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https://github.com/c64scene-ar/llvm-6502.git
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009505452b
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2 91177308-0d34-0410-b5e6-96231b3b80d8
235 lines
7.5 KiB
C++
235 lines
7.5 KiB
C++
//===-- llvm/ConstPoolVals.h - Constant Value nodes --------------*- C++ -*--=//
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//
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// This file contains the declarations for the ConstPoolVal class and all of
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// its subclasses, which represent the different type of constant pool values
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CONSTPOOLVALS_H
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#define LLVM_CONSTPOOLVALS_H
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#include "llvm/User.h"
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#include "llvm/SymTabValue.h"
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#include "llvm/Tools/DataTypes.h"
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#include <vector>
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class ArrayType;
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class StructType;
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//===----------------------------------------------------------------------===//
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// ConstPoolVal Class
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//===----------------------------------------------------------------------===//
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class ConstPoolVal;
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typedef UseTy<ConstPoolVal> ConstPoolUse;
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class ConstPoolVal : public User {
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SymTabValue *Parent;
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friend class ValueHolder<ConstPoolVal, SymTabValue>;
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inline void setParent(SymTabValue *parent) {
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Parent = parent;
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}
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public:
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inline ConstPoolVal(const Type *Ty, const string &Name = "")
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: User(Ty, Value::ConstantVal, Name) { Parent = 0; }
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// Specialize setName to handle symbol table majik...
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virtual void setName(const string &name);
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// Static constructor to create a '0' constant of arbitrary type...
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static ConstPoolVal *getNullConstant(const Type *Ty);
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// clone() - Create a copy of 'this' value that is identical in all ways
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// except the following:
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// * The value has no parent
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// * The value has no name
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//
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virtual ConstPoolVal *clone() const = 0;
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virtual string getStrValue() const = 0;
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virtual bool equals(const ConstPoolVal *V) const = 0;
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inline const SymTabValue *getParent() const { return Parent; }
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inline SymTabValue *getParent() { return Parent; }
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// if i > the number of operands, then getOperand() returns 0, and setOperand
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// returns false. setOperand() may also return false if the operand is of
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// the wrong type.
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//
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// Note that some subclasses may change this default no argument behavior
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//
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virtual Value *getOperand(unsigned i) { return 0; }
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virtual const Value *getOperand(unsigned i) const { return 0; }
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virtual bool setOperand(unsigned i, Value *Val) { return false; }
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virtual void dropAllReferences() {}
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};
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//===----------------------------------------------------------------------===//
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// Classes to represent constant pool variable defs
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//===----------------------------------------------------------------------===//
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//===---------------------------------------------------------------------------
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// ConstPoolBool - Boolean Values
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//
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class ConstPoolBool : public ConstPoolVal {
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bool Val;
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ConstPoolBool(const ConstPoolBool &CP);
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public:
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ConstPoolBool(bool V, const string &Name = "");
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virtual string getStrValue() const;
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virtual bool equals(const ConstPoolVal *V) const;
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virtual ConstPoolVal *clone() const { return new ConstPoolBool(*this); }
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inline bool getValue() const { return Val; }
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// setValue - Be careful... if there is more than one 'use' of this node, then
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// they will ALL see the value that you set...
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//
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inline void setValue(bool v) { Val = v; }
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};
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//===---------------------------------------------------------------------------
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// ConstPoolSInt - Signed Integer Values [sbyte, short, int, long]
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//
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class ConstPoolSInt : public ConstPoolVal {
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int64_t Val;
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ConstPoolSInt(const ConstPoolSInt &CP);
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public:
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ConstPoolSInt(const Type *Ty, int64_t V, const string &Name = "");
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virtual ConstPoolVal *clone() const { return new ConstPoolSInt(*this); }
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virtual string getStrValue() const;
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virtual bool equals(const ConstPoolVal *V) const;
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static bool isValueValidForType(const Type *Ty, int64_t V);
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inline int64_t getValue() const { return Val; }
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};
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//===---------------------------------------------------------------------------
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// ConstPoolUInt - Unsigned Integer Values [ubyte, ushort, uint, ulong]
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//
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class ConstPoolUInt : public ConstPoolVal {
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uint64_t Val;
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ConstPoolUInt(const ConstPoolUInt &CP);
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public:
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ConstPoolUInt(const Type *Ty, uint64_t V, const string &Name = "");
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virtual ConstPoolVal *clone() const { return new ConstPoolUInt(*this); }
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virtual string getStrValue() const;
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virtual bool equals(const ConstPoolVal *V) const;
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static bool isValueValidForType(const Type *Ty, uint64_t V);
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inline uint64_t getValue() const { return Val; }
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};
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//===---------------------------------------------------------------------------
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// ConstPoolFP - Floating Point Values [float, double]
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//
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class ConstPoolFP : public ConstPoolVal {
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double Val;
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ConstPoolFP(const ConstPoolFP &CP);
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public:
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ConstPoolFP(const Type *Ty, double V, const string &Name = "");
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virtual ConstPoolVal *clone() const { return new ConstPoolFP(*this); }
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virtual string getStrValue() const;
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virtual bool equals(const ConstPoolVal *V) const;
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static bool isValueValidForType(const Type *Ty, double V);
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inline double getValue() const { return Val; }
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};
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//===---------------------------------------------------------------------------
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// ConstPoolType - Type Declarations
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//
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class ConstPoolType : public ConstPoolVal {
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const Type *Val;
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ConstPoolType(const ConstPoolType &CPT);
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public:
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ConstPoolType(const Type *V, const string &Name = "");
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virtual ConstPoolVal *clone() const { return new ConstPoolType(*this); }
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virtual string getStrValue() const;
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virtual bool equals(const ConstPoolVal *V) const;
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inline const Type *getValue() const { return Val; }
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};
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//===---------------------------------------------------------------------------
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// ConstPoolArray - Constant Array Declarations
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//
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class ConstPoolArray : public ConstPoolVal {
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vector<ConstPoolUse> Val;
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ConstPoolArray(const ConstPoolArray &CPT);
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public:
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ConstPoolArray(const ArrayType *T, vector<ConstPoolVal*> &V,
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const string &Name = "");
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inline ~ConstPoolArray() { dropAllReferences(); }
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virtual ConstPoolVal *clone() const { return new ConstPoolArray(*this); }
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virtual string getStrValue() const;
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virtual bool equals(const ConstPoolVal *V) const;
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inline const vector<ConstPoolUse> &getValues() const { return Val; }
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// Implement User stuff...
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//
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virtual Value *getOperand(unsigned i) {
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return (i < Val.size()) ? Val[i] : 0;
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}
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virtual const Value *getOperand(unsigned i) const {
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return (i < Val.size()) ? Val[i] : 0;
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}
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// setOperand fails! You can't change a constant!
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virtual bool setOperand(unsigned i, Value *Val) { return false; }
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virtual void dropAllReferences() { Val.clear(); }
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};
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//===---------------------------------------------------------------------------
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// ConstPoolStruct - Constant Struct Declarations
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//
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class ConstPoolStruct : public ConstPoolVal {
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vector<ConstPoolUse> Val;
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ConstPoolStruct(const ConstPoolStruct &CPT);
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public:
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ConstPoolStruct(const StructType *T, vector<ConstPoolVal*> &V,
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const string &Name = "");
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inline ~ConstPoolStruct() { dropAllReferences(); }
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virtual ConstPoolVal *clone() const { return new ConstPoolStruct(*this); }
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virtual string getStrValue() const;
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virtual bool equals(const ConstPoolVal *V) const;
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inline const vector<ConstPoolUse> &getValues() const { return Val; }
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// Implement User stuff...
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//
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virtual Value *getOperand(unsigned i) {
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return (i < Val.size()) ? Val[i] : 0;
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}
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virtual const Value *getOperand(unsigned i) const {
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return (i < Val.size()) ? Val[i] : 0;
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}
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// setOperand fails! You can't change a constant!
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virtual bool setOperand(unsigned i, Value *Val) { return false; }
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virtual void dropAllReferences() { Val.clear(); }
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};
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#endif
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