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	performed on tools/ first, in order not to cause lethal damage git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37877 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			560 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			560 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- CrashDebugger.cpp - Debug compilation crashes ----------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the bugpoint internals that narrow down compilation crashes
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//
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//===----------------------------------------------------------------------===//
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#include "BugDriver.h"
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#include "ToolRunner.h"
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#include "ListReducer.h"
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#include "llvm/Constant.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Instructions.h"
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#include "llvm/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/PassManager.h"
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#include "llvm/ValueSymbolTable.h"
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#include "llvm/Analysis/Verifier.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Cloning.h"
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#include "llvm/Support/FileUtilities.h"
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#include "llvm/Support/CommandLine.h"
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#include <fstream>
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#include <set>
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using namespace llvm;
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namespace {
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  cl::opt<bool>
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  KeepMain("keep-main",
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           cl::desc("Force function reduction to keep main"),
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           cl::init(false));
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}
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namespace llvm {
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  class ReducePassList : public ListReducer<const PassInfo*> {
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    BugDriver &BD;
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  public:
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    ReducePassList(BugDriver &bd) : BD(bd) {}
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    // doTest - Return true iff running the "removed" passes succeeds, and
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    // running the "Kept" passes fail when run on the output of the "removed"
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    // passes.  If we return true, we update the current module of bugpoint.
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    //
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    virtual TestResult doTest(std::vector<const PassInfo*> &Removed,
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                              std::vector<const PassInfo*> &Kept);
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  };
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}
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ReducePassList::TestResult
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ReducePassList::doTest(std::vector<const PassInfo*> &Prefix,
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                       std::vector<const PassInfo*> &Suffix) {
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  sys::Path PrefixOutput;
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  Module *OrigProgram = 0;
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  if (!Prefix.empty()) {
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    std::cout << "Checking to see if these passes crash: "
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              << getPassesString(Prefix) << ": ";
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    std::string PfxOutput;
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    if (BD.runPasses(Prefix, PfxOutput))
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      return KeepPrefix;
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    PrefixOutput.set(PfxOutput);
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    OrigProgram = BD.Program;
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    BD.Program = ParseInputFile(PrefixOutput.toString());
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    if (BD.Program == 0) {
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      std::cerr << BD.getToolName() << ": Error reading bitcode file '"
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                << PrefixOutput << "'!\n";
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      exit(1);
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    }
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    PrefixOutput.eraseFromDisk();
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  }
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  std::cout << "Checking to see if these passes crash: "
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            << getPassesString(Suffix) << ": ";
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  if (BD.runPasses(Suffix)) {
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    delete OrigProgram;            // The suffix crashes alone...
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    return KeepSuffix;
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  }
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  // Nothing failed, restore state...
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  if (OrigProgram) {
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    delete BD.Program;
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    BD.Program = OrigProgram;
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  }
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  return NoFailure;
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}
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namespace {
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  /// ReduceCrashingGlobalVariables - This works by removing the global
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  /// variable's initializer and seeing if the program still crashes. If it
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  /// does, then we keep that program and try again.
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  ///
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  class ReduceCrashingGlobalVariables : public ListReducer<GlobalVariable*> {
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    BugDriver &BD;
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    bool (*TestFn)(BugDriver &, Module *);
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  public:
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    ReduceCrashingGlobalVariables(BugDriver &bd,
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                                  bool (*testFn)(BugDriver&, Module*))
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      : BD(bd), TestFn(testFn) {}
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    virtual TestResult doTest(std::vector<GlobalVariable*>& Prefix,
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                              std::vector<GlobalVariable*>& Kept) {
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      if (!Kept.empty() && TestGlobalVariables(Kept))
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        return KeepSuffix;
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      if (!Prefix.empty() && TestGlobalVariables(Prefix))
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        return KeepPrefix;
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      return NoFailure;
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    }
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    bool TestGlobalVariables(std::vector<GlobalVariable*>& GVs);
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  };
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}
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bool
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ReduceCrashingGlobalVariables::TestGlobalVariables(
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                              std::vector<GlobalVariable*>& GVs) {
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  // Clone the program to try hacking it apart...
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  Module *M = CloneModule(BD.getProgram());
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  // Convert list to set for fast lookup...
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  std::set<GlobalVariable*> GVSet;
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  for (unsigned i = 0, e = GVs.size(); i != e; ++i) {
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    GlobalVariable* CMGV = M->getNamedGlobal(GVs[i]->getName());
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    assert(CMGV && "Global Variable not in module?!");
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    GVSet.insert(CMGV);
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  }
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  std::cout << "Checking for crash with only these global variables: ";
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  PrintGlobalVariableList(GVs);
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  std::cout << ": ";
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  // Loop over and delete any global variables which we aren't supposed to be
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  // playing with...
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  for (Module::global_iterator I = M->global_begin(), E = M->global_end();
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       I != E; ++I)
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    if (I->hasInitializer()) {
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      I->setInitializer(0);
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      I->setLinkage(GlobalValue::ExternalLinkage);
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    }
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  // Try running the hacked up program...
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  if (TestFn(BD, M)) {
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    BD.setNewProgram(M);        // It crashed, keep the trimmed version...
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    // Make sure to use global variable pointers that point into the now-current
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    // module.
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    GVs.assign(GVSet.begin(), GVSet.end());
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    return true;
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  }
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  delete M;
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  return false;
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}
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namespace llvm {
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  /// ReduceCrashingFunctions reducer - This works by removing functions and
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  /// seeing if the program still crashes. If it does, then keep the newer,
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  /// smaller program.
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  ///
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  class ReduceCrashingFunctions : public ListReducer<Function*> {
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    BugDriver &BD;
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    bool (*TestFn)(BugDriver &, Module *);
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  public:
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    ReduceCrashingFunctions(BugDriver &bd,
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                            bool (*testFn)(BugDriver &, Module *))
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      : BD(bd), TestFn(testFn) {}
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    virtual TestResult doTest(std::vector<Function*> &Prefix,
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                              std::vector<Function*> &Kept) {
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      if (!Kept.empty() && TestFuncs(Kept))
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        return KeepSuffix;
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      if (!Prefix.empty() && TestFuncs(Prefix))
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        return KeepPrefix;
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      return NoFailure;
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    }
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    bool TestFuncs(std::vector<Function*> &Prefix);
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  };
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}
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bool ReduceCrashingFunctions::TestFuncs(std::vector<Function*> &Funcs) {
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  //if main isn't present, claim there is no problem
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  if (KeepMain && find(Funcs.begin(), Funcs.end(),
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                       BD.getProgram()->getFunction("main")) == Funcs.end())
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    return false;
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  // Clone the program to try hacking it apart...
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  Module *M = CloneModule(BD.getProgram());
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  // Convert list to set for fast lookup...
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  std::set<Function*> Functions;
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  for (unsigned i = 0, e = Funcs.size(); i != e; ++i) {
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    // FIXME: bugpoint should add names to all stripped symbols.
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    assert(!Funcs[i]->getName().empty() &&
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           "Bugpoint doesn't work on stripped modules yet PR718!");
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    Function *CMF = M->getFunction(Funcs[i]->getName());
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    assert(CMF && "Function not in module?!");
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    assert(CMF->getFunctionType() == Funcs[i]->getFunctionType() && "wrong ty");
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    Functions.insert(CMF);
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  }
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  std::cout << "Checking for crash with only these functions: ";
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  PrintFunctionList(Funcs);
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  std::cout << ": ";
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  // Loop over and delete any functions which we aren't supposed to be playing
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  // with...
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  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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    if (!I->isDeclaration() && !Functions.count(I))
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      DeleteFunctionBody(I);
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  // Try running the hacked up program...
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  if (TestFn(BD, M)) {
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    BD.setNewProgram(M);        // It crashed, keep the trimmed version...
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    // Make sure to use function pointers that point into the now-current
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    // module.
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    Funcs.assign(Functions.begin(), Functions.end());
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    return true;
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  }
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  delete M;
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  return false;
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}
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namespace {
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  /// ReduceCrashingBlocks reducer - This works by setting the terminators of
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  /// all terminators except the specified basic blocks to a 'ret' instruction,
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  /// then running the simplify-cfg pass.  This has the effect of chopping up
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  /// the CFG really fast which can reduce large functions quickly.
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  ///
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  class ReduceCrashingBlocks : public ListReducer<const BasicBlock*> {
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    BugDriver &BD;
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    bool (*TestFn)(BugDriver &, Module *);
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  public:
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    ReduceCrashingBlocks(BugDriver &bd, bool (*testFn)(BugDriver &, Module *))
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      : BD(bd), TestFn(testFn) {}
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    virtual TestResult doTest(std::vector<const BasicBlock*> &Prefix,
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                              std::vector<const BasicBlock*> &Kept) {
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      if (!Kept.empty() && TestBlocks(Kept))
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        return KeepSuffix;
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      if (!Prefix.empty() && TestBlocks(Prefix))
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        return KeepPrefix;
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      return NoFailure;
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    }
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    bool TestBlocks(std::vector<const BasicBlock*> &Prefix);
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  };
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}
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bool ReduceCrashingBlocks::TestBlocks(std::vector<const BasicBlock*> &BBs) {
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  // Clone the program to try hacking it apart...
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  Module *M = CloneModule(BD.getProgram());
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  // Convert list to set for fast lookup...
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  std::set<BasicBlock*> Blocks;
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  for (unsigned i = 0, e = BBs.size(); i != e; ++i) {
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    // Convert the basic block from the original module to the new module...
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    const Function *F = BBs[i]->getParent();
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    Function *CMF = M->getFunction(F->getName());
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    assert(CMF && "Function not in module?!");
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    assert(CMF->getFunctionType() == F->getFunctionType() && "wrong type?");
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    // Get the mapped basic block...
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    Function::iterator CBI = CMF->begin();
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    std::advance(CBI, std::distance(F->begin(),
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                                    Function::const_iterator(BBs[i])));
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    Blocks.insert(CBI);
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  }
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  std::cout << "Checking for crash with only these blocks:";
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  unsigned NumPrint = Blocks.size();
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  if (NumPrint > 10) NumPrint = 10;
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  for (unsigned i = 0, e = NumPrint; i != e; ++i)
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    std::cout << " " << BBs[i]->getName();
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  if (NumPrint < Blocks.size())
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    std::cout << "... <" << Blocks.size() << " total>";
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  std::cout << ": ";
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  // Loop over and delete any hack up any blocks that are not listed...
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  for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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    for (Function::iterator BB = I->begin(), E = I->end(); BB != E; ++BB)
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      if (!Blocks.count(BB) && BB->getTerminator()->getNumSuccessors()) {
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        // Loop over all of the successors of this block, deleting any PHI nodes
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        // that might include it.
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        for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI)
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          (*SI)->removePredecessor(BB);
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        if (BB->getTerminator()->getType() != Type::VoidTy)
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          BB->getTerminator()->replaceAllUsesWith(
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                      Constant::getNullValue(BB->getTerminator()->getType()));
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        // Delete the old terminator instruction...
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        BB->getInstList().pop_back();
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        // Add a new return instruction of the appropriate type...
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        const Type *RetTy = BB->getParent()->getReturnType();
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        new ReturnInst(RetTy == Type::VoidTy ? 0 :
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                       Constant::getNullValue(RetTy), BB);
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      }
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  // The CFG Simplifier pass may delete one of the basic blocks we are
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  // interested in.  If it does we need to take the block out of the list.  Make
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  // a "persistent mapping" by turning basic blocks into <function, name> pairs.
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  // This won't work well if blocks are unnamed, but that is just the risk we
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  // have to take.
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  std::vector<std::pair<Function*, std::string> > BlockInfo;
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  for (std::set<BasicBlock*>::iterator I = Blocks.begin(), E = Blocks.end();
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       I != E; ++I)
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    BlockInfo.push_back(std::make_pair((*I)->getParent(), (*I)->getName()));
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  // Now run the CFG simplify pass on the function...
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  PassManager Passes;
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  Passes.add(createCFGSimplificationPass());
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  Passes.add(createVerifierPass());
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  Passes.run(*M);
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  // Try running on the hacked up program...
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  if (TestFn(BD, M)) {
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    BD.setNewProgram(M);      // It crashed, keep the trimmed version...
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    // Make sure to use basic block pointers that point into the now-current
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    // module, and that they don't include any deleted blocks.
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    BBs.clear();
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    for (unsigned i = 0, e = BlockInfo.size(); i != e; ++i) {
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      ValueSymbolTable &ST = BlockInfo[i].first->getValueSymbolTable();
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      Value* V = ST.lookup(BlockInfo[i].second);
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      if (V && V->getType() == Type::LabelTy)
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        BBs.push_back(cast<BasicBlock>(V));
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    }
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    return true;
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  }
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  delete M;  // It didn't crash, try something else.
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  return false;
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}
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/// DebugACrash - Given a predicate that determines whether a component crashes
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/// on a program, try to destructively reduce the program while still keeping
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/// the predicate true.
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static bool DebugACrash(BugDriver &BD,  bool (*TestFn)(BugDriver &, Module *)) {
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  // See if we can get away with nuking some of the global variable initializers
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  // in the program...
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  if (BD.getProgram()->global_begin() != BD.getProgram()->global_end()) {
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    // Now try to reduce the number of global variable initializers in the
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    // module to something small.
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    Module *M = CloneModule(BD.getProgram());
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    bool DeletedInit = false;
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    for (Module::global_iterator I = M->global_begin(), E = M->global_end();
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         I != E; ++I)
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      if (I->hasInitializer()) {
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        I->setInitializer(0);
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        I->setLinkage(GlobalValue::ExternalLinkage);
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        DeletedInit = true;
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      }
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    if (!DeletedInit) {
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      delete M;  // No change made...
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    } else {
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      // See if the program still causes a crash...
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      std::cout << "\nChecking to see if we can delete global inits: ";
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      if (TestFn(BD, M)) {      // Still crashes?
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        BD.setNewProgram(M);
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        std::cout << "\n*** Able to remove all global initializers!\n";
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      } else {                  // No longer crashes?
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        std::cout << "  - Removing all global inits hides problem!\n";
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        delete M;
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        std::vector<GlobalVariable*> GVs;
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        for (Module::global_iterator I = BD.getProgram()->global_begin(),
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               E = BD.getProgram()->global_end(); I != E; ++I)
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          if (I->hasInitializer())
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            GVs.push_back(I);
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        if (GVs.size() > 1 && !BugpointIsInterrupted) {
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          std::cout << "\n*** Attempting to reduce the number of global "
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                    << "variables in the testcase\n";
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          unsigned OldSize = GVs.size();
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          ReduceCrashingGlobalVariables(BD, TestFn).reduceList(GVs);
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          if (GVs.size() < OldSize)
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            BD.EmitProgressBitcode("reduced-global-variables");
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        }
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      }
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    }
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  }
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  // Now try to reduce the number of functions in the module to something small.
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  std::vector<Function*> Functions;
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  for (Module::iterator I = BD.getProgram()->begin(),
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         E = BD.getProgram()->end(); I != E; ++I)
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    if (!I->isDeclaration())
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      Functions.push_back(I);
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  if (Functions.size() > 1 && !BugpointIsInterrupted) {
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    std::cout << "\n*** Attempting to reduce the number of functions "
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      "in the testcase\n";
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    unsigned OldSize = Functions.size();
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    ReduceCrashingFunctions(BD, TestFn).reduceList(Functions);
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						|
 | 
						|
    if (Functions.size() < OldSize)
 | 
						|
      BD.EmitProgressBitcode("reduced-function");
 | 
						|
  }
 | 
						|
 | 
						|
  // Attempt to delete entire basic blocks at a time to speed up
 | 
						|
  // convergence... this actually works by setting the terminator of the blocks
 | 
						|
  // to a return instruction then running simplifycfg, which can potentially
 | 
						|
  // shrinks the code dramatically quickly
 | 
						|
  //
 | 
						|
  if (!DisableSimplifyCFG && !BugpointIsInterrupted) {
 | 
						|
    std::vector<const BasicBlock*> Blocks;
 | 
						|
    for (Module::const_iterator I = BD.getProgram()->begin(),
 | 
						|
           E = BD.getProgram()->end(); I != E; ++I)
 | 
						|
      for (Function::const_iterator FI = I->begin(), E = I->end(); FI !=E; ++FI)
 | 
						|
        Blocks.push_back(FI);
 | 
						|
    ReduceCrashingBlocks(BD, TestFn).reduceList(Blocks);
 | 
						|
  }
 | 
						|
 | 
						|
  // FIXME: This should use the list reducer to converge faster by deleting
 | 
						|
  // larger chunks of instructions at a time!
 | 
						|
  unsigned Simplification = 2;
 | 
						|
  do {
 | 
						|
    if (BugpointIsInterrupted) break;
 | 
						|
    --Simplification;
 | 
						|
    std::cout << "\n*** Attempting to reduce testcase by deleting instruc"
 | 
						|
              << "tions: Simplification Level #" << Simplification << '\n';
 | 
						|
 | 
						|
    // Now that we have deleted the functions that are unnecessary for the
 | 
						|
    // program, try to remove instructions that are not necessary to cause the
 | 
						|
    // crash.  To do this, we loop through all of the instructions in the
 | 
						|
    // remaining functions, deleting them (replacing any values produced with
 | 
						|
    // nulls), and then running ADCE and SimplifyCFG.  If the transformed input
 | 
						|
    // still triggers failure, keep deleting until we cannot trigger failure
 | 
						|
    // anymore.
 | 
						|
    //
 | 
						|
    unsigned InstructionsToSkipBeforeDeleting = 0;
 | 
						|
  TryAgain:
 | 
						|
 | 
						|
    // Loop over all of the (non-terminator) instructions remaining in the
 | 
						|
    // function, attempting to delete them.
 | 
						|
    unsigned CurInstructionNum = 0;
 | 
						|
    for (Module::const_iterator FI = BD.getProgram()->begin(),
 | 
						|
           E = BD.getProgram()->end(); FI != E; ++FI)
 | 
						|
      if (!FI->isDeclaration())
 | 
						|
        for (Function::const_iterator BI = FI->begin(), E = FI->end(); BI != E;
 | 
						|
             ++BI)
 | 
						|
          for (BasicBlock::const_iterator I = BI->begin(), E = --BI->end();
 | 
						|
               I != E; ++I, ++CurInstructionNum)
 | 
						|
            if (InstructionsToSkipBeforeDeleting) {
 | 
						|
              --InstructionsToSkipBeforeDeleting;
 | 
						|
            } else {
 | 
						|
              if (BugpointIsInterrupted) goto ExitLoops;
 | 
						|
 | 
						|
              std::cout << "Checking instruction '" << I->getName() << "': ";
 | 
						|
              Module *M = BD.deleteInstructionFromProgram(I, Simplification);
 | 
						|
 | 
						|
              // Find out if the pass still crashes on this pass...
 | 
						|
              if (TestFn(BD, M)) {
 | 
						|
                // Yup, it does, we delete the old module, and continue trying
 | 
						|
                // to reduce the testcase...
 | 
						|
                BD.setNewProgram(M);
 | 
						|
                InstructionsToSkipBeforeDeleting = CurInstructionNum;
 | 
						|
                goto TryAgain;  // I wish I had a multi-level break here!
 | 
						|
              }
 | 
						|
 | 
						|
              // This pass didn't crash without this instruction, try the next
 | 
						|
              // one.
 | 
						|
              delete M;
 | 
						|
            }
 | 
						|
 | 
						|
    if (InstructionsToSkipBeforeDeleting) {
 | 
						|
      InstructionsToSkipBeforeDeleting = 0;
 | 
						|
      goto TryAgain;
 | 
						|
    }
 | 
						|
 | 
						|
  } while (Simplification);
 | 
						|
ExitLoops:
 | 
						|
 | 
						|
  // Try to clean up the testcase by running funcresolve and globaldce...
 | 
						|
  if (!BugpointIsInterrupted) {
 | 
						|
    std::cout << "\n*** Attempting to perform final cleanups: ";
 | 
						|
    Module *M = CloneModule(BD.getProgram());
 | 
						|
    M = BD.performFinalCleanups(M, true);
 | 
						|
 | 
						|
    // Find out if the pass still crashes on the cleaned up program...
 | 
						|
    if (TestFn(BD, M)) {
 | 
						|
      BD.setNewProgram(M);     // Yup, it does, keep the reduced version...
 | 
						|
    } else {
 | 
						|
      delete M;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  BD.EmitProgressBitcode("reduced-simplified");
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
static bool TestForOptimizerCrash(BugDriver &BD, Module *M) {
 | 
						|
  return BD.runPasses(M);
 | 
						|
}
 | 
						|
 | 
						|
/// debugOptimizerCrash - This method is called when some pass crashes on input.
 | 
						|
/// It attempts to prune down the testcase to something reasonable, and figure
 | 
						|
/// out exactly which pass is crashing.
 | 
						|
///
 | 
						|
bool BugDriver::debugOptimizerCrash(const std::string &ID) {
 | 
						|
  std::cout << "\n*** Debugging optimizer crash!\n";
 | 
						|
 | 
						|
  // Reduce the list of passes which causes the optimizer to crash...
 | 
						|
  if (!BugpointIsInterrupted)
 | 
						|
    ReducePassList(*this).reduceList(PassesToRun);
 | 
						|
 | 
						|
  std::cout << "\n*** Found crashing pass"
 | 
						|
            << (PassesToRun.size() == 1 ? ": " : "es: ")
 | 
						|
            << getPassesString(PassesToRun) << '\n';
 | 
						|
 | 
						|
  EmitProgressBitcode(ID);
 | 
						|
 | 
						|
  return DebugACrash(*this, TestForOptimizerCrash);
 | 
						|
}
 | 
						|
 | 
						|
static bool TestForCodeGenCrash(BugDriver &BD, Module *M) {
 | 
						|
  try {
 | 
						|
    std::cerr << '\n';
 | 
						|
    BD.compileProgram(M);
 | 
						|
    std::cerr << '\n';
 | 
						|
    return false;
 | 
						|
  } catch (ToolExecutionError &) {
 | 
						|
    std::cerr << "<crash>\n";
 | 
						|
    return true;  // Tool is still crashing.
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
/// debugCodeGeneratorCrash - This method is called when the code generator
 | 
						|
/// crashes on an input.  It attempts to reduce the input as much as possible
 | 
						|
/// while still causing the code generator to crash.
 | 
						|
bool BugDriver::debugCodeGeneratorCrash() {
 | 
						|
  std::cerr << "*** Debugging code generator crash!\n";
 | 
						|
 | 
						|
  return DebugACrash(*this, TestForCodeGenCrash);
 | 
						|
}
 |