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				https://github.com/c64scene-ar/llvm-6502.git
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	Fixed spilling of %fcc[0-3] which are part of %fsr.
(2) Moved some machine-independent reg-class code to class TargetRegInfo
    from SparcReg{Class,}Info.
(3) Renamed MachienOperand::opIsDef to MachineOperand::opIsDefOnly()
    and related functions and flags.  Fixed several bugs where only
    "isDef" was being checked, not "isDefAndUse".
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@6341 91177308-0d34-0410-b5e6-96231b3b80d8
		
	
		
			
				
	
	
		
			228 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- RegAllocSimple.cpp - A simple generic register allocator ----------===//
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| //
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| // This file implements a simple register allocator. *Very* simple: It immediate
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| // spills every value right after it is computed, and it reloads all used
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| // operands from the spill area to temporary registers before each instruction.
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| // It does not keep values in registers across instructions.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #include "llvm/CodeGen/Passes.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/CodeGen/MachineInstr.h"
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| #include "llvm/CodeGen/SSARegMap.h"
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| #include "llvm/CodeGen/MachineFrameInfo.h"
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| #include "llvm/Target/TargetInstrInfo.h"
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| #include "llvm/Target/TargetMachine.h"
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| #include "Support/Statistic.h"
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| #include <iostream>
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| 
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| namespace {
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|   Statistic<> NumSpilled ("ra-simple", "Number of registers spilled");
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|   Statistic<> NumReloaded("ra-simple", "Number of registers reloaded");
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| 
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|   class RegAllocSimple : public MachineFunctionPass {
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|     MachineFunction *MF;
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|     const TargetMachine *TM;
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|     const MRegisterInfo *RegInfo;
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|     
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|     // StackSlotForVirtReg - Maps SSA Regs => frame index on the stack where
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|     // these values are spilled
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|     std::map<unsigned, int> StackSlotForVirtReg;
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| 
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|     // RegsUsed - Keep track of what registers are currently in use.  This is a
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|     // bitset.
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|     std::vector<bool> RegsUsed;
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| 
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|     // RegClassIdx - Maps RegClass => which index we can take a register
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|     // from. Since this is a simple register allocator, when we need a register
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|     // of a certain class, we just take the next available one.
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|     std::map<const TargetRegisterClass*, unsigned> RegClassIdx;
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| 
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|   public:
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|     virtual const char *getPassName() const {
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|       return "Simple Register Allocator";
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|     }
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| 
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|     /// runOnMachineFunction - Register allocate the whole function
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|     bool runOnMachineFunction(MachineFunction &Fn);
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| 
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|     virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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|       AU.addRequiredID(PHIEliminationID);           // Eliminate PHI nodes
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|       MachineFunctionPass::getAnalysisUsage(AU);
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|     }
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|   private:
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|     /// AllocateBasicBlock - Register allocate the specified basic block.
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|     void AllocateBasicBlock(MachineBasicBlock &MBB);
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| 
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|     /// getStackSpaceFor - This returns the offset of the specified virtual
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|     /// register on the stack, allocating space if neccesary.
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|     int getStackSpaceFor(unsigned VirtReg, const TargetRegisterClass *RC);
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| 
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|     /// Given a virtual register, return a compatible physical register that is
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|     /// currently unused.
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|     ///
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|     /// Side effect: marks that register as being used until manually cleared
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|     ///
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|     unsigned getFreeReg(unsigned virtualReg);
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| 
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|     /// Moves value from memory into that register
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|     unsigned reloadVirtReg(MachineBasicBlock &MBB,
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|                            MachineBasicBlock::iterator &I, unsigned VirtReg);
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| 
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|     /// Saves reg value on the stack (maps virtual register to stack value)
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|     void spillVirtReg(MachineBasicBlock &MBB, MachineBasicBlock::iterator &I,
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|                       unsigned VirtReg, unsigned PhysReg);
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|   };
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| 
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| }
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| 
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| /// getStackSpaceFor - This allocates space for the specified virtual
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| /// register to be held on the stack.
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| int RegAllocSimple::getStackSpaceFor(unsigned VirtReg,
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| 				     const TargetRegisterClass *RC) {
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|   // Find the location VirtReg would belong...
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|   std::map<unsigned, int>::iterator I =
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|     StackSlotForVirtReg.lower_bound(VirtReg);
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| 
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|   if (I != StackSlotForVirtReg.end() && I->first == VirtReg)
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|     return I->second;          // Already has space allocated?
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| 
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|   // Allocate a new stack object for this spill location...
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|   int FrameIdx = MF->getFrameInfo()->CreateStackObject(RC);
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|   
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|   // Assign the slot...
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|   StackSlotForVirtReg.insert(I, std::make_pair(VirtReg, FrameIdx));
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| 
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|   return FrameIdx;
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| }
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| 
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| unsigned RegAllocSimple::getFreeReg(unsigned virtualReg) {
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|   const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(virtualReg);
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|   TargetRegisterClass::iterator RI = RC->allocation_order_begin(*MF);
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|   TargetRegisterClass::iterator RE = RC->allocation_order_end(*MF);
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| 
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|   while (1) {
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|     unsigned regIdx = RegClassIdx[RC]++; 
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|     assert(RI+regIdx != RE && "Not enough registers!");
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|     unsigned PhysReg = *(RI+regIdx);
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|     
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|     if (!RegsUsed[PhysReg])
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|       return PhysReg;
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|   }
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| }
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| 
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| unsigned RegAllocSimple::reloadVirtReg(MachineBasicBlock &MBB,
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|                                        MachineBasicBlock::iterator &I,
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|                                        unsigned VirtReg) {
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|   const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(VirtReg);
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|   int FrameIdx = getStackSpaceFor(VirtReg, RC);
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|   unsigned PhysReg = getFreeReg(VirtReg);
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| 
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|   // Add move instruction(s)
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|   ++NumReloaded;
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|   RegInfo->loadRegFromStackSlot(MBB, I, PhysReg, FrameIdx, RC);
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|   return PhysReg;
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| }
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| 
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| void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
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|                                   MachineBasicBlock::iterator &I,
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|                                   unsigned VirtReg, unsigned PhysReg) {
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|   const TargetRegisterClass* RC = MF->getSSARegMap()->getRegClass(VirtReg);
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|   int FrameIdx = getStackSpaceFor(VirtReg, RC);
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| 
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|   // Add move instruction(s)
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|   ++NumSpilled;
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|   RegInfo->storeRegToStackSlot(MBB, I, PhysReg, FrameIdx, RC);
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| }
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| 
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| 
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| void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
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|   // loop over each instruction
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|   for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ++I) {
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|     // Made to combat the incorrect allocation of r2 = add r1, r1
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|     std::map<unsigned, unsigned> Virt2PhysRegMap;
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| 
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|     MachineInstr *MI = *I;
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| 
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|     RegsUsed.resize(MRegisterInfo::FirstVirtualRegister);
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|     
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|     // a preliminary pass that will invalidate any registers that
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|     // are used by the instruction (including implicit uses)
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|     unsigned Opcode = MI->getOpcode();
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|     const TargetInstrDescriptor &Desc = TM->getInstrInfo().get(Opcode);
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|     if (const unsigned *Regs = Desc.ImplicitUses)
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|       while (*Regs)
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| 	RegsUsed[*Regs++] = true;
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|     
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|     if (const unsigned *Regs = Desc.ImplicitDefs)
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|       while (*Regs)
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| 	RegsUsed[*Regs++] = true;
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|     
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|     // Loop over uses, move from memory into registers
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|     for (int i = MI->getNumOperands() - 1; i >= 0; --i) {
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|       MachineOperand &op = MI->getOperand(i);
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|       
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|       if (op.isVirtualRegister()) {
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|         unsigned virtualReg = (unsigned) op.getAllocatedRegNum();
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|         DEBUG(std::cerr << "op: " << op << "\n");
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|         DEBUG(std::cerr << "\t inst[" << i << "]: ";
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|               MI->print(std::cerr, *TM));
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|         
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|         // make sure the same virtual register maps to the same physical
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|         // register in any given instruction
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|         unsigned physReg = Virt2PhysRegMap[virtualReg];
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|         if (physReg == 0) {
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|           if (op.opIsDefOnly() || op.opIsDefAndUse()) {
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|             if (TM->getInstrInfo().isTwoAddrInstr(MI->getOpcode()) && i == 0) {
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|               // must be same register number as the first operand
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|               // This maps a = b + c into b += c, and saves b into a's spot
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|               assert(MI->getOperand(1).isRegister()  &&
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|                      MI->getOperand(1).getAllocatedRegNum() &&
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|                      MI->getOperand(1).opIsUse() &&
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|                      "Two address instruction invalid!");
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| 
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|               physReg = MI->getOperand(1).getAllocatedRegNum();
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|             } else {
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|               physReg = getFreeReg(virtualReg);
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|             }
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|             ++I;
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|             spillVirtReg(MBB, I, virtualReg, physReg);
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|             --I;
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|           } else {
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|             physReg = reloadVirtReg(MBB, I, virtualReg);
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|             Virt2PhysRegMap[virtualReg] = physReg;
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|           }
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|         }
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|         MI->SetMachineOperandReg(i, physReg);
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|         DEBUG(std::cerr << "virt: " << virtualReg << 
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|               ", phys: " << op.getAllocatedRegNum() << "\n");
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|       }
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|     }
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|     RegClassIdx.clear();
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|     RegsUsed.clear();
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|   }
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| }
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| 
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| 
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| /// runOnMachineFunction - Register allocate the whole function
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| ///
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| bool RegAllocSimple::runOnMachineFunction(MachineFunction &Fn) {
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|   DEBUG(std::cerr << "Machine Function " << "\n");
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|   MF = &Fn;
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|   TM = &MF->getTarget();
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|   RegInfo = TM->getRegisterInfo();
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| 
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|   // Loop over all of the basic blocks, eliminating virtual register references
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|   for (MachineFunction::iterator MBB = Fn.begin(), MBBe = Fn.end();
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|        MBB != MBBe; ++MBB)
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|     AllocateBasicBlock(*MBB);
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| 
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|   StackSlotForVirtReg.clear();
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|   return true;
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| }
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| 
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| Pass *createSimpleRegisterAllocator() {
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|   return new RegAllocSimple();
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| }
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