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			395 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			395 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===-- Module.cpp - Implement the Module class ---------------------------===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Module class for the VMCore library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Module.h"
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#include "llvm/InstrTypes.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/Support/LeakDetector.h"
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#include "SymbolTableListTraitsImpl.h"
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#include "llvm/TypeSymbolTable.h"
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#include <algorithm>
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#include <cstdarg>
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#include <cstdlib>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// Methods to implement the globals and functions lists.
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//
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GlobalVariable *ilist_traits<GlobalVariable>::createSentinel() {
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  GlobalVariable *Ret = new GlobalVariable(Type::getInt32Ty(getGlobalContext()),
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                                           false, GlobalValue::ExternalLinkage);
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  // This should not be garbage monitored.
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  LeakDetector::removeGarbageObject(Ret);
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  return Ret;
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}
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GlobalAlias *ilist_traits<GlobalAlias>::createSentinel() {
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  GlobalAlias *Ret = new GlobalAlias(Type::getInt32Ty(getGlobalContext()),
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                                     GlobalValue::ExternalLinkage);
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  // This should not be garbage monitored.
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  LeakDetector::removeGarbageObject(Ret);
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  return Ret;
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}
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// Explicit instantiations of SymbolTableListTraits since some of the methods
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// are not in the public header file.
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template class SymbolTableListTraits<GlobalVariable, Module>;
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template class SymbolTableListTraits<Function, Module>;
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template class SymbolTableListTraits<GlobalAlias, Module>;
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//===----------------------------------------------------------------------===//
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// Primitive Module methods.
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//
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Module::Module(StringRef MID, LLVMContext& C)
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  : Context(C), ModuleID(MID), DataLayout("")  {
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  ValSymTab = new ValueSymbolTable();
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  TypeSymTab = new TypeSymbolTable();
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}
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Module::~Module() {
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  dropAllReferences();
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  GlobalList.clear();
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  FunctionList.clear();
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  AliasList.clear();
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  LibraryList.clear();
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  NamedMDList.clear();
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  delete ValSymTab;
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  delete TypeSymTab;
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}
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/// Target endian information...
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Module::Endianness Module::getEndianness() const {
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  std::string temp = DataLayout;
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  Module::Endianness ret = AnyEndianness;
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  while (!temp.empty()) {
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    std::string token = getToken(temp, "-");
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    if (token[0] == 'e') {
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      ret = LittleEndian;
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    } else if (token[0] == 'E') {
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      ret = BigEndian;
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    }
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  }
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  return ret;
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}
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/// Target Pointer Size information...
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Module::PointerSize Module::getPointerSize() const {
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  std::string temp = DataLayout;
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  Module::PointerSize ret = AnyPointerSize;
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  while (!temp.empty()) {
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    std::string token = getToken(temp, "-");
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    char signal = getToken(token, ":")[0];
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    if (signal == 'p') {
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      int size = atoi(getToken(token, ":").c_str());
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      if (size == 32)
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        ret = Pointer32;
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      else if (size == 64)
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        ret = Pointer64;
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    }
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  }
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  return ret;
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}
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/// getNamedValue - Return the first global value in the module with
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/// the specified name, of arbitrary type.  This method returns null
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/// if a global with the specified name is not found.
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GlobalValue *Module::getNamedValue(StringRef Name) const {
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  return cast_or_null<GlobalValue>(getValueSymbolTable().lookup(Name));
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}
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//===----------------------------------------------------------------------===//
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// Methods for easy access to the functions in the module.
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//
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// getOrInsertFunction - Look up the specified function in the module symbol
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// table.  If it does not exist, add a prototype for the function and return
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// it.  This is nice because it allows most passes to get away with not handling
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// the symbol table directly for this common task.
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//
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Constant *Module::getOrInsertFunction(StringRef Name,
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                                      const FunctionType *Ty,
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                                      AttrListPtr AttributeList) {
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  // See if we have a definition for the specified function already.
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  GlobalValue *F = getNamedValue(Name);
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  if (F == 0) {
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    // Nope, add it
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    Function *New = Function::Create(Ty, GlobalVariable::ExternalLinkage, Name);
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    if (!New->isIntrinsic())       // Intrinsics get attrs set on construction
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      New->setAttributes(AttributeList);
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    FunctionList.push_back(New);
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    return New;                    // Return the new prototype.
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  }
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  // Okay, the function exists.  Does it have externally visible linkage?
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  if (F->hasLocalLinkage()) {
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    // Clear the function's name.
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    F->setName("");
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    // Retry, now there won't be a conflict.
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    Constant *NewF = getOrInsertFunction(Name, Ty);
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    F->setName(Name);
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    return NewF;
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  }
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  // If the function exists but has the wrong type, return a bitcast to the
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  // right type.
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  if (F->getType() != PointerType::getUnqual(Ty))
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    return ConstantExpr::getBitCast(F, PointerType::getUnqual(Ty));
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  // Otherwise, we just found the existing function or a prototype.
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  return F;  
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}
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Constant *Module::getOrInsertTargetIntrinsic(StringRef Name,
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                                             const FunctionType *Ty,
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                                             AttrListPtr AttributeList) {
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  // See if we have a definition for the specified function already.
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  GlobalValue *F = getNamedValue(Name);
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  if (F == 0) {
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    // Nope, add it
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    Function *New = Function::Create(Ty, GlobalVariable::ExternalLinkage, Name);
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    New->setAttributes(AttributeList);
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    FunctionList.push_back(New);
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    return New; // Return the new prototype.
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  }
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  // Otherwise, we just found the existing function or a prototype.
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  return F;  
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}
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Constant *Module::getOrInsertFunction(StringRef Name,
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                                      const FunctionType *Ty) {
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  AttrListPtr AttributeList = AttrListPtr::get((AttributeWithIndex *)0, 0);
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  return getOrInsertFunction(Name, Ty, AttributeList);
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}
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// getOrInsertFunction - Look up the specified function in the module symbol
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// table.  If it does not exist, add a prototype for the function and return it.
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// This version of the method takes a null terminated list of function
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// arguments, which makes it easier for clients to use.
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//
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Constant *Module::getOrInsertFunction(StringRef Name,
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                                      AttrListPtr AttributeList,
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                                      const Type *RetTy, ...) {
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  va_list Args;
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  va_start(Args, RetTy);
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  // Build the list of argument types...
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  std::vector<const Type*> ArgTys;
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  while (const Type *ArgTy = va_arg(Args, const Type*))
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    ArgTys.push_back(ArgTy);
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  va_end(Args);
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  // Build the function type and chain to the other getOrInsertFunction...
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  return getOrInsertFunction(Name,
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                             FunctionType::get(RetTy, ArgTys, false),
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                             AttributeList);
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}
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Constant *Module::getOrInsertFunction(StringRef Name,
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                                      const Type *RetTy, ...) {
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  va_list Args;
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  va_start(Args, RetTy);
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  // Build the list of argument types...
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  std::vector<const Type*> ArgTys;
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  while (const Type *ArgTy = va_arg(Args, const Type*))
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    ArgTys.push_back(ArgTy);
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  va_end(Args);
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  // Build the function type and chain to the other getOrInsertFunction...
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  return getOrInsertFunction(Name, 
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                             FunctionType::get(RetTy, ArgTys, false),
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                             AttrListPtr::get((AttributeWithIndex *)0, 0));
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}
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// getFunction - Look up the specified function in the module symbol table.
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// If it does not exist, return null.
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//
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Function *Module::getFunction(StringRef Name) const {
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  return dyn_cast_or_null<Function>(getNamedValue(Name));
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}
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//===----------------------------------------------------------------------===//
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// Methods for easy access to the global variables in the module.
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//
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/// getGlobalVariable - Look up the specified global variable in the module
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/// symbol table.  If it does not exist, return null.  The type argument
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/// should be the underlying type of the global, i.e., it should not have
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/// the top-level PointerType, which represents the address of the global.
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/// If AllowLocal is set to true, this function will return types that
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/// have an local. By default, these types are not returned.
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///
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GlobalVariable *Module::getGlobalVariable(StringRef Name,
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                                          bool AllowLocal) const {
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  if (GlobalVariable *Result = 
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      dyn_cast_or_null<GlobalVariable>(getNamedValue(Name)))
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    if (AllowLocal || !Result->hasLocalLinkage())
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      return Result;
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  return 0;
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}
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/// getOrInsertGlobal - Look up the specified global in the module symbol table.
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///   1. If it does not exist, add a declaration of the global and return it.
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///   2. Else, the global exists but has the wrong type: return the function
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///      with a constantexpr cast to the right type.
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///   3. Finally, if the existing global is the correct delclaration, return the
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///      existing global.
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Constant *Module::getOrInsertGlobal(StringRef Name, const Type *Ty) {
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  // See if we have a definition for the specified global already.
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  GlobalVariable *GV = dyn_cast_or_null<GlobalVariable>(getNamedValue(Name));
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  if (GV == 0) {
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    // Nope, add it
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    GlobalVariable *New =
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      new GlobalVariable(*this, Ty, false, GlobalVariable::ExternalLinkage,
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                         0, Name);
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     return New;                    // Return the new declaration.
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  }
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  // If the variable exists but has the wrong type, return a bitcast to the
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  // right type.
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  if (GV->getType() != PointerType::getUnqual(Ty))
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    return ConstantExpr::getBitCast(GV, PointerType::getUnqual(Ty));
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  // Otherwise, we just found the existing function or a prototype.
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  return GV;
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}
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//===----------------------------------------------------------------------===//
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// Methods for easy access to the global variables in the module.
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//
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// getNamedAlias - Look up the specified global in the module symbol table.
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// If it does not exist, return null.
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//
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GlobalAlias *Module::getNamedAlias(StringRef Name) const {
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  return dyn_cast_or_null<GlobalAlias>(getNamedValue(Name));
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}
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/// getNamedMetadata - Return the first NamedMDNode in the module with the
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/// specified name. This method returns null if a NamedMDNode with the 
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//// specified name is not found.
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NamedMDNode *Module::getNamedMetadata(StringRef Name) const {
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  return dyn_cast_or_null<NamedMDNode>(getValueSymbolTable().lookup(Name));
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}
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/// getOrInsertNamedMetadata - Return the first named MDNode in the module 
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/// with the specified name. This method returns a new NamedMDNode if a 
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/// NamedMDNode with the specified name is not found.
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NamedMDNode *Module::getOrInsertNamedMetadata(StringRef Name) {
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  NamedMDNode *NMD =
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    dyn_cast_or_null<NamedMDNode>(getValueSymbolTable().lookup(Name));
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  if (!NMD)
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    NMD = NamedMDNode::Create(getContext(), Name, NULL, 0, this);
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  return NMD;
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}
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//===----------------------------------------------------------------------===//
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// Methods for easy access to the types in the module.
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//
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// addTypeName - Insert an entry in the symbol table mapping Str to Type.  If
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// there is already an entry for this name, true is returned and the symbol
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// table is not modified.
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//
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bool Module::addTypeName(StringRef Name, const Type *Ty) {
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  TypeSymbolTable &ST = getTypeSymbolTable();
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  if (ST.lookup(Name)) return true;  // Already in symtab...
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  // Not in symbol table?  Set the name with the Symtab as an argument so the
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  // type knows what to update...
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  ST.insert(Name, Ty);
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  return false;
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}
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/// getTypeByName - Return the type with the specified name in this module, or
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/// null if there is none by that name.
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const Type *Module::getTypeByName(StringRef Name) const {
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  const TypeSymbolTable &ST = getTypeSymbolTable();
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  return cast_or_null<Type>(ST.lookup(Name));
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}
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// getTypeName - If there is at least one entry in the symbol table for the
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// specified type, return it.
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//
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std::string Module::getTypeName(const Type *Ty) const {
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  const TypeSymbolTable &ST = getTypeSymbolTable();
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  TypeSymbolTable::const_iterator TI = ST.begin();
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  TypeSymbolTable::const_iterator TE = ST.end();
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  if ( TI == TE ) return ""; // No names for types
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  while (TI != TE && TI->second != Ty)
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    ++TI;
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  if (TI != TE)  // Must have found an entry!
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    return TI->first;
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  return "";     // Must not have found anything...
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}
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//===----------------------------------------------------------------------===//
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// Other module related stuff.
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//
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// dropAllReferences() - This function causes all the subelementss to "let go"
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// of all references that they are maintaining.  This allows one to 'delete' a
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// whole module at a time, even though there may be circular references... first
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// all references are dropped, and all use counts go to zero.  Then everything
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// is deleted for real.  Note that no operations are valid on an object that
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// has "dropped all references", except operator delete.
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//
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void Module::dropAllReferences() {
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  for(Module::iterator I = begin(), E = end(); I != E; ++I)
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    I->dropAllReferences();
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  for(Module::global_iterator I = global_begin(), E = global_end(); I != E; ++I)
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    I->dropAllReferences();
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  for(Module::alias_iterator I = alias_begin(), E = alias_end(); I != E; ++I)
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    I->dropAllReferences();
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}
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void Module::addLibrary(StringRef Lib) {
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  for (Module::lib_iterator I = lib_begin(), E = lib_end(); I != E; ++I)
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    if (*I == Lib)
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      return;
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  LibraryList.push_back(Lib);
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}
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void Module::removeLibrary(StringRef Lib) {
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  LibraryListType::iterator I = LibraryList.begin();
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  LibraryListType::iterator E = LibraryList.end();
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  for (;I != E; ++I)
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    if (*I == Lib) {
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      LibraryList.erase(I);
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      return;
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    }
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}
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