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			1413 lines
		
	
	
		
			51 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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|                       "http://www.w3.org/TR/html4/strict.dtd">
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| <html>
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| <head>
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|   <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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|   <link rel="stylesheet" href="llvm.css" type="text/css">
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|   <title>LLVM 3.0 Release Notes</title>
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| </head>
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| <body>
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| 
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| <h1>LLVM 3.0 Release Notes</h1>
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| 
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| <img align=right src="http://llvm.org/img/DragonSmall.png"
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|     width="136" height="136" alt="LLVM Dragon Logo">
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| 
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| <ol>
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|   <li><a href="#intro">Introduction</a></li>
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|   <li><a href="#subproj">Sub-project Status Update</a></li>
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|   <li><a href="#externalproj">External Projects Using LLVM 3.0</a></li>
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|   <li><a href="#whatsnew">What's New in LLVM 3.0?</a></li>
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|   <li><a href="GettingStarted.html">Installation Instructions</a></li>
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|   <li><a href="#knownproblems">Known Problems</a></li>
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|   <li><a href="#additionalinfo">Additional Information</a></li>
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| </ol>
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| 
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| <div class="doc_author">
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|   <p>Written by the <a href="http://llvm.org/">LLVM Team</a></p>
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| </div>
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| 
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| <!--
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| <h1 style="color:red">These are in-progress notes for the upcoming LLVM 3.0
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| release.<br>
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| You may prefer the
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| <a href="http://llvm.org/releases/2.9/docs/ReleaseNotes.html">LLVM 2.9
 | |
| Release Notes</a>.</h1>
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|  -->
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| 
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| <!-- *********************************************************************** -->
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| <h2>
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|   <a name="intro">Introduction</a>
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| </h2>
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| <!-- *********************************************************************** -->
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| 
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| <div>
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| 
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| <p>This document contains the release notes for the LLVM Compiler
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|    Infrastructure, release 3.0.  Here we describe the status of LLVM, including
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|    major improvements from the previous release and significant known problems.
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|    All LLVM releases may be downloaded from
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|    the <a href="http://llvm.org/releases/">LLVM releases web site</a>.</p>
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| 
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| <p>For more information about LLVM, including information about the latest
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|    release, please check out the <a href="http://llvm.org/">main LLVM web
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|    site</a>.  If you have questions or comments,
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|    the <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM
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|    Developer's Mailing List</a> is a good place to send them.</p>
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| 
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| <p>Note that if you are reading this file from a Subversion checkout or the main
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|    LLVM web page, this document applies to the <i>next</i> release, not the
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|    current one.  To see the release notes for a specific release, please see the
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|    <a href="http://llvm.org/releases/">releases page</a>.</p>
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| 
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| </div>
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|    
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| <!-- Features that need text if they're finished for 3.1:
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|   ARM EHABI
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|   combiner-aa?
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|   strong phi elim
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|   loop dependence analysis
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|   CorrelatedValuePropagation
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|   lib/Transforms/IPO/MergeFunctions.cpp => consider for 3.1.
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|  -->
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|  
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| <!-- *********************************************************************** -->
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| <h2>
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|   <a name="subproj">Sub-project Status Update</a>
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| </h2>
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| <!-- *********************************************************************** -->
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| 
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| <div>
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| 
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| <p>The LLVM 3.0 distribution currently consists of code from the core LLVM
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|    repository (which roughly includes the LLVM optimizers, code generators and
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|    supporting tools), and the Clang repository.  In
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|    addition to this code, the LLVM Project includes other sub-projects that are
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|    in development.  Here we include updates on these subprojects.</p>
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| 
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| <!--=========================================================================-->
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| <h3>
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| <a name="clang">Clang: C/C++/Objective-C Frontend Toolkit</a>
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| </h3>
 | |
| 
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| <div>
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| 
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| <p><a href="http://clang.llvm.org/">Clang</a> is an LLVM front end for the C,
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|    C++, and Objective-C languages. Clang aims to provide a better user
 | |
|    experience through expressive diagnostics, a high level of conformance to
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|    language standards, fast compilation, and low memory use. Like LLVM, Clang
 | |
|    provides a modular, library-based architecture that makes it suitable for
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|    creating or integrating with other development tools. Clang is considered a
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|    production-quality compiler for C, Objective-C, C++ and Objective-C++ on x86
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|    (32- and 64-bit), and for darwin/arm targets.</p>
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| 
 | |
| <p>In the LLVM 3.0 time-frame, the Clang team has made many improvements:</p>
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| 
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| <ul>
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|   <li>Greatly improved support for building C++ applications, with greater
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|       stability and better diagnostics.</li>
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|   
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|   <li><a href="http://clang.llvm.org/cxx_status.html">Improved support</a> for
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|       the <a href="http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=50372">C++
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|       2011</a> standard, including implementations of non-static data member
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|       initializers, alias templates, delegating constructors, the range-based
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|       for loop, and implicitly-generated move constructors and move assignment
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|       operators, among others.</li>
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| 
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|   <li>Implemented support for some features of the upcoming C1x standard,
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|       including static assertions and generic selections.</li>
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|   
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|   <li>Better detection of include and linking paths for system headers and
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|       libraries, especially for Linux distributions.</li>
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| 
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|   <li>Implemented support
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|       for <a href="http://clang.llvm.org/docs/AutomaticReferenceCounting.html">Automatic
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|       Reference Counting</a> for Objective-C.</li>
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| 
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|   <li>Implemented a number of optimizations in <tt>libclang</tt>, the Clang C
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|       interface, to improve the performance of code completion and the mapping
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|       from source locations to abstract syntax tree nodes.</li>
 | |
| </ul>
 | |
| 
 | |
|   
 | |
| <p>If Clang rejects your code but another compiler accepts it, please take a
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|    look at the <a href="http://clang.llvm.org/compatibility.html">language
 | |
|    compatibility</a> guide to make sure this is not intentional or a known
 | |
|    issue.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
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| <a name="dragonegg">DragonEgg: GCC front-ends, LLVM back-end</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| <p><a href="http://dragonegg.llvm.org/">DragonEgg</a> is a
 | |
|    <a href="http://gcc.gnu.org/wiki/plugins">gcc plugin</a> that replaces GCC's
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|    optimizers and code generators with LLVM's. It works with gcc-4.5 or gcc-4.6,
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|    targets the x86-32 and x86-64 processor families, and has been successfully
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|    used on the Darwin, FreeBSD, KFreeBSD, Linux and OpenBSD platforms.  It fully
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|    supports Ada, C, C++ and Fortran.  It has partial support for Go, Java, Obj-C
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|    and Obj-C++.</p>
 | |
| 
 | |
| <p>The 3.0 release has the following notable changes:</p>
 | |
| 
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|   <li>GCC version 4.6 is now fully supported.</li>
 | |
| 
 | |
|   <li>Patching and building GCC is no longer required: the plugin should work
 | |
|       with your system GCC (version 4.5 or 4.6; on Debian/Ubuntu systems the
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|       gcc-4.5-plugin-dev or gcc-4.6-plugin-dev package is also needed).</li>
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| 
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|   <li>The <tt>-fplugin-arg-dragonegg-enable-gcc-optzns</tt> option, which runs
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|       GCC's optimizers as well as LLVM's, now works much better.  This is the
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|       option to use if you want ultimate performance! It not yet completely
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|       stable: it may cause the plugin to crash.</li>
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| 
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|   <li>The type and constant conversion logic has been almost entirely rewritten,
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|       fixing a multitude of obscure bugs.</li>
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| 
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| <ul>
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| <!--
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| <li></li>
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| -->
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| </ul>
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| 
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| </div>
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| 
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| <!--=========================================================================-->
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| <h3>
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| <a name="compiler-rt">compiler-rt: Compiler Runtime Library</a>
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| </h3>
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| 
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| <div>
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| 
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| <p>The new LLVM <a href="http://compiler-rt.llvm.org/">compiler-rt project</a>
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|    is a simple library that provides an implementation of the low-level
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|    target-specific hooks required by code generation and other runtime
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|    components.  For example, when compiling for a 32-bit target, converting a
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|    double to a 64-bit unsigned integer is compiled into a runtime call to the
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|    "__fixunsdfdi" function. The compiler-rt library provides highly optimized
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|    implementations of this and other low-level routines (some are 3x faster than
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|    the equivalent libgcc routines).</p>
 | |
| 
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| <p>In the LLVM 3.0 timeframe,</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
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| <h3>
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| <a name="lldb">LLDB: Low Level Debugger</a>
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| </h3>
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| 
 | |
| <div>
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| 
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| <p>LLDB has advanced by leaps and bounds in the 3.0 timeframe.  It is
 | |
|    dramatically more stable and useful, and includes both a
 | |
|    new <a href="http://lldb.llvm.org/tutorial.html">tutorial</a> and
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|    a <a href="http://lldb.llvm.org/lldb-gdb.html">side-by-side comparison with
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|    GDB</a>.</p>
 | |
| 
 | |
| </div>
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| 
 | |
| <!--=========================================================================-->
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| <h3>
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| <a name="libc++">libc++: C++ Standard Library</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
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| 
 | |
| <p>Like compiler_rt, libc++ is now <a href="DeveloperPolicy.html#license">dual
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|    licensed</a> under the MIT and UIUC license, allowing it to be used more
 | |
|    permissively.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| 
 | |
| <!--=========================================================================-->
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| <h3>
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| <a name="LLBrowse">LLBrowse: IR Browser</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
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| 
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| <p><a href="http://llvm.org/svn/llvm-project/llbrowse/trunk/doc/LLBrowse.html">
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|    LLBrowse</a> is an interactive viewer for LLVM modules. It can load any LLVM
 | |
|    module and displays its contents as an expandable tree view, facilitating an
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|    easy way to inspect types, functions, global variables, or metadata nodes. It
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|    is fully cross-platform, being based on the popular wxWidgets GUI
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|    toolkit.</p>
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| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
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| <a name="vmkit">VMKit</a>
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| </h3>
 | |
| 
 | |
| <div>
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| 
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|   <p>The <a href="http://vmkit.llvm.org/">VMKit project</a> is an
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|   implementation of a Java Virtual Machine (Java VM or JVM) that uses LLVM for
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|   static and just-in-time compilation.
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| 
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|   <p>In the LLVM 3.0 time-frame, VMKit has had significant improvements on both
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|   runtime and startup performance:</p>
 | |
| 
 | |
|   <ul>
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|   <li>Precompilation: by compiling ahead of time a small subset of Java's core
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|   library, the startup performance have been highly optimized to the point that
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|   running a 'Hello World' program takes less than 30 milliseconds.</li>
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| 
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|   <li>Customization: by customizing virtual methods for individual classes,
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|   the VM can statically determine the target of a virtual call, and decide to
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|   inline it.</li>
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| 
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|   <li>Inlining: the VM does more inlining than it did before, by allowing more
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|   bytecode instructions to be inlined, and thanks to customization. It also
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|   inlines GC barriers, and object allocations.</li>
 | |
| 
 | |
|   <li>New exception model: the generated code for a method that does not do
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|   any try/catch is not penalized anymore by the eventuality of calling a
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|   method that throws an exception. Instead, the method that throws the
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|   exception jumps directly to the method that could catch it.</li>
 | |
|   </ul>
 | |
| 
 | |
| </div>
 | |
|   
 | |
|   
 | |
| <!--=========================================================================-->
 | |
| <!--
 | |
| <h3>
 | |
| <a name="klee">KLEE: A Symbolic Execution Virtual Machine</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| <p>
 | |
| <a href="http://klee.llvm.org/">KLEE</a> is a symbolic execution framework for
 | |
| programs in LLVM bitcode form. KLEE tries to symbolically evaluate "all" paths
 | |
| through the application and records state transitions that lead to fault
 | |
| states. This allows it to construct testcases that lead to faults and can even
 | |
| be used to verify some algorithms.
 | |
| </p>
 | |
| 
 | |
| <p>UPDATE!</p>
 | |
| </div>-->
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="externalproj">External Open Source Projects Using LLVM 3.0</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>An exciting aspect of LLVM is that it is used as an enabling technology for
 | |
|    a lot of other language and tools projects.  This section lists some of the
 | |
|    projects that have already been updated to work with LLVM 3.0.</p>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>AddressSanitizer</h3>
 | |
|   
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://code.google.com/p/address-sanitizer/">AddressSanitizer</a>
 | |
|    uses compiler instrumentation and a specialized malloc library to find C/C++
 | |
|    bugs such as use-after-free and out-of-bound accesses to heap, stack, and
 | |
|    globals. The key feature of the tool is speed: the average slowdown
 | |
|    introduced by AddressSanitizer is less than 2x.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>ClamAV</h3>
 | |
|   
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://www.clamav.net">Clam AntiVirus</a> is an open source (GPL)
 | |
|    anti-virus toolkit for UNIX, designed especially for e-mail scanning on mail
 | |
|    gateways.</p>
 | |
| 
 | |
| <p>Since version 0.96 it
 | |
|    has <a href="http://vrt-sourcefire.blogspot.com/2010/09/introduction-to-clamavs-low-level.html">bytecode
 | |
|    signatures</a> that allow writing detections for complex malware.</p>
 | |
| 
 | |
| <p>It uses LLVM's JIT to speed up the execution of bytecode on X86, X86-64,
 | |
|    PPC32/64, falling back to its own interpreter otherwise.  The git version was
 | |
|    updated to work with LLVM 3.0.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>clang_complete for VIM</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="https://github.com/Rip-Rip/clang_complete">clang_complete</a> is a
 | |
|    VIM plugin, that provides accurate C/C++ autocompletion using the clang front
 | |
|    end. The development version of clang complete, can directly use libclang
 | |
|    which can maintain a cache to speed up auto completion.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>clReflect</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="https://bitbucket.org/dwilliamson/clreflect">clReflect</a> is a C++
 | |
|    parser that uses clang/LLVM to derive a light-weight reflection database
 | |
|    suitable for use in game development. It comes with a very simple runtime
 | |
|    library for loading and querying the database, requiring no external
 | |
|    dependencies (including CRT), and an additional utility library for object
 | |
|    management and serialisation.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>Cling C++ Interpreter</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://cern.ch/cling">Cling</a> is an interactive compiler interface
 | |
|    (aka C++ interpreter). It uses LLVM's JIT and clang; it currently supports
 | |
|    C++ and C. It has a prompt interface, runs source files, calls into shared
 | |
|    libraries, prints the value of expressions, even does runtime lookup of
 | |
|    identifiers (dynamic scopes). And it just behaves like one would expect from
 | |
|    an interpreter.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>Crack Programming Language</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://code.google.com/p/crack-language/">Crack</a> aims to provide
 | |
|    the ease of development of a scripting language with the performance of a
 | |
|    compiled language. The language derives concepts from C++, Java and Python,
 | |
|    incorporating object-oriented programming, operator overloading and strong
 | |
|    typing.</p>
 | |
| 
 | |
| </div>
 | |
|   
 | |
| <!--=========================================================================-->
 | |
| <h3>Eero</h3>
 | |
|   
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://eerolanguage.org/">Eero</a> is a fully
 | |
|    header-and-binary-compatible dialect of Objective-C 2.0, implemented with a
 | |
|    patched version of the Clang/LLVM compiler. It features a streamlined syntax,
 | |
|    Python-like indentation, and new operators, for improved readability and
 | |
|    reduced code clutter. It also has new features such as limited forms of
 | |
|    operator overloading and namespaces, and strict (type-and-operator-safe)
 | |
|    enumerations. It is inspired by languages such as Smalltalk, Python, and
 | |
|    Ruby.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>Glasgow Haskell Compiler (GHC)</h3>
 | |
|   
 | |
| <div>
 | |
| 
 | |
| <p>GHC is an open source, state-of-the-art programming suite for Haskell, a
 | |
|    standard lazy functional programming language. It includes an optimizing
 | |
|    static compiler generating good code for a variety of platforms, together
 | |
|    with an interactive system for convenient, quick development.</p>
 | |
| 
 | |
| <p>GHC 7.0 and onwards include an LLVM code generator, supporting LLVM 2.8 and
 | |
|    later. Since LLVM 2.9, GHC now includes experimental support for the ARM
 | |
|    platform with LLVM 3.0.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>gwXscript</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://botwars.tk/gwscript/">gwXscript</a> is an object oriented,
 | |
|    aspect oriented programming language which can create both executables (ELF,
 | |
|    EXE) and shared libraries (DLL, SO, DYNLIB). The compiler is implemented in
 | |
|    its own language and translates scripts into LLVM-IR which can be optimized
 | |
|    and translated into native code by the LLVM framework. Source code in
 | |
|    gwScript contains definitions that expand the namespaces. So you can build
 | |
|    your project and simply 'plug out' features by removing a file. The remaining
 | |
|    project does not leave scars since you directly separate concerns by the
 | |
|    'template' feature of gwX. It is also possible to add new features to a
 | |
|    project by just adding files and without editing the original project. This
 | |
|    language is used for example to create games or content management systems
 | |
|    that should be extendable.</p>
 | |
| 
 | |
| <p>gwXscript is strongly typed and offers comfort with its native types string,
 | |
|    hash and array. You can easily write new libraries in gwXscript or native
 | |
|    code. gwXscript is type safe and users should not be able to crash your
 | |
|    program or execute malicious code except code that is eating CPU time.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>include-what-you-use</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://code.google.com/p/include-what-you-use">include-what-you-use</a>
 | |
|    is a tool to ensure that a file directly <code>#include</code>s
 | |
|    all <code>.h</code> files that provide a symbol that the file uses. It also
 | |
|    removes superfluous <code>#include</code>s from source files.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>ispc: The Intel SPMD Program Compiler</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://ispc.github.com">ispc</a> is a compiler for "single program,
 | |
|    multiple data" (SPMD) programs. It compiles a C-based SPMD programming
 | |
|    language to run on the SIMD units of CPUs; it often delivers 5-6x speedups on
 | |
|    a single core of a CPU with an 8-wide SIMD unit compared to serial code,
 | |
|    while still providing a clean and easy-to-understand programming model.  For
 | |
|    an introduction to the language and its performance,
 | |
|    see <a href="http://ispc.github.com/example.html">the walkthrough</a> of a short
 | |
|    example program.  ispc is licensed under the BSD license.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>LanguageKit and Pragmatic Smalltalk</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://etoileos.com/etoile/features/languagekit/">LanguageKit</a> is
 | |
|    a framework for implementing dynamic languages sharing an object model with
 | |
|    Objective-C. It provides static and JIT compilation using LLVM along with
 | |
|    its own interpreter. Pragmatic Smalltalk is a dialect of Smalltalk, built on
 | |
|    top of LanguageKit, that interfaces directly with Objective-C, sharing the
 | |
|    same object representation and message sending behaviour. These projects are
 | |
|    developed as part of the Étoié desktop environment.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>LuaAV</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://lua-av.mat.ucsb.edu/blog/">LuaAV</a> is a real-time
 | |
|    audiovisual scripting environment based around the Lua language and a
 | |
|    collection of libraries for sound, graphics, and other media protocols. LuaAV
 | |
|    uses LLVM and Clang to JIT compile efficient user-defined audio synthesis
 | |
|    routines specified in a declarative syntax.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>Mono</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>An open source, cross-platform implementation of C# and the CLR that is
 | |
|    binary compatible with Microsoft.NET. Has an optional, dynamically-loaded
 | |
|    LLVM code generation backend in Mini, the JIT compiler.</p>
 | |
| 
 | |
| <p>Note that we use a Git mirror of LLVM with some patches. See:
 | |
|    https://github.com/mono/llvm</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>Polly</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://polly.grosser.es">Polly</a> is an advanced data-locality
 | |
|    optimizer and automatic parallelizer. It uses an advanced, mathematical
 | |
|    model to calculate detailed data dependency information which it uses to
 | |
|    optimize the loop structure of a program. Polly can speed up sequential code
 | |
|    by improving memory locality and consequently the cache use. Furthermore,
 | |
|    Polly is able to expose different kind of parallelism which it exploits by
 | |
|    introducing (basic) OpenMP and SIMD code. A mid-term goal of Polly is to
 | |
|    automatically create optimized GPU code.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>Portable OpenCL (pocl)</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>Portable OpenCL is an open source implementation of the OpenCL standard which
 | |
|    can be easily adapted for new targets. One of the goals of the project is
 | |
|    improving performance portability of OpenCL programs, avoiding the need for
 | |
|    target-dependent manual optimizations. A "native" target is included, which
 | |
|    allows running OpenCL kernels on the host (CPU).</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>Pure</h3>
 | |
|   
 | |
| <div>
 | |
| <p><a href="http://pure-lang.googlecode.com/">Pure</a> is an
 | |
|   algebraic/functional programming language based on term rewriting. Programs
 | |
|   are collections of equations which are used to evaluate expressions in a
 | |
|   symbolic fashion. The interpreter uses LLVM as a backend to JIT-compile Pure
 | |
|   programs to fast native code. Pure offers dynamic typing, eager and lazy
 | |
|   evaluation, lexical closures, a hygienic macro system (also based on term
 | |
|   rewriting), built-in list and matrix support (including list and matrix
 | |
|   comprehensions) and an easy-to-use interface to C and other programming
 | |
|   languages (including the ability to load LLVM bitcode modules, and inline C,
 | |
|   C++, Fortran and Faust code in Pure programs if the corresponding LLVM-enabled
 | |
|   compilers are installed).</p>
 | |
|   
 | |
| <p>Pure version 0.48 has been tested and is known to work with LLVM 3.0
 | |
|   (and continues to work with older LLVM releases >= 2.5).</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>Renderscript</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://developer.android.com/guide/topics/renderscript/index.html">Renderscript</a>
 | |
|    is Android's advanced 3D graphics rendering and compute API. It provides a
 | |
|    portable C99-based language with extensions to facilitate common use cases
 | |
|    for enhancing graphics and thread level parallelism. The Renderscript
 | |
|    compiler frontend is based on Clang/LLVM. It emits a portable bitcode format
 | |
|    for the actual compiled script code, as well as reflects a Java interface for
 | |
|    developers to control the execution of the compiled bitcode. Executable
 | |
|    machine code is then generated from this bitcode by an LLVM backend on the
 | |
|    device. Renderscript is thus able to provide a mechanism by which Android
 | |
|    developers can improve performance of their applications while retaining
 | |
|    portability.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>SAFECode</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://safecode.cs.illinois.edu">SAFECode</a> is a memory safe C/C++
 | |
|    compiler built using LLVM.  It takes standard, unannotated C/C++ code,
 | |
|    analyzes the code to ensure that memory accesses and array indexing
 | |
|    operations are safe, and instruments the code with run-time checks when
 | |
|    safety cannot be proven statically.  SAFECode can be used as a debugging aid
 | |
|    (like Valgrind) to find and repair memory safety bugs.  It can also be used
 | |
|    to protect code from security attacks at run-time.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>The Stupid D Compiler (SDC)</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="https://github.com/bhelyer/SDC">The Stupid D Compiler</a> is a
 | |
|    project seeking to write a self-hosting compiler for the D programming
 | |
|    language without using the frontend of the reference compiler (DMD).</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>TTA-based Co-design Environment (TCE)</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>TCE is a toolset for designing application-specific processors (ASP) based on
 | |
|    the Transport triggered architecture (TTA). The toolset provides a complete
 | |
|    co-design flow from C/C++ programs down to synthesizable VHDL and parallel
 | |
|    program binaries. Processor customization points include the register files,
 | |
|    function units, supported operations, and the interconnection network.</p>
 | |
|   
 | |
| <p>TCE uses Clang and LLVM for C/C++ language support, target independent
 | |
|    optimizations and also for parts of code generation. It generates new
 | |
|    LLVM-based code generators "on the fly" for the designed TTA processors and
 | |
|    loads them in to the compiler backend as runtime libraries to avoid
 | |
|    per-target recompilation of larger parts of the compiler chain.</p>
 | |
| 
 | |
| </div>
 | |
|   
 | |
| <!--=========================================================================-->
 | |
| <h3>Tart Programming Language</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://code.google.com/p/tart/">Tart</a> is a general-purpose,
 | |
|    strongly typed programming language designed for application
 | |
|    developers. Strongly inspired by Python and C#, Tart focuses on practical
 | |
|    solutions for the professional software developer, while avoiding the clutter
 | |
|    and boilerplate of legacy languages like Java and C++. Although Tart is still
 | |
|    in development, the current implementation supports many features expected of
 | |
|    a modern programming language, such as garbage collection, powerful
 | |
|    bidirectional type inference, a greatly simplified syntax for template
 | |
|    metaprogramming, closures and function literals, reflection, operator
 | |
|    overloading, explicit mutability and immutability, and much more. Tart is
 | |
|    flexible enough to accommodate a broad range of programming styles and
 | |
|    philosophies, while maintaining a strong commitment to simplicity, minimalism
 | |
|    and elegance in design.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>ThreadSanitizer</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://code.google.com/p/data-race-test/">ThreadSanitizer</a> is a
 | |
|    data race detector for (mostly) C and C++ code, available for Linux, Mac OS
 | |
|    and Windows. On different systems, we use binary instrumentation frameworks
 | |
|    (Valgrind and Pin) as frontends that generate the program events for the race
 | |
|    detection algorithm. On Linux, there's an option of using LLVM-based
 | |
|    compile-time instrumentation.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>The ZooLib C++ Cross-Platform Application Framework</h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><a href="http://www.zoolib.org/">ZooLib</a> is Open Source under the MIT
 | |
|    License. It provides GUI, filesystem access, TCP networking, thread-safe
 | |
|    memory management, threading and locking for Mac OS X, Classic Mac OS,
 | |
|    Microsoft Windows, POSIX operating systems with X11, BeOS, Haiku, Apple's iOS
 | |
|    and Research in Motion's BlackBerry.</p>
 | |
| 
 | |
| <p>My current work is to use CLang's static analyzer to improve ZooLib's code
 | |
|    quality.  I also plan to set up LLVM compiles of the demo programs and test
 | |
|    programs using CLang and LLVM on all the platforms that CLang, LLVM and
 | |
|    ZooLib all support.</p>
 | |
| 
 | |
| </div>
 | |
|   
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="whatsnew">What's New in LLVM 3.0?</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>This release includes a huge number of bug fixes, performance tweaks and
 | |
|    minor improvements.  Some of the major improvements and new features are
 | |
|    listed in this section.</p>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="majorfeatures">Major New Features</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p><b>llvm-gcc is gone</b></p>
 | |
| 
 | |
| <p>LLVM 3.0 includes several major new capabilities:</p>
 | |
|   
 | |
| <!-- Near dead:
 | |
|    Analysis/RegionInfo.h + Dom Frontiers
 | |
|    SparseBitVector: used in LiveVar.
 | |
|  
 | |
|  -->
 | |
|   
 | |
| <!--
 | |
|  Type system rewrite.
 | |
|  Better performance for Neon code in clang due to SRoA improvements.
 | |
|  New regalloc on by default. Lin scan going away in 3.1
 | |
|  PGO / builtin_expect improvements (summary needed)
 | |
|  Big EH rewrite.
 | |
|  AVX support, assembler, compiler and disassembler.
 | |
|  IndVar improvements: andy
 | |
|  PTX backend improvements: Justin
 | |
|  llvm-rtdyld & MC JIT: JimG
 | |
|  InstAliases now automatically used in the asmprinter where they are shorter.
 | |
|  Integrated assembler on by default for arm/thumb?
 | |
|  PostOrder Dominator frontiers were removed.
 | |
|  Line Profiling / gcov support
 | |
|  EH and debug information produced with CFI directives, yielding smaller executables: http://blog.mozilla.com/respindola/2011/05/12/cfi-directives/
 | |
|  X86-64 generates smaller and faster code at -O0 (fast isel improvements)
 | |
|  Better code generation for Cortex-A9
 | |
|  Many APIs take ArrayRef's now.
 | |
|  Pass manager extension API.
 | |
|  
 | |
|  -->
 | |
|   
 | |
| <ul>
 | |
| 
 | |
| <!--
 | |
| <li></li>
 | |
| -->
 | |
|   
 | |
| </ul>
 | |
|   
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="coreimprovements">LLVM IR and Core Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>LLVM IR has several new features for better support of new targets and that
 | |
|    expose new optimization opportunities:</p>
 | |
| 
 | |
| <p>One of the biggest changes is that 3.0 has a new exception handling
 | |
|    system. The old system used LLVM intrinsics to convey the exception handling
 | |
|    information to the code generator. It worked in most cases, but not
 | |
|    all. Inlining was especially difficult to get right. Also, the intrinsics
 | |
|    could be moved away from the <code>invoke</code> instruction, making it hard
 | |
|    to recover that information.</p>
 | |
| 
 | |
| <p>The new EH system makes exception handling a first-class member of the IR. It
 | |
|    adds two new instructions:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li><a href="LangRef.html#i_landingpad"><code>landingpad</code></a> —
 | |
|       this instruction defines a landing pad basic block. It contains all of the
 | |
|       information that's needed by the code generator. It's also required to be
 | |
|       the first non-PHI instruction in the landing pad. In addition, a landing
 | |
|       pad may be jumped to only by the unwind edge of an <code>invoke</code>
 | |
|       instruction.</li>
 | |
| 
 | |
|   <li><a href="LangRef.html#i_resume"><code>resume</code></a> — this
 | |
|       instruction causes the current exception to resume traveling up the
 | |
|       stack. It replaces the <code>@llvm.eh.resume</code> intrinsic.</li>
 | |
| </ul>
 | |
| 
 | |
| <p>Converting from the old EH API to the new EH API is rather simple, because a
 | |
|    lot of complexity has been removed. The two intrinsics,
 | |
|    <code>@llvm.eh.exception</code> and <code>@llvm.eh.selector</code> have been
 | |
|    superceded by the <code>landingpad</code> instruction. Instead of generating
 | |
|    a call to <code>@llvm.eh.exception</code> and <code>@llvm.eh.selector</code>:
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| Function *ExcIntr = Intrinsic::getDeclaration(TheModule,
 | |
|                                               Intrinsic::eh_exception);
 | |
| Function *SlctrIntr = Intrinsic::getDeclaration(TheModule,
 | |
|                                                 Intrinsic::eh_selector);
 | |
| 
 | |
| // The exception pointer.
 | |
| Value *ExnPtr = Builder.CreateCall(ExcIntr, "exc_ptr");
 | |
| 
 | |
| std::vector<Value*> Args;
 | |
| Args.push_back(ExnPtr);
 | |
| Args.push_back(Builder.CreateBitCast(Personality,
 | |
|                                      Type::getInt8PtrTy(Context)));
 | |
| 
 | |
| <i>// Add selector clauses to Args.</i>
 | |
| 
 | |
| // The selector call.
 | |
| Builder.CreateCall(SlctrIntr, Args, "exc_sel");
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>You should instead generate a <code>landingpad</code> instruction, that
 | |
|    returns an exception object and selector value:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| LandingPadInst *LPadInst =
 | |
|   Builder.CreateLandingPad(StructType::get(Int8PtrTy, Int32Ty, NULL),
 | |
|                            Personality, 0);
 | |
| 
 | |
| Value *LPadExn = Builder.CreateExtractValue(LPadInst, 0);
 | |
| Builder.CreateStore(LPadExn, getExceptionSlot());
 | |
| 
 | |
| Value *LPadSel = Builder.CreateExtractValue(LPadInst, 1);
 | |
| Builder.CreateStore(LPadSel, getEHSelectorSlot());
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>It's now trivial to add the individual clauses to the <code>landingpad</code>
 | |
|    instruction.</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| <i><b>// Adding a catch clause</b></i>
 | |
| Constant *TypeInfo = getTypeInfo();
 | |
| LPadInst->addClause(TypeInfo);
 | |
| 
 | |
| <i><b>// Adding a C++ catch-all</b></i>
 | |
| LPadInst->addClause(Constant::getNullValue(Builder.getInt8PtrTy()));
 | |
| 
 | |
| <i><b>// Adding a cleanup</b></i>
 | |
| LPadInst->setCleanup(true);
 | |
| 
 | |
| <i><b>// Adding a filter clause</b></i>
 | |
| std::vector<Constant*> TypeInfos;
 | |
| Constant *TypeInfo = getFilterTypeInfo();
 | |
| TypeInfos.push_back(Builder.CreateBitCast(TypeInfo, Builder.getInt8PtrTy()));
 | |
| 
 | |
| ArrayType *FilterTy = ArrayType::get(Int8PtrTy, TypeInfos.size());
 | |
| LPadInst->addClause(ConstantArray::get(FilterTy, TypeInfos));
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| <p>Converting from using the <code>@llvm.eh.resume</code> intrinsic to
 | |
|    the <code>resume</code> instruction is trivial. It takes the exception
 | |
|    pointer and exception selector values returned by
 | |
|    the <code>landingpad</code> instruction:</p>
 | |
| 
 | |
| <div class="doc_code">
 | |
| <pre>
 | |
| Type *UnwindDataTy = StructType::get(Builder.getInt8PtrTy(),
 | |
|                                      Builder.getInt32Ty(), NULL);
 | |
| Value *UnwindData = UndefValue::get(UnwindDataTy);
 | |
| Value *ExcPtr = Builder.CreateLoad(getExceptionObjSlot());
 | |
| Value *ExcSel = Builder.CreateLoad(getExceptionSelSlot());
 | |
| UnwindData = Builder.CreateInsertValue(UnwindData, ExcPtr, 0, "exc_ptr");
 | |
| UnwindData = Builder.CreateInsertValue(UnwindData, ExcSel, 1, "exc_sel");
 | |
| Builder.CreateResume(UnwindData);
 | |
| </pre>
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="loopoptimization">Loop Optimization Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| <p>The induction variable simplification pass in 3.0 only modifies
 | |
|    induction variables when profitable. Sign and zero extension
 | |
|    elimination, linear function test replacement, loop unrolling, and
 | |
|    other simplifications that require induction variable analysis have
 | |
|    been generalized so they no longer require loops to be rewritten in a
 | |
|    typically suboptimal form prior to optimization. This new design
 | |
|    preserves more IR level information, avoids undoing earlier loop
 | |
|    optimizations (particularly hand-optimized loops), and no longer
 | |
|    strongly depends on the code generator rewriting loops a second time
 | |
|    in a now optimal form--an intractable problem.</p>
 | |
| 
 | |
| <p>The original behavior can be restored with -mllvm -enable-iv-rewrite;
 | |
|    however, support for this mode will be short lived. As such, bug
 | |
|    reports should be filed for any significant performance regressions
 | |
|    when moving from -mllvm -enable-iv-rewrite to the 3.0 default mode.</p>
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="optimizer">Optimizer Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>In addition to a large array of minor performance tweaks and bug fixes, this
 | |
|    release includes a few major enhancements and additions to the
 | |
|    optimizers:</p>
 | |
| 
 | |
| <ul>
 | |
| <!--
 | |
| <li></li>
 | |
| -->
 | |
| </li>
 | |
|   
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="mc">MC Level Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The LLVM Machine Code (aka MC) subsystem was created to solve a number of
 | |
|    problems in the realm of assembly, disassembly, object file format handling,
 | |
|    and a number of other related areas that CPU instruction-set level tools work
 | |
|    in.</p>
 | |
| 
 | |
| <ul>
 | |
| <!--
 | |
| <li></li>
 | |
| -->
 | |
| </ul>
 | |
| 
 | |
| <p>For more information, please see
 | |
|    the <a href="http://blog.llvm.org/2010/04/intro-to-llvm-mc-project.html">Intro
 | |
|    to the LLVM MC Project Blog Post</a>.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="codegen">Target Independent Code Generator Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>We have put a significant amount of work into the code generator
 | |
|    infrastructure, which allows us to implement more aggressive algorithms and
 | |
|    make it run faster:</p>
 | |
| 
 | |
| <ul>
 | |
| <!--
 | |
| <li></li>
 | |
| -->
 | |
| </ul>
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="x86">X86-32 and X86-64 Target Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>New features and major changes in the X86 target include:</p>
 | |
| 
 | |
| <ul>
 | |
| 
 | |
|   <li>The X86 backend now supports
 | |
|     all <a href="http://llvm.org/PR879">inline assembly that uses the X86
 | |
|       floating point stack</a>.</li>
 | |
|   
 | |
|   <li>The CRC32 intrinsics have been renamed.  The intrinsics were previously
 | |
|       <code>@llvm.x86.sse42.crc32.[8|16|32]</code>
 | |
|       and <code>@llvm.x86.sse42.crc64.[8|64]</code>. They have been renamed to
 | |
|       <code>@llvm.x86.sse42.crc32.32.[8|16|32]</code> and
 | |
|       <code>@llvm.x86.sse42.crc32.64.[8|64]</code>.</li>
 | |
| 
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="ARM">ARM Target Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>New features of the ARM target include:</p>
 | |
| 
 | |
| <ul>
 | |
| <!--
 | |
| <li></li>
 | |
| -->
 | |
| </ul>
 | |
| </div>
 | |
| 
 | |
|   
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="MIPS">MIPS Target Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>New features and major changes in the MIPS target include:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>Most MIPS32r1 and r2 instructions are now supported.</li>
 | |
|   <li>LE/BE MIPS32r1/r2 has been tested extensively.</li>
 | |
|   <li>O32 ABI has been fully tested.</li>
 | |
|   <li>MIPS backend has migrated to using the MC infrastructure for assembly printing. Initial support for direct object code emission has been implemented too.</li>
 | |
|   <li>Delay slot filler has been updated. Now it tries to fill delay slots with useful instructions instead of always filling them with NOPs.</li> 
 | |
|   <li>Support for old-style JIT is complete.</li>
 | |
|   <li>Support for old architectures (MIPS1 and MIPS2) has been removed.</li>
 | |
|   <li>Initial support for MIPS64 has been added.</li>
 | |
| </ul>
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
|   <a name="PTX">PTX Target Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
|   
 | |
|   <p>
 | |
|   The PTX back-end is still experimental, but is fairly usable for compute kernels
 | |
|   in LLVM 3.0.  Most scalar arithmetic is implemented, as well as intrinsics to
 | |
|   access the special PTX registers and sync instructions.  The major missing
 | |
|   pieces are texture/sampler support and some vector operations.</p>
 | |
|   
 | |
|   <p>That said, the backend is already being used for domain-specific languages
 | |
|   and works well with the <a href="http://www.pcc.me.uk/~peter/libclc/">libclc
 | |
|     library</a> to supply OpenCL built-ins.  With it, you can use Clang to compile
 | |
|   OpenCL code into PTX and execute it by loading the resulting PTX as a binary
 | |
|   blob using the nVidia OpenCL library.  It has been tested with several OpenCL
 | |
|   programs, including some from the nVidia GPU Computing SDK, and the performance
 | |
|   is on par with the nVidia compiler.</p>
 | |
|   
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="OtherTS">Other Target Specific Improvements</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
|   <p>PPC32/ELF va_arg was implemented.</p>
 | |
|   <p>PPC32 initial support for .o file writing was implemented.</p>
 | |
|   <p>MicroBlaze scheduling itineraries were added that model the
 | |
|      3-stage and the 5-stage pipeline architectures. The 3-stage
 | |
|      pipeline model can be selected with <code>-mcpu=mblaze3</code> 
 | |
|      and the 5-stage pipeline model can be selected with 
 | |
|      <code>-mcpu=mblaze5</code>.</p>
 | |
|   
 | |
| <ul>
 | |
| <!--
 | |
| <li></li>
 | |
| -->
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="changes">Major Changes and Removed Features</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>If you're already an LLVM user or developer with out-of-tree changes based on
 | |
|    LLVM 2.9, this section lists some "gotchas" that you may run into upgrading
 | |
|    from the previous release.</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>The <code>LLVMC</code> front end code was removed while separating
 | |
|       out language independence.</li>
 | |
|   <li>The <code>LowerSetJmp</code> pass wasn't used effectively by any
 | |
|       target and has been removed.</li>
 | |
|   <li>The old <code>TailDup</code> pass was not used in the standard pipeline
 | |
|       and was unable to update ssa form, so it has been removed.
 | |
|   <li>The syntax of volatile loads and stores in IR has been changed to
 | |
|       "<code>load volatile</code>"/"<code>store volatile</code>".  The old
 | |
|       syntax ("<code>volatile load</code>"/"<code>volatile store</code>")
 | |
|       is still accepted, but is now considered deprecated.</li>
 | |
|   <li>The old atomic intrinscs (<code>llvm.memory.barrier</code> and
 | |
|       <code>llvm.atomic.*</code>) are now gone.  Please use the new atomic
 | |
|       instructions, described in the <a href="Atomics.html">atomics guide</a>.
 | |
| </ul>
 | |
| 
 | |
| <h4>Windows (32-bit)</h4>
 | |
| <div>
 | |
| 
 | |
| <ul>
 | |
|   <li>On Win32(MinGW32 and MSVC), Windows 2000 will not be supported.
 | |
|       Windows XP or higher is required.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!--=========================================================================-->
 | |
| <h3>
 | |
| <a name="api_changes">Internal API Changes</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>In addition, many APIs have changed in this release.  Some of the major
 | |
|    LLVM API changes are:</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>The biggest and most pervasive change is that llvm::Type's are no longer
 | |
|       returned or accepted as 'const' values.  Instead, just pass around
 | |
|       non-const Type's.</li>
 | |
|   
 | |
|   <li><code>PHINode::reserveOperandSpace</code> has been removed. Instead, you
 | |
|       must specify how many operands to reserve space for when you create the
 | |
|       PHINode, by passing an extra argument
 | |
|       into <code>PHINode::Create</code>.</li>
 | |
| 
 | |
|   <li>PHINodes no longer store their incoming BasicBlocks as operands. Instead,
 | |
|       the list of incoming BasicBlocks is stored separately, and can be accessed
 | |
|       with new functions <code>PHINode::block_begin</code>
 | |
|       and <code>PHINode::block_end</code>.</li>
 | |
| 
 | |
|   <li>Various functions now take an <code>ArrayRef</code> instead of either a
 | |
|       pair of pointers (or iterators) to the beginning and end of a range, or a
 | |
|       pointer and a length. Others now return an <code>ArrayRef</code> instead
 | |
|       of a reference to a <code>SmallVector</code>
 | |
|       or <code>std::vector</code>. These include:
 | |
| <ul>
 | |
| <!-- Please keep this list sorted. -->
 | |
| <li><code>CallInst::Create</code></li>
 | |
| <li><code>ComputeLinearIndex</code> (in <code>llvm/CodeGen/Analysis.h</code>)</li>
 | |
| <li><code>ConstantArray::get</code></li>
 | |
| <li><code>ConstantExpr::getExtractElement</code></li>
 | |
| <li><code>ConstantExpr::getGetElementPtr</code></li>
 | |
| <li><code>ConstantExpr::getInBoundsGetElementPtr</code></li>
 | |
| <li><code>ConstantExpr::getIndices</code></li>
 | |
| <li><code>ConstantExpr::getInsertElement</code></li>
 | |
| <li><code>ConstantExpr::getWithOperands</code></li>
 | |
| <li><code>ConstantFoldCall</code> (in <code>llvm/Analysis/ConstantFolding.h</code>)</li>
 | |
| <li><code>ConstantFoldInstOperands</code> (in <code>llvm/Analysis/ConstantFolding.h</code>)</li>
 | |
| <li><code>ConstantVector::get</code></li>
 | |
| <li><code>DIBuilder::createComplexVariable</code></li>
 | |
| <li><code>DIBuilder::getOrCreateArray</code></li>
 | |
| <li><code>ExtractValueInst::Create</code></li>
 | |
| <li><code>ExtractValueInst::getIndexedType</code></li>
 | |
| <li><code>ExtractValueInst::getIndices</code></li>
 | |
| <li><code>FindInsertedValue</code> (in <code>llvm/Analysis/ValueTracking.h</code>)</li>
 | |
| <li><code>gep_type_begin</code> (in <code>llvm/Support/GetElementPtrTypeIterator.h</code>)</li>
 | |
| <li><code>gep_type_end</code> (in <code>llvm/Support/GetElementPtrTypeIterator.h</code>)</li>
 | |
| <li><code>GetElementPtrInst::Create</code></li>
 | |
| <li><code>GetElementPtrInst::CreateInBounds</code></li>
 | |
| <li><code>GetElementPtrInst::getIndexedType</code></li>
 | |
| <li><code>InsertValueInst::Create</code></li>
 | |
| <li><code>InsertValueInst::getIndices</code></li>
 | |
| <li><code>InvokeInst::Create</code></li>
 | |
| <li><code>IRBuilder::CreateCall</code></li>
 | |
| <li><code>IRBuilder::CreateExtractValue</code></li>
 | |
| <li><code>IRBuilder::CreateGEP</code></li>
 | |
| <li><code>IRBuilder::CreateInBoundsGEP</code></li>
 | |
| <li><code>IRBuilder::CreateInsertValue</code></li>
 | |
| <li><code>IRBuilder::CreateInvoke</code></li>
 | |
| <li><code>MDNode::get</code></li>
 | |
| <li><code>MDNode::getIfExists</code></li>
 | |
| <li><code>MDNode::getTemporary</code></li>
 | |
| <li><code>MDNode::getWhenValsUnresolved</code></li>
 | |
| <li><code>SimplifyGEPInst</code> (in <code>llvm/Analysis/InstructionSimplify.h</code>)</li>
 | |
| <li><code>TargetData::getIndexedOffset</code></li>
 | |
| </ul></li>
 | |
| 
 | |
|   <li>All forms of <code>StringMap::getOrCreateValue</code> have been remove
 | |
|       except for the one which takes a <code>StringRef</code>.</li>
 | |
| 
 | |
|   <li>The <code>LLVMBuildUnwind</code> function from the C API was removed. The
 | |
|       LLVM <code>unwind</code> instruction has been deprecated for a long time
 | |
|       and isn't used by the current front-ends. So this was removed during the
 | |
|       exception handling rewrite.</li>
 | |
| 
 | |
|   <li>The <code>LLVMAddLowerSetJmpPass</code> function from the C API was
 | |
|       removed because the <code>LowerSetJmp</code> pass was removed.</li>
 | |
| 
 | |
|   <li>The <code>DIBuilder</code> interface used by front ends to encode
 | |
|       debugging information in the LLVM IR now expects clients to
 | |
|       use <code>DIBuilder::finalize()</code> at the end of translation unit to
 | |
|       complete debugging information encoding.</li>
 | |
| 
 | |
|   <li>The way the type system works has been
 | |
|       rewritten: <code>PATypeHolder</code> and <code>OpaqueType</code> are gone,
 | |
|       and all APIs deal with <code>Type*</code> instead of <code>const
 | |
|       Type*</code>.  If you need to create recursive structures, then create a
 | |
|       named structure, and use <code>setBody()</code> when all its elements are
 | |
|       built.  Type merging and refining is gone too: named structures are not
 | |
|       merged with other structures, even if their layout is identical.  (of
 | |
|       course anonymous structures are still uniqued by layout).</li>
 | |
| 
 | |
|   <li>TargetSelect.h moved to Support/ from Target/</li>
 | |
| 
 | |
|   <li>UpgradeIntrinsicCall no longer upgrades pre-2.9 intrinsic calls (for
 | |
|       example <code>llvm.memset.i32</code>).</li>
 | |
| 
 | |
|   <li>It is mandatory to initialize all out-of-tree passes too and their dependencies now with
 | |
|       <code>INITIALIZE_PASS{BEGIN,END,}</code>
 | |
|       and <code>INITIALIZE_{PASS,AG}_DEPENDENCY</code>.</li>
 | |
| 
 | |
|   <li>The interface for MemDepResult in MemoryDependenceAnalysis has been
 | |
|       enhanced with new return types Unknown and NonFuncLocal, in addition to
 | |
|       the existing types Clobber, Def, and NonLocal.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="knownproblems">Known Problems</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>This section contains significant known problems with the LLVM system, listed
 | |
|    by component.  If you run into a problem, please check
 | |
|    the <a href="http://llvm.org/bugs/">LLVM bug database</a> and submit a bug if
 | |
|    there isn't already one.</p>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="experimental">Experimental features included with this release</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The following components of this LLVM release are either untested, known to
 | |
|    be broken or unreliable, or are in early development.  These components
 | |
|    should not be relied on, and bugs should not be filed against them, but they
 | |
|    may be useful to some people.  In particular, if you would like to work on
 | |
|    one of these components, please contact us on
 | |
|    the <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVMdev
 | |
|    list</a>.</p>
 | |
| 
 | |
| <ul>
 | |
|   <li>The Alpha, Blackfin, CellSPU, MicroBlaze, MSP430, MIPS, PTX, SystemZ and
 | |
|       XCore backends are experimental.</li>
 | |
| 
 | |
|   <li><tt>llc</tt> "<tt>-filetype=obj</tt>" is experimental on all targets other
 | |
|       than darwin and ELF X86 systems.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="x86-be">Known problems with the X86 back-end</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <ul>
 | |
|   <li>The X86-64 backend <a href="http://llvm.org/PR1740">does not yet support
 | |
|       the <tt>va_arg</tt> LLVM IR instruction</a>. Currently, front-ends support
 | |
|       variadic argument constructs on X86-64 by lowering them manually.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="ppc-be">Known problems with the PowerPC back-end</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <ul>
 | |
|   <li>The PPC32/ELF support lacks PIC support.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="arm-be">Known problems with the ARM back-end</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <ul>
 | |
|   <li>Thumb mode works only on ARMv6 or higher processors. On sub-ARMv6
 | |
|       processors, thumb programs can crash or produce wrong results
 | |
|       (<a href="http://llvm.org/PR1388">PR1388</a>).</li>
 | |
| 
 | |
|   <li>Compilation for ARM Linux OABI (old ABI) is supported but not fully
 | |
|       tested.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="sparc-be">Known problems with the SPARC back-end</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <ul>
 | |
|   <li>The SPARC backend only supports the 32-bit SPARC ABI (-m32); it does not
 | |
|       support the 64-bit SPARC ABI (-m64).</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="mips-be">Known problems with the MIPS back-end</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <ul>
 | |
|   <li>64-bit MIPS targets are not supported yet.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="alpha-be">Known problems with the Alpha back-end</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <ul>
 | |
|   <li>On 21164s, some rare FP arithmetic sequences which may trap do not have
 | |
|       the appropriate nops inserted to ensure restartability.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- ======================================================================= -->
 | |
| <h3>
 | |
|   <a name="c-be">Known problems with the C back-end</a>
 | |
| </h3>
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>The C backend has numerous problems and is not being actively maintained.
 | |
|    Depending on it for anything serious is not advised.</p>
 | |
| 
 | |
| <ul>
 | |
|   <li><a href="http://llvm.org/PR802">The C backend has only basic support for
 | |
|       inline assembly code</a>.</li>
 | |
| 
 | |
|   <li><a href="http://llvm.org/PR1658">The C backend violates the ABI of common
 | |
|       C++ programs</a>, preventing intermixing between C++ compiled by the CBE
 | |
|       and C++ code compiled with <tt>llc</tt> or native compilers.</li>
 | |
| 
 | |
|   <li>The C backend does not support all exception handling constructs.</li>
 | |
| 
 | |
|   <li>The C backend does not support arbitrary precision integers.</li>
 | |
| </ul>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| <h2>
 | |
|   <a name="additionalinfo">Additional Information</a>
 | |
| </h2>
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <div>
 | |
| 
 | |
| <p>A wide variety of additional information is available on
 | |
|    the <a href="http://llvm.org/">LLVM web page</a>, in particular in
 | |
|    the <a href="http://llvm.org/docs/">documentation</a> section.  The web page
 | |
|    also contains versions of the API documentation which is up-to-date with the
 | |
|    Subversion version of the source code.  You can access versions of these
 | |
|    documents specific to this release by going into the "<tt>llvm/doc/</tt>"
 | |
|    directory in the LLVM tree.</p>
 | |
| 
 | |
| <p>If you have any questions or comments about LLVM, please feel free to contact
 | |
|    us via the <a href="http://llvm.org/docs/#maillist"> mailing lists</a>.</p>
 | |
| 
 | |
| </div>
 | |
| 
 | |
| <!-- *********************************************************************** -->
 | |
| 
 | |
| <hr>
 | |
| <address>
 | |
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|   src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
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|   src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
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| 
 | |
|   <a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
 | |
|   Last modified: $Date$
 | |
| </address>
 | |
| 
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| </body>
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| </html>
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