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https://github.com/c64scene-ar/llvm-6502.git
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bbcfc51f3b
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8 91177308-0d34-0410-b5e6-96231b3b80d8
122 lines
4.1 KiB
C++
122 lines
4.1 KiB
C++
//===-- llvm/iOther.h - "Other" instruction node definitions -----*- C++ -*--=//
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//
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// This file contains the declarations for instructions that fall into the
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// grandios 'other' catagory...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_IOTHER_H
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#define LLVM_IOTHER_H
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#include "llvm/InstrTypes.h"
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#include "llvm/Method.h"
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#include <vector>
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//===----------------------------------------------------------------------===//
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// PHINode Class
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//===----------------------------------------------------------------------===//
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// PHINode - The PHINode class is used to represent the magical mystical PHI
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// node, that can not exist in nature, but can be synthesized in a computer
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// scientist's overactive imagination.
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//
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// TODO: FIXME: This representation is not good enough. Consider the following
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// code:
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// BB0: %x = int %0
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// BB1: %y = int %1
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// BB2: %z = phi int %0, %1 - Can't tell where constants come from!
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//
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// TOFIX: Store pair<Use,BasicBlockUse> instead of just <Use>
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//
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class PHINode : public Instruction {
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vector<Use> IncomingValues;
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PHINode(const PHINode &PN);
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public:
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PHINode(const Type *Ty, const string &Name = "");
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inline ~PHINode() { dropAllReferences(); }
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virtual Instruction *clone() const { return new PHINode(*this); }
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// Implement all of the functionality required by User...
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//
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virtual void dropAllReferences();
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virtual const Value *getOperand(unsigned i) const {
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return (i < IncomingValues.size()) ? IncomingValues[i] : 0;
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}
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inline Value *getOperand(unsigned i) {
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return (Value*)((const PHINode*)this)->getOperand(i);
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}
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virtual unsigned getNumOperands() const { return IncomingValues.size(); }
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virtual bool setOperand(unsigned i, Value *Val);
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virtual string getOpcode() const { return "phi"; }
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// addIncoming - Add an incoming value to the end of the PHI list
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void addIncoming(Value *D);
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// removeIncomingValue - Remove an incoming value. This is useful if a
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// predecessor basic block is deleted. The value removed is returned.
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Value *removeIncomingValue(unsigned idx);
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};
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//===----------------------------------------------------------------------===//
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// MethodArgument Class
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//===----------------------------------------------------------------------===//
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class MethodArgument : public Value { // Defined in the InstrType.cpp file
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Method *Parent;
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friend class ValueHolder<MethodArgument,Method>;
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inline void setParent(Method *parent) { Parent = parent; }
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public:
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MethodArgument(const Type *Ty, const string &Name = "")
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: Value(Ty, Value::MethodArgumentVal, Name) {
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Parent = 0;
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}
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// Specialize setName to handle symbol table majik...
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virtual void setName(const string &name);
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inline const Method *getParent() const { return Parent; }
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inline Method *getParent() { return Parent; }
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};
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//===----------------------------------------------------------------------===//
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// Classes to function calls and method invocations
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//===----------------------------------------------------------------------===//
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class CallInst : public Instruction {
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MethodUse M;
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vector<Use> Params;
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CallInst(const CallInst &CI);
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public:
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CallInst(Method *M, vector<Value*> ¶ms, const string &Name = "");
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inline ~CallInst() { dropAllReferences(); }
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virtual string getOpcode() const { return "call"; }
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virtual Instruction *clone() const { return new CallInst(*this); }
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bool hasSideEffects() const { return true; }
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const Method *getCalledMethod() const { return M; }
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Method *getCalledMethod() { return M; }
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// Implement all of the functionality required by Instruction...
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//
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virtual void dropAllReferences();
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virtual const Value *getOperand(unsigned i) const {
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return i == 0 ? M : ((i <= Params.size()) ? Params[i-1] : 0);
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}
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inline Value *getOperand(unsigned i) {
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return (Value*)((const CallInst*)this)->getOperand(i);
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}
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virtual unsigned getNumOperands() const { return Params.size()+1; }
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virtual bool setOperand(unsigned i, Value *Val);
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};
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#endif
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