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a83ba0f5c9
BasicBlock's removePredecessor routine. This requires shuffling around the definition and implementation of hasContantValue from Utils.h,cpp into Instructions.h,cpp git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@22664 91177308-0d34-0410-b5e6-96231b3b80d8
203 lines
7.7 KiB
C++
203 lines
7.7 KiB
C++
//===-- CondPropagate.cpp - Propagate Conditional Expressions -------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass propagates information about conditional expressions through the
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// program, allowing it to eliminate conditional branches in some cases.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "condprop"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include "llvm/Constants.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/Pass.h"
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#include "llvm/Type.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/Statistic.h"
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#include <iostream>
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using namespace llvm;
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namespace {
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Statistic<>
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NumBrThread("condprop", "Number of CFG edges threaded through branches");
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Statistic<>
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NumSwThread("condprop", "Number of CFG edges threaded through switches");
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struct CondProp : public FunctionPass {
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virtual bool runOnFunction(Function &F);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequiredID(BreakCriticalEdgesID);
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//AU.addRequired<DominanceFrontier>();
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}
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private:
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bool MadeChange;
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void SimplifyBlock(BasicBlock *BB);
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void SimplifyPredecessors(BranchInst *BI);
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void SimplifyPredecessors(SwitchInst *SI);
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void RevectorBlockTo(BasicBlock *FromBB, BasicBlock *ToBB);
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};
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RegisterOpt<CondProp> X("condprop", "Conditional Propagation");
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}
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FunctionPass *llvm::createCondPropagationPass() {
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return new CondProp();
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}
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bool CondProp::runOnFunction(Function &F) {
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bool EverMadeChange = false;
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// While we are simplifying blocks, keep iterating.
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do {
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MadeChange = false;
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for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB)
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SimplifyBlock(BB);
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EverMadeChange = MadeChange;
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} while (MadeChange);
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return EverMadeChange;
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}
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void CondProp::SimplifyBlock(BasicBlock *BB) {
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if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) {
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// If this is a conditional branch based on a phi node that is defined in
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// this block, see if we can simplify predecessors of this block.
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if (BI->isConditional() && isa<PHINode>(BI->getCondition()) &&
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cast<PHINode>(BI->getCondition())->getParent() == BB)
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SimplifyPredecessors(BI);
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} else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator())) {
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if (isa<PHINode>(SI->getCondition()) &&
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cast<PHINode>(SI->getCondition())->getParent() == BB)
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SimplifyPredecessors(SI);
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}
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// If possible, simplify the terminator of this block.
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if (ConstantFoldTerminator(BB))
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MadeChange = true;
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// If this block ends with an unconditional branch and the only successor has
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// only this block as a predecessor, merge the two blocks together.
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if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator()))
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if (BI->isUnconditional() && BI->getSuccessor(0)->getSinglePredecessor()) {
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BasicBlock *Succ = BI->getSuccessor(0);
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// Remove BI.
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BI->eraseFromParent();
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// Move over all of the instructions.
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BB->getInstList().splice(BB->end(), Succ->getInstList());
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// Any phi nodes that had entries for Succ now have entries from BB.
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Succ->replaceAllUsesWith(BB);
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// Succ is now dead, but we cannot delete it without potentially
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// invalidating iterators elsewhere. Just insert an unreachable
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// instruction in it.
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new UnreachableInst(Succ);
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MadeChange = true;
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}
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}
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// SimplifyPredecessors(branches) - We know that BI is a conditional branch
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// based on a PHI node defined in this block. If the phi node contains constant
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// operands, then the blocks corresponding to those operands can be modified to
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// jump directly to the destination instead of going through this block.
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void CondProp::SimplifyPredecessors(BranchInst *BI) {
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// TODO: We currently only handle the most trival case, where the PHI node has
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// one use (the branch), and is the only instruction besides the branch in the
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// block.
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PHINode *PN = cast<PHINode>(BI->getCondition());
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if (!PN->hasOneUse()) return;
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BasicBlock *BB = BI->getParent();
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if (&*BB->begin() != PN || &*next(BB->begin()) != BI)
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return;
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// Ok, we have this really simple case, walk the PHI operands, looking for
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// constants. Walk from the end to remove operands from the end when
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// possible, and to avoid invalidating "i".
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for (unsigned i = PN->getNumIncomingValues(); i != 0; --i)
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if (ConstantBool *CB = dyn_cast<ConstantBool>(PN->getIncomingValue(i-1))) {
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// If we have a constant, forward the edge from its current to its
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// ultimate destination.
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bool PHIGone = PN->getNumIncomingValues() == 2;
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RevectorBlockTo(PN->getIncomingBlock(i-1),
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BI->getSuccessor(CB->getValue() == 0));
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++NumBrThread;
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// If there were two predecessors before this simplification, the PHI node
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// will be deleted. Don't iterate through it the last time.
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if (PHIGone) return;
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}
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}
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// SimplifyPredecessors(switch) - We know that SI is switch based on a PHI node
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// defined in this block. If the phi node contains constant operands, then the
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// blocks corresponding to those operands can be modified to jump directly to
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// the destination instead of going through this block.
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void CondProp::SimplifyPredecessors(SwitchInst *SI) {
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// TODO: We currently only handle the most trival case, where the PHI node has
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// one use (the branch), and is the only instruction besides the branch in the
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// block.
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PHINode *PN = cast<PHINode>(SI->getCondition());
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if (!PN->hasOneUse()) return;
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BasicBlock *BB = SI->getParent();
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if (&*BB->begin() != PN || &*next(BB->begin()) != SI)
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return;
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bool RemovedPreds = false;
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// Ok, we have this really simple case, walk the PHI operands, looking for
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// constants. Walk from the end to remove operands from the end when
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// possible, and to avoid invalidating "i".
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for (unsigned i = PN->getNumIncomingValues(); i != 0; --i)
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if (ConstantInt *CI = dyn_cast<ConstantInt>(PN->getIncomingValue(i-1))) {
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// If we have a constant, forward the edge from its current to its
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// ultimate destination.
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bool PHIGone = PN->getNumIncomingValues() == 2;
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unsigned DestCase = SI->findCaseValue(CI);
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RevectorBlockTo(PN->getIncomingBlock(i-1),
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SI->getSuccessor(DestCase));
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++NumSwThread;
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RemovedPreds = true;
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// If there were two predecessors before this simplification, the PHI node
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// will be deleted. Don't iterate through it the last time.
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if (PHIGone) return;
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}
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}
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// RevectorBlockTo - Revector the unconditional branch at the end of FromBB to
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// the ToBB block, which is one of the successors of its current successor.
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void CondProp::RevectorBlockTo(BasicBlock *FromBB, BasicBlock *ToBB) {
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BranchInst *FromBr = cast<BranchInst>(FromBB->getTerminator());
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assert(FromBr->isUnconditional() && "FromBB should end with uncond br!");
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// Get the old block we are threading through.
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BasicBlock *OldSucc = FromBr->getSuccessor(0);
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// ToBB should not have any PHI nodes in it to update, because OldSucc had
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// multiple successors. If OldSucc had multiple successor and ToBB had
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// multiple predecessors, the edge between them would be critical, which we
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// already took care of.
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assert(!isa<PHINode>(ToBB->begin()) && "Critical Edge Found!");
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// Update PHI nodes in OldSucc to know that FromBB no longer branches to it.
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OldSucc->removePredecessor(FromBB);
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// Change FromBr to branch to the new destination.
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FromBr->setSuccessor(0, ToBB);
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MadeChange = true;
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}
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