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It's useful for the memory managers that are allocating a section to know what the name of the section is. At a minimum, this is useful for low-level debugging - it's customary for JITs to be able to tell you what memory they allocated, and as part of any such dump, they should be able to tell you some meta-data about what each allocation is for. This allows clients that supply their own memory managers to do this. Additionally, we also envision the SectionName being useful for passing meta-data from within LLVM to an LLVM client. This changes both the C and C++ APIs, and all of the clients of those APIs within LLVM. I'm assuming that it's safe to change the C++ API because that API is allowed to change. I'm assuming that it's safe to change the C API because we haven't shipped the API in a release yet (LLVM 3.3 doesn't include the MCJIT memory management C API). git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@191804 91177308-0d34-0410-b5e6-96231b3b80d8
90 lines
3.9 KiB
C++
90 lines
3.9 KiB
C++
//===-- RTDyldMemoryManager.cpp - Memory manager for MC-JIT -----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface of the runtime dynamic memory manager base class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H
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#define LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H
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#include "llvm/ADT/StringRef.h"
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#include "llvm/Support/CBindingWrapping.h"
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#include "llvm/Support/Memory.h"
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#include "llvm-c/ExecutionEngine.h"
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namespace llvm {
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// RuntimeDyld clients often want to handle the memory management of
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// what gets placed where. For JIT clients, this is the subset of
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// JITMemoryManager required for dynamic loading of binaries.
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//
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// FIXME: As the RuntimeDyld fills out, additional routines will be needed
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// for the varying types of objects to be allocated.
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class RTDyldMemoryManager {
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RTDyldMemoryManager(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION;
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void operator=(const RTDyldMemoryManager&) LLVM_DELETED_FUNCTION;
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public:
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RTDyldMemoryManager() {}
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virtual ~RTDyldMemoryManager();
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/// Allocate a memory block of (at least) the given size suitable for
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/// executable code. The SectionID is a unique identifier assigned by the JIT
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/// engine, and optionally recorded by the memory manager to access a loaded
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/// section.
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virtual uint8_t *allocateCodeSection(
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uintptr_t Size, unsigned Alignment, unsigned SectionID,
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StringRef SectionName) = 0;
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/// Allocate a memory block of (at least) the given size suitable for data.
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/// The SectionID is a unique identifier assigned by the JIT engine, and
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/// optionally recorded by the memory manager to access a loaded section.
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virtual uint8_t *allocateDataSection(
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uintptr_t Size, unsigned Alignment, unsigned SectionID,
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StringRef SectionName, bool IsReadOnly) = 0;
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/// Register the EH frames with the runtime so that c++ exceptions work.
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virtual void registerEHFrames(StringRef SectionData);
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/// This method returns the address of the specified function or variable.
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/// It is used to resolve symbols during module linking.
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virtual uint64_t getSymbolAddress(const std::string &Name);
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/// This method returns the address of the specified function. As such it is
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/// only useful for resolving library symbols, not code generated symbols.
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///
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/// If \p AbortOnFailure is false and no function with the given name is
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/// found, this function returns a null pointer. Otherwise, it prints a
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/// message to stderr and aborts.
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///
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/// This function is deprecated for memory managers used to be used with
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/// MCJIT or RuntimeDyld. Use getSymbolAddress instead.
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virtual void *getPointerToNamedFunction(const std::string &Name,
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bool AbortOnFailure = true);
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/// This method is called when object loading is complete and section page
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/// permissions can be applied. It is up to the memory manager implementation
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/// to decide whether or not to act on this method. The memory manager will
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/// typically allocate all sections as read-write and then apply specific
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/// permissions when this method is called. Code sections cannot be executed
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/// until this function has been called. In addition, any cache coherency
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/// operations needed to reliably use the memory are also performed.
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///
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/// Returns true if an error occurred, false otherwise.
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virtual bool finalizeMemory(std::string *ErrMsg = 0) = 0;
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};
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// Create wrappers for C Binding types (see CBindingWrapping.h).
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DEFINE_SIMPLE_CONVERSION_FUNCTIONS(
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RTDyldMemoryManager, LLVMMCJITMemoryManagerRef)
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} // namespace llvm
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#endif // LLVM_EXECUTIONENGINE_RT_DYLD_MEMORY_MANAGER_H
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