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	This allows the function to be inlined, and makes it suitable for use in getInstructionIndex(). Also provide a const version. C++ is great for touch typing practice. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@151782 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			770 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			770 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//===- llvm/CodeGen/SlotIndexes.h - Slot indexes representation -*- C++ -*-===//
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//
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//                     The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements SlotIndex and related classes. The purpose of SlotIndex
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// is to describe a position at which a register can become live, or cease to
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// be live.
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//
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// SlotIndex is mostly a proxy for entries of the SlotIndexList, a class which
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// is held is LiveIntervals and provides the real numbering. This allows
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// LiveIntervals to perform largely transparent renumbering.
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SLOTINDEXES_H
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#define LLVM_CODEGEN_SLOTINDEXES_H
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#include "llvm/CodeGen/MachineInstrBundle.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/Support/Allocator.h"
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namespace llvm {
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  /// This class represents an entry in the slot index list held in the
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  /// SlotIndexes pass. It should not be used directly. See the
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  /// SlotIndex & SlotIndexes classes for the public interface to this
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  /// information.
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  class IndexListEntry {
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    IndexListEntry *next, *prev;
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    MachineInstr *mi;
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    unsigned index;
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  public:
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    IndexListEntry(MachineInstr *mi, unsigned index) : mi(mi), index(index) {}
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    MachineInstr* getInstr() const { return mi; }
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    void setInstr(MachineInstr *mi) {
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      this->mi = mi;
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    }
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    unsigned getIndex() const { return index; }
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    void setIndex(unsigned index) {
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      this->index = index;
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    }
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    IndexListEntry* getNext() { return next; }
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    const IndexListEntry* getNext() const { return next; }
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    void setNext(IndexListEntry *next) {
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      this->next = next;
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    }
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    IndexListEntry* getPrev() { return prev; }
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    const IndexListEntry* getPrev() const { return prev; }
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    void setPrev(IndexListEntry *prev) {
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      this->prev = prev;
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    }
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  };
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  // Specialize PointerLikeTypeTraits for IndexListEntry.
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  template <>
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  class PointerLikeTypeTraits<IndexListEntry*> { 
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  public:
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    static inline void* getAsVoidPointer(IndexListEntry *p) {
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      return p;
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    }
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    static inline IndexListEntry* getFromVoidPointer(void *p) {
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      return static_cast<IndexListEntry*>(p);
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    }
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    enum { NumLowBitsAvailable = 3 };
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  };
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  /// SlotIndex - An opaque wrapper around machine indexes.
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  class SlotIndex {
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    friend class SlotIndexes;
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    friend struct DenseMapInfo<SlotIndex>;
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    enum Slot {
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      /// Basic block boundary.  Used for live ranges entering and leaving a
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      /// block without being live in the layout neighbor.  Also used as the
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      /// def slot of PHI-defs.
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      Slot_Block,
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      /// Early-clobber register use/def slot.  A live range defined at
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      /// Slot_EarlyCLobber interferes with normal live ranges killed at
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      /// Slot_Register.  Also used as the kill slot for live ranges tied to an
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      /// early-clobber def.
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      Slot_EarlyClobber,
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      /// Normal register use/def slot.  Normal instructions kill and define
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      /// register live ranges at this slot.
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      Slot_Register,
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      /// Dead def kill point.  Kill slot for a live range that is defined by
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      /// the same instruction (Slot_Register or Slot_EarlyClobber), but isn't
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      /// used anywhere.
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      Slot_Dead,
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      Slot_Count
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    };
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    PointerIntPair<IndexListEntry*, 2, unsigned> lie;
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    SlotIndex(IndexListEntry *entry, unsigned slot)
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      : lie(entry, slot) {}
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    IndexListEntry& entry() const {
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      assert(isValid() && "Attempt to compare reserved index.");
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      return *lie.getPointer();
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    }
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    int getIndex() const {
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      return entry().getIndex() | getSlot();
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    }
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    /// Returns the slot for this SlotIndex.
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    Slot getSlot() const {
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      return static_cast<Slot>(lie.getInt());
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    }
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    static inline unsigned getHashValue(const SlotIndex &v) {
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      void *ptrVal = v.lie.getOpaqueValue();
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      return (unsigned((intptr_t)ptrVal)) ^ (unsigned((intptr_t)ptrVal) >> 9);
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    }
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  public:
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    enum {
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      /// The default distance between instructions as returned by distance().
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      /// This may vary as instructions are inserted and removed.
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      InstrDist = 4 * Slot_Count
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    };
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    static inline SlotIndex getEmptyKey() {
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      return SlotIndex(0, 1);
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    }
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    static inline SlotIndex getTombstoneKey() {
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      return SlotIndex(0, 2);
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    }
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    /// Construct an invalid index.
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    SlotIndex() : lie(0, 0) {}
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    // Construct a new slot index from the given one, and set the slot.
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    SlotIndex(const SlotIndex &li, Slot s)
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      : lie(&li.entry(), unsigned(s)) {
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      assert(lie.getPointer() != 0 &&
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             "Attempt to construct index with 0 pointer.");
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    }
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    /// Returns true if this is a valid index. Invalid indicies do
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    /// not point into an index table, and cannot be compared.
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    bool isValid() const {
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      return lie.getPointer();
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    }
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    /// Return true for a valid index.
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    operator bool() const { return isValid(); }
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    /// Print this index to the given raw_ostream.
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    void print(raw_ostream &os) const;
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    /// Dump this index to stderr.
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    void dump() const;
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    /// Compare two SlotIndex objects for equality.
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    bool operator==(SlotIndex other) const {
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      return lie == other.lie;
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    }
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    /// Compare two SlotIndex objects for inequality.
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    bool operator!=(SlotIndex other) const {
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      return lie != other.lie;
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    }
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    /// Compare two SlotIndex objects. Return true if the first index
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    /// is strictly lower than the second.
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    bool operator<(SlotIndex other) const {
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      return getIndex() < other.getIndex();
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    }
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    /// Compare two SlotIndex objects. Return true if the first index
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    /// is lower than, or equal to, the second.
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    bool operator<=(SlotIndex other) const {
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      return getIndex() <= other.getIndex();
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    }
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    /// Compare two SlotIndex objects. Return true if the first index
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    /// is greater than the second.
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    bool operator>(SlotIndex other) const {
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      return getIndex() > other.getIndex();
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    }
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    /// Compare two SlotIndex objects. Return true if the first index
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    /// is greater than, or equal to, the second.
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    bool operator>=(SlotIndex other) const {
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      return getIndex() >= other.getIndex();
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    }
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    /// isSameInstr - Return true if A and B refer to the same instruction.
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    static bool isSameInstr(SlotIndex A, SlotIndex B) {
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      return A.lie.getPointer() == B.lie.getPointer();
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    }
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    /// isEarlierInstr - Return true if A refers to an instruction earlier than
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    /// B. This is equivalent to A < B && !isSameInstr(A, B).
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    static bool isEarlierInstr(SlotIndex A, SlotIndex B) {
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      return A.entry().getIndex() < B.entry().getIndex();
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    }
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    /// Return the distance from this index to the given one.
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    int distance(SlotIndex other) const {
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      return other.getIndex() - getIndex();
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    }
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    /// isBlock - Returns true if this is a block boundary slot.
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    bool isBlock() const { return getSlot() == Slot_Block; }
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    /// isEarlyClobber - Returns true if this is an early-clobber slot.
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    bool isEarlyClobber() const { return getSlot() == Slot_EarlyClobber; }
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    /// isRegister - Returns true if this is a normal register use/def slot.
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    /// Note that early-clobber slots may also be used for uses and defs.
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    bool isRegister() const { return getSlot() == Slot_Register; }
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    /// isDead - Returns true if this is a dead def kill slot.
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    bool isDead() const { return getSlot() == Slot_Dead; }
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    /// Returns the base index for associated with this index. The base index
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    /// is the one associated with the Slot_Block slot for the instruction
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    /// pointed to by this index.
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    SlotIndex getBaseIndex() const {
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      return SlotIndex(&entry(), Slot_Block);
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    }
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    /// Returns the boundary index for associated with this index. The boundary
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    /// index is the one associated with the Slot_Block slot for the instruction
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    /// pointed to by this index.
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    SlotIndex getBoundaryIndex() const {
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      return SlotIndex(&entry(), Slot_Dead);
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    }
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    /// Returns the register use/def slot in the current instruction for a
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    /// normal or early-clobber def.
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    SlotIndex getRegSlot(bool EC = false) const {
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      return SlotIndex(&entry(), EC ? Slot_EarlyClobber : Slot_Register);
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    }
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    /// Returns the dead def kill slot for the current instruction.
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    SlotIndex getDeadSlot() const {
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      return SlotIndex(&entry(), Slot_Dead);
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    }
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    /// Returns the next slot in the index list. This could be either the
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    /// next slot for the instruction pointed to by this index or, if this
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    /// index is a STORE, the first slot for the next instruction.
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    /// WARNING: This method is considerably more expensive than the methods
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    /// that return specific slots (getUseIndex(), etc). If you can - please
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    /// use one of those methods.
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    SlotIndex getNextSlot() const {
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      Slot s = getSlot();
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      if (s == Slot_Dead) {
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        return SlotIndex(entry().getNext(), Slot_Block);
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      }
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      return SlotIndex(&entry(), s + 1);
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    }
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    /// Returns the next index. This is the index corresponding to the this
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    /// index's slot, but for the next instruction.
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    SlotIndex getNextIndex() const {
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      return SlotIndex(entry().getNext(), getSlot());
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    }
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    /// Returns the previous slot in the index list. This could be either the
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    /// previous slot for the instruction pointed to by this index or, if this
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    /// index is a Slot_Block, the last slot for the previous instruction.
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    /// WARNING: This method is considerably more expensive than the methods
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    /// that return specific slots (getUseIndex(), etc). If you can - please
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    /// use one of those methods.
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    SlotIndex getPrevSlot() const {
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      Slot s = getSlot();
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      if (s == Slot_Block) {
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        return SlotIndex(entry().getPrev(), Slot_Dead);
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      }
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      return SlotIndex(&entry(), s - 1);
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    }
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    /// Returns the previous index. This is the index corresponding to this
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    /// index's slot, but for the previous instruction.
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    SlotIndex getPrevIndex() const {
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      return SlotIndex(entry().getPrev(), getSlot());
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    }
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  };
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  /// DenseMapInfo specialization for SlotIndex.
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  template <>
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  struct DenseMapInfo<SlotIndex> {
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    static inline SlotIndex getEmptyKey() {
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      return SlotIndex::getEmptyKey();
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    }
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    static inline SlotIndex getTombstoneKey() {
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      return SlotIndex::getTombstoneKey();
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    }
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    static inline unsigned getHashValue(const SlotIndex &v) {
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      return SlotIndex::getHashValue(v);
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    }
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    static inline bool isEqual(const SlotIndex &LHS, const SlotIndex &RHS) {
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      return (LHS == RHS);
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    }
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  };
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  template <> struct isPodLike<SlotIndex> { static const bool value = true; };
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  inline raw_ostream& operator<<(raw_ostream &os, SlotIndex li) {
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    li.print(os);
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    return os;
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  }
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  typedef std::pair<SlotIndex, MachineBasicBlock*> IdxMBBPair;
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  inline bool operator<(SlotIndex V, const IdxMBBPair &IM) {
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    return V < IM.first;
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  }
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  inline bool operator<(const IdxMBBPair &IM, SlotIndex V) {
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    return IM.first < V;
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  }
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  struct Idx2MBBCompare {
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    bool operator()(const IdxMBBPair &LHS, const IdxMBBPair &RHS) const {
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      return LHS.first < RHS.first;
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    }
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  };
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  /// SlotIndexes pass.
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  ///
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  /// This pass assigns indexes to each instruction.
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  class SlotIndexes : public MachineFunctionPass {
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  private:
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    MachineFunction *mf;
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    IndexListEntry *indexListHead;
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    unsigned functionSize;
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    typedef DenseMap<const MachineInstr*, SlotIndex> Mi2IndexMap;
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    Mi2IndexMap mi2iMap;
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    /// MBBRanges - Map MBB number to (start, stop) indexes.
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    SmallVector<std::pair<SlotIndex, SlotIndex>, 8> MBBRanges;
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    /// Idx2MBBMap - Sorted list of pairs of index of first instruction
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    /// and MBB id.
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    SmallVector<IdxMBBPair, 8> idx2MBBMap;
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    // IndexListEntry allocator.
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    BumpPtrAllocator ileAllocator;
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    IndexListEntry* createEntry(MachineInstr *mi, unsigned index) {
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      IndexListEntry *entry =
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        static_cast<IndexListEntry*>(
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          ileAllocator.Allocate(sizeof(IndexListEntry),
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          alignOf<IndexListEntry>()));
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      new (entry) IndexListEntry(mi, index);
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      return entry;
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    }
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    void initList() {
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      assert(indexListHead == 0 && "Zero entry non-null at initialisation.");
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      indexListHead = createEntry(0, ~0U);
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      indexListHead->setNext(0);
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      indexListHead->setPrev(indexListHead);
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    }
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    void clearList() {
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      indexListHead = 0;
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      ileAllocator.Reset();
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    }
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    IndexListEntry* getTail() {
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      assert(indexListHead != 0 && "Call to getTail on uninitialized list.");
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      return indexListHead->getPrev();
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    }
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    const IndexListEntry* getTail() const {
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      assert(indexListHead != 0 && "Call to getTail on uninitialized list.");
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      return indexListHead->getPrev();
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    }
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    // Returns true if the index list is empty.
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    bool empty() const { return (indexListHead == getTail()); }
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    IndexListEntry* front() {
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      assert(!empty() && "front() called on empty index list.");
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      return indexListHead;
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    }
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    const IndexListEntry* front() const {
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      assert(!empty() && "front() called on empty index list.");
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      return indexListHead;
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    }
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    IndexListEntry* back() {
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      assert(!empty() && "back() called on empty index list.");
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      return getTail()->getPrev();
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    }
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    const IndexListEntry* back() const {
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      assert(!empty() && "back() called on empty index list.");
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      return getTail()->getPrev();
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    }
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    /// Insert a new entry before itr.
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    void insert(IndexListEntry *itr, IndexListEntry *val) {
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      assert(itr != 0 && "itr should not be null.");
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      IndexListEntry *prev = itr->getPrev();
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      val->setNext(itr);
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      val->setPrev(prev);
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      if (itr != indexListHead) {
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        prev->setNext(val);
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      }
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      else {
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        indexListHead = val;
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      }
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      itr->setPrev(val);
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    }
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    /// Push a new entry on to the end of the list.
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    void push_back(IndexListEntry *val) {
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      insert(getTail(), val);
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    }
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    /// Renumber locally after inserting newEntry.
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    void renumberIndexes(IndexListEntry *newEntry);
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  public:
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    static char ID;
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    SlotIndexes() : MachineFunctionPass(ID), indexListHead(0) {
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      initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
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    }
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    virtual void getAnalysisUsage(AnalysisUsage &au) const;
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    virtual void releaseMemory(); 
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    virtual bool runOnMachineFunction(MachineFunction &fn);
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    /// Dump the indexes.
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    void dump() const;
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    /// Renumber the index list, providing space for new instructions.
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    void renumberIndexes();
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    /// Returns the zero index for this analysis.
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    SlotIndex getZeroIndex() {
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      assert(front()->getIndex() == 0 && "First index is not 0?");
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      return SlotIndex(front(), 0);
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    }
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    /// Returns the base index of the last slot in this analysis.
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    SlotIndex getLastIndex() {
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      return SlotIndex(back(), 0);
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    }
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    /// Returns the distance between the highest and lowest indexes allocated
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    /// so far.
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    unsigned getIndexesLength() const {
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      assert(front()->getIndex() == 0 &&
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             "Initial index isn't zero?");
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      return back()->getIndex();
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    }
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    /// Returns the number of instructions in the function.
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    unsigned getFunctionSize() const {
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      return functionSize;
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    }
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    /// Returns true if the given machine instr is mapped to an index,
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    /// otherwise returns false.
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    bool hasIndex(const MachineInstr *instr) const {
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      return mi2iMap.count(instr);
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    }
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    /// Returns the base index for the given instruction.
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    SlotIndex getInstructionIndex(const MachineInstr *MI) const {
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      // Instructions inside a bundle have the same number as the bundle itself.
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      Mi2IndexMap::const_iterator itr = mi2iMap.find(getBundleStart(MI));
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      assert(itr != mi2iMap.end() && "Instruction not found in maps.");
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      return itr->second;
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    }
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    /// Returns the instruction for the given index, or null if the given
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    /// index has no instruction associated with it.
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    MachineInstr* getInstructionFromIndex(SlotIndex index) const {
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      return index.isValid() ? index.entry().getInstr() : 0;
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    }
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    /// Returns the next non-null index.
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    SlotIndex getNextNonNullIndex(SlotIndex index) {
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      SlotIndex nextNonNull = index.getNextIndex();
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      while (&nextNonNull.entry() != getTail() &&
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             getInstructionFromIndex(nextNonNull) == 0) {
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        nextNonNull = nextNonNull.getNextIndex();
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      }
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      return nextNonNull;
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    }
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    /// getIndexBefore - Returns the index of the last indexed instruction
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    /// before MI, or the the start index of its basic block.
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    /// MI is not required to have an index.
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    SlotIndex getIndexBefore(const MachineInstr *MI) const {
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      const MachineBasicBlock *MBB = MI->getParent();
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      assert(MBB && "MI must be inserted inna basic block");
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      MachineBasicBlock::const_iterator I = MI, B = MBB->begin();
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      for (;;) {
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        if (I == B)
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          return getMBBStartIdx(MBB);
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        --I;
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        Mi2IndexMap::const_iterator MapItr = mi2iMap.find(I);
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        if (MapItr != mi2iMap.end())
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          return MapItr->second;
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      }
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    }
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    /// getIndexAfter - Returns the index of the first indexed instruction
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    /// after MI, or the end index of its basic block.
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    /// MI is not required to have an index.
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    SlotIndex getIndexAfter(const MachineInstr *MI) const {
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      const MachineBasicBlock *MBB = MI->getParent();
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      assert(MBB && "MI must be inserted inna basic block");
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      MachineBasicBlock::const_iterator I = MI, E = MBB->end();
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      for (;;) {
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        ++I;
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        if (I == E)
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          return getMBBEndIdx(MBB);
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        Mi2IndexMap::const_iterator MapItr = mi2iMap.find(I);
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        if (MapItr != mi2iMap.end())
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          return MapItr->second;
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      }
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    }
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    /// Return the (start,end) range of the given basic block number.
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    const std::pair<SlotIndex, SlotIndex> &
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    getMBBRange(unsigned Num) const {
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      return MBBRanges[Num];
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    }
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    /// Return the (start,end) range of the given basic block.
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    const std::pair<SlotIndex, SlotIndex> &
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    getMBBRange(const MachineBasicBlock *MBB) const {
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      return getMBBRange(MBB->getNumber());
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    }
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    /// Returns the first index in the given basic block number.
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    SlotIndex getMBBStartIdx(unsigned Num) const {
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      return getMBBRange(Num).first;
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    }
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    /// Returns the first index in the given basic block.
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    SlotIndex getMBBStartIdx(const MachineBasicBlock *mbb) const {
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      return getMBBRange(mbb).first;
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    }
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    /// Returns the last index in the given basic block number.
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    SlotIndex getMBBEndIdx(unsigned Num) const {
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      return getMBBRange(Num).second;
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    }
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    /// Returns the last index in the given basic block.
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    SlotIndex getMBBEndIdx(const MachineBasicBlock *mbb) const {
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      return getMBBRange(mbb).second;
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    }
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    /// Returns the basic block which the given index falls in.
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    MachineBasicBlock* getMBBFromIndex(SlotIndex index) const {
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      if (MachineInstr *MI = getInstructionFromIndex(index))
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        return MI->getParent();
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      SmallVectorImpl<IdxMBBPair>::const_iterator I =
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        std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), index);
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      // Take the pair containing the index
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      SmallVectorImpl<IdxMBBPair>::const_iterator J =
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        ((I != idx2MBBMap.end() && I->first > index) ||
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         (I == idx2MBBMap.end() && idx2MBBMap.size()>0)) ? (I-1): I;
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      assert(J != idx2MBBMap.end() && J->first <= index &&
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             index < getMBBEndIdx(J->second) &&
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             "index does not correspond to an MBB");
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      return J->second;
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    }
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    bool findLiveInMBBs(SlotIndex start, SlotIndex end,
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                        SmallVectorImpl<MachineBasicBlock*> &mbbs) const {
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      SmallVectorImpl<IdxMBBPair>::const_iterator itr =
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        std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), start);
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      bool resVal = false;
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      while (itr != idx2MBBMap.end()) {
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        if (itr->first >= end)
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          break;
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        mbbs.push_back(itr->second);
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        resVal = true;
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        ++itr;
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      }
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      return resVal;
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    }
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    /// Returns the MBB covering the given range, or null if the range covers
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    /// more than one basic block.
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    MachineBasicBlock* getMBBCoveringRange(SlotIndex start, SlotIndex end) const {
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      assert(start < end && "Backwards ranges not allowed.");
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      SmallVectorImpl<IdxMBBPair>::const_iterator itr =
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        std::lower_bound(idx2MBBMap.begin(), idx2MBBMap.end(), start);
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      if (itr == idx2MBBMap.end()) {
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        itr = prior(itr);
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        return itr->second;
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      }
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      // Check that we don't cross the boundary into this block.
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      if (itr->first < end)
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        return 0;
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      itr = prior(itr);
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      if (itr->first <= start)
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        return itr->second;
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      return 0;
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    }
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    /// Insert the given machine instruction into the mapping. Returns the
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    /// assigned index.
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    /// If Late is set and there are null indexes between mi's neighboring
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    /// instructions, create the new index after the null indexes instead of
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    /// before them.
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    SlotIndex insertMachineInstrInMaps(MachineInstr *mi, bool Late = false) {
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      assert(!mi->isInsideBundle() &&
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             "Instructions inside bundles should use bundle start's slot.");
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      assert(mi2iMap.find(mi) == mi2iMap.end() && "Instr already indexed.");
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      // Numbering DBG_VALUE instructions could cause code generation to be
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      // affected by debug information.
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      assert(!mi->isDebugValue() && "Cannot number DBG_VALUE instructions.");
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      assert(mi->getParent() != 0 && "Instr must be added to function.");
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      // Get the entries where mi should be inserted.
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      IndexListEntry *prevEntry, *nextEntry;
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      if (Late) {
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        // Insert mi's index immediately before the following instruction.
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        nextEntry = &getIndexAfter(mi).entry();
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        prevEntry = nextEntry->getPrev();
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      } else {
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        // Insert mi's index immediately after the preceeding instruction.
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        prevEntry = &getIndexBefore(mi).entry();
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        nextEntry = prevEntry->getNext();
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      }
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      // Get a number for the new instr, or 0 if there's no room currently.
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      // In the latter case we'll force a renumber later.
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      unsigned dist = ((nextEntry->getIndex() - prevEntry->getIndex())/2) & ~3u;
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      unsigned newNumber = prevEntry->getIndex() + dist;
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      // Insert a new list entry for mi.
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      IndexListEntry *newEntry = createEntry(mi, newNumber);
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      insert(nextEntry, newEntry);
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      // Renumber locally if we need to.
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      if (dist == 0)
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        renumberIndexes(newEntry);
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      SlotIndex newIndex(newEntry, SlotIndex::Slot_Block);
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      mi2iMap.insert(std::make_pair(mi, newIndex));
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      return newIndex;
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    }
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    /// Remove the given machine instruction from the mapping.
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    void removeMachineInstrFromMaps(MachineInstr *mi) {
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      // remove index -> MachineInstr and
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      // MachineInstr -> index mappings
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      Mi2IndexMap::iterator mi2iItr = mi2iMap.find(mi);
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      if (mi2iItr != mi2iMap.end()) {
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        IndexListEntry *miEntry(&mi2iItr->second.entry());        
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        assert(miEntry->getInstr() == mi && "Instruction indexes broken.");
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        // FIXME: Eventually we want to actually delete these indexes.
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        miEntry->setInstr(0);
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        mi2iMap.erase(mi2iItr);
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      }
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    }
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    /// ReplaceMachineInstrInMaps - Replacing a machine instr with a new one in
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    /// maps used by register allocator.
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    void replaceMachineInstrInMaps(MachineInstr *mi, MachineInstr *newMI) {
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      Mi2IndexMap::iterator mi2iItr = mi2iMap.find(mi);
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      if (mi2iItr == mi2iMap.end())
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        return;
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      SlotIndex replaceBaseIndex = mi2iItr->second;
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      IndexListEntry *miEntry(&replaceBaseIndex.entry());
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      assert(miEntry->getInstr() == mi &&
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             "Mismatched instruction in index tables.");
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      miEntry->setInstr(newMI);
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      mi2iMap.erase(mi2iItr);
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      mi2iMap.insert(std::make_pair(newMI, replaceBaseIndex));
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    }
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    /// Add the given MachineBasicBlock into the maps.
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    void insertMBBInMaps(MachineBasicBlock *mbb) {
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      MachineFunction::iterator nextMBB =
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        llvm::next(MachineFunction::iterator(mbb));
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      IndexListEntry *startEntry = createEntry(0, 0);
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      IndexListEntry *stopEntry = createEntry(0, 0);
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      IndexListEntry *nextEntry = 0;
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      if (nextMBB == mbb->getParent()->end()) {
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        nextEntry = getTail();
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      } else {
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        nextEntry = &getMBBStartIdx(nextMBB).entry();
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      }
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      insert(nextEntry, startEntry);
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      insert(nextEntry, stopEntry);
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      SlotIndex startIdx(startEntry, SlotIndex::Slot_Block);
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      SlotIndex endIdx(nextEntry, SlotIndex::Slot_Block);
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      assert(unsigned(mbb->getNumber()) == MBBRanges.size() &&
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             "Blocks must be added in order");
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      MBBRanges.push_back(std::make_pair(startIdx, endIdx));
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      idx2MBBMap.push_back(IdxMBBPair(startIdx, mbb));
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      renumberIndexes();
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      std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
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    }
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  };
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  // Specialize IntervalMapInfo for half-open slot index intervals.
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  template <typename> struct IntervalMapInfo;
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  template <> struct IntervalMapInfo<SlotIndex> {
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    static inline bool startLess(const SlotIndex &x, const SlotIndex &a) {
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      return x < a;
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    }
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    static inline bool stopLess(const SlotIndex &b, const SlotIndex &x) {
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      return b <= x;
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    }
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    static inline bool adjacent(const SlotIndex &a, const SlotIndex &b) {
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      return a == b;
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    }
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  };
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}
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#endif // LLVM_CODEGEN_LIVEINDEX_H 
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