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	Sorry for the fallout here, I forgot the examples aren't built by default any more. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171371 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			134 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- examples/HowToUseJIT/HowToUseJIT.cpp - An example use of the JIT --===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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//  This small program provides an example of how to quickly build a small
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//  module with two functions and execute it with the JIT.
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//
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// Goal:
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//  The goal of this snippet is to create in the memory
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//  the LLVM module consisting of two functions as follow: 
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//
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// int add1(int x) {
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//   return x+1;
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// }
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//
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// int foo() {
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//   return add1(10);
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// }
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//
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// then compile the module via JIT, then execute the `foo'
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// function and return result to a driver, i.e. to a "host program".
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//
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// Some remarks and questions:
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//
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// - could we invoke some code using noname functions too?
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//   e.g. evaluate "foo()+foo()" without fears to introduce
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//   conflict of temporary function name with some real
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//   existing function name?
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ExecutionEngine/GenericValue.h"
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#include "llvm/ExecutionEngine/Interpreter.h"
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#include "llvm/ExecutionEngine/JIT.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DerivedTypes.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Support/ManagedStatic.h"
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#include "llvm/Support/TargetSelect.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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int main() {
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  InitializeNativeTarget();
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  LLVMContext Context;
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  // Create some module to put our function into it.
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  Module *M = new Module("test", Context);
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  // Create the add1 function entry and insert this entry into module M.  The
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  // function will have a return type of "int" and take an argument of "int".
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  // The '0' terminates the list of argument types.
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  Function *Add1F =
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    cast<Function>(M->getOrInsertFunction("add1", Type::getInt32Ty(Context),
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                                          Type::getInt32Ty(Context),
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                                          (Type *)0));
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  // Add a basic block to the function. As before, it automatically inserts
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  // because of the last argument.
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  BasicBlock *BB = BasicBlock::Create(Context, "EntryBlock", Add1F);
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  // Create a basic block builder with default parameters.  The builder will
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  // automatically append instructions to the basic block `BB'.
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  IRBuilder<> builder(BB);
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  // Get pointers to the constant `1'.
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  Value *One = builder.getInt32(1);
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  // Get pointers to the integer argument of the add1 function...
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  assert(Add1F->arg_begin() != Add1F->arg_end()); // Make sure there's an arg
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  Argument *ArgX = Add1F->arg_begin();  // Get the arg
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  ArgX->setName("AnArg");            // Give it a nice symbolic name for fun.
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  // Create the add instruction, inserting it into the end of BB.
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  Value *Add = builder.CreateAdd(One, ArgX);
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  // Create the return instruction and add it to the basic block
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  builder.CreateRet(Add);
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  // Now, function add1 is ready.
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  // Now we're going to create function `foo', which returns an int and takes no
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  // arguments.
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  Function *FooF =
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    cast<Function>(M->getOrInsertFunction("foo", Type::getInt32Ty(Context),
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                                          (Type *)0));
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  // Add a basic block to the FooF function.
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  BB = BasicBlock::Create(Context, "EntryBlock", FooF);
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  // Tell the basic block builder to attach itself to the new basic block
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  builder.SetInsertPoint(BB);
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  // Get pointer to the constant `10'.
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  Value *Ten = builder.getInt32(10);
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  // Pass Ten to the call to Add1F
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  CallInst *Add1CallRes = builder.CreateCall(Add1F, Ten);
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  Add1CallRes->setTailCall(true);
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  // Create the return instruction and add it to the basic block.
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  builder.CreateRet(Add1CallRes);
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  // Now we create the JIT.
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  ExecutionEngine* EE = EngineBuilder(M).create();
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  outs() << "We just constructed this LLVM module:\n\n" << *M;
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  outs() << "\n\nRunning foo: ";
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  outs().flush();
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  // Call the `foo' function with no arguments:
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  std::vector<GenericValue> noargs;
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  GenericValue gv = EE->runFunction(FooF, noargs);
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  // Import result of execution:
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  outs() << "Result: " << gv.IntVal << "\n";
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  EE->freeMachineCodeForFunction(FooF);
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  delete EE;
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  llvm_shutdown();
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  return 0;
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}
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