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NewLI.markNotSpillable();
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// Reload if instruction reads register.
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if (Reads) {
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MachineBasicBlock::iterator MII = MI;
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tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_);
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--MII; // Point to load instruction.
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SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
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vrm_.addSpillSlotUse(SS, MII);
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DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MII);
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VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true,
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lis_.getVNInfoAllocator());
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NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
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}
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// Rewrite instruction operands.
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bool hasLiveDef = false;
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for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(Ops[i]);
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MO.setReg(NewVReg);
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if (MO.isUse()) {
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if (!MI->isRegTiedToDefOperand(Ops[i]))
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MO.setIsKill();
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} else {
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if (!MO.isDead())
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hasLiveDef = true;
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}
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}
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DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI);
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// Spill is instruction writes register.
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// FIXME: Use a second vreg if instruction has no tied ops.
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if (Writes && hasLiveDef) {
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MachineBasicBlock::iterator MII = MI;
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tii_.storeRegToStackSlot(*MI->getParent(), ++MII, NewVReg, true, SS, RC,
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&tri_);
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--MII; // Point to store instruction.
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SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
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vrm_.addSpillSlotUse(SS, MII);
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DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII);
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VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true,
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lis_.getVNInfoAllocator());
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NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
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}
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DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
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newIntervals.push_back(&NewLI);
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}
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}
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