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			239 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			239 lines
		
	
	
		
			7.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements dead code elimination and basic block merging, along
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// with a collection of other peephole control flow optimizations.  For example:
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//
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//   * Removes basic blocks with no predecessors.
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//   * Merges a basic block into its predecessor if there is only one and the
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//     predecessor only has one successor.
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//   * Eliminates PHI nodes for basic blocks with a single predecessor.
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//   * Eliminates a basic block that only contains an unconditional branch.
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//   * Changes invoke instructions to nounwind functions to be calls.
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//   * Change things like "if (x) if (y)" into "if (x&y)".
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//   * etc..
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "simplifycfg"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Constants.h"
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#include "llvm/Instructions.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/Module.h"
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#include "llvm/Attributes.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Pass.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/Statistic.h"
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using namespace llvm;
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STATISTIC(NumSimpl, "Number of blocks simplified");
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namespace {
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  struct VISIBILITY_HIDDEN CFGSimplifyPass : public FunctionPass {
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    static char ID; // Pass identification, replacement for typeid
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    CFGSimplifyPass() : FunctionPass(&ID) {}
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    virtual bool runOnFunction(Function &F);
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  };
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}
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char CFGSimplifyPass::ID = 0;
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static RegisterPass<CFGSimplifyPass> X("simplifycfg", "Simplify the CFG");
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// Public interface to the CFGSimplification pass
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FunctionPass *llvm::createCFGSimplificationPass() {
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  return new CFGSimplifyPass();
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}
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/// ChangeToUnreachable - Insert an unreachable instruction before the specified
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/// instruction, making it and the rest of the code in the block dead.
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static void ChangeToUnreachable(Instruction *I, LLVMContext &Context) {
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  BasicBlock *BB = I->getParent();
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  // Loop over all of the successors, removing BB's entry from any PHI
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  // nodes.
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  for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
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    (*SI)->removePredecessor(BB);
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  new UnreachableInst(I->getContext(), I);
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  // All instructions after this are dead.
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  BasicBlock::iterator BBI = I, BBE = BB->end();
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  while (BBI != BBE) {
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    if (!BBI->use_empty())
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      BBI->replaceAllUsesWith(UndefValue::get(BBI->getType()));
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    BB->getInstList().erase(BBI++);
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  }
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}
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/// ChangeToCall - Convert the specified invoke into a normal call.
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static void ChangeToCall(InvokeInst *II) {
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  BasicBlock *BB = II->getParent();
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  SmallVector<Value*, 8> Args(II->op_begin()+3, II->op_end());
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  CallInst *NewCall = CallInst::Create(II->getCalledValue(), Args.begin(),
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                                       Args.end(), "", II);
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  NewCall->takeName(II);
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  NewCall->setCallingConv(II->getCallingConv());
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  NewCall->setAttributes(II->getAttributes());
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  II->replaceAllUsesWith(NewCall);
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  // Follow the call by a branch to the normal destination.
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  BranchInst::Create(II->getNormalDest(), II);
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  // Update PHI nodes in the unwind destination
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  II->getUnwindDest()->removePredecessor(BB);
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  BB->getInstList().erase(II);
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}
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static bool MarkAliveBlocks(BasicBlock *BB,
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                            SmallPtrSet<BasicBlock*, 128> &Reachable,
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                            LLVMContext &Context) {
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  SmallVector<BasicBlock*, 128> Worklist;
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  Worklist.push_back(BB);
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  bool Changed = false;
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  while (!Worklist.empty()) {
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    BB = Worklist.back();
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    Worklist.pop_back();
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    if (!Reachable.insert(BB))
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      continue;
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    // Do a quick scan of the basic block, turning any obviously unreachable
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    // instructions into LLVM unreachable insts.  The instruction combining pass
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    // canonicalizes unreachable insts into stores to null or undef.
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    for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){
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      if (CallInst *CI = dyn_cast<CallInst>(BBI)) {
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        if (CI->doesNotReturn()) {
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          // If we found a call to a no-return function, insert an unreachable
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          // instruction after it.  Make sure there isn't *already* one there
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          // though.
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          ++BBI;
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          if (!isa<UnreachableInst>(BBI)) {
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            ChangeToUnreachable(BBI, Context);
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            Changed = true;
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          }
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          break;
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        }
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      }
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      if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) {
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        Value *Ptr = SI->getOperand(1);
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        if (isa<UndefValue>(Ptr) ||
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            (isa<ConstantPointerNull>(Ptr) &&
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             cast<PointerType>(Ptr->getType())->getAddressSpace() == 0)) {
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          ChangeToUnreachable(SI, Context);
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          Changed = true;
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          break;
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        }
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      }
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    }
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    // Turn invokes that call 'nounwind' functions into ordinary calls.
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    if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator()))
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      if (II->doesNotThrow()) {
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        ChangeToCall(II);
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        Changed = true;
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      }
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    Changed |= ConstantFoldTerminator(BB);
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    for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
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      Worklist.push_back(*SI);
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  }
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  return Changed;
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}
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/// RemoveUnreachableBlocksFromFn - Remove blocks that are not reachable, even 
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/// if they are in a dead cycle.  Return true if a change was made, false 
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/// otherwise.
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static bool RemoveUnreachableBlocksFromFn(Function &F) {
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  SmallPtrSet<BasicBlock*, 128> Reachable;
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  bool Changed = MarkAliveBlocks(F.begin(), Reachable, F.getContext());
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  // If there are unreachable blocks in the CFG...
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  if (Reachable.size() == F.size())
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    return Changed;
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  assert(Reachable.size() < F.size());
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  NumSimpl += F.size()-Reachable.size();
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  // Loop over all of the basic blocks that are not reachable, dropping all of
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  // their internal references...
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  for (Function::iterator BB = ++F.begin(), E = F.end(); BB != E; ++BB) {
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    if (Reachable.count(BB))
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      continue;
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    for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
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      if (Reachable.count(*SI))
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        (*SI)->removePredecessor(BB);
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    BB->dropAllReferences();
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  }
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  for (Function::iterator I = ++F.begin(); I != F.end();)
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    if (!Reachable.count(I))
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      I = F.getBasicBlockList().erase(I);
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    else
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      ++I;
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  return true;
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}
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/// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function,
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/// iterating until no more changes are made.
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static bool IterativeSimplifyCFG(Function &F) {
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  bool Changed = false;
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  bool LocalChange = true;
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  while (LocalChange) {
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    LocalChange = false;
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    // Loop over all of the basic blocks (except the first one) and remove them
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    // if they are unneeded...
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    //
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    for (Function::iterator BBIt = ++F.begin(); BBIt != F.end(); ) {
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      if (SimplifyCFG(BBIt++)) {
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        LocalChange = true;
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        ++NumSimpl;
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      }
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    }
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    Changed |= LocalChange;
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  }
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  return Changed;
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}
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// It is possible that we may require multiple passes over the code to fully
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// simplify the CFG.
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//
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bool CFGSimplifyPass::runOnFunction(Function &F) {
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  bool EverChanged = RemoveUnreachableBlocksFromFn(F);
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  EverChanged |= IterativeSimplifyCFG(F);
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  // If neither pass changed anything, we're done.
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  if (!EverChanged) return false;
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  // IterativeSimplifyCFG can (rarely) make some loops dead.  If this happens,
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  // RemoveUnreachableBlocksFromFn is needed to nuke them, which means we should
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  // iterate between the two optimizations.  We structure the code like this to
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  // avoid reruning IterativeSimplifyCFG if the second pass of 
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  // RemoveUnreachableBlocksFromFn doesn't do anything.
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  if (!RemoveUnreachableBlocksFromFn(F))
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    return true;
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  do {
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    EverChanged = IterativeSimplifyCFG(F);
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    EverChanged |= RemoveUnreachableBlocksFromFn(F);
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  } while (EverChanged);
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  return true;
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}
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