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			165 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			165 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- SpillPlacement.h - Optimal Spill Code Placement --------*- C++ -*--===//
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| //
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file is distributed under the University of Illinois Open Source
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| // License. See LICENSE.TXT for details.
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| //
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| //===----------------------------------------------------------------------===//
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| //
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| // This analysis computes the optimal spill code placement between basic blocks.
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| //
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| // The runOnMachineFunction() method only precomputes some profiling information
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| // about the CFG. The real work is done by prepare(), addConstraints(), and
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| // finish() which are called by the register allocator.
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| //
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| // Given a variable that is live across multiple basic blocks, and given
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| // constraints on the basic blocks where the variable is live, determine which
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| // edge bundles should have the variable in a register and which edge bundles
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| // should have the variable in a stack slot.
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| //
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| // The returned bit vector can be used to place optimal spill code at basic
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| // block entries and exits. Spill code placement inside a basic block is not
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| // considered.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
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| #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
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| 
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| #include "llvm/ADT/ArrayRef.h"
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| #include "llvm/ADT/SmallVector.h"
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| #include "llvm/CodeGen/MachineFunctionPass.h"
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| #include "llvm/Support/BlockFrequency.h"
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| 
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| namespace llvm {
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| 
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| class BitVector;
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| class EdgeBundles;
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| class MachineBasicBlock;
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| class MachineLoopInfo;
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| class MachineBlockFrequencyInfo;
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| 
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| class SpillPlacement : public MachineFunctionPass {
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|   struct Node;
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|   const MachineFunction *MF;
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|   const EdgeBundles *bundles;
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|   const MachineLoopInfo *loops;
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|   const MachineBlockFrequencyInfo *MBFI;
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|   Node *nodes;
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| 
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|   // Nodes that are active in the current computation. Owned by the prepare()
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|   // caller.
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|   BitVector *ActiveNodes;
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| 
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|   // Nodes with active links. Populated by scanActiveBundles.
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|   SmallVector<unsigned, 8> Linked;
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| 
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|   // Nodes that went positive during the last call to scanActiveBundles or
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|   // iterate.
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|   SmallVector<unsigned, 8> RecentPositive;
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| 
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|   // Block frequencies are computed once. Indexed by block number.
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|   SmallVector<BlockFrequency, 8> BlockFrequencies;
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| 
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|   /// Decision threshold. A node gets the output value 0 if the weighted sum of
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|   /// its inputs falls in the open interval (-Threshold;Threshold).
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|   BlockFrequency Threshold;
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| 
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| public:
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|   static char ID; // Pass identification, replacement for typeid.
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| 
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|   SpillPlacement() : MachineFunctionPass(ID), nodes(nullptr) {}
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|   ~SpillPlacement() override { releaseMemory(); }
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| 
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|   /// BorderConstraint - A basic block has separate constraints for entry and
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|   /// exit.
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|   enum BorderConstraint {
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|     DontCare,  ///< Block doesn't care / variable not live.
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|     PrefReg,   ///< Block entry/exit prefers a register.
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|     PrefSpill, ///< Block entry/exit prefers a stack slot.
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|     PrefBoth,  ///< Block entry prefers both register and stack.
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|     MustSpill  ///< A register is impossible, variable must be spilled.
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|   };
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| 
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|   /// BlockConstraint - Entry and exit constraints for a basic block.
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|   struct BlockConstraint {
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|     unsigned Number;            ///< Basic block number (from MBB::getNumber()).
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|     BorderConstraint Entry : 8; ///< Constraint on block entry.
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|     BorderConstraint Exit : 8;  ///< Constraint on block exit.
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| 
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|     /// True when this block changes the value of the live range. This means
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|     /// the block has a non-PHI def.  When this is false, a live-in value on
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|     /// the stack can be live-out on the stack without inserting a spill.
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|     bool ChangesValue;
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|   };
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| 
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|   /// prepare - Reset state and prepare for a new spill placement computation.
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|   /// @param RegBundles Bit vector to receive the edge bundles where the
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|   ///                   variable should be kept in a register. Each bit
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|   ///                   corresponds to an edge bundle, a set bit means the
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|   ///                   variable should be kept in a register through the
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|   ///                   bundle. A clear bit means the variable should be
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|   ///                   spilled. This vector is retained.
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|   void prepare(BitVector &RegBundles);
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| 
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|   /// addConstraints - Add constraints and biases. This method may be called
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|   /// more than once to accumulate constraints.
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|   /// @param LiveBlocks Constraints for blocks that have the variable live in or
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|   ///                   live out.
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|   void addConstraints(ArrayRef<BlockConstraint> LiveBlocks);
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| 
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|   /// addPrefSpill - Add PrefSpill constraints to all blocks listed.  This is
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|   /// equivalent to calling addConstraint with identical BlockConstraints with
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|   /// Entry = Exit = PrefSpill, and ChangesValue = false.
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|   ///
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|   /// @param Blocks Array of block numbers that prefer to spill in and out.
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|   /// @param Strong When true, double the negative bias for these blocks.
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|   void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
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| 
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|   /// addLinks - Add transparent blocks with the given numbers.
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|   void addLinks(ArrayRef<unsigned> Links);
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| 
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|   /// scanActiveBundles - Perform an initial scan of all bundles activated by
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|   /// addConstraints and addLinks, updating their state. Add all the bundles
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|   /// that now prefer a register to RecentPositive.
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|   /// Prepare internal data structures for iterate.
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|   /// Return true is there are any positive nodes.
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|   bool scanActiveBundles();
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| 
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|   /// iterate - Update the network iteratively until convergence, or new bundles
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|   /// are found.
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|   void iterate();
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| 
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|   /// getRecentPositive - Return an array of bundles that became positive during
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|   /// the previous call to scanActiveBundles or iterate.
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|   ArrayRef<unsigned> getRecentPositive() { return RecentPositive; }
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| 
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|   /// finish - Compute the optimal spill code placement given the
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|   /// constraints. No MustSpill constraints will be violated, and the smallest
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|   /// possible number of PrefX constraints will be violated, weighted by
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|   /// expected execution frequencies.
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|   /// The selected bundles are returned in the bitvector passed to prepare().
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|   /// @return True if a perfect solution was found, allowing the variable to be
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|   ///         in a register through all relevant bundles.
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|   bool finish();
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| 
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|   /// getBlockFrequency - Return the estimated block execution frequency per
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|   /// function invocation.
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|   BlockFrequency getBlockFrequency(unsigned Number) const {
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|     return BlockFrequencies[Number];
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|   }
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| 
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| private:
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|   bool runOnMachineFunction(MachineFunction&) override;
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|   void getAnalysisUsage(AnalysisUsage&) const override;
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|   void releaseMemory() override;
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| 
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|   void activate(unsigned);
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|   void setThreshold(const BlockFrequency &Entry);
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| };
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| 
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| } // end namespace llvm
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| 
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| #endif
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