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	This c'tor takes the AttributeSet class as the parameter. It will eventually grab the attributes from the specified index and create a new attribute builder with those attributes. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171712 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			732 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			732 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- Attribute.cpp - Implement AttributesList -------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Attribute, AttributeImpl, AttrBuilder,
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// AttributeSetImpl, and AttributeSet classes.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/IR/Attributes.h"
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#include "AttributeImpl.h"
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#include "LLVMContextImpl.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/IR/Type.h"
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#include "llvm/Support/Atomic.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/Mutex.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// Attribute Implementation
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//===----------------------------------------------------------------------===//
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Attribute Attribute::get(LLVMContext &Context, ArrayRef<AttrKind> Vals) {
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  AttrBuilder B;
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  for (ArrayRef<AttrKind>::iterator I = Vals.begin(), E = Vals.end();
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       I != E; ++I)
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    B.addAttribute(*I);
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  return Attribute::get(Context, B);
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}
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Attribute Attribute::get(LLVMContext &Context, AttrBuilder &B) {
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  // If there are no attributes, return an empty Attribute class.
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  if (!B.hasAttributes())
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    return Attribute();
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  // Otherwise, build a key to look up the existing attributes.
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  LLVMContextImpl *pImpl = Context.pImpl;
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  FoldingSetNodeID ID;
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  // FIXME: Don't look up ConstantInts here.
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  ID.AddPointer(ConstantInt::get(Type::getInt64Ty(Context), B.getBitMask()));
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  void *InsertPoint;
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  AttributeImpl *PA = pImpl->AttrsSet.FindNodeOrInsertPos(ID, InsertPoint);
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  if (!PA) {
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    // If we didn't find any existing attributes of the same shape then create a
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    // new one and insert it.
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    PA = new AttributeImpl(Context, B.getBitMask());
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    pImpl->AttrsSet.InsertNode(PA, InsertPoint);
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  }
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  // Return the AttributesList that we found or created.
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  return Attribute(PA);
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}
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bool Attribute::hasAttribute(AttrKind Val) const {
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  return pImpl && pImpl->hasAttribute(Val);
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}
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bool Attribute::hasAttributes() const {
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  return pImpl && pImpl->hasAttributes();
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}
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/// This returns the alignment field of an attribute as a byte alignment value.
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unsigned Attribute::getAlignment() const {
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  if (!hasAttribute(Attribute::Alignment))
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    return 0;
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  return 1U << ((pImpl->getAlignment() >> 16) - 1);
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}
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void Attribute::setAlignment(unsigned Align) {
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  assert(hasAttribute(Attribute::Alignment) &&
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         "Trying to set the alignment on a non-alignment attribute!");
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  pImpl->setAlignment(Align);
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}
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/// This returns the stack alignment field of an attribute as a byte alignment
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/// value.
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unsigned Attribute::getStackAlignment() const {
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  if (!hasAttribute(Attribute::StackAlignment))
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    return 0;
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  return 1U << ((pImpl->getStackAlignment() >> 26) - 1);
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}
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void Attribute::setStackAlignment(unsigned Align) {
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  assert(hasAttribute(Attribute::StackAlignment) &&
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         "Trying to set the stack alignment on a non-alignment attribute!");
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  pImpl->setStackAlignment(Align);
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}
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bool Attribute::operator==(AttrKind K) const {
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  return pImpl && *pImpl == K;
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}
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bool Attribute::operator!=(AttrKind K) const {
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  return !(*this == K);
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}
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uint64_t Attribute::getBitMask() const {
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  return pImpl ? pImpl->getBitMask() : 0;
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}
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Attribute Attribute::typeIncompatible(Type *Ty) {
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  AttrBuilder Incompatible;
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  if (!Ty->isIntegerTy())
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    // Attribute that only apply to integers.
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    Incompatible.addAttribute(Attribute::SExt)
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      .addAttribute(Attribute::ZExt);
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  if (!Ty->isPointerTy())
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    // Attribute that only apply to pointers.
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    Incompatible.addAttribute(Attribute::ByVal)
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      .addAttribute(Attribute::Nest)
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      .addAttribute(Attribute::NoAlias)
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      .addAttribute(Attribute::NoCapture)
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      .addAttribute(Attribute::StructRet);
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  return Attribute::get(Ty->getContext(), Incompatible);
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}
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/// encodeLLVMAttributesForBitcode - This returns an integer containing an
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/// encoding of all the LLVM attributes found in the given attribute bitset.
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/// Any change to this encoding is a breaking change to bitcode compatibility.
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uint64_t Attribute::encodeLLVMAttributesForBitcode(Attribute Attrs) {
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  // FIXME: It doesn't make sense to store the alignment information as an
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  // expanded out value, we should store it as a log2 value.  However, we can't
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  // just change that here without breaking bitcode compatibility.  If this ever
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  // becomes a problem in practice, we should introduce new tag numbers in the
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  // bitcode file and have those tags use a more efficiently encoded alignment
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  // field.
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  // Store the alignment in the bitcode as a 16-bit raw value instead of a 5-bit
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  // log2 encoded value. Shift the bits above the alignment up by 11 bits.
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  uint64_t EncodedAttrs = Attrs.getBitMask() & 0xffff;
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  if (Attrs.hasAttribute(Attribute::Alignment))
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    EncodedAttrs |= Attrs.getAlignment() << 16;
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  EncodedAttrs |= (Attrs.getBitMask() & (0xffffULL << 21)) << 11;
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  return EncodedAttrs;
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}
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/// decodeLLVMAttributesForBitcode - This returns an attribute bitset containing
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/// the LLVM attributes that have been decoded from the given integer.  This
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/// function must stay in sync with 'encodeLLVMAttributesForBitcode'.
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Attribute Attribute::decodeLLVMAttributesForBitcode(LLVMContext &C,
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                                                      uint64_t EncodedAttrs) {
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  // The alignment is stored as a 16-bit raw value from bits 31--16.  We shift
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  // the bits above 31 down by 11 bits.
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  unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
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  assert((!Alignment || isPowerOf2_32(Alignment)) &&
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         "Alignment must be a power of two.");
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  AttrBuilder B(EncodedAttrs & 0xffff);
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  if (Alignment)
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    B.addAlignmentAttr(Alignment);
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  B.addRawValue((EncodedAttrs & (0xffffULL << 32)) >> 11);
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  return Attribute::get(C, B);
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}
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std::string Attribute::getAsString() const {
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  std::string Result;
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  if (hasAttribute(Attribute::ZExt))
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    Result += "zeroext ";
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  if (hasAttribute(Attribute::SExt))
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    Result += "signext ";
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  if (hasAttribute(Attribute::NoReturn))
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    Result += "noreturn ";
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  if (hasAttribute(Attribute::NoUnwind))
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    Result += "nounwind ";
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  if (hasAttribute(Attribute::UWTable))
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    Result += "uwtable ";
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  if (hasAttribute(Attribute::ReturnsTwice))
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    Result += "returns_twice ";
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  if (hasAttribute(Attribute::InReg))
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    Result += "inreg ";
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  if (hasAttribute(Attribute::NoAlias))
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    Result += "noalias ";
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  if (hasAttribute(Attribute::NoCapture))
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    Result += "nocapture ";
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  if (hasAttribute(Attribute::StructRet))
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    Result += "sret ";
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  if (hasAttribute(Attribute::ByVal))
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    Result += "byval ";
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  if (hasAttribute(Attribute::Nest))
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    Result += "nest ";
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  if (hasAttribute(Attribute::ReadNone))
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    Result += "readnone ";
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  if (hasAttribute(Attribute::ReadOnly))
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    Result += "readonly ";
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  if (hasAttribute(Attribute::OptimizeForSize))
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    Result += "optsize ";
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  if (hasAttribute(Attribute::NoInline))
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    Result += "noinline ";
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  if (hasAttribute(Attribute::InlineHint))
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    Result += "inlinehint ";
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  if (hasAttribute(Attribute::AlwaysInline))
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    Result += "alwaysinline ";
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  if (hasAttribute(Attribute::StackProtect))
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    Result += "ssp ";
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  if (hasAttribute(Attribute::StackProtectReq))
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    Result += "sspreq ";
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  if (hasAttribute(Attribute::NoRedZone))
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    Result += "noredzone ";
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  if (hasAttribute(Attribute::NoImplicitFloat))
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    Result += "noimplicitfloat ";
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  if (hasAttribute(Attribute::Naked))
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    Result += "naked ";
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  if (hasAttribute(Attribute::NonLazyBind))
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    Result += "nonlazybind ";
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  if (hasAttribute(Attribute::AddressSafety))
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    Result += "address_safety ";
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  if (hasAttribute(Attribute::MinSize))
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    Result += "minsize ";
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  if (hasAttribute(Attribute::StackAlignment)) {
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    Result += "alignstack(";
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    Result += utostr(getStackAlignment());
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    Result += ") ";
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  }
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  if (hasAttribute(Attribute::Alignment)) {
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    Result += "align ";
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    Result += utostr(getAlignment());
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    Result += " ";
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  }
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  if (hasAttribute(Attribute::NoDuplicate))
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    Result += "noduplicate ";
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  // Trim the trailing space.
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  assert(!Result.empty() && "Unknown attribute!");
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  Result.erase(Result.end()-1);
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  return Result;
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}
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//===----------------------------------------------------------------------===//
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// AttrBuilder Method Implementations
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//===----------------------------------------------------------------------===//
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AttrBuilder::AttrBuilder(AttributeSet AS, unsigned Idx)
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  : Alignment(0), StackAlignment(0) {
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  AttributeSetImpl *pImpl = AS.AttrList;
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  if (!pImpl) return;
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  ArrayRef<AttributeWithIndex> AttrList = pImpl->getAttributes();
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  const AttributeWithIndex *AWI = 0;
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  for (unsigned I = 0, E = AttrList.size(); I != E; ++I)
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    if (AttrList[I].Index == Idx) {
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      AWI = &AttrList[I];
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      break;
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    }
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  assert(AWI && "Cannot find index in attribute set!");
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  /// FIXME: This will be modified in the future. Basically, the
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  /// AttributeWithIndex class will contain the
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}
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void AttrBuilder::clear() {
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  Attrs.clear();
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  Alignment = StackAlignment = 0;
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}
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AttrBuilder &AttrBuilder::addAttribute(Attribute::AttrKind Val) {
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  Attrs.insert(Val);
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  return *this;
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}
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AttrBuilder &AttrBuilder::removeAttribute(Attribute::AttrKind Val) {
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  Attrs.erase(Val);
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  if (Val == Attribute::Alignment)
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    Alignment = 0;
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  else if (Val == Attribute::StackAlignment)
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    StackAlignment = 0;
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  return *this;
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}
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AttrBuilder &AttrBuilder::addAlignmentAttr(unsigned Align) {
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  if (Align == 0) return *this;
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  assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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  assert(Align <= 0x40000000 && "Alignment too large.");
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  Attrs.insert(Attribute::Alignment);
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  Alignment = Align;
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  return *this;
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}
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AttrBuilder &AttrBuilder::addStackAlignmentAttr(unsigned Align) {
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  // Default alignment, allow the target to define how to align it.
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  if (Align == 0) return *this;
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  assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
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  assert(Align <= 0x100 && "Alignment too large.");
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  Attrs.insert(Attribute::StackAlignment);
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  StackAlignment = Align;
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  return *this;
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}
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AttrBuilder &AttrBuilder::addRawValue(uint64_t Val) {
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  for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
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       I = Attribute::AttrKind(I + 1)) {
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    if (uint64_t A = (Val & AttributeImpl::getAttrMask(I))) {
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      Attrs.insert(I);
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      if (I == Attribute::Alignment)
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        Alignment = 1ULL << ((A >> 16) - 1);
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      else if (I == Attribute::StackAlignment)
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        StackAlignment = 1ULL << ((A >> 26)-1);
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    }
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  }
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  return *this;
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}
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AttrBuilder &AttrBuilder::addAttributes(const Attribute &A) {
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  uint64_t Mask = A.getBitMask();
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  for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
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       I = Attribute::AttrKind(I + 1)) {
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    if (uint64_t A = (Mask & AttributeImpl::getAttrMask(I))) {
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      Attrs.insert(I);
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      if (I == Attribute::Alignment)
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        Alignment = 1ULL << ((A >> 16) - 1);
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      else if (I == Attribute::StackAlignment)
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        StackAlignment = 1ULL << ((A >> 26)-1);
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    }
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  }
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  return *this;
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}
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AttrBuilder &AttrBuilder::removeAttributes(const Attribute &A){
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  uint64_t Mask = A.getBitMask();
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  for (Attribute::AttrKind I = Attribute::None; I != Attribute::EndAttrKinds;
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       I = Attribute::AttrKind(I + 1)) {
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    if (Mask & AttributeImpl::getAttrMask(I)) {
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      Attrs.erase(I);
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      if (I == Attribute::Alignment)
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        Alignment = 0;
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      else if (I == Attribute::StackAlignment)
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        StackAlignment = 0;
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    }
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  }
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  return *this;
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}
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bool AttrBuilder::contains(Attribute::AttrKind A) const {
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  return Attrs.count(A);
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}
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bool AttrBuilder::hasAttributes() const {
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  return !Attrs.empty();
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}
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bool AttrBuilder::hasAttributes(const Attribute &A) const {
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  return getBitMask() & A.getBitMask();
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}
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bool AttrBuilder::hasAlignmentAttr() const {
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  return Alignment != 0;
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}
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uint64_t AttrBuilder::getBitMask() const {
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  uint64_t Mask = 0;
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  for (DenseSet<Attribute::AttrKind>::const_iterator I = Attrs.begin(),
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         E = Attrs.end(); I != E; ++I) {
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    Attribute::AttrKind Kind = *I;
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    if (Kind == Attribute::Alignment)
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      Mask |= (Log2_32(Alignment) + 1) << 16;
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    else if (Kind == Attribute::StackAlignment)
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      Mask |= (Log2_32(StackAlignment) + 1) << 26;
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    else
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      Mask |= AttributeImpl::getAttrMask(Kind);
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  }
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  return Mask;
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}
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bool AttrBuilder::operator==(const AttrBuilder &B) {
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  SmallVector<Attribute::AttrKind, 8> This(Attrs.begin(), Attrs.end());
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  SmallVector<Attribute::AttrKind, 8> That(B.Attrs.begin(), B.Attrs.end());
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  return This == That;
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}
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//===----------------------------------------------------------------------===//
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// AttributeImpl Definition
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//===----------------------------------------------------------------------===//
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AttributeImpl::AttributeImpl(LLVMContext &C, uint64_t data)
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  : Context(C) {
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  Data = ConstantInt::get(Type::getInt64Ty(C), data);
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}
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AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data)
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  : Context(C) {
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  Data = ConstantInt::get(Type::getInt64Ty(C), data);
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}
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AttributeImpl::AttributeImpl(LLVMContext &C, Attribute::AttrKind data,
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                             ArrayRef<Constant*> values)
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  : Context(C) {
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  Data = ConstantInt::get(Type::getInt64Ty(C), data);
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  Vals.reserve(values.size());
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  Vals.append(values.begin(), values.end());
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}
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AttributeImpl::AttributeImpl(LLVMContext &C, StringRef data)
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  : Context(C) {
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  Data = ConstantDataArray::getString(C, data);
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}
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bool AttributeImpl::operator==(Attribute::AttrKind Kind) const {
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  if (ConstantInt *CI = dyn_cast<ConstantInt>(Data))
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    return CI->getZExtValue() == Kind;
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  return false;
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}
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bool AttributeImpl::operator!=(Attribute::AttrKind Kind) const {
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  return !(*this == Kind);
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}
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bool AttributeImpl::operator==(StringRef Kind) const {
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  if (ConstantDataArray *CDA = dyn_cast<ConstantDataArray>(Data))
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    if (CDA->isString())
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      return CDA->getAsString() == Kind;
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  return false;
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						|
}
 | 
						|
bool AttributeImpl::operator!=(StringRef Kind) const {
 | 
						|
  return !(*this == Kind);
 | 
						|
}
 | 
						|
 | 
						|
uint64_t AttributeImpl::getBitMask() const {
 | 
						|
  // FIXME: Remove this.
 | 
						|
  return cast<ConstantInt>(Data)->getZExtValue();
 | 
						|
}
 | 
						|
 | 
						|
uint64_t AttributeImpl::getAttrMask(Attribute::AttrKind Val) {
 | 
						|
  switch (Val) {
 | 
						|
  case Attribute::EndAttrKinds:
 | 
						|
  case Attribute::AttrKindEmptyKey:
 | 
						|
  case Attribute::AttrKindTombstoneKey:
 | 
						|
    llvm_unreachable("Synthetic enumerators which should never get here");
 | 
						|
 | 
						|
  case Attribute::None:            return 0;
 | 
						|
  case Attribute::ZExt:            return 1 << 0;
 | 
						|
  case Attribute::SExt:            return 1 << 1;
 | 
						|
  case Attribute::NoReturn:        return 1 << 2;
 | 
						|
  case Attribute::InReg:           return 1 << 3;
 | 
						|
  case Attribute::StructRet:       return 1 << 4;
 | 
						|
  case Attribute::NoUnwind:        return 1 << 5;
 | 
						|
  case Attribute::NoAlias:         return 1 << 6;
 | 
						|
  case Attribute::ByVal:           return 1 << 7;
 | 
						|
  case Attribute::Nest:            return 1 << 8;
 | 
						|
  case Attribute::ReadNone:        return 1 << 9;
 | 
						|
  case Attribute::ReadOnly:        return 1 << 10;
 | 
						|
  case Attribute::NoInline:        return 1 << 11;
 | 
						|
  case Attribute::AlwaysInline:    return 1 << 12;
 | 
						|
  case Attribute::OptimizeForSize: return 1 << 13;
 | 
						|
  case Attribute::StackProtect:    return 1 << 14;
 | 
						|
  case Attribute::StackProtectReq: return 1 << 15;
 | 
						|
  case Attribute::Alignment:       return 31 << 16;
 | 
						|
  case Attribute::NoCapture:       return 1 << 21;
 | 
						|
  case Attribute::NoRedZone:       return 1 << 22;
 | 
						|
  case Attribute::NoImplicitFloat: return 1 << 23;
 | 
						|
  case Attribute::Naked:           return 1 << 24;
 | 
						|
  case Attribute::InlineHint:      return 1 << 25;
 | 
						|
  case Attribute::StackAlignment:  return 7 << 26;
 | 
						|
  case Attribute::ReturnsTwice:    return 1 << 29;
 | 
						|
  case Attribute::UWTable:         return 1 << 30;
 | 
						|
  case Attribute::NonLazyBind:     return 1U << 31;
 | 
						|
  case Attribute::AddressSafety:   return 1ULL << 32;
 | 
						|
  case Attribute::MinSize:         return 1ULL << 33;
 | 
						|
  case Attribute::NoDuplicate:     return 1ULL << 34;
 | 
						|
  }
 | 
						|
  llvm_unreachable("Unsupported attribute type");
 | 
						|
}
 | 
						|
 | 
						|
bool AttributeImpl::hasAttribute(Attribute::AttrKind A) const {
 | 
						|
  return (getBitMask() & getAttrMask(A)) != 0;
 | 
						|
}
 | 
						|
 | 
						|
bool AttributeImpl::hasAttributes() const {
 | 
						|
  return getBitMask() != 0;
 | 
						|
}
 | 
						|
 | 
						|
uint64_t AttributeImpl::getAlignment() const {
 | 
						|
  return getBitMask() & getAttrMask(Attribute::Alignment);
 | 
						|
}
 | 
						|
 | 
						|
void AttributeImpl::setAlignment(unsigned Align) {
 | 
						|
  Vals.push_back(ConstantInt::get(Type::getInt64Ty(Context), Align));
 | 
						|
}
 | 
						|
 | 
						|
uint64_t AttributeImpl::getStackAlignment() const {
 | 
						|
  return getBitMask() & getAttrMask(Attribute::StackAlignment);
 | 
						|
}
 | 
						|
 | 
						|
void AttributeImpl::setStackAlignment(unsigned Align) {
 | 
						|
  Vals.push_back(ConstantInt::get(Type::getInt64Ty(Context), Align));
 | 
						|
}
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// AttributeSetImpl Definition
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
AttributeSet AttributeSet::get(LLVMContext &C,
 | 
						|
                               ArrayRef<AttributeWithIndex> Attrs) {
 | 
						|
  // If there are no attributes then return a null AttributesList pointer.
 | 
						|
  if (Attrs.empty())
 | 
						|
    return AttributeSet();
 | 
						|
 | 
						|
#ifndef NDEBUG
 | 
						|
  for (unsigned i = 0, e = Attrs.size(); i != e; ++i) {
 | 
						|
    assert(Attrs[i].Attrs.hasAttributes() &&
 | 
						|
           "Pointless attribute!");
 | 
						|
    assert((!i || Attrs[i-1].Index < Attrs[i].Index) &&
 | 
						|
           "Misordered AttributesList!");
 | 
						|
  }
 | 
						|
#endif
 | 
						|
 | 
						|
  // Otherwise, build a key to look up the existing attributes.
 | 
						|
  LLVMContextImpl *pImpl = C.pImpl;
 | 
						|
  FoldingSetNodeID ID;
 | 
						|
  AttributeSetImpl::Profile(ID, Attrs);
 | 
						|
 | 
						|
  void *InsertPoint;
 | 
						|
  AttributeSetImpl *PA = pImpl->AttrsLists.FindNodeOrInsertPos(ID, InsertPoint);
 | 
						|
 | 
						|
  // If we didn't find any existing attributes of the same shape then
 | 
						|
  // create a new one and insert it.
 | 
						|
  if (!PA) {
 | 
						|
    PA = new AttributeSetImpl(C, Attrs);
 | 
						|
    pImpl->AttrsLists.InsertNode(PA, InsertPoint);
 | 
						|
  }
 | 
						|
 | 
						|
  // Return the AttributesList that we found or created.
 | 
						|
  return AttributeSet(PA);
 | 
						|
}
 | 
						|
 | 
						|
AttributeSet AttributeSet::get(LLVMContext &C, unsigned Idx, AttrBuilder &B) {
 | 
						|
  SmallVector<AttributeWithIndex, 8> Attrs;
 | 
						|
  for (AttrBuilder::iterator I = B.begin(), E = B.end(); I != E; ++I) {
 | 
						|
    Attribute::AttrKind Kind = *I;
 | 
						|
    Attribute A = Attribute::get(C, Kind);
 | 
						|
 | 
						|
    if (Kind == Attribute::Alignment)
 | 
						|
      A.setAlignment(B.getAlignment());
 | 
						|
    else if (Kind == Attribute::StackAlignment)
 | 
						|
      A.setStackAlignment(B.getStackAlignment());
 | 
						|
 | 
						|
    Attrs.push_back(AttributeWithIndex::get(Idx, A));
 | 
						|
  }
 | 
						|
 | 
						|
  return get(C, Attrs);
 | 
						|
}
 | 
						|
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
// AttributeSet Method Implementations
 | 
						|
//===----------------------------------------------------------------------===//
 | 
						|
 | 
						|
const AttributeSet &AttributeSet::operator=(const AttributeSet &RHS) {
 | 
						|
  AttrList = RHS.AttrList;
 | 
						|
  return *this;
 | 
						|
}
 | 
						|
 | 
						|
/// getNumSlots - Return the number of slots used in this attribute list.
 | 
						|
/// This is the number of arguments that have an attribute set on them
 | 
						|
/// (including the function itself).
 | 
						|
unsigned AttributeSet::getNumSlots() const {
 | 
						|
  return AttrList ? AttrList->getNumAttributes() : 0;
 | 
						|
}
 | 
						|
 | 
						|
/// getSlot - Return the AttributeWithIndex at the specified slot.  This
 | 
						|
/// holds a number plus a set of attributes.
 | 
						|
const AttributeWithIndex &AttributeSet::getSlot(unsigned Slot) const {
 | 
						|
  assert(AttrList && Slot < AttrList->getNumAttributes() &&
 | 
						|
         "Slot # out of range!");
 | 
						|
  return AttrList->getAttributes()[Slot];
 | 
						|
}
 | 
						|
 | 
						|
bool AttributeSet::hasAttribute(unsigned Index, Attribute::AttrKind Kind) const{
 | 
						|
  return getAttributes(Index).hasAttribute(Kind);
 | 
						|
}
 | 
						|
 | 
						|
bool AttributeSet::hasAttributes(unsigned Index) const {
 | 
						|
  return getAttributes(Index).hasAttributes();
 | 
						|
}
 | 
						|
 | 
						|
std::string AttributeSet::getAsString(unsigned Index) const {
 | 
						|
  return getAttributes(Index).getAsString();
 | 
						|
}
 | 
						|
 | 
						|
unsigned AttributeSet::getStackAlignment(unsigned Index) const {
 | 
						|
  return getAttributes(Index).getStackAlignment();
 | 
						|
}
 | 
						|
 | 
						|
uint64_t AttributeSet::getBitMask(unsigned Index) const {
 | 
						|
  // FIXME: Remove this.
 | 
						|
  return getAttributes(Index).getBitMask();
 | 
						|
}
 | 
						|
 | 
						|
/// getAttributes - The attributes for the specified index are returned.
 | 
						|
/// Attributes for the result are denoted with Idx = 0.  Function attributes are
 | 
						|
/// denoted with Idx = ~0.
 | 
						|
Attribute AttributeSet::getAttributes(unsigned Idx) const {
 | 
						|
  if (AttrList == 0) return Attribute();
 | 
						|
 | 
						|
  ArrayRef<AttributeWithIndex> Attrs = AttrList->getAttributes();
 | 
						|
  for (unsigned i = 0, e = Attrs.size(); i != e && Attrs[i].Index <= Idx; ++i)
 | 
						|
    if (Attrs[i].Index == Idx)
 | 
						|
      return Attrs[i].Attrs;
 | 
						|
 | 
						|
  return Attribute();
 | 
						|
}
 | 
						|
 | 
						|
/// hasAttrSomewhere - Return true if the specified attribute is set for at
 | 
						|
/// least one parameter or for the return value.
 | 
						|
bool AttributeSet::hasAttrSomewhere(Attribute::AttrKind Attr) const {
 | 
						|
  if (AttrList == 0) return false;
 | 
						|
 | 
						|
  ArrayRef<AttributeWithIndex> Attrs = AttrList->getAttributes();
 | 
						|
  for (unsigned i = 0, e = Attrs.size(); i != e; ++i)
 | 
						|
    if (Attrs[i].Attrs.hasAttribute(Attr))
 | 
						|
      return true;
 | 
						|
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
AttributeSet AttributeSet::addAttr(LLVMContext &C, unsigned Idx,
 | 
						|
                                   Attribute Attrs) const {
 | 
						|
  Attribute OldAttrs = getAttributes(Idx);
 | 
						|
#ifndef NDEBUG
 | 
						|
  // FIXME it is not obvious how this should work for alignment.
 | 
						|
  // For now, say we can't change a known alignment.
 | 
						|
  unsigned OldAlign = OldAttrs.getAlignment();
 | 
						|
  unsigned NewAlign = Attrs.getAlignment();
 | 
						|
  assert((!OldAlign || !NewAlign || OldAlign == NewAlign) &&
 | 
						|
         "Attempt to change alignment!");
 | 
						|
#endif
 | 
						|
 | 
						|
  AttrBuilder NewAttrs =
 | 
						|
    AttrBuilder(OldAttrs).addAttributes(Attrs);
 | 
						|
  if (NewAttrs == AttrBuilder(OldAttrs))
 | 
						|
    return *this;
 | 
						|
 | 
						|
  SmallVector<AttributeWithIndex, 8> NewAttrList;
 | 
						|
  if (AttrList == 0)
 | 
						|
    NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
 | 
						|
  else {
 | 
						|
    ArrayRef<AttributeWithIndex> OldAttrList = AttrList->getAttributes();
 | 
						|
    unsigned i = 0, e = OldAttrList.size();
 | 
						|
    // Copy attributes for arguments before this one.
 | 
						|
    for (; i != e && OldAttrList[i].Index < Idx; ++i)
 | 
						|
      NewAttrList.push_back(OldAttrList[i]);
 | 
						|
 | 
						|
    // If there are attributes already at this index, merge them in.
 | 
						|
    if (i != e && OldAttrList[i].Index == Idx) {
 | 
						|
      Attrs =
 | 
						|
        Attribute::get(C, AttrBuilder(Attrs).
 | 
						|
                        addAttributes(OldAttrList[i].Attrs));
 | 
						|
      ++i;
 | 
						|
    }
 | 
						|
 | 
						|
    NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
 | 
						|
 | 
						|
    // Copy attributes for arguments after this one.
 | 
						|
    NewAttrList.insert(NewAttrList.end(),
 | 
						|
                       OldAttrList.begin()+i, OldAttrList.end());
 | 
						|
  }
 | 
						|
 | 
						|
  return get(C, NewAttrList);
 | 
						|
}
 | 
						|
 | 
						|
AttributeSet AttributeSet::removeAttr(LLVMContext &C, unsigned Idx,
 | 
						|
                                      Attribute Attrs) const {
 | 
						|
#ifndef NDEBUG
 | 
						|
  // FIXME it is not obvious how this should work for alignment.
 | 
						|
  // For now, say we can't pass in alignment, which no current use does.
 | 
						|
  assert(!Attrs.hasAttribute(Attribute::Alignment) &&
 | 
						|
         "Attempt to exclude alignment!");
 | 
						|
#endif
 | 
						|
  if (AttrList == 0) return AttributeSet();
 | 
						|
 | 
						|
  Attribute OldAttrs = getAttributes(Idx);
 | 
						|
  AttrBuilder NewAttrs =
 | 
						|
    AttrBuilder(OldAttrs).removeAttributes(Attrs);
 | 
						|
  if (NewAttrs == AttrBuilder(OldAttrs))
 | 
						|
    return *this;
 | 
						|
 | 
						|
  SmallVector<AttributeWithIndex, 8> NewAttrList;
 | 
						|
  ArrayRef<AttributeWithIndex> OldAttrList = AttrList->getAttributes();
 | 
						|
  unsigned i = 0, e = OldAttrList.size();
 | 
						|
 | 
						|
  // Copy attributes for arguments before this one.
 | 
						|
  for (; i != e && OldAttrList[i].Index < Idx; ++i)
 | 
						|
    NewAttrList.push_back(OldAttrList[i]);
 | 
						|
 | 
						|
  // If there are attributes already at this index, merge them in.
 | 
						|
  assert(OldAttrList[i].Index == Idx && "Attribute isn't set?");
 | 
						|
  Attrs = Attribute::get(C, AttrBuilder(OldAttrList[i].Attrs).
 | 
						|
                          removeAttributes(Attrs));
 | 
						|
  ++i;
 | 
						|
  if (Attrs.hasAttributes()) // If any attributes left for this param, add them.
 | 
						|
    NewAttrList.push_back(AttributeWithIndex::get(Idx, Attrs));
 | 
						|
 | 
						|
  // Copy attributes for arguments after this one.
 | 
						|
  NewAttrList.insert(NewAttrList.end(),
 | 
						|
                     OldAttrList.begin()+i, OldAttrList.end());
 | 
						|
 | 
						|
  return get(C, NewAttrList);
 | 
						|
}
 | 
						|
 | 
						|
void AttributeSet::dump() const {
 | 
						|
  dbgs() << "PAL[ ";
 | 
						|
  for (unsigned i = 0; i < getNumSlots(); ++i) {
 | 
						|
    const AttributeWithIndex &PAWI = getSlot(i);
 | 
						|
    dbgs() << "{ " << PAWI.Index << ", " << PAWI.Attrs.getAsString() << " } ";
 | 
						|
  }
 | 
						|
 | 
						|
  dbgs() << "]\n";
 | 
						|
}
 |