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	vtables for (e.g.) Instruction from being emitted into every .o file. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28898 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			235 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			235 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- Instruction.cpp - Implement the Instruction class -----------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Instruction class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Instructions.h"
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#include "llvm/Function.h"
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#include "llvm/SymbolTable.h"
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#include "llvm/Type.h"
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#include "llvm/Support/LeakDetector.h"
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using namespace llvm;
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Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
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                         const std::string &Name, Instruction *InsertBefore)
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  : User(ty, Value::InstructionVal + it, Ops, NumOps, Name), Parent(0) {
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  // Make sure that we get added to a basicblock
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  LeakDetector::addGarbageObject(this);
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  // If requested, insert this instruction into a basic block...
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  if (InsertBefore) {
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    assert(InsertBefore->getParent() &&
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           "Instruction to insert before is not in a basic block!");
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    InsertBefore->getParent()->getInstList().insert(InsertBefore, this);
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  }
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}
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Instruction::Instruction(const Type *ty, unsigned it, Use *Ops, unsigned NumOps,
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                         const std::string &Name, BasicBlock *InsertAtEnd)
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  : User(ty, Value::InstructionVal + it, Ops, NumOps, Name), Parent(0) {
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  // Make sure that we get added to a basicblock
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  LeakDetector::addGarbageObject(this);
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  // append this instruction into the basic block
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  assert(InsertAtEnd && "Basic block to append to may not be NULL!");
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  InsertAtEnd->getInstList().push_back(this);
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}
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// Out of line virtual method, so the vtable, etc has a home.
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Instruction::~Instruction() {
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  assert(Parent == 0 && "Instruction still linked in the program!");
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}
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void Instruction::setOpcode(unsigned opc) {
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  setValueType(Value::InstructionVal + opc);
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}
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void Instruction::setParent(BasicBlock *P) {
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  if (getParent()) {
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    if (!P) LeakDetector::addGarbageObject(this);
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  } else {
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    if (P) LeakDetector::removeGarbageObject(this);
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  }
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  Parent = P;
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}
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void Instruction::removeFromParent() {
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  getParent()->getInstList().remove(this);
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}
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void Instruction::eraseFromParent() {
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  getParent()->getInstList().erase(this);
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}
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/// moveBefore - Unlink this instruction from its current basic block and
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/// insert it into the basic block that MovePos lives in, right before
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/// MovePos.
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void Instruction::moveBefore(Instruction *MovePos) {
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  MovePos->getParent()->getInstList().splice(MovePos,getParent()->getInstList(),
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                                             this);
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}
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const char *Instruction::getOpcodeName(unsigned OpCode) {
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  switch (OpCode) {
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  // Terminators
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  case Ret:    return "ret";
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  case Br:     return "br";
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  case Switch: return "switch";
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  case Invoke: return "invoke";
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  case Unwind: return "unwind";
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  case Unreachable: return "unreachable";
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  // Standard binary operators...
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  case Add: return "add";
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  case Sub: return "sub";
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  case Mul: return "mul";
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  case Div: return "div";
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  case Rem: return "rem";
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  // Logical operators...
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  case And: return "and";
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  case Or : return "or";
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  case Xor: return "xor";
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  // SetCC operators...
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  case SetLE:  return "setle";
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  case SetGE:  return "setge";
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  case SetLT:  return "setlt";
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  case SetGT:  return "setgt";
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  case SetEQ:  return "seteq";
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  case SetNE:  return "setne";
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  // Memory instructions...
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  case Malloc:        return "malloc";
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  case Free:          return "free";
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  case Alloca:        return "alloca";
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  case Load:          return "load";
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  case Store:         return "store";
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  case GetElementPtr: return "getelementptr";
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  // Other instructions...
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  case PHI:     return "phi";
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  case Cast:    return "cast";
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  case Select:  return "select";
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  case Call:    return "call";
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  case Shl:     return "shl";
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  case Shr:     return "shr";
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  case VAArg:   return "va_arg";
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  case ExtractElement: return "extractelement";
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  case InsertElement: return "insertelement";
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  case ShuffleVector: return "shufflevector";
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  default: return "<Invalid operator> ";
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  }
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  return 0;
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}
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/// isIdenticalTo - Return true if the specified instruction is exactly
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/// identical to the current one.  This means that all operands match and any
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/// extra information (e.g. load is volatile) agree.
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bool Instruction::isIdenticalTo(Instruction *I) const {
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  if (getOpcode() != I->getOpcode() ||
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      getNumOperands() != I->getNumOperands() ||
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      getType() != I->getType())
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    return false;
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  // We have two instructions of identical opcode and #operands.  Check to see
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  // if all operands are the same.
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  for (unsigned i = 0, e = getNumOperands(); i != e; ++i)
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    if (getOperand(i) != I->getOperand(i))
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      return false;
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  // Check special state that is a part of some instructions.
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  if (const LoadInst *LI = dyn_cast<LoadInst>(this))
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    return LI->isVolatile() == cast<LoadInst>(I)->isVolatile();
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  if (const StoreInst *SI = dyn_cast<StoreInst>(this))
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    return SI->isVolatile() == cast<StoreInst>(I)->isVolatile();
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  if (const CallInst *CI = dyn_cast<CallInst>(this))
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    return CI->isTailCall() == cast<CallInst>(I)->isTailCall();
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  return true;
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}
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/// isAssociative - Return true if the instruction is associative:
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///
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///   Associative operators satisfy:  x op (y op z) === (x op y) op z)
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///
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/// In LLVM, the Add, Mul, And, Or, and Xor operators are associative, when not
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/// applied to floating point types.
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///
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bool Instruction::isAssociative(unsigned Opcode, const Type *Ty) {
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  if (Opcode == Add || Opcode == Mul ||
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      Opcode == And || Opcode == Or || Opcode == Xor) {
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    // Floating point operations do not associate!
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    return !Ty->isFloatingPoint();
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  }
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  return 0;
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}
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/// isCommutative - Return true if the instruction is commutative:
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///
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///   Commutative operators satisfy: (x op y) === (y op x)
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///
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/// In LLVM, these are the associative operators, plus SetEQ and SetNE, when
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/// applied to any type.
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///
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bool Instruction::isCommutative(unsigned op) {
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  switch (op) {
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  case Add:
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  case Mul:
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  case And:
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  case Or:
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  case Xor:
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  case SetEQ:
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  case SetNE:
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    return true;
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  default:
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    return false;
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  }
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}
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/// isRelational - Return true if the instruction is a Set* instruction:
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///
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bool Instruction::isRelational(unsigned op) {
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  switch (op) {
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  case SetEQ:
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  case SetNE:
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  case SetLT:
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  case SetGT:
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  case SetLE:
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  case SetGE:
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    return true;
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  }
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  return false;
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}
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/// isTrappingInstruction - Return true if the instruction may trap.
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///
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bool Instruction::isTrapping(unsigned op) {
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  switch(op) {
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  case Div:
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  case Rem:
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  case Load:
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  case Store:
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  case Call:
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  case Invoke:
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    return true;
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  default:
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    return false;
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  }
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}
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