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	There are some that I didn't remove this round because they looked like obvious stubs. There are dead variables in gtest too, they should be fixed upstream. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@158090 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			350 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file implements the ScheduleDAGInstrs class, which implements
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| // scheduling for a MachineInstr-based dependency graph.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef SCHEDULEDAGINSTRS_H
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| #define SCHEDULEDAGINSTRS_H
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| 
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| #include "llvm/CodeGen/MachineDominators.h"
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| #include "llvm/CodeGen/MachineLoopInfo.h"
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| #include "llvm/CodeGen/ScheduleDAG.h"
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| #include "llvm/Support/Compiler.h"
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| #include "llvm/Target/TargetRegisterInfo.h"
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| #include "llvm/ADT/SmallSet.h"
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| #include "llvm/ADT/SparseSet.h"
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| #include <map>
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| 
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| namespace llvm {
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|   class MachineLoopInfo;
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|   class MachineDominatorTree;
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|   class LiveIntervals;
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|   class RegPressureTracker;
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| 
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|   /// LoopDependencies - This class analyzes loop-oriented register
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|   /// dependencies, which are used to guide scheduling decisions.
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|   /// For example, loop induction variable increments should be
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|   /// scheduled as soon as possible after the variable's last use.
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|   ///
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|   class LoopDependencies {
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|     const MachineDominatorTree &MDT;
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| 
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|   public:
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|     typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> >
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|       LoopDeps;
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|     LoopDeps Deps;
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| 
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|     LoopDependencies(const MachineDominatorTree &mdt) : MDT(mdt) {}
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| 
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|     /// VisitLoop - Clear out any previous state and analyze the given loop.
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|     ///
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|     void VisitLoop(const MachineLoop *Loop) {
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|       assert(Deps.empty() && "stale loop dependencies");
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| 
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|       MachineBasicBlock *Header = Loop->getHeader();
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|       SmallSet<unsigned, 8> LoopLiveIns;
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|       for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(),
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|            LE = Header->livein_end(); LI != LE; ++LI)
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|         LoopLiveIns.insert(*LI);
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| 
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|       const MachineDomTreeNode *Node = MDT.getNode(Header);
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|       const MachineBasicBlock *MBB = Node->getBlock();
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|       assert(Loop->contains(MBB) &&
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|              "Loop does not contain header!");
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|       VisitRegion(Node, MBB, Loop, LoopLiveIns);
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|     }
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| 
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|   private:
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|     void VisitRegion(const MachineDomTreeNode *Node,
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|                      const MachineBasicBlock *MBB,
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|                      const MachineLoop *Loop,
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|                      const SmallSet<unsigned, 8> &LoopLiveIns) {
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|       unsigned Count = 0;
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|       for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end();
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|            I != E; ++I) {
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|         const MachineInstr *MI = I;
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|         if (MI->isDebugValue())
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|           continue;
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|         for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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|           const MachineOperand &MO = MI->getOperand(i);
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|           if (!MO.isReg() || !MO.isUse())
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|             continue;
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|           unsigned MOReg = MO.getReg();
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|           if (LoopLiveIns.count(MOReg))
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|             Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count)));
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|         }
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|         ++Count; // Not every iteration due to dbg_value above.
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|       }
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| 
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|       const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
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|       for (std::vector<MachineDomTreeNode*>::const_iterator I =
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|            Children.begin(), E = Children.end(); I != E; ++I) {
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|         const MachineDomTreeNode *ChildNode = *I;
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|         MachineBasicBlock *ChildBlock = ChildNode->getBlock();
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|         if (Loop->contains(ChildBlock))
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|           VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns);
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|       }
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|     }
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|   };
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| 
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|   /// An individual mapping from virtual register number to SUnit.
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|   struct VReg2SUnit {
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|     unsigned VirtReg;
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|     SUnit *SU;
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| 
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|     VReg2SUnit(unsigned reg, SUnit *su): VirtReg(reg), SU(su) {}
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| 
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|     unsigned getSparseSetIndex() const {
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|       return TargetRegisterInfo::virtReg2Index(VirtReg);
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|     }
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|   };
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| 
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|   /// Combine a SparseSet with a 1x1 vector to track physical registers.
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|   /// The SparseSet allows iterating over the (few) live registers for quickly
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|   /// comparing against a regmask or clearing the set.
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|   ///
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|   /// Storage for the map is allocated once for the pass. The map can be
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|   /// cleared between scheduling regions without freeing unused entries.
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|   class Reg2SUnitsMap {
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|     SparseSet<unsigned> PhysRegSet;
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|     std::vector<std::vector<SUnit*> > SUnits;
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|   public:
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|     typedef SparseSet<unsigned>::const_iterator const_iterator;
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| 
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|     // Allow iteration over register numbers (keys) in the map. If needed, we
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|     // can provide an iterator over SUnits (values) as well.
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|     const_iterator reg_begin() const { return PhysRegSet.begin(); }
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|     const_iterator reg_end() const { return PhysRegSet.end(); }
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| 
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|     /// Initialize the map with the number of registers.
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|     /// If the map is already large enough, no allocation occurs.
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|     /// For simplicity we expect the map to be empty().
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|     void setRegLimit(unsigned Limit);
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| 
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|     /// Returns true if the map is empty.
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|     bool empty() const { return PhysRegSet.empty(); }
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| 
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|     /// Clear the map without deallocating storage.
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|     void clear();
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| 
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|     bool contains(unsigned Reg) const { return PhysRegSet.count(Reg); }
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| 
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|     /// If this register is mapped, return its existing SUnits vector.
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|     /// Otherwise map the register and return an empty SUnits vector.
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|     std::vector<SUnit *> &operator[](unsigned Reg) {
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|       bool New = PhysRegSet.insert(Reg).second;
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|       assert((!New || SUnits[Reg].empty()) && "stale SUnits vector");
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|       (void)New;
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|       return SUnits[Reg];
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|     }
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| 
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|     /// Erase an existing element without freeing memory.
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|     void erase(unsigned Reg) {
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|       PhysRegSet.erase(Reg);
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|       SUnits[Reg].clear();
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|     }
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|   };
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| 
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|   /// Use SparseSet as a SparseMap by relying on the fact that it never
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|   /// compares ValueT's, only unsigned keys. This allows the set to be cleared
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|   /// between scheduling regions in constant time as long as ValueT does not
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|   /// require a destructor.
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|   typedef SparseSet<VReg2SUnit, VirtReg2IndexFunctor> VReg2SUnitMap;
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| 
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|   /// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of
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|   /// MachineInstrs.
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|   class ScheduleDAGInstrs : public ScheduleDAG {
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|   protected:
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|     const MachineLoopInfo &MLI;
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|     const MachineDominatorTree &MDT;
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|     const MachineFrameInfo *MFI;
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|     const InstrItineraryData *InstrItins;
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| 
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|     /// Live Intervals provides reaching defs in preRA scheduling.
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|     LiveIntervals *LIS;
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| 
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|     /// isPostRA flag indicates vregs cannot be present.
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|     bool IsPostRA;
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| 
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|     /// UnitLatencies (misnamed) flag avoids computing def-use latencies, using
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|     /// the def-side latency only.
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|     bool UnitLatencies;
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| 
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|     /// The standard DAG builder does not normally include terminators as DAG
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|     /// nodes because it does not create the necessary dependencies to prevent
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|     /// reordering. A specialized scheduler can overide
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|     /// TargetInstrInfo::isSchedulingBoundary then enable this flag to indicate
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|     /// it has taken responsibility for scheduling the terminator correctly.
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|     bool CanHandleTerminators;
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| 
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|     /// State specific to the current scheduling region.
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|     /// ------------------------------------------------
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| 
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|     /// The block in which to insert instructions
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|     MachineBasicBlock *BB;
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| 
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|     /// The beginning of the range to be scheduled.
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|     MachineBasicBlock::iterator RegionBegin;
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| 
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|     /// The end of the range to be scheduled.
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|     MachineBasicBlock::iterator RegionEnd;
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| 
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|     /// The index in BB of RegionEnd.
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|     unsigned EndIndex;
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| 
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|     /// After calling BuildSchedGraph, each machine instruction in the current
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|     /// scheduling region is mapped to an SUnit.
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|     DenseMap<MachineInstr*, SUnit*> MISUnitMap;
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| 
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|     /// State internal to DAG building.
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|     /// -------------------------------
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| 
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|     /// Defs, Uses - Remember where defs and uses of each register are as we
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|     /// iterate upward through the instructions. This is allocated here instead
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|     /// of inside BuildSchedGraph to avoid the need for it to be initialized and
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|     /// destructed for each block.
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|     Reg2SUnitsMap Defs;
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|     Reg2SUnitsMap Uses;
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| 
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|     /// Track the last instructon in this region defining each virtual register.
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|     VReg2SUnitMap VRegDefs;
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| 
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|     /// PendingLoads - Remember where unknown loads are after the most recent
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|     /// unknown store, as we iterate. As with Defs and Uses, this is here
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|     /// to minimize construction/destruction.
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|     std::vector<SUnit *> PendingLoads;
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| 
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|     /// LoopRegs - Track which registers are used for loop-carried dependencies.
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|     ///
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|     LoopDependencies LoopRegs;
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| 
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|     /// DbgValues - Remember instruction that precedes DBG_VALUE.
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|     /// These are generated by buildSchedGraph but persist so they can be
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|     /// referenced when emitting the final schedule.
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|     typedef std::vector<std::pair<MachineInstr *, MachineInstr *> >
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|       DbgValueVector;
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|     DbgValueVector DbgValues;
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|     MachineInstr *FirstDbgValue;
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| 
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|   public:
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|     explicit ScheduleDAGInstrs(MachineFunction &mf,
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|                                const MachineLoopInfo &mli,
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|                                const MachineDominatorTree &mdt,
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|                                bool IsPostRAFlag,
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|                                LiveIntervals *LIS = 0);
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| 
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|     virtual ~ScheduleDAGInstrs() {}
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| 
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|     /// begin - Return an iterator to the top of the current scheduling region.
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|     MachineBasicBlock::iterator begin() const { return RegionBegin; }
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| 
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|     /// end - Return an iterator to the bottom of the current scheduling region.
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|     MachineBasicBlock::iterator end() const { return RegionEnd; }
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| 
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|     /// newSUnit - Creates a new SUnit and return a ptr to it.
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|     SUnit *newSUnit(MachineInstr *MI);
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| 
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|     /// getSUnit - Return an existing SUnit for this MI, or NULL.
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|     SUnit *getSUnit(MachineInstr *MI) const;
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| 
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|     /// startBlock - Prepare to perform scheduling in the given block.
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|     virtual void startBlock(MachineBasicBlock *BB);
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| 
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|     /// finishBlock - Clean up after scheduling in the given block.
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|     virtual void finishBlock();
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| 
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|     /// Initialize the scheduler state for the next scheduling region.
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|     virtual void enterRegion(MachineBasicBlock *bb,
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|                              MachineBasicBlock::iterator begin,
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|                              MachineBasicBlock::iterator end,
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|                              unsigned endcount);
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| 
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|     /// Notify that the scheduler has finished scheduling the current region.
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|     virtual void exitRegion();
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| 
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|     /// buildSchedGraph - Build SUnits from the MachineBasicBlock that we are
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|     /// input.
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|     void buildSchedGraph(AliasAnalysis *AA, RegPressureTracker *RPTracker = 0);
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| 
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|     /// addSchedBarrierDeps - Add dependencies from instructions in the current
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|     /// list of instructions being scheduled to scheduling barrier. We want to
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|     /// make sure instructions which define registers that are either used by
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|     /// the terminator or are live-out are properly scheduled. This is
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|     /// especially important when the definition latency of the return value(s)
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|     /// are too high to be hidden by the branch or when the liveout registers
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|     /// used by instructions in the fallthrough block.
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|     void addSchedBarrierDeps();
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| 
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|     /// computeLatency - Compute node latency.
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|     ///
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|     virtual void computeLatency(SUnit *SU);
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| 
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|     /// computeOperandLatency - Return dependence edge latency using
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|     /// operand use/def information
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|     ///
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|     /// FindMin may be set to get the minimum vs. expected latency. Minimum
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|     /// latency is used for scheduling groups, while expected latency is for
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|     /// instruction cost and critical path.
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|     virtual unsigned computeOperandLatency(SUnit *Def, SUnit *Use,
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|                                            const SDep& dep,
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|                                            bool FindMin = false) const;
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| 
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|     /// schedule - Order nodes according to selected style, filling
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|     /// in the Sequence member.
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|     ///
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|     /// Typically, a scheduling algorithm will implement schedule() without
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|     /// overriding enterRegion() or exitRegion().
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|     virtual void schedule() = 0;
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| 
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|     /// finalizeSchedule - Allow targets to perform final scheduling actions at
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|     /// the level of the whole MachineFunction. By default does nothing.
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|     virtual void finalizeSchedule() {}
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| 
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|     virtual void dumpNode(const SUnit *SU) const;
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| 
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|     /// Return a label for a DAG node that points to an instruction.
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|     virtual std::string getGraphNodeLabel(const SUnit *SU) const;
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| 
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|     /// Return a label for the region of code covered by the DAG.
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|     virtual std::string getDAGName() const;
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| 
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|   protected:
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|     void initSUnits();
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|     void addPhysRegDataDeps(SUnit *SU, const MachineOperand &MO);
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|     void addPhysRegDeps(SUnit *SU, unsigned OperIdx);
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|     void addVRegDefDeps(SUnit *SU, unsigned OperIdx);
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|     void addVRegUseDeps(SUnit *SU, unsigned OperIdx);
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|   };
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| 
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|   /// newSUnit - Creates a new SUnit and return a ptr to it.
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|   inline SUnit *ScheduleDAGInstrs::newSUnit(MachineInstr *MI) {
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| #ifndef NDEBUG
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|     const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
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| #endif
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|     SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
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|     assert((Addr == 0 || Addr == &SUnits[0]) &&
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|            "SUnits std::vector reallocated on the fly!");
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|     SUnits.back().OrigNode = &SUnits.back();
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|     return &SUnits.back();
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|   }
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| 
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|   /// getSUnit - Return an existing SUnit for this MI, or NULL.
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|   inline SUnit *ScheduleDAGInstrs::getSUnit(MachineInstr *MI) const {
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|     DenseMap<MachineInstr*, SUnit*>::const_iterator I = MISUnitMap.find(MI);
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|     if (I == MISUnitMap.end())
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|       return 0;
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|     return I->second;
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|   }
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| } // namespace llvm
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| 
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| #endif
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