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	into a utility routine, teach it how to update MachineLoopInfo, and make use of it in MachineLICM to split critical edges on demand. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@106555 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			177 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			177 lines
		
	
	
		
			6.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the MachineLoopInfo class that is used to identify natural 
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// loops and determine the loop depth of various nodes of the CFG.  Note that
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// natural loops may actually be several loops that share the same header node.
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//
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// This analysis calculates the nesting structure of loops in a function.  For
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// each natural loop identified, this analysis identifies natural loops
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// contained entirely within the loop and the basic blocks the make up the loop.
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//
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// It can calculate on the fly various bits of information, for example:
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//
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//  * whether there is a preheader for the loop
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//  * the number of back edges to the header
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//  * whether or not a particular block branches out of the loop
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//  * the successor blocks of the loop
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//  * the loop depth
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//  * the trip count
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//  * etc...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINE_LOOP_INFO_H
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#define LLVM_CODEGEN_MACHINE_LOOP_INFO_H
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/Analysis/LoopInfo.h"
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namespace llvm {
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class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> {
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public:
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  MachineLoop();
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  /// getTopBlock - Return the "top" block in the loop, which is the first
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  /// block in the linear layout, ignoring any parts of the loop not
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  /// contiguous with the part the contains the header.
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  MachineBasicBlock *getTopBlock();
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  /// getBottomBlock - Return the "bottom" block in the loop, which is the last
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  /// block in the linear layout, ignoring any parts of the loop not
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  /// contiguous with the part the contains the header.
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  MachineBasicBlock *getBottomBlock();
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  void dump() const;
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private:
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  friend class LoopInfoBase<MachineBasicBlock, MachineLoop>;
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  explicit MachineLoop(MachineBasicBlock *MBB)
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    : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {}
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};
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class MachineLoopInfo : public MachineFunctionPass {
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  LoopInfoBase<MachineBasicBlock, MachineLoop> LI;
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  friend class LoopBase<MachineBasicBlock, MachineLoop>;
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  void operator=(const MachineLoopInfo &);  // do not implement
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  MachineLoopInfo(const MachineLoopInfo &); // do not implement
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public:
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  static char ID; // Pass identification, replacement for typeid
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  MachineLoopInfo() : MachineFunctionPass(&ID) {}
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  LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; }
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  /// iterator/begin/end - The interface to the top-level loops in the current
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  /// function.
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  ///
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  typedef LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator iterator;
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  inline iterator begin() const { return LI.begin(); }
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  inline iterator end() const { return LI.end(); }
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  bool empty() const { return LI.empty(); }
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  /// getLoopFor - Return the inner most loop that BB lives in.  If a basic
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  /// block is in no loop (for example the entry node), null is returned.
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  ///
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  inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
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    return LI.getLoopFor(BB);
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  }
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  /// operator[] - same as getLoopFor...
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  ///
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  inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
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    return LI.getLoopFor(BB);
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  }
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  /// getLoopDepth - Return the loop nesting level of the specified block...
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  ///
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  inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
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    return LI.getLoopDepth(BB);
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  }
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  // isLoopHeader - True if the block is a loop header node
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  inline bool isLoopHeader(MachineBasicBlock *BB) const {
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    return LI.isLoopHeader(BB);
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  }
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  /// runOnFunction - Calculate the natural loop information.
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  ///
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  virtual bool runOnMachineFunction(MachineFunction &F);
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  virtual void releaseMemory() { LI.releaseMemory(); }
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  virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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  /// removeLoop - This removes the specified top-level loop from this loop info
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  /// object.  The loop is not deleted, as it will presumably be inserted into
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  /// another loop.
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  inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); }
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  /// changeLoopFor - Change the top-level loop that contains BB to the
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  /// specified loop.  This should be used by transformations that restructure
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  /// the loop hierarchy tree.
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  inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
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    LI.changeLoopFor(BB, L);
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  }
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  /// changeTopLevelLoop - Replace the specified loop in the top-level loops
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  /// list with the indicated loop.
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  inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
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    LI.changeTopLevelLoop(OldLoop, NewLoop);
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  }
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  /// addTopLevelLoop - This adds the specified loop to the collection of
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  /// top-level loops.
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  inline void addTopLevelLoop(MachineLoop *New) {
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    LI.addTopLevelLoop(New);
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  }
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  /// removeBlock - This method completely removes BB from all data structures,
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  /// including all of the Loop objects it is nested in and our mapping from
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  /// MachineBasicBlocks to loops.
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  void removeBlock(MachineBasicBlock *BB) {
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    LI.removeBlock(BB);
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  }
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};
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// Allow clients to walk the list of nested loops...
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template <> struct GraphTraits<const MachineLoop*> {
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  typedef const MachineLoop NodeType;
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  typedef MachineLoopInfo::iterator ChildIteratorType;
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  static NodeType *getEntryNode(const MachineLoop *L) { return L; }
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  static inline ChildIteratorType child_begin(NodeType *N) {
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    return N->begin();
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  }
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  static inline ChildIteratorType child_end(NodeType *N) {
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    return N->end();
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  }
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};
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template <> struct GraphTraits<MachineLoop*> {
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  typedef MachineLoop NodeType;
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  typedef MachineLoopInfo::iterator ChildIteratorType;
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  static NodeType *getEntryNode(MachineLoop *L) { return L; }
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  static inline ChildIteratorType child_begin(NodeType *N) {
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    return N->begin();
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  }
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  static inline ChildIteratorType child_end(NodeType *N) {
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    return N->end();
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  }
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};
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} // End llvm namespace
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#endif
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