mirror of
				https://github.com/c64scene-ar/llvm-6502.git
				synced 2025-11-03 14:21:30 +00:00 
			
		
		
		
	git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@32821 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			83 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- llvm/Target/TargetFrameInfo.h ---------------------------*- C++ -*-===//
 | 
						|
//
 | 
						|
//                     The LLVM Compiler Infrastructure
 | 
						|
//
 | 
						|
// This file was developed by the LLVM research group and is distributed under
 | 
						|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
//
 | 
						|
// Interface to describe the layout of a stack frame on the target machine.
 | 
						|
//
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
#ifndef LLVM_TARGET_TARGETFRAMEINFO_H
 | 
						|
#define LLVM_TARGET_TARGETFRAMEINFO_H
 | 
						|
 | 
						|
#include <utility>
 | 
						|
 | 
						|
namespace llvm {
 | 
						|
 | 
						|
class MachineFunction;
 | 
						|
 | 
						|
/// Information about stack frame layout on the target.  It holds the direction
 | 
						|
/// of stack growth, the known stack alignment on entry to each function, and
 | 
						|
/// the offset to the locals area.
 | 
						|
///
 | 
						|
/// The offset to the local area is the offset from the stack pointer on
 | 
						|
/// function entry to the first location where function data (local variables,
 | 
						|
/// spill locations) can be stored.
 | 
						|
class TargetFrameInfo {
 | 
						|
public:
 | 
						|
  enum StackDirection {
 | 
						|
    StackGrowsUp,        // Adding to the stack increases the stack address
 | 
						|
    StackGrowsDown       // Adding to the stack decreases the stack address
 | 
						|
  };
 | 
						|
private:
 | 
						|
  StackDirection StackDir;
 | 
						|
  unsigned StackAlignment;
 | 
						|
  int LocalAreaOffset;
 | 
						|
public:
 | 
						|
  TargetFrameInfo(StackDirection D, unsigned StackAl, int LAO)
 | 
						|
    : StackDir(D), StackAlignment(StackAl), LocalAreaOffset(LAO) {}
 | 
						|
 | 
						|
  virtual ~TargetFrameInfo();
 | 
						|
 | 
						|
  // These methods return information that describes the abstract stack layout
 | 
						|
  // of the target machine.
 | 
						|
 | 
						|
  /// getStackGrowthDirection - Return the direction the stack grows
 | 
						|
  ///
 | 
						|
  StackDirection getStackGrowthDirection() const { return StackDir; }
 | 
						|
 | 
						|
  /// getStackAlignment - This method returns the number of bytes that the stack
 | 
						|
  /// pointer must be aligned to.  Typically, this is the largest alignment for
 | 
						|
  /// any data object in the target.
 | 
						|
  ///
 | 
						|
  unsigned getStackAlignment() const { return StackAlignment; }
 | 
						|
 | 
						|
  /// getOffsetOfLocalArea - This method returns the offset of the local area
 | 
						|
  /// from the stack pointer on entrance to a function.
 | 
						|
  ///
 | 
						|
  int getOffsetOfLocalArea() const { return LocalAreaOffset; }
 | 
						|
 | 
						|
  /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
 | 
						|
  /// pairs, that contains an entry for each callee saved register that must be
 | 
						|
  /// spilled to a particular stack location if it is spilled.
 | 
						|
  ///
 | 
						|
  /// Each entry in this array contains a <register,offset> pair, indicating the
 | 
						|
  /// fixed offset from the incoming stack pointer that each register should be
 | 
						|
  /// spilled at.  If a register is not listed here, the code generator is
 | 
						|
  /// allowed to spill it anywhere it chooses.
 | 
						|
  ///
 | 
						|
  virtual const std::pair<unsigned, int> *
 | 
						|
  getCalleeSavedSpillSlots(unsigned &NumEntries) const {
 | 
						|
    NumEntries = 0;
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
};
 | 
						|
 | 
						|
} // End llvm namespace
 | 
						|
 | 
						|
#endif
 |