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			214 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
		
			6.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- InlineAsm.cpp - Implement the InlineAsm class ---------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the InlineAsm class.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/InlineAsm.h"
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#include "llvm/DerivedTypes.h"
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#include <algorithm>
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#include <cctype>
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using namespace llvm;
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// Implement the first virtual method in this class in this file so the
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// InlineAsm vtable is emitted here.
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InlineAsm::~InlineAsm() {
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}
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// NOTE: when memoizing the function type, we have to be careful to handle the
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// case when the type gets refined.
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InlineAsm *InlineAsm::get(const FunctionType *Ty, const std::string &AsmString,
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                          const std::string &Constraints, bool hasSideEffects) {
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  // FIXME: memoize!
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  return new InlineAsm(Ty, AsmString, Constraints, hasSideEffects);  
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}
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InlineAsm::InlineAsm(const FunctionType *Ty, const std::string &asmString,
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                     const std::string &constraints, bool hasSideEffects)
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  : Value(PointerType::get(Ty), Value::InlineAsmVal), AsmString(asmString), 
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    Constraints(constraints), HasSideEffects(hasSideEffects) {
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  // Do various checks on the constraint string and type.
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  assert(Verify(Ty, constraints) && "Function type not legal for constraints!");
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}
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const FunctionType *InlineAsm::getFunctionType() const {
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  return cast<FunctionType>(getType()->getElementType());
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}
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/// Parse - Analyze the specified string (e.g. "==&{eax}") and fill in the
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/// fields in this structure.  If the constraint string is not understood,
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/// return true, otherwise return false.
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bool InlineAsm::ConstraintInfo::Parse(const std::string &Str,
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                     std::vector<InlineAsm::ConstraintInfo> &ConstraintsSoFar) {
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  std::string::const_iterator I = Str.begin(), E = Str.end();
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  // Initialize
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  Type = isInput;
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  isEarlyClobber = false;
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  hasMatchingInput = false;
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  isCommutative = false;
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  isIndirect = false;
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  // Parse prefixes.
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  if (*I == '~') {
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    Type = isClobber;
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    ++I;
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  } else if (*I == '=') {
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    ++I;
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    Type = isOutput;
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  }
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  if (*I == '*') {
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    isIndirect = true;
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    ++I;
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  }
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  if (I == E) return true;  // Just a prefix, like "==" or "~".
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  // Parse the modifiers.
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  bool DoneWithModifiers = false;
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  while (!DoneWithModifiers) {
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    switch (*I) {
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    default:
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      DoneWithModifiers = true;
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      break;
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    case '&':     // Early clobber.
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      if (Type != isOutput ||      // Cannot early clobber anything but output.
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          isEarlyClobber)          // Reject &&&&&&
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        return true;
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      isEarlyClobber = true;
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      break;
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    case '%':     // Commutative.
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      if (Type == isClobber ||     // Cannot commute clobbers.
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          isCommutative)           // Reject %%%%%
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        return true;
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      isCommutative = true;
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      break;
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    case '#':     // Comment.
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    case '*':     // Register preferencing.
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      return true;     // Not supported.
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    }
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    if (!DoneWithModifiers) {
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      ++I;
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      if (I == E) return true;   // Just prefixes and modifiers!
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    }
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  }
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  // Parse the various constraints.
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  while (I != E) {
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    if (*I == '{') {   // Physical register reference.
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      // Find the end of the register name.
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      std::string::const_iterator ConstraintEnd = std::find(I+1, E, '}');
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      if (ConstraintEnd == E) return true;  // "{foo"
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      Codes.push_back(std::string(I, ConstraintEnd+1));
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      I = ConstraintEnd+1;
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    } else if (isdigit(*I)) {     // Matching Constraint
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      // Maximal munch numbers.
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      std::string::const_iterator NumStart = I;
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      while (I != E && isdigit(*I))
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        ++I;
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      Codes.push_back(std::string(NumStart, I));
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      unsigned N = atoi(Codes.back().c_str());
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      // Check that this is a valid matching constraint!
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      if (N >= ConstraintsSoFar.size() || ConstraintsSoFar[N].Type != isOutput||
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          Type != isInput)
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        return true;  // Invalid constraint number.
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      // Note that operand #n has a matching input.
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      ConstraintsSoFar[N].hasMatchingInput = true;
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    } else {
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      // Single letter constraint.
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      Codes.push_back(std::string(I, I+1));
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      ++I;
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    }
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  }
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  return false;
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}
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std::vector<InlineAsm::ConstraintInfo>
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InlineAsm::ParseConstraints(const std::string &Constraints) {
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  std::vector<ConstraintInfo> Result;
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  // Scan the constraints string.
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  for (std::string::const_iterator I = Constraints.begin(), 
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       E = Constraints.end(); I != E; ) {
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    ConstraintInfo Info;
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    // Find the end of this constraint.
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    std::string::const_iterator ConstraintEnd = std::find(I, E, ',');
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    if (ConstraintEnd == I ||  // Empty constraint like ",,"
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        Info.Parse(std::string(I, ConstraintEnd), Result)) {
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      Result.clear();          // Erroneous constraint?
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      break;
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    }
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    Result.push_back(Info);
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    // ConstraintEnd may be either the next comma or the end of the string.  In
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    // the former case, we skip the comma.
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    I = ConstraintEnd;
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    if (I != E) {
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      ++I;
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      if (I == E) { Result.clear(); break; }    // don't allow "xyz,"
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    }
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  }
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  return Result;
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}
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/// Verify - Verify that the specified constraint string is reasonable for the
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/// specified function type, and otherwise validate the constraint string.
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bool InlineAsm::Verify(const FunctionType *Ty, const std::string &ConstStr) {
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  if (Ty->isVarArg()) return false;
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  std::vector<ConstraintInfo> Constraints = ParseConstraints(ConstStr);
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  // Error parsing constraints.
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  if (Constraints.empty() && !ConstStr.empty()) return false;
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  unsigned NumOutputs = 0, NumInputs = 0, NumClobbers = 0;
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  for (unsigned i = 0, e = Constraints.size(); i != e; ++i) {
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    switch (Constraints[i].Type) {
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    case InlineAsm::isOutput:
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      if (!Constraints[i].isIndirect) {
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        if (NumInputs || NumClobbers) return false;  // outputs come first.
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        ++NumOutputs;
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        break;
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      }
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      // FALLTHROUGH for Indirect Outputs.
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    case InlineAsm::isInput:
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      if (NumClobbers) return false;               // inputs before clobbers.
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      ++NumInputs;
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      break;
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    case InlineAsm::isClobber:
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      ++NumClobbers;
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      break;
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    }
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  }
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  if (NumOutputs > 1) return false;  // Only one result allowed so far.
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  if ((Ty->getReturnType() != Type::VoidTy) != NumOutputs)
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    return false;   // NumOutputs = 1 iff has a result type.
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  if (Ty->getNumParams() != NumInputs) return false;
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  return true;
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}
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DEFINING_FILE_FOR(InlineAsm)
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