llvm-6502/lib/CodeGen/InlineSpiller.cpp
Jakob Stoklund Olesen 61e4a0bc10 Remember to track spill slot uses in VirtRegMap when inserting loads and stores.
LocalRewriter::runOnMachineFunction uses this information to mark dead spill
slots.

This means that InlineSpiller now also works for functions that spill.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107302 91177308-0d34-0410-b5e6-96231b3b80d8
2010-06-30 18:19:08 +00:00

139 lines
4.9 KiB
C++

//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// The inline spiller modifies the machine function directly instead of
// inserting spills and restores in VirtRegMap.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "spiller"
#include "Spiller.h"
#include "VirtRegMap.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
namespace {
class InlineSpiller : public Spiller {
MachineFunction &mf_;
LiveIntervals &lis_;
VirtRegMap &vrm_;
MachineFrameInfo &mfi_;
MachineRegisterInfo &mri_;
const TargetInstrInfo &tii_;
const TargetRegisterInfo &tri_;
~InlineSpiller() {}
public:
InlineSpiller(MachineFunction *mf, LiveIntervals *lis, VirtRegMap *vrm)
: mf_(*mf), lis_(*lis), vrm_(*vrm),
mfi_(*mf->getFrameInfo()),
mri_(mf->getRegInfo()),
tii_(*mf->getTarget().getInstrInfo()),
tri_(*mf->getTarget().getRegisterInfo()) {}
void spill(LiveInterval *li,
std::vector<LiveInterval*> &newIntervals,
SmallVectorImpl<LiveInterval*> &spillIs,
SlotIndex *earliestIndex);
};
}
namespace llvm {
Spiller *createInlineSpiller(MachineFunction *mf,
LiveIntervals *lis,
const MachineLoopInfo *mli,
VirtRegMap *vrm) {
return new InlineSpiller(mf, lis, vrm);
}
}
void InlineSpiller::spill(LiveInterval *li,
std::vector<LiveInterval*> &newIntervals,
SmallVectorImpl<LiveInterval*> &spillIs,
SlotIndex *earliestIndex) {
DEBUG(dbgs() << "Inline spilling " << *li << "\n");
assert(li->isSpillable() && "Attempting to spill already spilled value.");
assert(!li->isStackSlot() && "Trying to spill a stack slot.");
const TargetRegisterClass *RC = mri_.getRegClass(li->reg);
unsigned SS = vrm_.assignVirt2StackSlot(li->reg);
for (MachineRegisterInfo::reg_iterator RI = mri_.reg_begin(li->reg);
MachineInstr *MI = RI.skipInstruction();) {
SlotIndex Idx = lis_.getInstructionIndex(MI).getDefIndex();
// Analyze instruction.
bool Reads, Writes;
SmallVector<unsigned, 8> Ops;
tie(Reads, Writes) = MI->readsWritesVirtualRegister(li->reg, &Ops);
// Allocate interval around instruction.
// FIXME: Infer regclass from instruction alone.
unsigned NewVReg = mri_.createVirtualRegister(RC);
vrm_.grow();
LiveInterval &NewLI = lis_.getOrCreateInterval(NewVReg);
NewLI.markNotSpillable();
// Reload if instruction reads register.
if (Reads) {
MachineBasicBlock::iterator MII = MI;
tii_.loadRegFromStackSlot(*MI->getParent(), MII, NewVReg, SS, RC, &tri_);
--MII; // Point to load instruction.
SlotIndex LoadIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
vrm_.addSpillSlotUse(SS, MII);
DEBUG(dbgs() << "\treload: " << LoadIdx << '\t' << *MII);
VNInfo *LoadVNI = NewLI.getNextValue(LoadIdx, 0, true,
lis_.getVNInfoAllocator());
NewLI.addRange(LiveRange(LoadIdx, Idx, LoadVNI));
}
// Rewrite instruction operands.
bool hasLiveDef = false;
for (unsigned i = 0, e = Ops.size(); i != e; ++i) {
MachineOperand &MO = MI->getOperand(Ops[i]);
MO.setReg(NewVReg);
if (MO.isUse()) {
if (!MI->isRegTiedToDefOperand(Ops[i]))
MO.setIsKill();
} else {
if (!MO.isDead())
hasLiveDef = true;
}
}
DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI);
// Spill is instruction writes register.
// FIXME: Use a second vreg if instruction has no tied ops.
if (Writes && hasLiveDef) {
MachineBasicBlock::iterator MII = MI;
tii_.storeRegToStackSlot(*MI->getParent(), ++MII, NewVReg, true, SS, RC,
&tri_);
--MII; // Point to store instruction.
SlotIndex StoreIdx = lis_.InsertMachineInstrInMaps(MII).getDefIndex();
vrm_.addSpillSlotUse(SS, MII);
DEBUG(dbgs() << "\tspilled: " << StoreIdx << '\t' << *MII);
VNInfo *StoreVNI = NewLI.getNextValue(Idx, 0, true,
lis_.getVNInfoAllocator());
NewLI.addRange(LiveRange(Idx, StoreIdx, StoreVNI));
}
DEBUG(dbgs() << "\tinterval: " << NewLI << '\n');
newIntervals.push_back(&NewLI);
}
}