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			484 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			484 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- CodeGen/MachineFrameInfo.h - Abstract Stack Frame Rep. --*- C++ -*-===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // The file defines the MachineFrameInfo class.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_CODEGEN_MACHINEFRAMEINFO_H
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| #define LLVM_CODEGEN_MACHINEFRAMEINFO_H
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| 
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| #include "llvm/ADT/BitVector.h"
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| #include "llvm/ADT/DenseMap.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/System/DataTypes.h"
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| #include <cassert>
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| #include <limits>
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| #include <vector>
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| 
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| namespace llvm {
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| class raw_ostream;
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| class TargetData;
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| class TargetRegisterClass;
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| class Type;
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| class MachineModuleInfo;
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| class MachineFunction;
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| class MachineBasicBlock;
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| class TargetFrameInfo;
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| 
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| /// The CalleeSavedInfo class tracks the information need to locate where a
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| /// callee saved register in the current frame.  
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| class CalleeSavedInfo {
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| 
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| private:
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|   unsigned Reg;
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|   const TargetRegisterClass *RegClass;
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|   int FrameIdx;
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|   
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| public:
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|   CalleeSavedInfo(unsigned R, const TargetRegisterClass *RC, int FI = 0)
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|   : Reg(R)
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|   , RegClass(RC)
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|   , FrameIdx(FI)
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|   {}
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|   
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|   // Accessors.
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|   unsigned getReg()                        const { return Reg; }
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|   const TargetRegisterClass *getRegClass() const { return RegClass; }
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|   int getFrameIdx()                        const { return FrameIdx; }
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|   void setFrameIdx(int FI)                       { FrameIdx = FI; }
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| };
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| 
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| /// The MachineFrameInfo class represents an abstract stack frame until
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| /// prolog/epilog code is inserted.  This class is key to allowing stack frame
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| /// representation optimizations, such as frame pointer elimination.  It also
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| /// allows more mundane (but still important) optimizations, such as reordering
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| /// of abstract objects on the stack frame.
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| ///
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| /// To support this, the class assigns unique integer identifiers to stack
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| /// objects requested clients.  These identifiers are negative integers for
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| /// fixed stack objects (such as arguments passed on the stack) or nonnegative
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| /// for objects that may be reordered.  Instructions which refer to stack
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| /// objects use a special MO_FrameIndex operand to represent these frame
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| /// indexes.
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| ///
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| /// Because this class keeps track of all references to the stack frame, it
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| /// knows when a variable sized object is allocated on the stack.  This is the
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| /// sole condition which prevents frame pointer elimination, which is an
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| /// important optimization on register-poor architectures.  Because original
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| /// variable sized alloca's in the source program are the only source of
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| /// variable sized stack objects, it is safe to decide whether there will be
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| /// any variable sized objects before all stack objects are known (for
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| /// example, register allocator spill code never needs variable sized
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| /// objects).
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| ///
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| /// When prolog/epilog code emission is performed, the final stack frame is
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| /// built and the machine instructions are modified to refer to the actual
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| /// stack offsets of the object, eliminating all MO_FrameIndex operands from
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| /// the program.
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| ///
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| /// @brief Abstract Stack Frame Information
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| class MachineFrameInfo {
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| 
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|   // StackObject - Represent a single object allocated on the stack.
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|   struct StackObject {
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|     // SPOffset - The offset of this object from the stack pointer on entry to
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|     // the function.  This field has no meaning for a variable sized element.
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|     int64_t SPOffset;
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|     
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|     // The size of this object on the stack. 0 means a variable sized object,
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|     // ~0ULL means a dead object.
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|     uint64_t Size;
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| 
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|     // Alignment - The required alignment of this stack slot.
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|     unsigned Alignment;
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| 
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|     // isImmutable - If true, the value of the stack object is set before
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|     // entering the function and is not modified inside the function. By
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|     // default, fixed objects are immutable unless marked otherwise.
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|     bool isImmutable;
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| 
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|     // isSpillSlot - If true, the stack object is used as spill slot. It
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|     // cannot alias any other memory objects.
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|     bool isSpillSlot;
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| 
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|     StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
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|                 bool isSS)
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|       : SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
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|         isSpillSlot(isSS) {}
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|   };
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| 
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|   /// Objects - The list of stack objects allocated...
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|   ///
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|   std::vector<StackObject> Objects;
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| 
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|   /// NumFixedObjects - This contains the number of fixed objects contained on
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|   /// the stack.  Because fixed objects are stored at a negative index in the
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|   /// Objects list, this is also the index to the 0th object in the list.
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|   ///
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|   unsigned NumFixedObjects;
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| 
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|   /// HasVarSizedObjects - This boolean keeps track of whether any variable
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|   /// sized objects have been allocated yet.
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|   ///
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|   bool HasVarSizedObjects;
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| 
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|   /// FrameAddressTaken - This boolean keeps track of whether there is a call
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|   /// to builtin \@llvm.frameaddress.
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|   bool FrameAddressTaken;
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| 
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|   /// StackSize - The prolog/epilog code inserter calculates the final stack
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|   /// offsets for all of the fixed size objects, updating the Objects list
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|   /// above.  It then updates StackSize to contain the number of bytes that need
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|   /// to be allocated on entry to the function.
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|   ///
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|   uint64_t StackSize;
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|   
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|   /// OffsetAdjustment - The amount that a frame offset needs to be adjusted to
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|   /// have the actual offset from the stack/frame pointer.  The exact usage of
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|   /// this is target-dependent, but it is typically used to adjust between
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|   /// SP-relative and FP-relative offsets.  E.G., if objects are accessed via
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|   /// SP then OffsetAdjustment is zero; if FP is used, OffsetAdjustment is set
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|   /// to the distance between the initial SP and the value in FP.  For many
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|   /// targets, this value is only used when generating debug info (via
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|   /// TargetRegisterInfo::getFrameIndexOffset); when generating code, the
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|   /// corresponding adjustments are performed directly.
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|   int OffsetAdjustment;
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|   
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|   /// MaxAlignment - The prolog/epilog code inserter may process objects 
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|   /// that require greater alignment than the default alignment the target
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|   /// provides. To handle this, MaxAlignment is set to the maximum alignment 
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|   /// needed by the objects on the current frame.  If this is greater than the
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|   /// native alignment maintained by the compiler, dynamic alignment code will
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|   /// be needed.
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|   ///
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|   unsigned MaxAlignment;
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| 
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|   /// HasCalls - Set to true if this function has any function calls.  This is
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|   /// only valid during and after prolog/epilog code insertion.
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|   bool HasCalls;
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| 
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|   /// StackProtectorIdx - The frame index for the stack protector.
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|   int StackProtectorIdx;
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| 
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|   /// MaxCallFrameSize - This contains the size of the largest call frame if the
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|   /// target uses frame setup/destroy pseudo instructions (as defined in the
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|   /// TargetFrameInfo class).  This information is important for frame pointer
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|   /// elimination.  If is only valid during and after prolog/epilog code
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|   /// insertion.
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|   ///
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|   unsigned MaxCallFrameSize;
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|   
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|   /// CSInfo - The prolog/epilog code inserter fills in this vector with each
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|   /// callee saved register saved in the frame.  Beyond its use by the prolog/
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|   /// epilog code inserter, this data used for debug info and exception
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|   /// handling.
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|   std::vector<CalleeSavedInfo> CSInfo;
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| 
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|   /// CSIValid - Has CSInfo been set yet?
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|   bool CSIValid;
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| 
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|   /// SpillObjects - A vector indicating which frame indices refer to
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|   /// spill slots.
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|   SmallVector<bool, 8> SpillObjects;
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| 
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|   /// MMI - This field is set (via setMachineModuleInfo) by a module info
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|   /// consumer (ex. DwarfWriter) to indicate that frame layout information
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|   /// should be acquired.  Typically, it's the responsibility of the target's
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|   /// TargetRegisterInfo prologue/epilogue emitting code to inform
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|   /// MachineModuleInfo of frame layouts.
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|   MachineModuleInfo *MMI;
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|   
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|   /// TargetFrameInfo - Target information about frame layout.
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|   ///
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|   const TargetFrameInfo &TFI;
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| 
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| public:
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|   explicit MachineFrameInfo(const TargetFrameInfo &tfi) : TFI(tfi) {
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|     StackSize = NumFixedObjects = OffsetAdjustment = MaxAlignment = 0;
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|     HasVarSizedObjects = false;
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|     FrameAddressTaken = false;
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|     HasCalls = false;
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|     StackProtectorIdx = -1;
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|     MaxCallFrameSize = 0;
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|     CSIValid = false;
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|     MMI = 0;
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|   }
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| 
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|   /// hasStackObjects - Return true if there are any stack objects in this
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|   /// function.
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|   ///
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|   bool hasStackObjects() const { return !Objects.empty(); }
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| 
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|   /// hasVarSizedObjects - This method may be called any time after instruction
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|   /// selection is complete to determine if the stack frame for this function
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|   /// contains any variable sized objects.
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|   ///
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|   bool hasVarSizedObjects() const { return HasVarSizedObjects; }
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| 
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|   /// getStackProtectorIndex/setStackProtectorIndex - Return the index for the
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|   /// stack protector object.
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|   ///
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|   int getStackProtectorIndex() const { return StackProtectorIdx; }
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|   void setStackProtectorIndex(int I) { StackProtectorIdx = I; }
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| 
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|   /// isFrameAddressTaken - This method may be called any time after instruction
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|   /// selection is complete to determine if there is a call to
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|   /// \@llvm.frameaddress in this function.
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|   bool isFrameAddressTaken() const { return FrameAddressTaken; }
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|   void setFrameAddressIsTaken(bool T) { FrameAddressTaken = T; }
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| 
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|   /// getObjectIndexBegin - Return the minimum frame object index.
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|   ///
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|   int getObjectIndexBegin() const { return -NumFixedObjects; }
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| 
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|   /// getObjectIndexEnd - Return one past the maximum frame object index.
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|   ///
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|   int getObjectIndexEnd() const { return (int)Objects.size()-NumFixedObjects; }
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| 
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|   /// getNumFixedObjects() - Return the number of fixed objects.
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|   unsigned getNumFixedObjects() const { return NumFixedObjects; }
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| 
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|   /// getNumObjects() - Return the number of objects.
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|   ///
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|   unsigned getNumObjects() const { return Objects.size(); }
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| 
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|   /// getObjectSize - Return the size of the specified object.
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|   ///
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|   int64_t getObjectSize(int ObjectIdx) const {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     return Objects[ObjectIdx+NumFixedObjects].Size;
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|   }
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| 
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|   /// setObjectSize - Change the size of the specified stack object.
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|   void setObjectSize(int ObjectIdx, int64_t Size) {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     Objects[ObjectIdx+NumFixedObjects].Size = Size;
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|   }
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| 
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|   /// getObjectAlignment - Return the alignment of the specified stack object.
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|   unsigned getObjectAlignment(int ObjectIdx) const {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     return Objects[ObjectIdx+NumFixedObjects].Alignment;
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|   }
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| 
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|   /// setObjectAlignment - Change the alignment of the specified stack object.
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|   void setObjectAlignment(int ObjectIdx, unsigned Align) {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
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|   }
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| 
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|   /// getObjectOffset - Return the assigned stack offset of the specified object
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|   /// from the incoming stack pointer.
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|   ///
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|   int64_t getObjectOffset(int ObjectIdx) const {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     assert(!isDeadObjectIndex(ObjectIdx) &&
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|            "Getting frame offset for a dead object?");
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|     return Objects[ObjectIdx+NumFixedObjects].SPOffset;
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|   }
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| 
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|   /// setObjectOffset - Set the stack frame offset of the specified object.  The
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|   /// offset is relative to the stack pointer on entry to the function.
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|   ///
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|   void setObjectOffset(int ObjectIdx, int64_t SPOffset) {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     assert(!isDeadObjectIndex(ObjectIdx) &&
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|            "Setting frame offset for a dead object?");
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|     Objects[ObjectIdx+NumFixedObjects].SPOffset = SPOffset;
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|   }
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| 
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|   /// getStackSize - Return the number of bytes that must be allocated to hold
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|   /// all of the fixed size frame objects.  This is only valid after
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|   /// Prolog/Epilog code insertion has finalized the stack frame layout.
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|   ///
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|   uint64_t getStackSize() const { return StackSize; }
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| 
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|   /// setStackSize - Set the size of the stack...
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|   ///
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|   void setStackSize(uint64_t Size) { StackSize = Size; }
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|   
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|   /// getOffsetAdjustment - Return the correction for frame offsets.
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|   ///
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|   int getOffsetAdjustment() const { return OffsetAdjustment; }
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|   
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|   /// setOffsetAdjustment - Set the correction for frame offsets.
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|   ///
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|   void setOffsetAdjustment(int Adj) { OffsetAdjustment = Adj; }
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| 
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|   /// getMaxAlignment - Return the alignment in bytes that this function must be 
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|   /// aligned to, which is greater than the default stack alignment provided by 
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|   /// the target.
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|   ///
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|   unsigned getMaxAlignment() const { return MaxAlignment; }
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|   
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|   /// setMaxAlignment - Set the preferred alignment.
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|   ///
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|   void setMaxAlignment(unsigned Align) { MaxAlignment = Align; }
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| 
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|   /// calculateMaxStackAlignment() - If there is a local object which requires
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|   /// greater alignment than the current max alignment, adjust accordingly.
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|   void calculateMaxStackAlignment() {
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|     for (int i = getObjectIndexBegin(),
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|          e = getObjectIndexEnd(); i != e; ++i) {
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|       if (isDeadObjectIndex(i))
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|         continue;
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| 
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|       unsigned Align = getObjectAlignment(i);
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|       MaxAlignment = std::max(MaxAlignment, Align);
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|     }
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|   }
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| 
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|   /// hasCalls - Return true if the current function has no function calls.
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|   /// This is only valid during or after prolog/epilog code emission.
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|   ///
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|   bool hasCalls() const { return HasCalls; }
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|   void setHasCalls(bool V) { HasCalls = V; }
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| 
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|   /// getMaxCallFrameSize - Return the maximum size of a call frame that must be
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|   /// allocated for an outgoing function call.  This is only available if
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|   /// CallFrameSetup/Destroy pseudo instructions are used by the target, and
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|   /// then only during or after prolog/epilog code insertion.
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|   ///
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|   unsigned getMaxCallFrameSize() const { return MaxCallFrameSize; }
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|   void setMaxCallFrameSize(unsigned S) { MaxCallFrameSize = S; }
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| 
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|   /// CreateFixedObject - Create a new object at a fixed location on the stack.
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|   /// All fixed objects should be created before other objects are created for
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|   /// efficiency. By default, fixed objects are immutable. This returns an
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|   /// index with a negative value.
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|   ///
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|   int CreateFixedObject(uint64_t Size, int64_t SPOffset,
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|                         bool Immutable, bool isSS);
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|   
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|   
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|   /// isFixedObjectIndex - Returns true if the specified index corresponds to a
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|   /// fixed stack object.
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|   bool isFixedObjectIndex(int ObjectIdx) const {
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|     return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects);
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|   }
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| 
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|   /// isImmutableObjectIndex - Returns true if the specified index corresponds
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|   /// to an immutable object.
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|   bool isImmutableObjectIndex(int ObjectIdx) const {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     return Objects[ObjectIdx+NumFixedObjects].isImmutable;
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|   }
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| 
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|   /// isSpillSlotObjectIndex - Returns true if the specified index corresponds
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|   /// to a spill slot..
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|   bool isSpillSlotObjectIndex(int ObjectIdx) const {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     return Objects[ObjectIdx+NumFixedObjects].isSpillSlot;;
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|   }
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| 
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|   /// isDeadObjectIndex - Returns true if the specified index corresponds to
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|   /// a dead object.
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|   bool isDeadObjectIndex(int ObjectIdx) const {
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|     assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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|            "Invalid Object Idx!");
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|     return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
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|   }
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| 
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|   /// CreateStackObject - Create a new statically sized stack object,
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|   /// returning a nonnegative identifier to represent it.
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|   ///
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|   int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS) {
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|     assert(Size != 0 && "Cannot allocate zero size stack objects!");
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|     Objects.push_back(StackObject(Size, Alignment, 0, false, isSS));
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|     int Index = (int)Objects.size()-NumFixedObjects-1;
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|     assert(Index >= 0 && "Bad frame index!");
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|     return Index;
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|   }
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| 
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|   /// CreateSpillStackObject - Create a new statically sized stack
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|   /// object that represents a spill slot, returning a nonnegative
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|   /// identifier to represent it.
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|   ///
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|   int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
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|     CreateStackObject(Size, Alignment, true);
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|     int Index = (int)Objects.size()-NumFixedObjects-1;
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|     return Index;
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|   }
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| 
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|   /// RemoveStackObject - Remove or mark dead a statically sized stack object.
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|   ///
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|   void RemoveStackObject(int ObjectIdx) {
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|     // Mark it dead.
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|     Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
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|   }
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| 
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|   /// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
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|   /// variable sized object has been created.  This must be created whenever a
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|   /// variable sized object is created, whether or not the index returned is
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|   /// actually used.
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|   ///
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|   int CreateVariableSizedObject() {
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|     HasVarSizedObjects = true;
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|     Objects.push_back(StackObject(0, 1, 0, false, false));
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|     return (int)Objects.size()-NumFixedObjects-1;
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|   }
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| 
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|   /// getCalleeSavedInfo - Returns a reference to call saved info vector for the
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|   /// current function.
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|   const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
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|     return CSInfo;
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|   }
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| 
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|   /// setCalleeSavedInfo - Used by prolog/epilog inserter to set the function's
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|   /// callee saved information.
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|   void  setCalleeSavedInfo(const std::vector<CalleeSavedInfo> &CSI) {
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|     CSInfo = CSI;
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|   }
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| 
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|   /// isCalleeSavedInfoValid - Has the callee saved info been calculated yet?
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|   bool isCalleeSavedInfoValid() const { return CSIValid; }
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| 
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|   void setCalleeSavedInfoValid(bool v) { CSIValid = v; }
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| 
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|   /// getPristineRegs - Return a set of physical registers that are pristine on
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|   /// entry to the MBB.
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|   ///
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|   /// Pristine registers hold a value that is useless to the current function,
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|   /// but that must be preserved - they are callee saved registers that have not
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|   /// been saved yet.
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|   ///
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|   /// Before the PrologueEpilogueInserter has placed the CSR spill code, this
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|   /// method always returns an empty set.
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|   BitVector getPristineRegs(const MachineBasicBlock *MBB) const;
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| 
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|   /// getMachineModuleInfo - Used by a prologue/epilogue
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|   /// emitter (TargetRegisterInfo) to provide frame layout information. 
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|   MachineModuleInfo *getMachineModuleInfo() const { return MMI; }
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| 
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|   /// setMachineModuleInfo - Used by a meta info consumer (DwarfWriter) to
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|   /// indicate that frame layout information should be gathered.
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|   void setMachineModuleInfo(MachineModuleInfo *mmi) { MMI = mmi; }
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| 
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|   /// print - Used by the MachineFunction printer to print information about
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|   /// stack objects.  Implemented in MachineFunction.cpp
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|   ///
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|   void print(const MachineFunction &MF, raw_ostream &OS) const;
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| 
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|   /// dump - Print the function to stderr.
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|   void dump(const MachineFunction &MF) const;
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| };
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| 
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| } // End llvm namespace
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| 
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| #endif
 |