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			161 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			161 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- ELFWriter.h - Target-independent ELF writer support -----*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This file defines the ELFWriter class.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef ELFWRITER_H
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| #define ELFWRITER_H
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| 
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "ELF.h"
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| #include <list>
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| #include <map>
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| 
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| namespace llvm {
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|   class GlobalVariable;
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|   class Mangler;
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|   class MachineCodeEmitter;
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|   class ELFCodeEmitter;
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|   class raw_ostream;
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| 
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|   /// ELFWriter - This class implements the common target-independent code for
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|   /// writing ELF files.  Targets should derive a class from this to
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|   /// parameterize the output format.
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|   ///
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|   class ELFWriter : public MachineFunctionPass {
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|     friend class ELFCodeEmitter;
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|   public:
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|     static char ID;
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| 
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|     MachineCodeEmitter &getMachineCodeEmitter() const {
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|       return *(MachineCodeEmitter*)MCE;
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|     }
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| 
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|     ELFWriter(raw_ostream &O, TargetMachine &TM);
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|     ~ELFWriter();
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| 
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|     typedef std::vector<unsigned char> DataBuffer;
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| 
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|   protected:
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|     /// Output stream to send the resultant object file to.
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|     ///
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|     raw_ostream &O;
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| 
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|     /// Target machine description.
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|     ///
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|     TargetMachine &TM;
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| 
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|     /// Mang - The object used to perform name mangling for this module.
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|     ///
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|     Mangler *Mang;
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| 
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|     /// MCE - The MachineCodeEmitter object that we are exposing to emit machine
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|     /// code for functions to the .o file.
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|     ELFCodeEmitter *MCE;
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| 
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|     //===------------------------------------------------------------------===//
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|     // Properties to be set by the derived class ctor, used to configure the
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|     // ELFWriter.
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| 
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|     // e_machine - This field is the target specific value to emit as the
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|     // e_machine member of the ELF header.
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|     unsigned short e_machine;
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| 
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|     // e_flags - The machine flags for the target.  This defaults to zero.
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|     unsigned e_flags;
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| 
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|     //===------------------------------------------------------------------===//
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|     // Properties inferred automatically from the target machine.
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|     //
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| 
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|     /// is64Bit/isLittleEndian - This information is inferred from the target
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|     /// machine directly, indicating whether to emit a 32- or 64-bit ELF file.
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|     bool is64Bit, isLittleEndian;
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| 
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|     /// doInitialization - Emit the file header and all of the global variables
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|     /// for the module to the ELF file.
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|     bool doInitialization(Module &M);
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|     bool runOnMachineFunction(MachineFunction &MF);
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| 
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|     /// doFinalization - Now that the module has been completely processed, emit
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|     /// the ELF file to 'O'.
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|     bool doFinalization(Module &M);
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| 
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|   private:
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|     // The buffer we accumulate the file header into.  Note that this should be
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|     // changed into something much more efficient later (and the bitcode writer
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|     // as well!).
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|     DataBuffer FileHeader;
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| 
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|     /// SectionList - This is the list of sections that we have emitted to the
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|     /// file.  Once the file has been completely built, the section header table
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|     /// is constructed from this info.
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|     std::list<ELFSection> SectionList;
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|     unsigned NumSections;   // Always = SectionList.size()
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| 
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|     /// SectionLookup - This is a mapping from section name to section number in
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|     /// the SectionList.
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|     std::map<std::string, ELFSection*> SectionLookup;
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| 
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|     /// getSection - Return the section with the specified name, creating a new
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|     /// section if one does not already exist.
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|     ELFSection &getSection(const std::string &Name,
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|                            unsigned Type, unsigned Flags = 0) {
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|       ELFSection *&SN = SectionLookup[Name];
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|       if (SN) return *SN;
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| 
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|       SectionList.push_back(Name);
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|       SN = &SectionList.back();
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|       SN->SectionIdx = NumSections++;
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|       SN->Type = Type;
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|       SN->Flags = Flags;
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|       SN->Link = ELFSection::SHN_UNDEF;
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|       return *SN;
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|     }
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| 
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|     ELFSection &getTextSection() {
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|       return getSection(".text", ELFSection::SHT_PROGBITS,
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|                         ELFSection::SHF_EXECINSTR | ELFSection::SHF_ALLOC);
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|     }
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| 
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|     ELFSection &getDataSection() {
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|       return getSection(".data", ELFSection::SHT_PROGBITS,
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|                         ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC);
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|     }
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|     ELFSection &getBSSSection() {
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|       return getSection(".bss", ELFSection::SHT_NOBITS,
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|                         ELFSection::SHF_WRITE | ELFSection::SHF_ALLOC);
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|     }
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| 
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|     /// SymbolTable - This is the list of symbols we have emitted to the file.
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|     /// This actually gets rearranged before emission to the file (to put the
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|     /// local symbols first in the list).
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|     std::vector<ELFSym> SymbolTable;
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| 
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|     // As we complete the ELF file, we need to update fields in the ELF header
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|     // (e.g. the location of the section table).  These members keep track of
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|     // the offset in ELFHeader of these various pieces to update and other
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|     // locations in the file.
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|     unsigned ELFHdr_e_shoff_Offset;     // e_shoff    in ELF header.
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|     unsigned ELFHdr_e_shstrndx_Offset;  // e_shstrndx in ELF header.
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|     unsigned ELFHdr_e_shnum_Offset;     // e_shnum    in ELF header.
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|   private:
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|     void EmitGlobal(GlobalVariable *GV);
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| 
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|     void EmitSymbolTable();
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| 
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|     void EmitSectionTableStringTable();
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|     void OutputSectionsAndSectionTable();
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|   };
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| }
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| 
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| #endif
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