llvm-6502/include/llvm/CodeGen/MachineInstrBuilder.h
Brian Gaeke 6559bb96a9 include/llvm/CodeGen/MachineInstrBuilder.h: Add addClobber() inline
convenience method.  Fix typo in comment.
lib/Target/X86/InstSelectSimple.cpp: Explicitly specify some implicit uses.
 Use MOVZX/MOVSX instead of MOV instructions with sign extend instructions.
 Take out LEAVE instructions.
 32-bit IDIV and DIV use CDQ, not CWQ (CWQ is a typo).
 Fix typo in comment and remove some FIXME comments.
lib/Target/X86/Printer.cpp: Include X86InstrInfo.h and llvm/Function.h.
 Add some simple code to Printer::runOnFunction to iterate over
  MachineBasicBlocks and call X86InstrInfo::print().
lib/Target/X86/X86InstrInfo.def: Make some more instructions with
 implicit defs "Void".  Add more sign/zero extending "move" insns
 (movsx, movzx).
lib/Target/X86/X86RegisterInfo.def: Add EFLAGS as a register.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4707 91177308-0d34-0410-b5e6-96231b3b80d8
2002-11-14 22:32:30 +00:00

112 lines
3.8 KiB
C++

//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===//
//
// This file exposes a function named BuildMI, which is useful for dramatically
// simplifying how MachineInstr's are created. Instead of using code like this:
//
// M = new MachineInstr(X86::ADDrr32);
// M->SetMachineOperandVal(0, MachineOperand::MO_VirtualRegister, argVal1);
// M->SetMachineOperandVal(1, MachineOperand::MO_VirtualRegister, argVal2);
//
// we can now use code like this:
//
// M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2);
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#include "llvm/CodeGen/MachineInstr.h"
struct MachineInstrBuilder {
MachineInstr *MI;
MachineInstrBuilder(MachineInstr *mi) : MI(mi) {}
/// Allow automatic conversion to the machine instruction we are working on.
///
operator MachineInstr*() const { return MI; }
/// addReg - Add a new virtual register operand...
///
MachineInstrBuilder &addReg(int RegNo, bool isDef = false) {
MI->addRegOperand(RegNo, isDef);
return *this;
}
/// addReg - Add an LLVM value that is to be used as a register...
///
MachineInstrBuilder &addReg(Value *V, bool isDef = false, bool isDNU = false){
MI->addRegOperand(V, isDef, isDNU);
return *this;
}
/// addClobber - Assert that this MI is going to clobber a specific
/// register. Useful for instructions that always clobber certain hard regs.
/// (Same as addReg(RegNo, true) but shorter and more obvious).
///
MachineInstrBuilder &addClobber(int RegNo) {
MI->addRegOperand(RegNo, true);
return *this;
}
/// addPCDisp - Add an LLVM value to be treated as a PC relative
/// displacement...
///
MachineInstrBuilder &addPCDisp(Value *V) {
MI->addPCDispOperand(V);
return *this;
}
/// addMReg - Add a machine register operand...
///
MachineInstrBuilder &addMReg(int Reg, bool isDef=false) {
MI->addMachineRegOperand(Reg, isDef);
return *this;
}
/// addSImm - Add a new sign extended immediate operand...
///
MachineInstrBuilder &addSImm(int64_t val) {
MI->addSignExtImmOperand(val);
return *this;
}
/// addZImm - Add a new zero extended immediate operand...
///
MachineInstrBuilder &addZImm(int64_t Val) {
MI->addZeroExtImmOperand(Val);
return *this;
}
};
/// BuildMI - Builder interface. Specify how to create the initial instruction
/// itself. NumOperands is the number of operands to the machine instruction to
/// allow for memory efficient representation of machine instructions.
///
inline MachineInstrBuilder BuildMI(MachineOpCode Opcode, unsigned NumOperands) {
return MachineInstrBuilder(new MachineInstr(Opcode, NumOperands, true, true));
}
/// BuildMI - This version of the builder inserts the built MachineInstr into
/// the specified MachineBasicBlock.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, MachineOpCode Opcode,
unsigned NumOperands) {
return MachineInstrBuilder(new MachineInstr(BB, Opcode, NumOperands));
}
/// BuildMI - This version of the builder inserts the built MachineInstr into
/// the specified MachineBasicBlock, and also sets up the first "operand" as a
/// destination virtual register. NumOperands is the number of additional add*
/// calls that are expected, it does not include the destination register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, MachineOpCode Opcode,
unsigned NumOperands, unsigned DestReg) {
return MachineInstrBuilder(new MachineInstr(BB, Opcode,
NumOperands+1)).addReg(DestReg,
true);
}
#endif