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	Use MDNodes to encode debug info in llvm IR. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80406 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			567 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			567 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- MachineFunction.cpp -----------------------------------------------===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // Collect native machine code information for a function.  This allows
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| // target-specific information about the generated code to be stored with each
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| // function.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/DerivedTypes.h"
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| #include "llvm/Function.h"
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| #include "llvm/Instructions.h"
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| #include "llvm/ADT/STLExtras.h"
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| #include "llvm/Config/config.h"
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| #include "llvm/CodeGen/MachineConstantPool.h"
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| #include "llvm/CodeGen/MachineFunction.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/MachineFrameInfo.h"
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| #include "llvm/CodeGen/MachineInstr.h"
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| #include "llvm/CodeGen/MachineJumpTableInfo.h"
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| #include "llvm/CodeGen/MachineRegisterInfo.h"
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/Target/TargetData.h"
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| #include "llvm/Target/TargetLowering.h"
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| #include "llvm/Target/TargetMachine.h"
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| #include "llvm/Target/TargetFrameInfo.h"
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| #include "llvm/Support/Compiler.h"
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| #include "llvm/Support/GraphWriter.h"
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| #include "llvm/Support/raw_ostream.h"
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| using namespace llvm;
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| 
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| namespace {
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|   struct VISIBILITY_HIDDEN Printer : public MachineFunctionPass {
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|     static char ID;
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| 
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|     raw_ostream &OS;
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|     const std::string Banner;
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| 
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|     Printer(raw_ostream &os, const std::string &banner) 
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|       : MachineFunctionPass(&ID), OS(os), Banner(banner) {}
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| 
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|     const char *getPassName() const { return "MachineFunction Printer"; }
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| 
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|     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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|       AU.setPreservesAll();
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|       MachineFunctionPass::getAnalysisUsage(AU);
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|     }
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| 
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|     bool runOnMachineFunction(MachineFunction &MF) {
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|       OS << Banner;
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|       MF.print(OS);
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|       return false;
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|     }
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|   };
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|   char Printer::ID = 0;
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| }
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| 
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| /// Returns a newly-created MachineFunction Printer pass. The default banner is
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| /// empty.
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| ///
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| FunctionPass *llvm::createMachineFunctionPrinterPass(raw_ostream &OS,
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|                                                      const std::string &Banner){
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|   return new Printer(OS, Banner);
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| }
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| 
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| //===---------------------------------------------------------------------===//
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| // MachineFunction implementation
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| //===---------------------------------------------------------------------===//
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| 
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| void ilist_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
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|   MBB->getParent()->DeleteMachineBasicBlock(MBB);
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| }
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| 
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| MachineFunction::MachineFunction(Function *F,
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|                                  const TargetMachine &TM)
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|   : Fn(F), Target(TM) {
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|   if (TM.getRegisterInfo())
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|     RegInfo = new (Allocator.Allocate<MachineRegisterInfo>())
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|                   MachineRegisterInfo(*TM.getRegisterInfo());
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|   else
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|     RegInfo = 0;
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|   MFInfo = 0;
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|   FrameInfo = new (Allocator.Allocate<MachineFrameInfo>())
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|                   MachineFrameInfo(*TM.getFrameInfo());
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|   ConstantPool = new (Allocator.Allocate<MachineConstantPool>())
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|                      MachineConstantPool(TM.getTargetData());
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|   Alignment = TM.getTargetLowering()->getFunctionAlignment(F);
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| 
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|   // Set up jump table.
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|   const TargetData &TD = *TM.getTargetData();
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|   bool IsPic = TM.getRelocationModel() == Reloc::PIC_;
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|   unsigned EntrySize = IsPic ? 4 : TD.getPointerSize();
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|   unsigned TyAlignment = IsPic ?
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|                        TD.getABITypeAlignment(Type::getInt32Ty(F->getContext()))
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|                                : TD.getPointerABIAlignment();
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|   JumpTableInfo = new (Allocator.Allocate<MachineJumpTableInfo>())
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|                       MachineJumpTableInfo(EntrySize, TyAlignment);
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| }
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| 
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| MachineFunction::~MachineFunction() {
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|   BasicBlocks.clear();
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|   InstructionRecycler.clear(Allocator);
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|   BasicBlockRecycler.clear(Allocator);
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|   if (RegInfo) {
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|     RegInfo->~MachineRegisterInfo();
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|     Allocator.Deallocate(RegInfo);
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|   }
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|   if (MFInfo) {
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|     MFInfo->~MachineFunctionInfo();
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|     Allocator.Deallocate(MFInfo);
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|   }
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|   FrameInfo->~MachineFrameInfo();         Allocator.Deallocate(FrameInfo);
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|   ConstantPool->~MachineConstantPool();   Allocator.Deallocate(ConstantPool);
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|   JumpTableInfo->~MachineJumpTableInfo(); Allocator.Deallocate(JumpTableInfo);
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| }
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| 
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| 
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| /// RenumberBlocks - This discards all of the MachineBasicBlock numbers and
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| /// recomputes them.  This guarantees that the MBB numbers are sequential,
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| /// dense, and match the ordering of the blocks within the function.  If a
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| /// specific MachineBasicBlock is specified, only that block and those after
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| /// it are renumbered.
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| void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
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|   if (empty()) { MBBNumbering.clear(); return; }
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|   MachineFunction::iterator MBBI, E = end();
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|   if (MBB == 0)
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|     MBBI = begin();
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|   else
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|     MBBI = MBB;
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|   
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|   // Figure out the block number this should have.
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|   unsigned BlockNo = 0;
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|   if (MBBI != begin())
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|     BlockNo = prior(MBBI)->getNumber()+1;
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|   
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|   for (; MBBI != E; ++MBBI, ++BlockNo) {
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|     if (MBBI->getNumber() != (int)BlockNo) {
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|       // Remove use of the old number.
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|       if (MBBI->getNumber() != -1) {
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|         assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
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|                "MBB number mismatch!");
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|         MBBNumbering[MBBI->getNumber()] = 0;
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|       }
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|       
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|       // If BlockNo is already taken, set that block's number to -1.
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|       if (MBBNumbering[BlockNo])
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|         MBBNumbering[BlockNo]->setNumber(-1);
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| 
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|       MBBNumbering[BlockNo] = MBBI;
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|       MBBI->setNumber(BlockNo);
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|     }
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|   }    
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| 
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|   // Okay, all the blocks are renumbered.  If we have compactified the block
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|   // numbering, shrink MBBNumbering now.
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|   assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
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|   MBBNumbering.resize(BlockNo);
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| }
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| 
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| /// CreateMachineInstr - Allocate a new MachineInstr. Use this instead
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| /// of `new MachineInstr'.
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| ///
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| MachineInstr *
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| MachineFunction::CreateMachineInstr(const TargetInstrDesc &TID,
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|                                     DebugLoc DL, bool NoImp) {
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|   return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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|     MachineInstr(TID, DL, NoImp);
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| }
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| 
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| /// CloneMachineInstr - Create a new MachineInstr which is a copy of the
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| /// 'Orig' instruction, identical in all ways except the the instruction
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| /// has no parent, prev, or next.
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| ///
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| MachineInstr *
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| MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
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|   return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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|              MachineInstr(*this, *Orig);
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| }
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| 
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| /// DeleteMachineInstr - Delete the given MachineInstr.
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| ///
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| void
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| MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
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|   // Clear the instructions memoperands. This must be done manually because
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|   // the instruction's parent pointer is now null, so it can't properly
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|   // deallocate them on its own.
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|   MI->clearMemOperands(*this);
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| 
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|   MI->~MachineInstr();
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|   InstructionRecycler.Deallocate(Allocator, MI);
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| }
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| 
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| /// CreateMachineBasicBlock - Allocate a new MachineBasicBlock. Use this
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| /// instead of `new MachineBasicBlock'.
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| ///
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| MachineBasicBlock *
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| MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
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|   return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
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|              MachineBasicBlock(*this, bb);
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| }
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| 
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| /// DeleteMachineBasicBlock - Delete the given MachineBasicBlock.
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| ///
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| void
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| MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
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|   assert(MBB->getParent() == this && "MBB parent mismatch!");
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|   MBB->~MachineBasicBlock();
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|   BasicBlockRecycler.Deallocate(Allocator, MBB);
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| }
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| 
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| void MachineFunction::dump() const {
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|   print(errs());
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| }
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| 
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| void MachineFunction::print(raw_ostream &OS) const {
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|   OS << "# Machine code for " << Fn->getName() << "():\n";
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| 
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|   // Print Frame Information
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|   FrameInfo->print(*this, OS);
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|   
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|   // Print JumpTable Information
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|   JumpTableInfo->print(OS);
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| 
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|   // Print Constant Pool
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|   ConstantPool->print(OS);
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|   
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|   const TargetRegisterInfo *TRI = getTarget().getRegisterInfo();
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|   
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|   if (RegInfo && !RegInfo->livein_empty()) {
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|     OS << "Live Ins:";
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|     for (MachineRegisterInfo::livein_iterator
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|          I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
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|       if (TRI)
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|         OS << " " << TRI->getName(I->first);
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|       else
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|         OS << " Reg #" << I->first;
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|       
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|       if (I->second)
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|         OS << " in VR#" << I->second << ' ';
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|     }
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|     OS << '\n';
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|   }
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|   if (RegInfo && !RegInfo->liveout_empty()) {
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|     OS << "Live Outs:";
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|     for (MachineRegisterInfo::liveout_iterator
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|          I = RegInfo->liveout_begin(), E = RegInfo->liveout_end(); I != E; ++I)
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|       if (TRI)
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|         OS << ' ' << TRI->getName(*I);
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|       else
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|         OS << " Reg #" << *I;
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|     OS << '\n';
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|   }
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|   
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|   for (const_iterator BB = begin(), E = end(); BB != E; ++BB)
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|     BB->print(OS);
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| 
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|   OS << "\n# End machine code for " << Fn->getName() << "().\n\n";
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| }
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| 
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| namespace llvm {
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|   template<>
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|   struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
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|     static std::string getGraphName(const MachineFunction *F) {
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|       return "CFG for '" + F->getFunction()->getNameStr() + "' function";
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|     }
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| 
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|     static std::string getNodeLabel(const MachineBasicBlock *Node,
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|                                     const MachineFunction *Graph,
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|                                     bool ShortNames) {
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|       if (ShortNames && Node->getBasicBlock() &&
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|           !Node->getBasicBlock()->getName().empty())
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|         return Node->getBasicBlock()->getNameStr() + ":";
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| 
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|       std::string OutStr;
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|       {
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|         raw_string_ostream OSS(OutStr);
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|         
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|         if (ShortNames)
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|           OSS << Node->getNumber() << ':';
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|         else
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|           Node->print(OSS);
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|       }
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| 
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|       if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
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| 
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|       // Process string output to make it nicer...
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|       for (unsigned i = 0; i != OutStr.length(); ++i)
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|         if (OutStr[i] == '\n') {                            // Left justify
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|           OutStr[i] = '\\';
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|           OutStr.insert(OutStr.begin()+i+1, 'l');
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|         }
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|       return OutStr;
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|     }
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|   };
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| }
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| 
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| void MachineFunction::viewCFG() const
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| {
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| #ifndef NDEBUG
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|   ViewGraph(this, "mf" + getFunction()->getNameStr());
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| #else
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|   errs() << "SelectionDAG::viewGraph is only available in debug builds on "
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|          << "systems with Graphviz or gv!\n";
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| #endif // NDEBUG
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| }
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| 
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| void MachineFunction::viewCFGOnly() const
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| {
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| #ifndef NDEBUG
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|   ViewGraph(this, "mf" + getFunction()->getNameStr(), true);
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| #else
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|   errs() << "SelectionDAG::viewGraph is only available in debug builds on "
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|          << "systems with Graphviz or gv!\n";
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| #endif // NDEBUG
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| }
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| 
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| /// addLiveIn - Add the specified physical register as a live-in value and
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| /// create a corresponding virtual register for it.
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| unsigned MachineFunction::addLiveIn(unsigned PReg,
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|                                     const TargetRegisterClass *RC) {
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|   assert(RC->contains(PReg) && "Not the correct regclass!");
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|   unsigned VReg = getRegInfo().createVirtualRegister(RC);
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|   getRegInfo().addLiveIn(PReg, VReg);
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|   return VReg;
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| }
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| 
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| /// getOrCreateDebugLocID - Look up the DebugLocTuple index with the given
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| /// source file, line, and column. If none currently exists, create a new
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| /// DebugLocTuple, and insert it into the DebugIdMap.
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| unsigned MachineFunction::getOrCreateDebugLocID(MDNode *CompileUnit,
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|                                                 unsigned Line, unsigned Col) {
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|   DebugLocTuple Tuple(CompileUnit, Line, Col);
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|   DenseMap<DebugLocTuple, unsigned>::iterator II
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|     = DebugLocInfo.DebugIdMap.find(Tuple);
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|   if (II != DebugLocInfo.DebugIdMap.end())
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|     return II->second;
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|   // Add a new tuple.
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|   unsigned Id = DebugLocInfo.DebugLocations.size();
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|   DebugLocInfo.DebugLocations.push_back(Tuple);
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|   DebugLocInfo.DebugIdMap[Tuple] = Id;
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|   return Id;
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| }
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| 
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| /// getDebugLocTuple - Get the DebugLocTuple for a given DebugLoc object.
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| DebugLocTuple MachineFunction::getDebugLocTuple(DebugLoc DL) const {
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|   unsigned Idx = DL.getIndex();
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|   assert(Idx < DebugLocInfo.DebugLocations.size() &&
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|          "Invalid index into debug locations!");
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|   return DebugLocInfo.DebugLocations[Idx];
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| //  MachineFrameInfo implementation
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| //===----------------------------------------------------------------------===//
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| 
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| /// CreateFixedObject - Create a new object at a fixed location on the stack.
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| /// All fixed objects should be created before other objects are created for
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| /// efficiency. By default, fixed objects are immutable. This returns an
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| /// index with a negative value.
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| ///
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| int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
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|                                         bool Immutable) {
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|   assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
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|   Objects.insert(Objects.begin(), StackObject(Size, 1, SPOffset, Immutable));
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|   return -++NumFixedObjects;
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| }
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| 
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| 
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| BitVector
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| MachineFrameInfo::getPristineRegs(const MachineBasicBlock *MBB) const {
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|   assert(MBB && "MBB must be valid");
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|   const MachineFunction *MF = MBB->getParent();
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|   assert(MF && "MBB must be part of a MachineFunction");
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|   const TargetMachine &TM = MF->getTarget();
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|   const TargetRegisterInfo *TRI = TM.getRegisterInfo();
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|   BitVector BV(TRI->getNumRegs());
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| 
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|   // Before CSI is calculated, no registers are considered pristine. They can be
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|   // freely used and PEI will make sure they are saved.
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|   if (!isCalleeSavedInfoValid())
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|     return BV;
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| 
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|   for (const unsigned *CSR = TRI->getCalleeSavedRegs(MF); CSR && *CSR; ++CSR)
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|     BV.set(*CSR);
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| 
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|   // The entry MBB always has all CSRs pristine.
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|   if (MBB == &MF->front())
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|     return BV;
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| 
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|   // On other MBBs the saved CSRs are not pristine.
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|   const std::vector<CalleeSavedInfo> &CSI = getCalleeSavedInfo();
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|   for (std::vector<CalleeSavedInfo>::const_iterator I = CSI.begin(),
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|          E = CSI.end(); I != E; ++I)
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|     BV.reset(I->getReg());
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| 
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|   return BV;
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| }
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| 
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| 
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| void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{
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|   const TargetFrameInfo *FI = MF.getTarget().getFrameInfo();
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|   int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
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| 
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|   for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
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|     const StackObject &SO = Objects[i];
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|     OS << "  <fi#" << (int)(i-NumFixedObjects) << ">: ";
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|     if (SO.Size == ~0ULL) {
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|       OS << "dead\n";
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|       continue;
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|     }
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|     if (SO.Size == 0)
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|       OS << "variable sized";
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|     else
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|       OS << "size is " << SO.Size << " byte" << (SO.Size != 1 ? "s," : ",");
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|     OS << " alignment is " << SO.Alignment << " byte"
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|        << (SO.Alignment != 1 ? "s," : ",");
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| 
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|     if (i < NumFixedObjects)
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|       OS << " fixed";
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|     if (i < NumFixedObjects || SO.SPOffset != -1) {
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|       int64_t Off = SO.SPOffset - ValOffset;
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|       OS << " at location [SP";
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|       if (Off > 0)
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|         OS << "+" << Off;
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|       else if (Off < 0)
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|         OS << Off;
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|       OS << "]";
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|     }
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|     OS << "\n";
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|   }
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| 
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|   if (HasVarSizedObjects)
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|     OS << "  Stack frame contains variable sized objects\n";
 | |
| }
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| 
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| void MachineFrameInfo::dump(const MachineFunction &MF) const {
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|   print(MF, errs());
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| }
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| 
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| //===----------------------------------------------------------------------===//
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| //  MachineJumpTableInfo implementation
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| //===----------------------------------------------------------------------===//
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| 
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| /// getJumpTableIndex - Create a new jump table entry in the jump table info
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| /// or return an existing one.
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| ///
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| unsigned MachineJumpTableInfo::getJumpTableIndex(
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|                                const std::vector<MachineBasicBlock*> &DestBBs) {
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|   assert(!DestBBs.empty() && "Cannot create an empty jump table!");
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|   for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
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|     if (JumpTables[i].MBBs == DestBBs)
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|       return i;
 | |
|   
 | |
|   JumpTables.push_back(MachineJumpTableEntry(DestBBs));
 | |
|   return JumpTables.size()-1;
 | |
| }
 | |
| 
 | |
| /// ReplaceMBBInJumpTables - If Old is the target of any jump tables, update
 | |
| /// the jump tables to branch to New instead.
 | |
| bool
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| MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old,
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|                                              MachineBasicBlock *New) {
 | |
|   assert(Old != New && "Not making a change?");
 | |
|   bool MadeChange = false;
 | |
|   for (size_t i = 0, e = JumpTables.size(); i != e; ++i) {
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|     MachineJumpTableEntry &JTE = JumpTables[i];
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|     for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j)
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|       if (JTE.MBBs[j] == Old) {
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|         JTE.MBBs[j] = New;
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|         MadeChange = true;
 | |
|       }
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|   }
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|   return MadeChange;
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| }
 | |
| 
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| void MachineJumpTableInfo::print(raw_ostream &OS) const {
 | |
|   // FIXME: this is lame, maybe we could print out the MBB numbers or something
 | |
|   // like {1, 2, 4, 5, 3, 0}
 | |
|   for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
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|     OS << "  <jt#" << i << "> has " << JumpTables[i].MBBs.size() 
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|        << " entries\n";
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|   }
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| }
 | |
| 
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| void MachineJumpTableInfo::dump() const { print(errs()); }
 | |
| 
 | |
| 
 | |
| //===----------------------------------------------------------------------===//
 | |
| //  MachineConstantPool implementation
 | |
| //===----------------------------------------------------------------------===//
 | |
| 
 | |
| const Type *MachineConstantPoolEntry::getType() const {
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|   if (isMachineConstantPoolEntry())
 | |
|     return Val.MachineCPVal->getType();
 | |
|   return Val.ConstVal->getType();
 | |
| }
 | |
| 
 | |
| 
 | |
| unsigned MachineConstantPoolEntry::getRelocationInfo() const {
 | |
|   if (isMachineConstantPoolEntry())
 | |
|     return Val.MachineCPVal->getRelocationInfo();
 | |
|   return Val.ConstVal->getRelocationInfo();
 | |
| }
 | |
| 
 | |
| MachineConstantPool::~MachineConstantPool() {
 | |
|   for (unsigned i = 0, e = Constants.size(); i != e; ++i)
 | |
|     if (Constants[i].isMachineConstantPoolEntry())
 | |
|       delete Constants[i].Val.MachineCPVal;
 | |
| }
 | |
| 
 | |
| /// getConstantPoolIndex - Create a new entry in the constant pool or return
 | |
| /// an existing one.  User must specify the log2 of the minimum required
 | |
| /// alignment for the object.
 | |
| ///
 | |
| unsigned MachineConstantPool::getConstantPoolIndex(Constant *C, 
 | |
|                                                    unsigned Alignment) {
 | |
|   assert(Alignment && "Alignment must be specified!");
 | |
|   if (Alignment > PoolAlignment) PoolAlignment = Alignment;
 | |
|   
 | |
|   // Check to see if we already have this constant.
 | |
|   //
 | |
|   // FIXME, this could be made much more efficient for large constant pools.
 | |
|   for (unsigned i = 0, e = Constants.size(); i != e; ++i)
 | |
|     if (Constants[i].Val.ConstVal == C &&
 | |
|         (Constants[i].getAlignment() & (Alignment - 1)) == 0)
 | |
|       return i;
 | |
|   
 | |
|   Constants.push_back(MachineConstantPoolEntry(C, Alignment));
 | |
|   return Constants.size()-1;
 | |
| }
 | |
| 
 | |
| unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
 | |
|                                                    unsigned Alignment) {
 | |
|   assert(Alignment && "Alignment must be specified!");
 | |
|   if (Alignment > PoolAlignment) PoolAlignment = Alignment;
 | |
|   
 | |
|   // Check to see if we already have this constant.
 | |
|   //
 | |
|   // FIXME, this could be made much more efficient for large constant pools.
 | |
|   int Idx = V->getExistingMachineCPValue(this, Alignment);
 | |
|   if (Idx != -1)
 | |
|     return (unsigned)Idx;
 | |
| 
 | |
|   Constants.push_back(MachineConstantPoolEntry(V, Alignment));
 | |
|   return Constants.size()-1;
 | |
| }
 | |
| 
 | |
| void MachineConstantPool::print(raw_ostream &OS) const {
 | |
|   for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
 | |
|     OS << "  <cp#" << i << "> is";
 | |
|     if (Constants[i].isMachineConstantPoolEntry())
 | |
|       Constants[i].Val.MachineCPVal->print(OS);
 | |
|     else
 | |
|       OS << *(Value*)Constants[i].Val.ConstVal;
 | |
|     OS << " , alignment=" << Constants[i].getAlignment();
 | |
|     OS << "\n";
 | |
|   }
 | |
| }
 | |
| 
 | |
| void MachineConstantPool::dump() const { print(errs()); }
 |