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			615 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			615 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- ExecutionEngine.h - Abstract Execution Engine Interface --*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the abstract interface that implements execution support
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// for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTIONENGINE_EXECUTIONENGINE_H
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#define LLVM_EXECUTIONENGINE_EXECUTIONENGINE_H
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#include "llvm-c/ExecutionEngine.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/ValueHandle.h"
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#include "llvm/IR/ValueMap.h"
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#include "llvm/MC/MCCodeGenInfo.h"
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#include "llvm/Object/Binary.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/Mutex.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetOptions.h"
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#include <map>
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#include <string>
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#include <vector>
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namespace llvm {
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struct GenericValue;
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class Constant;
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class DataLayout;
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class ExecutionEngine;
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class Function;
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class GlobalVariable;
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class GlobalValue;
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class JITEventListener;
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class MachineCodeInfo;
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class MutexGuard;
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class ObjectCache;
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class RTDyldMemoryManager;
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class Triple;
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class Type;
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namespace object {
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  class Archive;
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  class ObjectFile;
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}
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/// \brief Helper class for helping synchronize access to the global address map
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/// table.  Access to this class should be serialized under a mutex.
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class ExecutionEngineState {
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public:
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  struct AddressMapConfig : public ValueMapConfig<const GlobalValue*> {
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    typedef ExecutionEngineState *ExtraData;
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    static sys::Mutex *getMutex(ExecutionEngineState *EES);
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    static void onDelete(ExecutionEngineState *EES, const GlobalValue *Old);
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    static void onRAUW(ExecutionEngineState *, const GlobalValue *,
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                       const GlobalValue *);
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  };
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  typedef ValueMap<const GlobalValue *, void *, AddressMapConfig>
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      GlobalAddressMapTy;
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private:
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  ExecutionEngine &EE;
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  /// GlobalAddressMap - A mapping between LLVM global values and their
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  /// actualized version...
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  GlobalAddressMapTy GlobalAddressMap;
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  /// GlobalAddressReverseMap - This is the reverse mapping of GlobalAddressMap,
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  /// used to convert raw addresses into the LLVM global value that is emitted
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  /// at the address.  This map is not computed unless getGlobalValueAtAddress
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  /// is called at some point.
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  std::map<void *, AssertingVH<const GlobalValue> > GlobalAddressReverseMap;
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public:
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  ExecutionEngineState(ExecutionEngine &EE);
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  GlobalAddressMapTy &getGlobalAddressMap() {
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    return GlobalAddressMap;
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  }
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  std::map<void*, AssertingVH<const GlobalValue> > &
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  getGlobalAddressReverseMap() {
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    return GlobalAddressReverseMap;
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  }
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  /// \brief Erase an entry from the mapping table.
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  ///
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  /// \returns The address that \p ToUnmap was happed to.
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  void *RemoveMapping(const GlobalValue *ToUnmap);
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};
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/// \brief Abstract interface for implementation execution of LLVM modules,
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/// designed to support both interpreter and just-in-time (JIT) compiler
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/// implementations.
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class ExecutionEngine {
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  /// The state object holding the global address mapping, which must be
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  /// accessed synchronously.
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  //
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  // FIXME: There is no particular need the entire map needs to be
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  // synchronized.  Wouldn't a reader-writer design be better here?
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  ExecutionEngineState EEState;
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  /// The target data for the platform for which execution is being performed.
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  const DataLayout *DL;
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  /// Whether lazy JIT compilation is enabled.
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  bool CompilingLazily;
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  /// Whether JIT compilation of external global variables is allowed.
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  bool GVCompilationDisabled;
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  /// Whether the JIT should perform lookups of external symbols (e.g.,
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  /// using dlsym).
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  bool SymbolSearchingDisabled;
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  /// Whether the JIT should verify IR modules during compilation.
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  bool VerifyModules;
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  friend class EngineBuilder;  // To allow access to JITCtor and InterpCtor.
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protected:
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  /// The list of Modules that we are JIT'ing from.  We use a SmallVector to
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  /// optimize for the case where there is only one module.
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  SmallVector<std::unique_ptr<Module>, 1> Modules;
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  void setDataLayout(const DataLayout *Val) { DL = Val; }
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  /// getMemoryforGV - Allocate memory for a global variable.
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  virtual char *getMemoryForGV(const GlobalVariable *GV);
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  static ExecutionEngine *(*MCJITCtor)(
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                                     std::unique_ptr<Module> M,
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                                     std::string *ErrorStr,
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                                     std::unique_ptr<RTDyldMemoryManager> MCJMM,
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                                     std::unique_ptr<TargetMachine> TM);
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  static ExecutionEngine *(*InterpCtor)(std::unique_ptr<Module> M,
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                                        std::string *ErrorStr);
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  /// LazyFunctionCreator - If an unknown function is needed, this function
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  /// pointer is invoked to create it.  If this returns null, the JIT will
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  /// abort.
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  void *(*LazyFunctionCreator)(const std::string &);
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public:
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  /// lock - This lock protects the ExecutionEngine and MCJIT classes. It must
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  /// be held while changing the internal state of any of those classes.
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  sys::Mutex lock;
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  //===--------------------------------------------------------------------===//
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  //  ExecutionEngine Startup
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  //===--------------------------------------------------------------------===//
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  virtual ~ExecutionEngine();
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  /// Add a Module to the list of modules that we can JIT from.
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  virtual void addModule(std::unique_ptr<Module> M) {
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    Modules.push_back(std::move(M));
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  }
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  /// addObjectFile - Add an ObjectFile to the execution engine.
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  ///
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  /// This method is only supported by MCJIT.  MCJIT will immediately load the
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  /// object into memory and adds its symbols to the list used to resolve
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  /// external symbols while preparing other objects for execution.
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  ///
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  /// Objects added using this function will not be made executable until
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  /// needed by another object.
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  ///
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  /// MCJIT will take ownership of the ObjectFile.
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  virtual void addObjectFile(std::unique_ptr<object::ObjectFile> O);
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  virtual void addObjectFile(object::OwningBinary<object::ObjectFile> O);
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  /// addArchive - Add an Archive to the execution engine.
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  ///
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  /// This method is only supported by MCJIT.  MCJIT will use the archive to
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  /// resolve external symbols in objects it is loading.  If a symbol is found
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  /// in the Archive the contained object file will be extracted (in memory)
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  /// and loaded for possible execution.
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  virtual void addArchive(object::OwningBinary<object::Archive> A);
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  //===--------------------------------------------------------------------===//
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  const DataLayout *getDataLayout() const { return DL; }
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  /// removeModule - Remove a Module from the list of modules.  Returns true if
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  /// M is found.
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  virtual bool removeModule(Module *M);
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  /// FindFunctionNamed - Search all of the active modules to find the one that
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  /// defines FnName.  This is very slow operation and shouldn't be used for
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  /// general code.
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  virtual Function *FindFunctionNamed(const char *FnName);
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  /// runFunction - Execute the specified function with the specified arguments,
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  /// and return the result.
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  virtual GenericValue runFunction(Function *F,
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                                const std::vector<GenericValue> &ArgValues) = 0;
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  /// getPointerToNamedFunction - This method returns the address of the
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  /// specified function by using the dlsym function call.  As such it is only
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  /// useful for resolving library symbols, not code generated symbols.
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  ///
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  /// If AbortOnFailure is false and no function with the given name is
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  /// found, this function silently returns a null pointer. Otherwise,
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  /// it prints a message to stderr and aborts.
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  ///
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  /// This function is deprecated for the MCJIT execution engine.
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  virtual void *getPointerToNamedFunction(StringRef Name,
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                                          bool AbortOnFailure = true) = 0;
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  /// mapSectionAddress - map a section to its target address space value.
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  /// Map the address of a JIT section as returned from the memory manager
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  /// to the address in the target process as the running code will see it.
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  /// This is the address which will be used for relocation resolution.
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  virtual void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress) {
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    llvm_unreachable("Re-mapping of section addresses not supported with this "
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                     "EE!");
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  }
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  /// generateCodeForModule - Run code generation for the specified module and
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  /// load it into memory.
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  ///
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  /// When this function has completed, all code and data for the specified
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  /// module, and any module on which this module depends, will be generated
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  /// and loaded into memory, but relocations will not yet have been applied
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  /// and all memory will be readable and writable but not executable.
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  ///
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  /// This function is primarily useful when generating code for an external
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  /// target, allowing the client an opportunity to remap section addresses
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  /// before relocations are applied.  Clients that intend to execute code
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  /// locally can use the getFunctionAddress call, which will generate code
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  /// and apply final preparations all in one step.
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  ///
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  /// This method has no effect for the interpeter.
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  virtual void generateCodeForModule(Module *M) {}
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  /// finalizeObject - ensure the module is fully processed and is usable.
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  ///
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  /// It is the user-level function for completing the process of making the
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  /// object usable for execution.  It should be called after sections within an
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  /// object have been relocated using mapSectionAddress.  When this method is
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  /// called the MCJIT execution engine will reapply relocations for a loaded
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  /// object.  This method has no effect for the interpeter.
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  virtual void finalizeObject() {}
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  /// runStaticConstructorsDestructors - This method is used to execute all of
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  /// the static constructors or destructors for a program.
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  ///
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  /// \param isDtors - Run the destructors instead of constructors.
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  virtual void runStaticConstructorsDestructors(bool isDtors);
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  /// This method is used to execute all of the static constructors or
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  /// destructors for a particular module.
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  ///
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  /// \param isDtors - Run the destructors instead of constructors.
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  void runStaticConstructorsDestructors(Module &module, bool isDtors);
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  /// runFunctionAsMain - This is a helper function which wraps runFunction to
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  /// handle the common task of starting up main with the specified argc, argv,
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  /// and envp parameters.
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  int runFunctionAsMain(Function *Fn, const std::vector<std::string> &argv,
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                        const char * const * envp);
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  /// addGlobalMapping - Tell the execution engine that the specified global is
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  /// at the specified location.  This is used internally as functions are JIT'd
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  /// and as global variables are laid out in memory.  It can and should also be
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  /// used by clients of the EE that want to have an LLVM global overlay
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  /// existing data in memory.  Mappings are automatically removed when their
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  /// GlobalValue is destroyed.
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  void addGlobalMapping(const GlobalValue *GV, void *Addr);
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  /// clearAllGlobalMappings - Clear all global mappings and start over again,
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  /// for use in dynamic compilation scenarios to move globals.
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  void clearAllGlobalMappings();
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  /// clearGlobalMappingsFromModule - Clear all global mappings that came from a
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  /// particular module, because it has been removed from the JIT.
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  void clearGlobalMappingsFromModule(Module *M);
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  /// updateGlobalMapping - Replace an existing mapping for GV with a new
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  /// address.  This updates both maps as required.  If "Addr" is null, the
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  /// entry for the global is removed from the mappings.  This returns the old
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  /// value of the pointer, or null if it was not in the map.
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  void *updateGlobalMapping(const GlobalValue *GV, void *Addr);
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  /// getPointerToGlobalIfAvailable - This returns the address of the specified
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  /// global value if it is has already been codegen'd, otherwise it returns
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  /// null.
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  ///
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  /// This function is deprecated for the MCJIT execution engine.  It doesn't
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  /// seem to be needed in that case, but an equivalent can be added if it is.
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  void *getPointerToGlobalIfAvailable(const GlobalValue *GV);
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  /// getPointerToGlobal - This returns the address of the specified global
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  /// value. This may involve code generation if it's a function.
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  ///
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  /// This function is deprecated for the MCJIT execution engine.  Use
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  /// getGlobalValueAddress instead.
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  void *getPointerToGlobal(const GlobalValue *GV);
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  /// getPointerToFunction - The different EE's represent function bodies in
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  /// different ways.  They should each implement this to say what a function
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  /// pointer should look like.  When F is destroyed, the ExecutionEngine will
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  /// remove its global mapping and free any machine code.  Be sure no threads
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  /// are running inside F when that happens.
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  ///
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  /// This function is deprecated for the MCJIT execution engine.  Use
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  /// getFunctionAddress instead.
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  virtual void *getPointerToFunction(Function *F) = 0;
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  /// getPointerToFunctionOrStub - If the specified function has been
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  /// code-gen'd, return a pointer to the function.  If not, compile it, or use
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  /// a stub to implement lazy compilation if available.  See
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  /// getPointerToFunction for the requirements on destroying F.
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  ///
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  /// This function is deprecated for the MCJIT execution engine.  Use
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  /// getFunctionAddress instead.
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  virtual void *getPointerToFunctionOrStub(Function *F) {
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    // Default implementation, just codegen the function.
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    return getPointerToFunction(F);
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  }
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  /// getGlobalValueAddress - Return the address of the specified global
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  /// value. This may involve code generation.
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  ///
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  /// This function should not be called with the interpreter engine.
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  virtual uint64_t getGlobalValueAddress(const std::string &Name) {
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    // Default implementation for the interpreter.  MCJIT will override this.
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    // JIT and interpreter clients should use getPointerToGlobal instead.
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    return 0;
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  }
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  /// getFunctionAddress - Return the address of the specified function.
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  /// This may involve code generation.
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  virtual uint64_t getFunctionAddress(const std::string &Name) {
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    // Default implementation for the interpreter.  MCJIT will override this.
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    // Interpreter clients should use getPointerToFunction instead.
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    return 0;
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  }
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  /// getGlobalValueAtAddress - Return the LLVM global value object that starts
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  /// at the specified address.
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  ///
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  const GlobalValue *getGlobalValueAtAddress(void *Addr);
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  /// StoreValueToMemory - Stores the data in Val of type Ty at address Ptr.
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  /// Ptr is the address of the memory at which to store Val, cast to
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  /// GenericValue *.  It is not a pointer to a GenericValue containing the
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  /// address at which to store Val.
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  void StoreValueToMemory(const GenericValue &Val, GenericValue *Ptr,
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                          Type *Ty);
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  void InitializeMemory(const Constant *Init, void *Addr);
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  /// getOrEmitGlobalVariable - Return the address of the specified global
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  /// variable, possibly emitting it to memory if needed.  This is used by the
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  /// Emitter.
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  ///
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  /// This function is deprecated for the MCJIT execution engine.  Use
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  /// getGlobalValueAddress instead.
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  virtual void *getOrEmitGlobalVariable(const GlobalVariable *GV) {
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    return getPointerToGlobal((const GlobalValue *)GV);
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  }
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  /// Registers a listener to be called back on various events within
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  /// the JIT.  See JITEventListener.h for more details.  Does not
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  /// take ownership of the argument.  The argument may be NULL, in
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  /// which case these functions do nothing.
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  virtual void RegisterJITEventListener(JITEventListener *) {}
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  virtual void UnregisterJITEventListener(JITEventListener *) {}
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  /// Sets the pre-compiled object cache.  The ownership of the ObjectCache is
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  /// not changed.  Supported by MCJIT but not the interpreter.
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  virtual void setObjectCache(ObjectCache *) {
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    llvm_unreachable("No support for an object cache");
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  }
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  /// setProcessAllSections (MCJIT Only): By default, only sections that are
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  /// "required for execution" are passed to the RTDyldMemoryManager, and other
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  /// sections are discarded. Passing 'true' to this method will cause
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  /// RuntimeDyld to pass all sections to its RTDyldMemoryManager regardless
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  /// of whether they are "required to execute" in the usual sense.
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  ///
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  /// Rationale: Some MCJIT clients want to be able to inspect metadata
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  /// sections (e.g. Dwarf, Stack-maps) to enable functionality or analyze
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  /// performance. Passing these sections to the memory manager allows the
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  /// client to make policy about the relevant sections, rather than having
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  /// MCJIT do it.
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  virtual void setProcessAllSections(bool ProcessAllSections) {
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    llvm_unreachable("No support for ProcessAllSections option");
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  }
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  /// Return the target machine (if available).
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  virtual TargetMachine *getTargetMachine() { return nullptr; }
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  /// DisableLazyCompilation - When lazy compilation is off (the default), the
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						|
  /// JIT will eagerly compile every function reachable from the argument to
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  /// getPointerToFunction.  If lazy compilation is turned on, the JIT will only
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						|
  /// compile the one function and emit stubs to compile the rest when they're
 | 
						|
  /// first called.  If lazy compilation is turned off again while some lazy
 | 
						|
  /// stubs are still around, and one of those stubs is called, the program will
 | 
						|
  /// abort.
 | 
						|
  ///
 | 
						|
  /// In order to safely compile lazily in a threaded program, the user must
 | 
						|
  /// ensure that 1) only one thread at a time can call any particular lazy
 | 
						|
  /// stub, and 2) any thread modifying LLVM IR must hold the JIT's lock
 | 
						|
  /// (ExecutionEngine::lock) or otherwise ensure that no other thread calls a
 | 
						|
  /// lazy stub.  See http://llvm.org/PR5184 for details.
 | 
						|
  void DisableLazyCompilation(bool Disabled = true) {
 | 
						|
    CompilingLazily = !Disabled;
 | 
						|
  }
 | 
						|
  bool isCompilingLazily() const {
 | 
						|
    return CompilingLazily;
 | 
						|
  }
 | 
						|
 | 
						|
  /// DisableGVCompilation - If called, the JIT will abort if it's asked to
 | 
						|
  /// allocate space and populate a GlobalVariable that is not internal to
 | 
						|
  /// the module.
 | 
						|
  void DisableGVCompilation(bool Disabled = true) {
 | 
						|
    GVCompilationDisabled = Disabled;
 | 
						|
  }
 | 
						|
  bool isGVCompilationDisabled() const {
 | 
						|
    return GVCompilationDisabled;
 | 
						|
  }
 | 
						|
 | 
						|
  /// DisableSymbolSearching - If called, the JIT will not try to lookup unknown
 | 
						|
  /// symbols with dlsym.  A client can still use InstallLazyFunctionCreator to
 | 
						|
  /// resolve symbols in a custom way.
 | 
						|
  void DisableSymbolSearching(bool Disabled = true) {
 | 
						|
    SymbolSearchingDisabled = Disabled;
 | 
						|
  }
 | 
						|
  bool isSymbolSearchingDisabled() const {
 | 
						|
    return SymbolSearchingDisabled;
 | 
						|
  }
 | 
						|
 | 
						|
  /// Enable/Disable IR module verification.
 | 
						|
  ///
 | 
						|
  /// Note: Module verification is enabled by default in Debug builds, and
 | 
						|
  /// disabled by default in Release. Use this method to override the default.
 | 
						|
  void setVerifyModules(bool Verify) {
 | 
						|
    VerifyModules = Verify;
 | 
						|
  }
 | 
						|
  bool getVerifyModules() const {
 | 
						|
    return VerifyModules;
 | 
						|
  }
 | 
						|
 | 
						|
  /// InstallLazyFunctionCreator - If an unknown function is needed, the
 | 
						|
  /// specified function pointer is invoked to create it.  If it returns null,
 | 
						|
  /// the JIT will abort.
 | 
						|
  void InstallLazyFunctionCreator(void* (*P)(const std::string &)) {
 | 
						|
    LazyFunctionCreator = P;
 | 
						|
  }
 | 
						|
 | 
						|
protected:
 | 
						|
  explicit ExecutionEngine(std::unique_ptr<Module> M);
 | 
						|
 | 
						|
  void emitGlobals();
 | 
						|
 | 
						|
  void EmitGlobalVariable(const GlobalVariable *GV);
 | 
						|
 | 
						|
  GenericValue getConstantValue(const Constant *C);
 | 
						|
  void LoadValueFromMemory(GenericValue &Result, GenericValue *Ptr,
 | 
						|
                           Type *Ty);
 | 
						|
};
 | 
						|
 | 
						|
namespace EngineKind {
 | 
						|
  // These are actually bitmasks that get or-ed together.
 | 
						|
  enum Kind {
 | 
						|
    JIT         = 0x1,
 | 
						|
    Interpreter = 0x2
 | 
						|
  };
 | 
						|
  const static Kind Either = (Kind)(JIT | Interpreter);
 | 
						|
}
 | 
						|
 | 
						|
/// Builder class for ExecutionEngines. Use this by stack-allocating a builder,
 | 
						|
/// chaining the various set* methods, and terminating it with a .create()
 | 
						|
/// call.
 | 
						|
class EngineBuilder {
 | 
						|
private:
 | 
						|
  std::unique_ptr<Module> M;
 | 
						|
  EngineKind::Kind WhichEngine;
 | 
						|
  std::string *ErrorStr;
 | 
						|
  CodeGenOpt::Level OptLevel;
 | 
						|
  std::unique_ptr<RTDyldMemoryManager> MCJMM;
 | 
						|
  TargetOptions Options;
 | 
						|
  Reloc::Model RelocModel;
 | 
						|
  CodeModel::Model CMModel;
 | 
						|
  std::string MArch;
 | 
						|
  std::string MCPU;
 | 
						|
  SmallVector<std::string, 4> MAttrs;
 | 
						|
  bool VerifyModules;
 | 
						|
 | 
						|
  /// InitEngine - Does the common initialization of default options.
 | 
						|
  void InitEngine();
 | 
						|
 | 
						|
public:
 | 
						|
  /// Constructor for EngineBuilder.
 | 
						|
  EngineBuilder(std::unique_ptr<Module> M);
 | 
						|
 | 
						|
  // Out-of-line since we don't have the def'n of RTDyldMemoryManager here.
 | 
						|
  ~EngineBuilder();
 | 
						|
 | 
						|
  /// setEngineKind - Controls whether the user wants the interpreter, the JIT,
 | 
						|
  /// or whichever engine works.  This option defaults to EngineKind::Either.
 | 
						|
  EngineBuilder &setEngineKind(EngineKind::Kind w) {
 | 
						|
    WhichEngine = w;
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setMCJITMemoryManager - Sets the MCJIT memory manager to use. This allows
 | 
						|
  /// clients to customize their memory allocation policies for the MCJIT. This
 | 
						|
  /// is only appropriate for the MCJIT; setting this and configuring the builder
 | 
						|
  /// to create anything other than MCJIT will cause a runtime error. If create()
 | 
						|
  /// is called and is successful, the created engine takes ownership of the
 | 
						|
  /// memory manager. This option defaults to NULL.
 | 
						|
  EngineBuilder &setMCJITMemoryManager(std::unique_ptr<RTDyldMemoryManager> mcjmm);
 | 
						|
 | 
						|
  /// setErrorStr - Set the error string to write to on error.  This option
 | 
						|
  /// defaults to NULL.
 | 
						|
  EngineBuilder &setErrorStr(std::string *e) {
 | 
						|
    ErrorStr = e;
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setOptLevel - Set the optimization level for the JIT.  This option
 | 
						|
  /// defaults to CodeGenOpt::Default.
 | 
						|
  EngineBuilder &setOptLevel(CodeGenOpt::Level l) {
 | 
						|
    OptLevel = l;
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setTargetOptions - Set the target options that the ExecutionEngine
 | 
						|
  /// target is using. Defaults to TargetOptions().
 | 
						|
  EngineBuilder &setTargetOptions(const TargetOptions &Opts) {
 | 
						|
    Options = Opts;
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setRelocationModel - Set the relocation model that the ExecutionEngine
 | 
						|
  /// target is using. Defaults to target specific default "Reloc::Default".
 | 
						|
  EngineBuilder &setRelocationModel(Reloc::Model RM) {
 | 
						|
    RelocModel = RM;
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setCodeModel - Set the CodeModel that the ExecutionEngine target
 | 
						|
  /// data is using. Defaults to target specific default
 | 
						|
  /// "CodeModel::JITDefault".
 | 
						|
  EngineBuilder &setCodeModel(CodeModel::Model M) {
 | 
						|
    CMModel = M;
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setMArch - Override the architecture set by the Module's triple.
 | 
						|
  EngineBuilder &setMArch(StringRef march) {
 | 
						|
    MArch.assign(march.begin(), march.end());
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setMCPU - Target a specific cpu type.
 | 
						|
  EngineBuilder &setMCPU(StringRef mcpu) {
 | 
						|
    MCPU.assign(mcpu.begin(), mcpu.end());
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setVerifyModules - Set whether the JIT implementation should verify
 | 
						|
  /// IR modules during compilation.
 | 
						|
  EngineBuilder &setVerifyModules(bool Verify) {
 | 
						|
    VerifyModules = Verify;
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  /// setMAttrs - Set cpu-specific attributes.
 | 
						|
  template<typename StringSequence>
 | 
						|
  EngineBuilder &setMAttrs(const StringSequence &mattrs) {
 | 
						|
    MAttrs.clear();
 | 
						|
    MAttrs.append(mattrs.begin(), mattrs.end());
 | 
						|
    return *this;
 | 
						|
  }
 | 
						|
 | 
						|
  TargetMachine *selectTarget();
 | 
						|
 | 
						|
  /// selectTarget - Pick a target either via -march or by guessing the native
 | 
						|
  /// arch.  Add any CPU features specified via -mcpu or -mattr.
 | 
						|
  TargetMachine *selectTarget(const Triple &TargetTriple,
 | 
						|
                              StringRef MArch,
 | 
						|
                              StringRef MCPU,
 | 
						|
                              const SmallVectorImpl<std::string>& MAttrs);
 | 
						|
 | 
						|
  ExecutionEngine *create() {
 | 
						|
    return create(selectTarget());
 | 
						|
  }
 | 
						|
 | 
						|
  ExecutionEngine *create(TargetMachine *TM);
 | 
						|
};
 | 
						|
 | 
						|
// Create wrappers for C Binding types (see CBindingWrapping.h).
 | 
						|
DEFINE_SIMPLE_CONVERSION_FUNCTIONS(ExecutionEngine, LLVMExecutionEngineRef)
 | 
						|
 | 
						|
} // End llvm namespace
 | 
						|
 | 
						|
#endif
 |