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			284 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			284 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===- LoopInfo.cpp - Natural Loop Calculator -------------------------------=//
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| //
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| // This file defines the LoopInfo class that is used to identify natural loops
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| // and determine the loop depth of various nodes of the CFG.  Note that the
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| // loops identified may actually be several natural loops that share the same
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| // header node... not just a single natural loop.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/Analysis/LoopInfo.h"
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| #include "llvm/Analysis/Dominators.h"
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| #include "llvm/Support/CFG.h"
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| #include "llvm/Assembly/Writer.h"
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| #include "Support/DepthFirstIterator.h"
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| #include <algorithm>
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| 
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| static RegisterAnalysis<LoopInfo>
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| X("loops", "Natural Loop Construction", true);
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| 
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| //===----------------------------------------------------------------------===//
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| // Loop implementation
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| //
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| bool Loop::contains(const BasicBlock *BB) const {
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|   return find(Blocks.begin(), Blocks.end(), BB) != Blocks.end();
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| }
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| 
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| bool Loop::isLoopExit(const BasicBlock *BB) const {
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|   for (BasicBlock::succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB);
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|        SI != SE; ++SI) {
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|     if (!contains(*SI))
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|       return true;
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|   }
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|   return false;
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| }
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| 
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| unsigned Loop::getNumBackEdges() const {
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|   unsigned NumBackEdges = 0;
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|   BasicBlock *H = getHeader();
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| 
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|   for (std::vector<BasicBlock*>::const_iterator I = Blocks.begin(),
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|          E = Blocks.end(); I != E; ++I)
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|     for (BasicBlock::succ_iterator SI = succ_begin(*I), SE = succ_end(*I);
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|          SI != SE; ++SI)
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|       if (*SI == H)
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| 	++NumBackEdges;
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|   
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|   return NumBackEdges;
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| }
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| 
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| void Loop::print(std::ostream &OS) const {
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|   OS << std::string(getLoopDepth()*2, ' ') << "Loop Containing: ";
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| 
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|   for (unsigned i = 0; i < getBlocks().size(); ++i) {
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|     if (i) OS << ",";
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|     WriteAsOperand(OS, getBlocks()[i], false);
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|   }
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|   if (!ExitBlocks.empty()) {
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|     OS << "\tExitBlocks: ";
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|     for (unsigned i = 0; i < getExitBlocks().size(); ++i) {
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|       if (i) OS << ",";
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|       WriteAsOperand(OS, getExitBlocks()[i], false);
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|     }
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|   }
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| 
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|   OS << "\n";
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| 
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|   for (unsigned i = 0, e = getSubLoops().size(); i != e; ++i)
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|     getSubLoops()[i]->print(OS);
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| }
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| 
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| void Loop::dump() const {
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|   print(std::cerr);
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| }
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| // LoopInfo implementation
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| //
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| void LoopInfo::stub() {}
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| 
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| bool LoopInfo::runOnFunction(Function &) {
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|   releaseMemory();
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|   Calculate(getAnalysis<DominatorSet>());    // Update
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|   return false;
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| }
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| 
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| void LoopInfo::releaseMemory() {
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|   for (std::vector<Loop*>::iterator I = TopLevelLoops.begin(),
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|          E = TopLevelLoops.end(); I != E; ++I)
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|     delete *I;   // Delete all of the loops...
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| 
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|   BBMap.clear();                             // Reset internal state of analysis
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|   TopLevelLoops.clear();
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| }
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| 
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| 
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| void LoopInfo::Calculate(const DominatorSet &DS) {
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|   BasicBlock *RootNode = DS.getRoot();
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| 
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|   for (df_iterator<BasicBlock*> NI = df_begin(RootNode),
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| 	 NE = df_end(RootNode); NI != NE; ++NI)
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|     if (Loop *L = ConsiderForLoop(*NI, DS))
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|       TopLevelLoops.push_back(L);
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| 
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|   for (unsigned i = 0; i < TopLevelLoops.size(); ++i)
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|     TopLevelLoops[i]->setLoopDepth(1);
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| }
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| 
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| void LoopInfo::getAnalysisUsage(AnalysisUsage &AU) const {
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|   AU.setPreservesAll();
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|   AU.addRequired<DominatorSet>();
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| }
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| 
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| void LoopInfo::print(std::ostream &OS) const {
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|   for (unsigned i = 0; i < TopLevelLoops.size(); ++i)
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|     TopLevelLoops[i]->print(OS);
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| #if 0
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|   for (std::map<BasicBlock*, Loop*>::const_iterator I = BBMap.begin(),
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|          E = BBMap.end(); I != E; ++I)
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|     OS << "BB '" << I->first->getName() << "' level = "
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|        << I->second->LoopDepth << "\n";
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| #endif
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| }
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| 
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| static bool isNotAlreadyContainedIn(Loop *SubLoop, Loop *ParentLoop) {
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|   if (SubLoop == 0) return true;
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|   if (SubLoop == ParentLoop) return false;
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|   return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
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| }
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| 
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| Loop *LoopInfo::ConsiderForLoop(BasicBlock *BB, const DominatorSet &DS) {
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|   if (BBMap.find(BB) != BBMap.end()) return 0;   // Haven't processed this node?
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| 
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|   std::vector<BasicBlock *> TodoStack;
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| 
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|   // Scan the predecessors of BB, checking to see if BB dominates any of
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|   // them.  This identifies backedges which target this node...
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|   for (pred_iterator I = pred_begin(BB), E = pred_end(BB); I != E; ++I)
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|     if (DS.dominates(BB, *I))   // If BB dominates it's predecessor...
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|       TodoStack.push_back(*I);
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| 
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|   if (TodoStack.empty()) return 0;  // No backedges to this block...
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| 
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|   // Create a new loop to represent this basic block...
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|   Loop *L = new Loop(BB);
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|   BBMap[BB] = L;
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| 
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|   while (!TodoStack.empty()) {  // Process all the nodes in the loop
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|     BasicBlock *X = TodoStack.back();
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|     TodoStack.pop_back();
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| 
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|     if (!L->contains(X)) {         // As of yet unprocessed??
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|       // Check to see if this block already belongs to a loop.  If this occurs
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|       // then we have a case where a loop that is supposed to be a child of the
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|       // current loop was processed before the current loop.  When this occurs,
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|       // this child loop gets added to a part of the current loop, making it a
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|       // sibling to the current loop.  We have to reparent this loop.
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|       if (Loop *SubLoop = const_cast<Loop*>(getLoopFor(X)))
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|         if (SubLoop->getHeader() == X && isNotAlreadyContainedIn(SubLoop, L)) {
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|           // Remove the subloop from it's current parent...
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|           assert(SubLoop->ParentLoop && SubLoop->ParentLoop != L);
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|           Loop *SLP = SubLoop->ParentLoop;  // SubLoopParent
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|           std::vector<Loop*>::iterator I =
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|             std::find(SLP->SubLoops.begin(), SLP->SubLoops.end(), SubLoop);
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|           assert(I != SLP->SubLoops.end() && "SubLoop not a child of parent?");
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|           SLP->SubLoops.erase(I);   // Remove from parent...
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|           
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|           // Add the subloop to THIS loop...
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|           SubLoop->ParentLoop = L;
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|           L->SubLoops.push_back(SubLoop);
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|         }
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| 
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|       // Normal case, add the block to our loop...
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|       L->Blocks.push_back(X);
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|         
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|       // Add all of the predecessors of X to the end of the work stack...
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|       TodoStack.insert(TodoStack.end(), pred_begin(X), pred_end(X));
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|     }
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|   }
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| 
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|   // If there are any loops nested within this loop, create them now!
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|   for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
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| 	 E = L->Blocks.end(); I != E; ++I)
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|     if (Loop *NewLoop = ConsiderForLoop(*I, DS)) {
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|       L->SubLoops.push_back(NewLoop);
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|       NewLoop->ParentLoop = L;
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|     }
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| 
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| 
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|   // Add the basic blocks that comprise this loop to the BBMap so that this
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|   // loop can be found for them.
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|   //
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|   for (std::vector<BasicBlock*>::iterator I = L->Blocks.begin(),
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| 	 E = L->Blocks.end(); I != E; ++I) {
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|     std::map<BasicBlock*, Loop*>::iterator BBMI = BBMap.lower_bound(*I);
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|     if (BBMI == BBMap.end() || BBMI->first != *I)  // Not in map yet...
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|       BBMap.insert(BBMI, std::make_pair(*I, L));   // Must be at this level
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|   }
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| 
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|   // Now that we know all of the blocks that make up this loop, see if there are
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|   // any branches to outside of the loop... building the ExitBlocks list.
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|   for (std::vector<BasicBlock*>::iterator BI = L->Blocks.begin(),
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|          BE = L->Blocks.end(); BI != BE; ++BI)
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|     for (succ_iterator I = succ_begin(*BI), E = succ_end(*BI); I != E; ++I)
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|       if (!L->contains(*I))               // Not in current loop?
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|         L->ExitBlocks.push_back(*I);      // It must be an exit block...
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| 
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|   return L;
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| }
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| 
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| /// getLoopPreheader - If there is a preheader for this loop, return it.  A
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| /// loop has a preheader if there is only one edge to the header of the loop
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| /// from outside of the loop.  If this is the case, the block branching to the
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| /// header of the loop is the preheader node.  The "preheaders" pass can be
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| /// "Required" to ensure that there is always a preheader node for every loop.
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| ///
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| /// This method returns null if there is no preheader for the loop (either
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| /// because the loop is dead or because multiple blocks branch to the header
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| /// node of this loop).
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| ///
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| BasicBlock *Loop::getLoopPreheader() const {
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|   // Keep track of nodes outside the loop branching to the header...
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|   BasicBlock *Out = 0;
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| 
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|   // Loop over the predecessors of the header node...
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|   BasicBlock *Header = getHeader();
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|   for (pred_iterator PI = pred_begin(Header), PE = pred_end(Header);
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|        PI != PE; ++PI)
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|     if (!contains(*PI)) {     // If the block is not in the loop...
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|       if (Out && Out != *PI)
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|         return 0;             // Multiple predecessors outside the loop
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|       Out = *PI;
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|     }
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|   
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|   // Make sure there is only one exit out of the preheader...
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|   succ_iterator SI = succ_begin(Out);
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|   ++SI;
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|   if (SI != succ_end(Out))
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|     return 0;  // Multiple exits from the block, must not be a preheader.
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| 
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| 
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|   // If there is exactly one preheader, return it.  If there was zero, then Out
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|   // is still null.
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|   return Out;
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| }
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| 
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| /// addBasicBlockToLoop - This function is used by other analyses to update loop
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| /// information.  NewBB is set to be a new member of the current loop.  Because
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| /// of this, it is added as a member of all parent loops, and is added to the
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| /// specified LoopInfo object as being in the current basic block.  It is not
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| /// valid to replace the loop header with this method.
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| ///
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| void Loop::addBasicBlockToLoop(BasicBlock *NewBB, LoopInfo &LI) {
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|   assert(LI[getHeader()] == this && "Incorrect LI specified for this loop!");
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|   assert(NewBB && "Cannot add a null basic block to the loop!");
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|   assert(LI[NewBB] == 0 && "BasicBlock already in the loop!");
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| 
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|   // Add the loop mapping to the LoopInfo object...
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|   LI.BBMap[NewBB] = this;
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| 
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|   // Add the basic block to this loop and all parent loops...
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|   Loop *L = this;
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|   while (L) {
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|     L->Blocks.push_back(NewBB);
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|     L = L->getParentLoop();
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|   }
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| }
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| 
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| /// changeExitBlock - This method is used to update loop information.  All
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| /// instances of the specified Old basic block are removed from the exit list
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| /// and replaced with New.
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| ///
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| void Loop::changeExitBlock(BasicBlock *Old, BasicBlock *New) {
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|   assert(Old != New && "Cannot changeExitBlock to the same thing!");
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|   assert(Old && New && "Cannot changeExitBlock to or from a null node!");
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|   assert(hasExitBlock(Old) && "Old exit block not found!");
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|   std::vector<BasicBlock*>::iterator
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|     I = std::find(ExitBlocks.begin(), ExitBlocks.end(), Old);
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|   while (I != ExitBlocks.end()) {
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|     *I = New;
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|     I = std::find(I+1, ExitBlocks.end(), Old);
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|   }
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| }
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