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Saleem Abdulrasool 622520e70f MC: rename EmitWin64EH routines
Rename the routines to reflect the reality that they are more related to call
frame information than to Win64 EH. Although EH is implemented in an intertwined
manner by augmenting with an exception handler and an associated parameter, the
majority of these routines emit information required to unwind the frames. This
also helps identify that these routines are generic for most windows platforms
(they apply equally to nearly all architectures except x86) although the
encoding of the information is architecture dependent.

Unwinding data is emitted via EmitWinCFI* and exception handling information via
EmitWinEH*.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211994 91177308-0d34-0410-b5e6-96231b3b80d8
2014-06-29 01:52:01 +00:00
autoconf Remove path_tclsh.m4. 2014-06-02 12:54:32 +00:00
bindings [OCaml] Unbreak Llvm_target.TargetMachine.set_verbose_asm 2014-06-09 17:34:34 +00:00
cmake cmake: Don't do anything for LLVM_ENABLE_ASSERTIONS=OFF 2014-06-27 18:17:30 +00:00
docs Vectorization documentation for loop hint pragmas and Rpass diagnostics. 2014-06-27 18:30:08 +00:00
examples
include MC: rename EmitWin64EH routines 2014-06-29 01:52:01 +00:00
lib MC: rename EmitWin64EH routines 2014-06-29 01:52:01 +00:00
projects
test [x86] Fix a bug in the v8i16 shuffling exposed by the new splat-like 2014-06-28 05:46:28 +00:00
tools Simplify code a bit, no functionality change. 2014-06-28 17:46:19 +00:00
unittests Reverting r211950 -- it did not help resolve the -Wcomment warnings triggered in GCC. 2014-06-27 19:52:34 +00:00
utils Revert "Introduce a string_ostream string builder facilty" 2014-06-26 22:52:05 +00:00
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README.txt

Low Level Virtual Machine (LLVM)
================================

This directory and its subdirectories contain source code for the Low Level
Virtual Machine, a toolkit for the construction of highly optimized compilers,
optimizers, and runtime environments.

LLVM is open source software. You may freely distribute it under the terms of
the license agreement found in LICENSE.txt.

Please see the documentation provided in docs/ for further
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