mirror of
https://github.com/c64scene-ar/llvm-6502.git
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75719bf239
function to llvmAsmParser.y and then use it in the one place in the grammar that needs it. Also had to make Type::setName public because setTypeName needs it in order to retain compatibility with setValueName. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13795 91177308-0d34-0410-b5e6-96231b3b80d8
403 lines
15 KiB
C++
403 lines
15 KiB
C++
//===-- llvm/Type.h - Classes for handling data types -----------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declaration of the Type class. For more "Type" type
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// stuff, look in DerivedTypes.h.
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//
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// Note that instances of the Type class are immutable: once they are created,
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// they are never changed. Also note that only one instance of a particular
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// type is ever created. Thus seeing if two types are equal is a matter of
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// doing a trivial pointer comparison.
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//
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// Types, once allocated, are never free'd.
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//
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// Opaque types are simple derived types with no state. There may be many
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// different Opaque type objects floating around, but two are only considered
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// identical if they are pointer equals of each other. This allows us to have
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// two opaque types that end up resolving to different concrete types later.
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//
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// Opaque types are also kinda wierd and scary and different because they have
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// to keep a list of uses of the type. When, through linking, parsing, or
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// bytecode reading, they become resolved, they need to find and update all
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// users of the unknown type, causing them to reference a new, more concrete
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// type. Opaque types are deleted when their use list dwindles to zero users.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TYPE_H
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#define LLVM_TYPE_H
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#include "llvm/Value.h"
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#include "Support/GraphTraits.h"
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#include "Support/iterator"
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#include <vector>
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namespace llvm {
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class DerivedType;
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class FunctionType;
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class ArrayType;
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class PointerType;
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class StructType;
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class OpaqueType;
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struct Type : public Value {
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///===-------------------------------------------------------------------===//
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/// Definitions of all of the base types for the Type system. Based on this
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/// value, you can cast to a "DerivedType" subclass (see DerivedTypes.h)
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/// Note: If you add an element to this, you need to add an element to the
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/// Type::getPrimitiveType function, or else things will break!
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///
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enum PrimitiveID {
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VoidTyID = 0 , BoolTyID, // 0, 1: Basics...
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UByteTyID , SByteTyID, // 2, 3: 8 bit types...
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UShortTyID , ShortTyID, // 4, 5: 16 bit types...
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UIntTyID , IntTyID, // 6, 7: 32 bit types...
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ULongTyID , LongTyID, // 8, 9: 64 bit types...
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FloatTyID , DoubleTyID, // 10,11: Floating point types...
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TypeTyID, // 12 : Type definitions
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LabelTyID , // 13 : Labels...
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// Derived types... see DerivedTypes.h file...
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// Make sure FirstDerivedTyID stays up to date!!!
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FunctionTyID , StructTyID, // Functions... Structs...
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ArrayTyID , PointerTyID, // Array... pointer...
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OpaqueTyID, // Opaque type instances...
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//PackedTyID , // SIMD 'packed' format... TODO
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//...
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NumPrimitiveIDs, // Must remain as last defined ID
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FirstDerivedTyID = FunctionTyID,
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};
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private:
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PrimitiveID ID; // The current base type of this type...
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unsigned UID; // The unique ID number for this class
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bool Abstract; // True if type contains an OpaqueType
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/// RefCount - This counts the number of PATypeHolders that are pointing to
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/// this type. When this number falls to zero, if the type is abstract and
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/// has no AbstractTypeUsers, the type is deleted. This is only sensical for
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/// derived types.
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///
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mutable unsigned RefCount;
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const Type *getForwardedTypeInternal() const;
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protected:
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/// ctor is protected, so only subclasses can create Type objects...
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Type(const std::string &Name, PrimitiveID id);
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virtual ~Type() {}
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/// Types can become nonabstract later, if they are refined.
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///
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inline void setAbstract(bool Val) { Abstract = Val; }
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/// isTypeAbstract - This method is used to calculate the Abstract bit.
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///
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bool isTypeAbstract();
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unsigned getRefCount() const { return RefCount; }
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/// ForwardType - This field is used to implement the union find scheme for
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/// abstract types. When types are refined to other types, this field is set
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/// to the more refined type. Only abstract types can be forwarded.
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mutable const Type *ForwardType;
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/// ContainedTys - The list of types contained by this one. For example, this
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/// includes the arguments of a function type, the elements of the structure,
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/// the pointee of a pointer, etc. Note that keeping this vector in the Type
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/// class wastes some space for types that do not contain anything (such as
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/// primitive types). However, keeping it here allows the subtype_* members
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/// to be implemented MUCH more efficiently, and dynamically very few types do
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/// not contain any elements (most are derived).
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std::vector<PATypeHandle> ContainedTys;
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public:
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virtual void print(std::ostream &O) const;
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/// @brief Debugging support: print to stderr
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virtual void dump() const;
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/// setName - Associate the name with this type in the symbol table, but don't
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/// set the local name to be equal specified name.
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///
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virtual void setName(const std::string &Name, SymbolTable *ST = 0);
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//===--------------------------------------------------------------------===//
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// Property accessors for dealing with types... Some of these virtual methods
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// are defined in private classes defined in Type.cpp for primitive types.
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//
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/// getPrimitiveID - Return the base type of the type. This will return one
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/// of the PrimitiveID enum elements defined above.
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///
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inline PrimitiveID getPrimitiveID() const { return ID; }
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/// getUniqueID - Returns the UID of the type. This can be thought of as a
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/// small integer version of the pointer to the type class. Two types that
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/// are structurally different have different UIDs. This can be used for
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/// indexing types into an array.
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///
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inline unsigned getUniqueID() const { return UID; }
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/// getDescription - Return the string representation of the type...
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const std::string &getDescription() const;
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/// isSigned - Return whether an integral numeric type is signed. This is
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/// true for SByteTy, ShortTy, IntTy, LongTy. Note that this is not true for
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/// Float and Double.
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///
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virtual bool isSigned() const { return 0; }
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/// isUnsigned - Return whether a numeric type is unsigned. This is not quite
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/// the complement of isSigned... nonnumeric types return false as they do
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/// with isSigned. This returns true for UByteTy, UShortTy, UIntTy, and
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/// ULongTy
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///
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virtual bool isUnsigned() const { return 0; }
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/// isInteger - Equilivent to isSigned() || isUnsigned(), but with only a
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/// single virtual function invocation.
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///
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virtual bool isInteger() const { return 0; }
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/// isIntegral - Returns true if this is an integral type, which is either
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/// BoolTy or one of the Integer types.
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///
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bool isIntegral() const { return isInteger() || this == BoolTy; }
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/// isFloatingPoint - Return true if this is one of the two floating point
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/// types
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bool isFloatingPoint() const { return ID == FloatTyID || ID == DoubleTyID; }
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/// isAbstract - True if the type is either an Opaque type, or is a derived
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/// type that includes an opaque type somewhere in it.
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///
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inline bool isAbstract() const { return Abstract; }
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/// isLosslesslyConvertibleTo - Return true if this type can be converted to
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/// 'Ty' without any reinterpretation of bits. For example, uint to int.
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///
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bool isLosslesslyConvertibleTo(const Type *Ty) const;
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/// Here are some useful little methods to query what type derived types are
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/// Note that all other types can just compare to see if this == Type::xxxTy;
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///
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inline bool isPrimitiveType() const { return ID < FirstDerivedTyID; }
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inline bool isDerivedType() const { return ID >= FirstDerivedTyID; }
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/// isFirstClassType - Return true if the value is holdable in a register.
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inline bool isFirstClassType() const {
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return (ID != VoidTyID && ID < TypeTyID) || ID == PointerTyID;
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}
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/// isSized - Return true if it makes sense to take the size of this type. To
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/// get the actual size for a particular target, it is reasonable to use the
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/// TargetData subsystem to do this.
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///
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bool isSized() const {
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return ID != VoidTyID && ID != TypeTyID &&
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ID != FunctionTyID && ID != LabelTyID && ID != OpaqueTyID;
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}
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/// getPrimitiveSize - Return the basic size of this type if it is a primative
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/// type. These are fixed by LLVM and are not target dependent. This will
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/// return zero if the type does not have a size or is not a primitive type.
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///
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unsigned getPrimitiveSize() const;
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/// getUnsignedVersion - If this is an integer type, return the unsigned
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/// variant of this type. For example int -> uint.
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const Type *getUnsignedVersion() const;
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/// getSignedVersion - If this is an integer type, return the signed variant
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/// of this type. For example uint -> int.
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const Type *getSignedVersion() const;
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/// getForwaredType - Return the type that this type has been resolved to if
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/// it has been resolved to anything. This is used to implement the
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/// union-find algorithm for type resolution, and shouldn't be used by general
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/// purpose clients.
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const Type *getForwardedType() const {
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if (!ForwardType) return 0;
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return getForwardedTypeInternal();
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}
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//===--------------------------------------------------------------------===//
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// Type Iteration support
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//
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typedef std::vector<PATypeHandle>::const_iterator subtype_iterator;
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subtype_iterator subtype_begin() const { return ContainedTys.begin(); }
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subtype_iterator subtype_end() const { return ContainedTys.end(); }
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/// getContainedType - This method is used to implement the type iterator
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/// (defined a the end of the file). For derived types, this returns the
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/// types 'contained' in the derived type.
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///
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const Type *getContainedType(unsigned i) const {
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assert(i < ContainedTys.size() && "Index out of range!");
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return ContainedTys[i];
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}
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/// getNumContainedTypes - Return the number of types in the derived type.
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///
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unsigned getNumContainedTypes() const { return ContainedTys.size(); }
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//===--------------------------------------------------------------------===//
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// Static members exported by the Type class itself. Useful for getting
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// instances of Type.
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//
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/// getPrimitiveType/getUniqueIDType - Return a type based on an identifier.
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static const Type *getPrimitiveType(PrimitiveID IDNumber);
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static const Type *getUniqueIDType(unsigned UID);
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//===--------------------------------------------------------------------===//
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// These are the builtin types that are always available...
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//
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static Type *VoidTy , *BoolTy;
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static Type *SByteTy, *UByteTy,
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*ShortTy, *UShortTy,
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*IntTy , *UIntTy,
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*LongTy , *ULongTy;
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static Type *FloatTy, *DoubleTy;
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static Type *TypeTy , *LabelTy;
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/// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const Type *T) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == Value::TypeVal;
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}
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#include "llvm/Type.def"
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// Virtual methods used by callbacks below. These should only be implemented
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// in the DerivedType class.
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virtual void addAbstractTypeUser(AbstractTypeUser *U) const {
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abort(); // Only on derived types!
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}
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virtual void removeAbstractTypeUser(AbstractTypeUser *U) const {
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abort(); // Only on derived types!
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}
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void addRef() const {
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assert(isAbstract() && "Cannot add a reference to a non-abstract type!");
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++RefCount;
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}
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void dropRef() const {
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assert(isAbstract() && "Cannot drop a refernce to a non-abstract type!");
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assert(RefCount && "No objects are currently referencing this object!");
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// If this is the last PATypeHolder using this object, and there are no
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// PATypeHandles using it, the type is dead, delete it now.
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if (--RefCount == 0)
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RefCountIsZero();
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}
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private:
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virtual void RefCountIsZero() const {
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abort(); // only on derived types!
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}
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};
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//===----------------------------------------------------------------------===//
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// Define some inline methods for the AbstractTypeUser.h:PATypeHandle class.
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// These are defined here because they MUST be inlined, yet are dependent on
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// the definition of the Type class. Of course Type derives from Value, which
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// contains an AbstractTypeUser instance, so there is no good way to factor out
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// the code. Hence this bit of uglyness.
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//
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// In the long term, Type should not derive from Value, allowing
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// AbstractTypeUser.h to #include Type.h, allowing us to eliminate this
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// nastyness entirely.
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//
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inline void PATypeHandle::addUser() {
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assert(Ty && "Type Handle has a null type!");
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if (Ty->isAbstract())
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Ty->addAbstractTypeUser(User);
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}
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inline void PATypeHandle::removeUser() {
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if (Ty->isAbstract())
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Ty->removeAbstractTypeUser(User);
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}
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inline void PATypeHandle::removeUserFromConcrete() {
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if (!Ty->isAbstract())
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Ty->removeAbstractTypeUser(User);
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}
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// Define inline methods for PATypeHolder...
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inline void PATypeHolder::addRef() {
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if (Ty->isAbstract())
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Ty->addRef();
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}
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inline void PATypeHolder::dropRef() {
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if (Ty->isAbstract())
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Ty->dropRef();
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}
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/// get - This implements the forwarding part of the union-find algorithm for
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/// abstract types. Before every access to the Type*, we check to see if the
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/// type we are pointing to is forwarding to a new type. If so, we drop our
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/// reference to the type.
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///
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inline const Type* PATypeHolder::get() const {
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const Type *NewTy = Ty->getForwardedType();
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if (!NewTy) return Ty;
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return *const_cast<PATypeHolder*>(this) = NewTy;
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}
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//===----------------------------------------------------------------------===//
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// Provide specializations of GraphTraits to be able to treat a type as a
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// graph of sub types...
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template <> struct GraphTraits<Type*> {
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typedef Type NodeType;
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typedef Type::subtype_iterator ChildIteratorType;
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static inline NodeType *getEntryNode(Type *T) { return T; }
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static inline ChildIteratorType child_begin(NodeType *N) {
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return N->subtype_begin();
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return N->subtype_end();
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}
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};
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template <> struct GraphTraits<const Type*> {
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typedef const Type NodeType;
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typedef Type::subtype_iterator ChildIteratorType;
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static inline NodeType *getEntryNode(const Type *T) { return T; }
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static inline ChildIteratorType child_begin(NodeType *N) {
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return N->subtype_begin();
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return N->subtype_end();
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}
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};
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template <> inline bool isa_impl<PointerType, Type>(const Type &Ty) {
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return Ty.getPrimitiveID() == Type::PointerTyID;
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}
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} // End llvm namespace
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#endif
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