mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-10-31 08:16:47 +00:00 
			
		
		
		
	Disable copy ctor and operator= for NamedMDSymTable. Hide typedef that should be public. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@93041 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			124 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- ValueSymbolTable.cpp - Implement the ValueSymbolTable class -------===//
 | |
| //
 | |
| //                     The LLVM Compiler Infrastructure
 | |
| //
 | |
| // This file is distributed under the University of Illinois Open Source
 | |
| // License. See LICENSE.TXT for details.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| //
 | |
| // This file implements the ValueSymbolTable class for the VMCore library.
 | |
| //
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| #define DEBUG_TYPE "valuesymtab"
 | |
| #include "llvm/GlobalValue.h"
 | |
| #include "llvm/Type.h"
 | |
| #include "llvm/ValueSymbolTable.h"
 | |
| #include "llvm/ADT/SmallString.h"
 | |
| #include "llvm/Support/Debug.h"
 | |
| #include "llvm/Support/raw_ostream.h"
 | |
| using namespace llvm;
 | |
| 
 | |
| // Class destructor
 | |
| ValueSymbolTable::~ValueSymbolTable() {
 | |
| #ifndef NDEBUG   // Only do this in -g mode...
 | |
|   for (iterator VI = vmap.begin(), VE = vmap.end(); VI != VE; ++VI)
 | |
|     dbgs() << "Value still in symbol table! Type = '"
 | |
|            << VI->getValue()->getType()->getDescription() << "' Name = '"
 | |
|            << VI->getKeyData() << "'\n";
 | |
|   assert(vmap.empty() && "Values remain in symbol table!");
 | |
| #endif
 | |
| }
 | |
| 
 | |
| // Insert a value into the symbol table with the specified name...
 | |
| //
 | |
| void ValueSymbolTable::reinsertValue(Value* V) {
 | |
|   assert(V->hasName() && "Can't insert nameless Value into symbol table");
 | |
| 
 | |
|   // Try inserting the name, assuming it won't conflict.
 | |
|   if (vmap.insert(V->Name)) {
 | |
|     //DEBUG(dbgs() << " Inserted value: " << V->Name << ": " << *V << "\n");
 | |
|     return;
 | |
|   }
 | |
|   
 | |
|   // Otherwise, there is a naming conflict.  Rename this value.
 | |
|   SmallString<256> UniqueName(V->getName().begin(), V->getName().end());
 | |
| 
 | |
|   // The name is too already used, just free it so we can allocate a new name.
 | |
|   V->Name->Destroy();
 | |
|   
 | |
|   unsigned BaseSize = UniqueName.size();
 | |
|   while (1) {
 | |
|     // Trim any suffix off and append the next number.
 | |
|     UniqueName.resize(BaseSize);
 | |
|     raw_svector_ostream(UniqueName) << ++LastUnique;
 | |
| 
 | |
|     // Try insert the vmap entry with this suffix.
 | |
|     ValueName &NewName =
 | |
|       vmap.GetOrCreateValue(StringRef(UniqueName.data(),
 | |
|                                       UniqueName.size()));
 | |
|     if (NewName.getValue() == 0) {
 | |
|       // Newly inserted name.  Success!
 | |
|       NewName.setValue(V);
 | |
|       V->Name = &NewName;
 | |
|      //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
 | |
|       return;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| void ValueSymbolTable::removeValueName(ValueName *V) {
 | |
|   //DEBUG(dbgs() << " Removing Value: " << V->getKeyData() << "\n");
 | |
|   // Remove the value from the symbol table.
 | |
|   vmap.remove(V);
 | |
| }
 | |
| 
 | |
| /// createValueName - This method attempts to create a value name and insert
 | |
| /// it into the symbol table with the specified name.  If it conflicts, it
 | |
| /// auto-renames the name and returns that instead.
 | |
| ValueName *ValueSymbolTable::createValueName(StringRef Name, Value *V) {
 | |
|   // In the common case, the name is not already in the symbol table.
 | |
|   ValueName &Entry = vmap.GetOrCreateValue(Name);
 | |
|   if (Entry.getValue() == 0) {
 | |
|     Entry.setValue(V);
 | |
|     //DEBUG(dbgs() << " Inserted value: " << Entry.getKeyData() << ": "
 | |
|     //           << *V << "\n");
 | |
|     return &Entry;
 | |
|   }
 | |
|   
 | |
|   // Otherwise, there is a naming conflict.  Rename this value.
 | |
|   SmallString<128> UniqueName(Name.begin(), Name.end());
 | |
|   
 | |
|   while (1) {
 | |
|     // Trim any suffix off and append the next number.
 | |
|     UniqueName.resize(Name.size());
 | |
|     raw_svector_ostream(UniqueName) << ++LastUnique;
 | |
|     
 | |
|     // Try insert the vmap entry with this suffix.
 | |
|     ValueName &NewName =
 | |
|       vmap.GetOrCreateValue(StringRef(UniqueName.data(),
 | |
|                                       UniqueName.size()));
 | |
|     if (NewName.getValue() == 0) {
 | |
|       // Newly inserted name.  Success!
 | |
|       NewName.setValue(V);
 | |
|      //DEBUG(dbgs() << " Inserted value: " << UniqueName << ": " << *V << "\n");
 | |
|       return &NewName;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| 
 | |
| // dump - print out the symbol table
 | |
| //
 | |
| void ValueSymbolTable::dump() const {
 | |
|   //DEBUG(dbgs() << "ValueSymbolTable:\n");
 | |
|   for (const_iterator I = begin(), E = end(); I != E; ++I) {
 | |
|     //DEBUG(dbgs() << "  '" << I->getKeyData() << "' = ");
 | |
|     I->getValue()->dump();
 | |
|     //DEBUG(dbgs() << "\n");
 | |
|   }
 | |
| }
 | |
| 
 | |
| MDSymbolTable::~MDSymbolTable() { }
 |