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				https://github.com/c64scene-ar/llvm-6502.git
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	Essentially the same as the GEP change in r230786.
A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)
import fileinput
import sys
import re
pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")
for line in sys.stdin:
  sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))
Reviewers: rafael, dexonsmith, grosser
Differential Revision: http://reviews.llvm.org/D7649
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230794 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			146 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			LLVM
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			LLVM
		
	
	
	
	
	
; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,-slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=FAST32
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; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,+slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=SLOW32
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define <4 x float> @merge_2_floats(float* nocapture %p) nounwind readonly {
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  %tmp1 = load float, float* %p
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  %vecins = insertelement <4 x float> undef, float %tmp1, i32 0
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  %add.ptr = getelementptr float, float* %p, i32 1
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  %tmp5 = load float, float* %add.ptr
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  %vecins7 = insertelement <4 x float> %vecins, float %tmp5, i32 1
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  ret <4 x float> %vecins7
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; ALL-LABEL: merge_2_floats
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; ALL: vmovq
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; ALL-NEXT: retq
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}
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; Test-case generated due to a crash when trying to treat loading the first
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; two i64s of a <4 x i64> as a load of two i32s.
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define <4 x i64> @merge_2_floats_into_4() {
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  %1 = load i64*, i64** undef, align 8
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  %2 = getelementptr inbounds i64, i64* %1, i64 0
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  %3 = load i64, i64* %2
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  %4 = insertelement <4 x i64> undef, i64 %3, i32 0
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  %5 = load i64*, i64** undef, align 8
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  %6 = getelementptr inbounds i64, i64* %5, i64 1
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  %7 = load i64, i64* %6
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  %8 = insertelement <4 x i64> %4, i64 %7, i32 1
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  %9 = shufflevector <4 x i64> %8, <4 x i64> undef, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
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  ret <4 x i64> %9
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; ALL-LABEL: merge_2_floats_into_4
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; ALL: vmovups
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; ALL-NEXT: retq
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}
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define <4 x float> @merge_4_floats(float* %ptr) {
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  %a = load float, float* %ptr, align 8
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  %vec = insertelement <4 x float> undef, float %a, i32 0
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  %idx1 = getelementptr inbounds float, float* %ptr, i64 1
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  %b = load float, float* %idx1, align 8
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  %vec2 = insertelement <4 x float> %vec, float %b, i32 1
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  %idx3 = getelementptr inbounds float, float* %ptr, i64 2
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  %c = load float, float* %idx3, align 8
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  %vec4 = insertelement <4 x float> %vec2, float %c, i32 2
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  %idx5 = getelementptr inbounds float, float* %ptr, i64 3
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  %d = load float, float* %idx5, align 8
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  %vec6 = insertelement <4 x float> %vec4, float %d, i32 3
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  ret <4 x float> %vec6
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; ALL-LABEL: merge_4_floats
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; ALL: vmovups
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; ALL-NEXT: retq
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}
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; PR21710 ( http://llvm.org/bugs/show_bug.cgi?id=21710 ) 
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; Make sure that 32-byte vectors are handled efficiently.
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; If the target has slow 32-byte accesses, we should still generate
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; 16-byte loads.
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define <8 x float> @merge_8_floats(float* %ptr) {
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  %a = load float, float* %ptr, align 4
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  %vec = insertelement <8 x float> undef, float %a, i32 0
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  %idx1 = getelementptr inbounds float, float* %ptr, i64 1
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  %b = load float, float* %idx1, align 4
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  %vec2 = insertelement <8 x float> %vec, float %b, i32 1
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  %idx3 = getelementptr inbounds float, float* %ptr, i64 2
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  %c = load float, float* %idx3, align 4
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  %vec4 = insertelement <8 x float> %vec2, float %c, i32 2
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  %idx5 = getelementptr inbounds float, float* %ptr, i64 3
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  %d = load float, float* %idx5, align 4
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  %vec6 = insertelement <8 x float> %vec4, float %d, i32 3
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  %idx7 = getelementptr inbounds float, float* %ptr, i64 4
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  %e = load float, float* %idx7, align 4
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  %vec8 = insertelement <8 x float> %vec6, float %e, i32 4
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  %idx9 = getelementptr inbounds float, float* %ptr, i64 5
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  %f = load float, float* %idx9, align 4
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  %vec10 = insertelement <8 x float> %vec8, float %f, i32 5
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  %idx11 = getelementptr inbounds float, float* %ptr, i64 6
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  %g = load float, float* %idx11, align 4
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  %vec12 = insertelement <8 x float> %vec10, float %g, i32 6
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  %idx13 = getelementptr inbounds float, float* %ptr, i64 7
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  %h = load float, float* %idx13, align 4
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  %vec14 = insertelement <8 x float> %vec12, float %h, i32 7
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  ret <8 x float> %vec14
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; ALL-LABEL: merge_8_floats
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; FAST32: vmovups
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; FAST32-NEXT: retq
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; SLOW32: vmovups
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; SLOW32-NEXT: vinsertf128
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; SLOW32-NEXT: retq
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}
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define <4 x double> @merge_4_doubles(double* %ptr) {
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  %a = load double, double* %ptr, align 8
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  %vec = insertelement <4 x double> undef, double %a, i32 0
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  %idx1 = getelementptr inbounds double, double* %ptr, i64 1
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  %b = load double, double* %idx1, align 8
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  %vec2 = insertelement <4 x double> %vec, double %b, i32 1
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  %idx3 = getelementptr inbounds double, double* %ptr, i64 2
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  %c = load double, double* %idx3, align 8
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  %vec4 = insertelement <4 x double> %vec2, double %c, i32 2
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  %idx5 = getelementptr inbounds double, double* %ptr, i64 3
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  %d = load double, double* %idx5, align 8
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  %vec6 = insertelement <4 x double> %vec4, double %d, i32 3
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  ret <4 x double> %vec6
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; ALL-LABEL: merge_4_doubles
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; FAST32: vmovups
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; FAST32-NEXT: retq
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; SLOW32: vmovups
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; SLOW32-NEXT: vinsertf128
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; SLOW32-NEXT: retq
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}
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; PR21771 ( http://llvm.org/bugs/show_bug.cgi?id=21771 ) 
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; Recognize and combine consecutive loads even when the
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; first of the combined loads is offset from the base address.
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define <4 x double> @merge_4_doubles_offset(double* %ptr) {
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  %arrayidx4 = getelementptr inbounds double, double* %ptr, i64 4
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  %arrayidx5 = getelementptr inbounds double, double* %ptr, i64 5
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  %arrayidx6 = getelementptr inbounds double, double* %ptr, i64 6
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  %arrayidx7 = getelementptr inbounds double, double* %ptr, i64 7
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  %e = load double, double* %arrayidx4, align 8
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  %f = load double, double* %arrayidx5, align 8
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  %g = load double, double* %arrayidx6, align 8
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  %h = load double, double* %arrayidx7, align 8
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  %vecinit4 = insertelement <4 x double> undef, double %e, i32 0
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  %vecinit5 = insertelement <4 x double> %vecinit4, double %f, i32 1
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  %vecinit6 = insertelement <4 x double> %vecinit5, double %g, i32 2
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  %vecinit7 = insertelement <4 x double> %vecinit6, double %h, i32 3
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  ret <4 x double> %vecinit7
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; ALL-LABEL: merge_4_doubles_offset
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; FAST32: vmovups
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; FAST32-NEXT: retq
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; SLOW32: vmovups
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; SLOW32-NEXT: vinsertf128
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; SLOW32-NEXT: retq
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}
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