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			301 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			301 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/Linker.h - Module Linker Interface ------------------*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the interface to the module/file/archive linker.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LINKER_H
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#define LLVM_LINKER_H
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#include <memory>
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#include <vector>
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#include "llvm/ADT/StringRef.h"
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namespace llvm {
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  namespace sys { class Path; }
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class Module;
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class LLVMContext;
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/// This class provides the core functionality of linking in LLVM. It retains a
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/// Module object which is the composite of the modules and libraries linked
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/// into it. The composite Module can be retrieved via the getModule() method.
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/// In this case the Linker still retains ownership of the Module. If the
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/// releaseModule() method is used, the ownership of the Module is transferred
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/// to the caller and the Linker object is only suitable for destruction.
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/// The Linker can link Modules from memory, bitcode files, or bitcode
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/// archives.  It retains a set of search paths in which to find any libraries
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/// presented to it. By default, the linker will generate error and warning
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/// messages to stderr but this capability can be turned off with the
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/// QuietWarnings and QuietErrors flags. It can also be instructed to verbosely
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/// print out the linking actions it is taking with the Verbose flag.
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/// @brief The LLVM Linker.
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class Linker {
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  /// @name Types
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  /// @{
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  public:
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    /// This type is used to pass the linkage items (libraries and files) to
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    /// the LinkItems function. It is composed of string/bool pairs. The string
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    /// provides the name of the file or library (as with the -l option). The
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    /// bool should be true for libraries and false for files, signifying
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    /// "isLibrary".
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    /// @brief A list of linkage items
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    typedef std::vector<std::pair<std::string,bool> > ItemList;
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    /// This enumeration is used to control various optional features of the
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    /// linker.
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    enum ControlFlags {
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      Verbose       = 1, ///< Print to stderr what steps the linker is taking
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      QuietWarnings = 2, ///< Don't print warnings to stderr.
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      QuietErrors   = 4  ///< Don't print errors to stderr.
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    };
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  /// @}
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  /// @name Constructors
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  /// @{
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  public:
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    /// Construct the Linker with an empty module which will be given the
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    /// name \p progname. \p progname will also be used for error messages.
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    /// @brief Construct with empty module
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    Linker(StringRef progname, ///< name of tool running linker
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           StringRef modulename, ///< name of linker's end-result module
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           LLVMContext &C, ///< Context for global info
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           unsigned Flags = 0  ///< ControlFlags (one or more |'d together)
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    );
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    /// Construct the Linker with a previously defined module, \p aModule. Use
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    /// \p progname for the name of the program in error messages.
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    /// @brief Construct with existing module
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    Linker(StringRef progname, Module* aModule, unsigned Flags = 0);
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    /// Destruct the Linker.
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    /// @brief Destructor
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    ~Linker();
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  /// @}
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  /// @name Accessors
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  /// @{
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  public:
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    /// This method gets the composite module into which linking is being
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    /// done. The Composite module starts out empty and accumulates modules
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    /// linked into it via the various LinkIn* methods. This method does not
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    /// release the Module to the caller. The Linker retains ownership and will
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    /// destruct the Module when the Linker is destructed.
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    /// @see releaseModule
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    /// @brief Get the linked/composite module.
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    Module* getModule() const { return Composite; }
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    /// This method releases the composite Module into which linking is being
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    /// done. Ownership of the composite Module is transferred to the caller who
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    /// must arrange for its destruct. After this method is called, the Linker
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    /// terminates the linking session for the returned Module. It will no
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    /// longer utilize the returned Module but instead resets itself for
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    /// subsequent linking as if the constructor had been called. The Linker's
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    /// LibPaths and flags to be reset, and memory will be released.
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    /// @brief Release the linked/composite module.
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    Module* releaseModule();
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    /// This method gets the list of libraries that form the path that the
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    /// Linker will search when it is presented with a library name.
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    /// @brief Get the Linkers library path
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    const std::vector<sys::Path>& getLibPaths() const { return LibPaths; }
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    /// This method returns an error string suitable for printing to the user.
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    /// The return value will be empty unless an error occurred in one of the
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    /// LinkIn* methods. In those cases, the LinkIn* methods will have returned
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    /// true, indicating an error occurred. At most one error is retained so
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    /// this function always returns the last error that occurred. Note that if
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    /// the Quiet control flag is not set, the error string will have already
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    /// been printed to stderr.
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    /// @brief Get the text of the last error that occurred.
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    const std::string &getLastError() const { return Error; }
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  /// @}
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  /// @name Mutators
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  /// @{
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  public:
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    /// Add a path to the list of paths that the Linker will search. The Linker
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    /// accumulates the set of libraries added
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    /// library paths for the target platform. The standard libraries will
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    /// always be searched last. The added libraries will be searched in the
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    /// order added.
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    /// @brief Add a path.
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    void addPath(const sys::Path& path);
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    /// Add a set of paths to the list of paths that the linker will search. The
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    /// Linker accumulates the set of libraries added. The \p paths will be
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    /// added to the end of the Linker's list. Order will be retained.
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    /// @brief Add a set of paths.
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    void addPaths(const std::vector<std::string>& paths);
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    /// This method augments the Linker's list of library paths with the system
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    /// paths of the host operating system, include LLVM_LIB_SEARCH_PATH.
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    /// @brief Add the system paths.
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    void addSystemPaths();
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    /// Control optional linker behavior by setting a group of flags. The flags
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    /// are defined in the ControlFlags enumeration.
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    /// @see ControlFlags
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    /// @brief Set control flags.
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    void setFlags(unsigned flags) { Flags = flags; }
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    /// This method is the main interface to the linker. It can be used to
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    /// link a set of linkage items into a module. A linkage item is either a
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    /// file name with fully qualified path, or a library for which the Linker's
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    /// LibraryPath will be utilized to locate the library. The bool value in
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    /// the LinkItemKind should be set to true for libraries.  This function
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    /// allows linking to preserve the order of specification associated with
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    /// the command line, or for other purposes. Each item will be linked in
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    /// turn as it occurs in \p Items.
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    /// @returns true if an error occurred, false otherwise
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    /// @see LinkItemKind
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    /// @see getLastError
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    /// @throws nothing
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    bool LinkInItems (
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      const ItemList& Items, ///< Set of libraries/files to link in
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      ItemList& NativeItems  ///< Output list of native files/libs
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    );
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    /// This function links the bitcode \p Files into the composite module.
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    /// Note that this does not do any linking of unresolved symbols. The \p
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    /// Files are all completely linked into \p HeadModule regardless of
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    /// unresolved symbols. This function just loads each bitcode file and
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    /// calls LinkInModule on them.
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    /// @returns true if an error occurs, false otherwise
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    /// @see getLastError
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    /// @brief Link in multiple files.
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    bool LinkInFiles (
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      const std::vector<sys::Path> & Files ///< Files to link in
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    );
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    /// This function links a single bitcode file, \p File, into the composite
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    /// module. Note that this does not attempt to resolve symbols. This method
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    /// just loads the bitcode file and calls LinkInModule on it. If an error
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    /// occurs, the Linker's error string is set.
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    /// @returns true if an error occurs, false otherwise
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    /// @see getLastError
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    /// @brief Link in a single file.
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    bool LinkInFile(
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      const sys::Path& File, ///< File to link in.
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      bool &is_native        ///< Indicates if the file is native object file
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    );
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    /// This function provides a way to selectively link in a set of modules,
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    /// found in libraries, based on the unresolved symbols in the composite
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    /// module. Each item in \p Libraries should be the base name of a library,
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    /// as if given with the -l option of a linker tool.  The Linker's LibPaths
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    /// are searched for the \p Libraries and any found will be linked in with
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    /// LinkInArchive.  If an error occurs, the Linker's error string is set.
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    /// @see LinkInArchive
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    /// @see getLastError
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    /// @returns true if an error occurs, false otherwise
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    /// @brief Link libraries into the module
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    bool LinkInLibraries (
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      const std::vector<std::string> & Libraries ///< Libraries to link in
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    );
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    /// This function provides a way to selectively link in a set of modules,
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    /// found in one library, based on the unresolved symbols in the composite
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    /// module.The \p Library should be the base name of a library, as if given
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    /// with the -l option of a linker tool. The Linker's LibPaths are searched
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    /// for the \p Library and if found, it will be linked in with via the
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    /// LinkInArchive method. If an error occurs, the Linker's error string is
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    /// set.
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    /// @see LinkInArchive
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    /// @see getLastError
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    /// @returns true if an error occurs, false otherwise
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    /// @brief Link one library into the module
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    bool LinkInLibrary (
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      StringRef Library, ///< The library to link in
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      bool& is_native    ///< Indicates if lib a native library
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    );
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    /// This function links one bitcode archive, \p Filename, into the module.
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    /// The archive is searched to resolve outstanding symbols. Any modules in
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    /// the archive that resolve outstanding symbols will be linked in. The
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    /// library is searched repeatedly until no more modules that resolve
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    /// symbols can be found. If an error occurs, the error string is  set.
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    /// To speed up this function, ensure the archive has been processed
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    /// llvm-ranlib or the S option was given to llvm-ar when the archive was
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    /// created. These tools add a symbol table to the archive which makes the
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    /// search for undefined symbols much faster.
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    /// @see getLastError
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    /// @returns true if an error occurs, otherwise false.
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    /// @brief Link in one archive.
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    bool LinkInArchive(
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      const sys::Path& Filename, ///< Filename of the archive to link
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      bool& is_native            ///<  Indicates if archive is a native archive
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    );
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    /// This method links the \p Src module into the Linker's Composite module
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    /// by calling LinkModules.  All the other LinkIn* methods eventually
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    /// result in calling this method to link a Module into the Linker's
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    /// composite.
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    /// @see LinkModules
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    /// @returns True if an error occurs, false otherwise.
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    /// @brief Link in a module.
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    bool LinkInModule(
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      Module* Src,              ///< Module linked into \p Dest
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      std::string* ErrorMsg = 0 /// Error/diagnostic string
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    ) { 
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      return LinkModules(Composite, Src, ErrorMsg ); 
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    }
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    /// This is the heart of the linker. This method will take unconditional
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    /// control of the \p Src module and link it into the \p Dest module. The
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    /// \p Src module will be destructed or subsumed by this method. In either
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    /// case it is not usable by the caller after this method is invoked. Only
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    /// the \p Dest module will remain. The \p Src module is linked into the
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    /// Linker's composite module such that types, global variables, functions,
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    /// and etc. are matched and resolved.  If an error occurs, this function
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    /// returns true and ErrorMsg is set to a descriptive message about the
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    /// error.
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    /// @returns True if an error occurs, false otherwise.
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    /// @brief Generically link two modules together.
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    static bool LinkModules(Module* Dest, Module* Src, std::string* ErrorMsg);
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    /// This function looks through the Linker's LibPaths to find a library with
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    /// the name \p Filename. If the library cannot be found, the returned path
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    /// will be empty (i.e. sys::Path::isEmpty() will return true).
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    /// @returns A sys::Path to the found library
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    /// @brief Find a library from its short name.
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    sys::Path FindLib(StringRef Filename);
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  /// @}
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  /// @name Implementation
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  /// @{
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  private:
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    /// Read in and parse the bitcode file named by FN and return the
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    /// Module it contains (wrapped in an auto_ptr), or 0 if an error occurs.
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    std::auto_ptr<Module> LoadObject(const sys::Path& FN);
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    bool warning(StringRef message);
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    bool error(StringRef message);
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    void verbose(StringRef message);
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  /// @}
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  /// @name Data
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  /// @{
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  private:
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    LLVMContext& Context; ///< The context for global information
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    Module* Composite; ///< The composite module linked together
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    std::vector<sys::Path> LibPaths; ///< The library search paths
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    unsigned Flags;    ///< Flags to control optional behavior.
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    std::string Error; ///< Text of error that occurred.
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    std::string ProgramName; ///< Name of the program being linked
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  /// @}
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};
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} // End llvm namespace
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#endif
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