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https://github.com/c64scene-ar/llvm-6502.git
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84428e1892
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2944 91177308-0d34-0410-b5e6-96231b3b80d8
356 lines
12 KiB
C++
356 lines
12 KiB
C++
//===- DataStructure.h - Build data structure graphs -------------*- C++ -*--=//
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//
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// Implement the LLVM data structure analysis library.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DATA_STRUCTURE_H
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#define LLVM_ANALYSIS_DATA_STRUCTURE_H
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#include "llvm/Pass.h"
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#include <string>
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// Hack around broken gdb! stack traces from system assert don't work, but do
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// from a fault. :(
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#undef assert
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#define assert(x) \
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do { if (!(x)) { std::cerr << "assertion failure!: " #x "\n"; \
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int *P = 0; *P = 17; }} while (0)
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class Type;
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class GlobalValue;
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class DSNode; // Each node in the graph
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class DSGraph; // A graph for a function
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class DSNodeIterator; // Data structure graph traversal iterator
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class LocalDataStructures; // A collection of local graphs for a program
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class BUDataStructures; // A collection of bu graphs for a program
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//===----------------------------------------------------------------------===//
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// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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// of all of the add/un'refing of the node to prevent the backpointers in the
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// graph from getting out of date.
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//
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class DSNodeHandle {
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DSNode *N;
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public:
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// Allow construction, destruction, and assignment...
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DSNodeHandle(DSNode *n = 0) : N(0) { operator=(n); }
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DSNodeHandle(const DSNodeHandle &H) : N(0) { operator=(H.N); }
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~DSNodeHandle() { operator=(0); }
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DSNodeHandle &operator=(const DSNodeHandle &H) {operator=(H.N); return *this;}
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// Assignment of DSNode*, implement all of the add/un'refing (defined later)
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inline DSNodeHandle &operator=(DSNode *n);
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// Allow automatic, implicit, conversion to DSNode*
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operator DSNode*() { return N; }
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operator const DSNode*() const { return N; }
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operator bool() const { return N != 0; }
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operator bool() { return N != 0; }
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bool operator<(const DSNodeHandle &H) const { // Allow sorting
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return N < H.N;
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}
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bool operator==(const DSNodeHandle &H) const { return N == H.N; }
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bool operator!=(const DSNodeHandle &H) const { return N != H.N; }
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bool operator==(const DSNode *Node) const { return N == Node; }
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bool operator!=(const DSNode *Node) const { return N != Node; }
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// Allow explicit conversion to DSNode...
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DSNode *get() { return N; }
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const DSNode *get() const { return N; }
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// Allow this to be treated like a pointer...
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DSNode *operator->() { return N; }
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const DSNode *operator->() const { return N; }
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};
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//===----------------------------------------------------------------------===//
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// DSNode - Data structure node class
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//
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// This class keeps track of a node's type, and the fields in the data
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// structure.
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//
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//
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class DSNode {
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const Type *Ty;
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std::vector<DSNodeHandle> Links;
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std::vector<DSNodeHandle*> Referrers;
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// Globals - The list of global values that are merged into this node.
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std::vector<GlobalValue*> Globals;
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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ShadowNode = 0 << 0, // Nothing is known about this node...
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ScalarNode = 1 << 0, // Scalar of the current function contains this value
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AllocaNode = 1 << 1, // This node was allocated with alloca
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NewNode = 1 << 2, // This node was allocated with malloc
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GlobalNode = 1 << 3, // This node was allocated by a global var decl
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SubElement = 1 << 4, // This node is a part of some other node
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CastNode = 1 << 5, // This node is accessed in unsafe ways
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Incomplete = 1 << 6, // This node may not be complete
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};
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// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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// to the nodes in the data structure graph, so it is possible to have nodes
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// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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// when function graphs are inlined.
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//
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unsigned char NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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DSNode(const DSNode &);
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~DSNode() {
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#ifndef NDEBUG
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dropAllReferences(); // Only needed to satisfy assertion checks...
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#endif
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assert(Referrers.empty() && "Referrers to dead node exist!");
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}
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// Iterator for graph interface...
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typedef DSNodeIterator iterator;
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inline iterator begin(); // Defined in DataStructureGraph.h
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inline iterator end();
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// Accessors
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const Type *getType() const { return Ty; }
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unsigned getNumLinks() const { return Links.size(); }
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DSNode *getLink(unsigned i) {
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assert(i < getNumLinks() && "Field links access out of range...");
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return Links[i];
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}
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const DSNode *getLink(unsigned i) const {
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assert(i < getNumLinks() && "Field links access out of range...");
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return Links[i];
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}
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void setLink(unsigned i, DSNode *N) {
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assert(i < getNumLinks() && "Field links access out of range...");
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Links[i] = N;
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}
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// addGlobal - Add an entry for a global value to the Globals list. This also
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// marks the node with the 'G' flag if it does not already have it.
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//
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void addGlobal(GlobalValue *GV);
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const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
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std::vector<GlobalValue*> &getGlobals() { return Globals; }
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// addEdgeTo - Add an edge from the current node to the specified node. This
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// can cause merging of nodes in the graph.
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//
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void addEdgeTo(unsigned LinkNo, DSNode *N);
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void addEdgeTo(DSNode *N) {
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assert(getNumLinks() == 1 && "Must specify a field number to add edge if "
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" more than one field exists!");
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addEdgeTo(0, N);
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}
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// mergeWith - Merge this node into the specified node, moving all links to
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// and from the argument node into the current node. The specified node may
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// be a null pointer (in which case, nothing happens).
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//
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void mergeWith(DSNode *N);
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
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void removeReferrer(DSNodeHandle *H);
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const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
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void print(std::ostream &O, const DSGraph *G) const;
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void dump() const;
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std::string getCaption(const DSGraph *G) const;
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void dropAllReferences() {
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Links.clear();
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}
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};
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inline DSNodeHandle &DSNodeHandle::operator=(DSNode *n) {
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if (N) N->removeReferrer(this);
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N = n;
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if (N) N->addReferrer(this);
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return *this;
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}
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// DSGraph - The graph that represents a function.
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//
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class DSGraph {
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Function &Func;
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std::vector<DSNode*> Nodes;
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DSNodeHandle RetNode; // Node that gets returned...
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std::map<Value*, DSNodeHandle> ValueMap;
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// FunctionCalls - This vector maintains a single entry for each call
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// instruction in the current graph. Each call entry contains DSNodeHandles
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// that refer to the arguments that are passed into the function call. The
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// first entry in the vector is the scalar that holds the return value for the
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// call, the second is the function scalar being invoked, and the rest are
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// pointer arguments to the function.
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//
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std::vector<std::vector<DSNodeHandle> > FunctionCalls;
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private:
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// Define the interface only accessable to DataStructure
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friend class LocalDataStructures;
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friend class BUDataStructures;
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DSGraph(Function &F); // Compute the local DSGraph
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DSGraph(const DSGraph &DSG); // Copy ctor
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~DSGraph();
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void operator=(const DSGraph &); // DO NOT IMPLEMENT
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public:
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Function &getFunction() const { return Func; }
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// getValueMap - Get a map that describes what the nodes the scalars in this
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// function point to...
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//
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std::map<Value*, DSNodeHandle> &getValueMap() { return ValueMap; }
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const std::map<Value*, DSNodeHandle> &getValueMap() const { return ValueMap;}
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std::vector<std::vector<DSNodeHandle> > &getFunctionCalls() {
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return FunctionCalls;
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}
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const DSNode *getRetNode() const { return RetNode; }
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unsigned getGraphSize() const {
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return Nodes.size();
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}
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void print(std::ostream &O) const;
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void dump() const;
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// maskNodeTypes - Apply a mask to all of the node types in the graph. This
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// is useful for clearing out markers like Scalar or Incomplete.
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//
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void maskNodeTypes(unsigned char Mask);
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void maskIncompleteMarkers() { maskNodeTypes(~DSNode::Incomplete); }
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// markIncompleteNodes - Traverse the graph, identifying nodes that may be
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// modified by other functions that have not been resolved yet. This marks
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// nodes that are reachable through three sources of "unknownness":
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// Global Variables, Function Calls, and Incoming Arguments
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//
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// For any node that may have unknown components (because something outside
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// the scope of current analysis may have modified it), the 'Incomplete' flag
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// is added to the NodeType.
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//
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void markIncompleteNodes();
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// removeDeadNodes - After the graph has been constructed, this method removes
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// all unreachable nodes that are created because they got merged with other
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// nodes in the graph.
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//
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void removeDeadNodes();
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// cloneInto - Clone the specified DSGraph into the current graph, returning
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// the Return node of the graph. The translated ValueMap for the old function
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// is filled into the OldValMap member. If StripLocals is set to true, Scalar
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// and Alloca markers are removed from the graph, as the graph is being cloned
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// into a calling function's graph.
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//
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DSNode *cloneInto(const DSGraph &G, std::map<Value*, DSNodeHandle> &OldValMap,
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bool StripLocals = true);
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private:
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bool isNodeDead(DSNode *N);
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};
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// LocalDataStructures - The analysis that computes the local data structure
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// graphs for all of the functions in the program.
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//
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// FIXME: This should be a Function pass that can be USED by a Pass, and would
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// be automatically preserved. Until we can do that, this is a Pass.
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//
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class LocalDataStructures : public Pass {
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// DSInfo, one graph for each function
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std::map<Function*, DSGraph*> DSInfo;
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public:
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static AnalysisID ID; // DataStructure Analysis ID
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LocalDataStructures(AnalysisID id) { assert(id == ID); }
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~LocalDataStructures() { releaseMemory(); }
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virtual const char *getPassName() const {
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return "Local Data Structure Analysis";
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}
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virtual bool run(Module &M);
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// getDSGraph - Return the data structure graph for the specified function.
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DSGraph &getDSGraph(Function &F) const {
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std::map<Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
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assert(I != DSInfo.end() && "Function not in module!");
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return *I->second;
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}
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// print - Print out the analysis results...
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void print(std::ostream &O, Module *M) const;
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// If the pass pipeline is done with this pass, we can release our memory...
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virtual void releaseMemory();
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// getAnalysisUsage - This obviously provides a data structure graph.
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addProvided(ID);
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}
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};
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// BUDataStructures - The analysis that computes the interprocedurally closed
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// data structure graphs for all of the functions in the program. This pass
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// only performs a "Bottom Up" propogation (hence the name).
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//
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class BUDataStructures : public Pass {
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// DSInfo, one graph for each function
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std::map<Function*, DSGraph*> DSInfo;
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public:
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static AnalysisID ID; // BUDataStructure Analysis ID
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BUDataStructures(AnalysisID id) { assert(id == ID); }
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~BUDataStructures() { releaseMemory(); }
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virtual const char *getPassName() const {
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return "Bottom-Up Data Structure Analysis Closure";
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}
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virtual bool run(Module &M);
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// getDSGraph - Return the data structure graph for the specified function.
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DSGraph &getDSGraph(Function &F) const {
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std::map<Function*, DSGraph*>::const_iterator I = DSInfo.find(&F);
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assert(I != DSInfo.end() && "Function not in module!");
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return *I->second;
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}
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// print - Print out the analysis results...
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void print(std::ostream &O, Module *M) const;
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// If the pass pipeline is done with this pass, we can release our memory...
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virtual void releaseMemory();
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// getAnalysisUsage - This obviously provides a data structure graph.
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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AU.addProvided(ID);
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AU.addRequired(LocalDataStructures::ID);
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}
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private:
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DSGraph &calculateGraph(Function &F);
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};
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#endif
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