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	and work better with VC++. Patch contributed by Morten Ofstad! git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17281 91177308-0d34-0410-b5e6-96231b3b80d8
		
			
				
	
	
		
			218 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //===-- llvm/Support/Annotation.h - Annotation classes ----------*- C++ -*-===//
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| // 
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| //                     The LLVM Compiler Infrastructure
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| //
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| // This file was developed by the LLVM research group and is distributed under
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| // the University of Illinois Open Source License. See LICENSE.TXT for details.
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| // 
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| //===----------------------------------------------------------------------===//
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| //
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| // This file contains the declarations for two classes: Annotation & Annotable.
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| // Using these two simple classes, anything that derives from Annotable can have
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| // Annotation subclasses attached to them, ready for easy retrieval.
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| //
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| // Annotations are designed to be easily attachable to various classes.
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| //
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| // The AnnotationManager class is essential for using these classes.  It is
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| // responsible for turning Annotation name strings into tokens [unique id #'s]
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| // that may be used to search for and create annotations.
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| //
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| //===----------------------------------------------------------------------===//
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| 
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| #ifndef LLVM_SUPPORT_ANNOTATION_H
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| #define LLVM_SUPPORT_ANNOTATION_H
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| 
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| #include <string>
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| #include <cassert>
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| 
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| namespace llvm {
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| 
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| class AnnotationID;
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| class Annotation;
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| class Annotable;
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| struct AnnotationManager;
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| 
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| //===----------------------------------------------------------------------===//
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| //
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| // AnnotationID - This class is a thin wrapper around an unsigned integer that
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| // is used to hopefully prevent errors using AnnotationID's.  They may be copied
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| // freely around and passed byvalue with little or no overhead.
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| //
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| class AnnotationID {
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|   friend struct AnnotationManager;
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|   unsigned ID;
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| 
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|   AnnotationID();                             // Default ctor is disabled
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|   inline AnnotationID(unsigned i) : ID(i) {}  // Only creatable from AnnMgr
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| public:
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|   inline AnnotationID(const AnnotationID &A) : ID(A.ID) {}
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| 
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|   inline bool operator==(const AnnotationID &A) const {
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|     return A.ID == ID;
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|   }
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|   inline bool operator<(const AnnotationID &A) const {
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|     return ID < A.ID;
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|   }
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| };
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| //
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| // Annotation Class - This class serves as a base class for any specific
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| // annotations that you might need.  Simply subclass this to add extra
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| // information to the annotations.
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| //
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| class Annotation {
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|   friend class Annotable;  // Annotable manipulates Next list
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|   AnnotationID ID;         // ID number, as obtained from AnnotationManager
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|   Annotation *Next;        // The next annotation in the linked list
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| public:
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|   inline Annotation(AnnotationID id) : ID(id), Next(0) {}
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|   virtual ~Annotation();  // Designed to be subclassed
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| 
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|   // getID - Return the unique ID# of this annotation
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|   inline AnnotationID getID() const { return ID; }
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| 
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|   // getNext - Return the next annotation in the list...
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|   inline Annotation *getNext() const { return Next; }
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| };
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| //
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| // Annotable - This class is used as a base class for all objects that would
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| // like to have annotation capability.  One notable subclass is Value, which 
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| // means annotations can be attached to almost everything in LLVM.
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| //
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| // Annotable objects keep their annotation list sorted as annotations are
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| // inserted and deleted.  This is used to ensure that annotations with identical
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| // ID#'s are stored sequentially.
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| //
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| class Annotable {
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|   mutable Annotation *AnnotationList;
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| 
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|   Annotable(const Annotable &);        // Do not implement
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|   void operator=(const Annotable &);   // Do not implement
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| public:
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|   Annotable() : AnnotationList(0) {}
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|   ~Annotable();
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| 
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|   // getAnnotation - Search the list for annotations of the specified ID.  The
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|   // pointer returned is either null (if no annotations of the specified ID
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|   // exist), or it points to the first element of a potentially list of elements
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|   // with identical ID #'s.
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|   //
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|   Annotation *getAnnotation(AnnotationID ID) const {
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|     for (Annotation *A = AnnotationList; A; A = A->getNext())
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|       if (A->getID() == ID) return A;
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|     return 0;
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|   }
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| 
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|   // getOrCreateAnnotation - Search through the annotation list, if there is
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|   // no annotation with the specified ID, then use the AnnotationManager to
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|   // create one.
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|   //
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|   inline Annotation *getOrCreateAnnotation(AnnotationID ID) const;
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| 
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|   // addAnnotation - Insert the annotation into the list in a sorted location.
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|   //
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|   void addAnnotation(Annotation *A) const {
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|     assert(A->Next == 0 && "Annotation already in list?!?");
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| 
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|     Annotation **AL = &AnnotationList;
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|     while (*AL && (*AL)->ID < A->getID())  // Find where to insert annotation
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|       AL = &((*AL)->Next);
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|     A->Next = *AL;                         // Link the annotation in
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|     *AL = A;
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|   }
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| 
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|   // unlinkAnnotation - Remove the first annotation of the specified ID... and
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|   // then return the unlinked annotation.  The annotation object is not deleted.
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|   //
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|   inline Annotation *unlinkAnnotation(AnnotationID ID) const {
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|     for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next))
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|       if ((*A)->getID() == ID) {
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| 	Annotation *Ret = *A;
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| 	*A = Ret->Next;
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| 	Ret->Next = 0;
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| 	return Ret;
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|       }
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|     return 0;
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|   }
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| 
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|   // deleteAnnotation - Delete the first annotation of the specified ID in the
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|   // list.  Unlink unlinkAnnotation, this actually deletes the annotation object
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|   //
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|   bool deleteAnnotation(AnnotationID ID) const {
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|     Annotation *A = unlinkAnnotation(ID);
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|     delete A;
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|     return A != 0;
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|   }
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| };
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| 
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| 
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| //===----------------------------------------------------------------------===//
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| //
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| // AnnotationManager - This class is primarily responsible for maintaining a
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| // one-to-one mapping between string Annotation names and Annotation ID numbers.
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| //
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| // Compared to the rest of the Annotation system, these mapping methods are
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| // relatively slow, so they should be avoided by locally caching Annotation 
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| // ID #'s.  These methods are safe to call at any time, even by static ctors, so
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| // they should be used by static ctors most of the time.
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| //
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| // This class also provides support for annotations that are created on demand
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| // by the Annotable::getOrCreateAnnotation method.  To get this to work, simply
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| // register an annotation handler 
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| //
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| struct AnnotationManager {
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|   typedef Annotation *(*Factory)(AnnotationID, const Annotable *, void*);
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| 
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|   //===--------------------------------------------------------------------===//
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|   // Basic ID <-> Name map functionality
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| 
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|   static AnnotationID         getID(const std::string &Name);  // Name -> ID
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|   static const std::string &getName(AnnotationID ID);          // ID -> Name
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| 
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|   // getID - Name -> ID + registration of a factory function for demand driven
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|   // annotation support.
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|   static AnnotationID getID(const std::string &Name, Factory Fact,
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|                             void *Data = 0);
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| 
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|   //===--------------------------------------------------------------------===//
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|   // Annotation creation on demand support...
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| 
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|   // registerAnnotationFactory - This method is used to register a callback
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|   // function used to create an annotation on demand if it is needed by the 
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|   // Annotable::getOrCreateAnnotation method.
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|   //
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|   static void registerAnnotationFactory(AnnotationID ID, Factory Func,
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| 					void *ExtraData = 0);
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| 
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|   // createAnnotation - Create an annotation of the specified ID for the
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|   // specified object, using a register annotation creation function.
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|   //
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|   static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj);
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| };
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| 
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| 
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| 
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| // getOrCreateAnnotation - Search through the annotation list, if there is
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| // no annotation with the specified ID, then use the AnnotationManager to
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| // create one.
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| //
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| inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const {
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|   Annotation *A = getAnnotation(ID);   // Fast path, check for preexisting ann
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|   if (A) return A;
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| 
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|   // No annotation found, ask the annotation manager to create an annotation...
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|   A = AnnotationManager::createAnnotation(ID, this);
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|   assert(A && "AnnotationManager could not create annotation!");
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|   addAnnotation(A);
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|   return A;
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| }
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| 
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| } // End namespace llvm
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| 
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| #endif
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